• 제목/요약/키워드: Computer Modeling

검색결과 3,402건 처리시간 0.031초

Atomic scale crystal growth processes

  • Jackson, Kenneth A.;Beatty, Kirk M.
    • 한국결정성장학회지
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    • 제9권4호
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    • pp.365-370
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    • 1999
  • Computer simulations have played a central role in the development of our understanding of the atomic scale processes involved in crystal growth. The assumptions underlying computer modeling will be discussed and our recent work on modeling of the kinetic formation of thermodynamically unstable phases in alloys or mixtures will be reviewed. Our Monte Carlo computer simulations have reproduced the experimental results on the rapid recrystallization of laser-melted doped silicon. An analytical model for this phenomenon has been developed, and its applicability to other materials will be discussed.

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Windows 버전 OODesigner의 설계 및 구현 (Design and Implementation of Windows Version OODesigner)

  • 김기욱;김태균
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2000년도 추계학술발표논문집 (상)
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    • pp.539-542
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    • 2000
  • 본 논문에서는 기존에 구현한 유닉스 버전 CASE(Computer Aided Software Engineering) 도구인 OODesigner를 윈도 버전으로 이식한 연구 결과에 대하여 논한다. 유닉스 버전 OODesigner는 Rumbaugh가 제안한 OMT(Object Modeling Technique) 기법을 지원하기 위해 구현되었지만 윈도 버전은 UML(Unified Modeling Language)을 지원할 수 있도록 기능이 향상되었다. 본 논문은 구현된 윈도 버전 OODesigner의 설계 문서와 구현 결과를 제시하는 것을 목적으로 한다.

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TIP기술을 이용한 3차원 배경 영상 구축에 관한 연구 (A Study on 3D Background Image Construction using TIP)

  • 노창현;정광호
    • 한국게임학회 논문지
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    • 제2권1호
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    • pp.49-54
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    • 2002
  • In this paper we propose the methodology for 3D background image construction in computer games. This methodology was developed based on TIP (Tour Into the Picture) using a vanishing line Proposed by Kang et at. The methodology Proposed in this study can simply implement a 3D background for a computer game with a background model which is very complex or based on a real picture. Compared to the graphics technologies generally used, the proposed methodology does not need the process of modeling elaborate 3D information of a background, and hence can display the background even on a low grade personal computer using a small reference image. TIP technology was successfully applied to the implementation of a background model for a computer game and was found to be appropriate especially for real time games.

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The Role of Computer Technologies in Contemporary Jewelry

  • Romanenkova, Julia;Bratus, Ivan;Gnatiuk, Liliia;Zaitseva, Veronika;Karpenko, Olga;Misko, Nataliia
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.71-76
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    • 2022
  • The article aims to consider the role of computer technologies in contemporary jewelry art. The importance of computer programming, 3D-modeling and 3D-printing for the process of jewelry creating, its advertising and sales is emphasized. Both the positive features of the possibility of using computer technologies in jewelry and their shortcomings are considered. The process of changing the nature of jewelry design after the start of the use of digital technologies is highlighted. The issue of changing the perception and evaluation of a work of jewelry art, the creation of which uses mechanization, has been updated.

An Efficient Dynamic Modeling Method for Hybrid Robotic Systems

  • Chung, Goo-Bong;Yi, Byung-Ju
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2719-2724
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    • 2003
  • In this paper, we deal with the kinematic and dynamic modeling of hybrid robotic systems that are constructed by combination of parallel and serial modules or series of parallel modules. Previously, open-tree structure has been employed for dynamic modeling of hybrid robotic systems. Though this method is generally used, however, it requires expensive computation as the size of the system increases. Therefore, we propose an efficient dynamic modeling methodology for hybrid robotic systems. Initially, the dynamic model for the proximal module is obtained with respect to the independent joint coordinates. Then, in order to represent the operational dynamics of the proximal module, we model virtual joints attached at the top platform of the proximal module. The dynamic motion of the next module exerts dynamic forces to the virtual joints, which in fact is equivalent to the reaction forces exerted on the platform of the lower module by the dynamics of the upper module. Then, the dynamic forces at the virtual joints are distributed to the independent joints of the proximal module. For multiple modules, this scheme can be constructed as a recursive dynamic formulation, which results in reduction of the complexness of the open-tree structure method for modeling of hybrid robotic systems. Simulation for inverse dynamics is performed to validate the proposed modeling algorithm.

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큰 규모 소프트웨어의 개발을 위한 모델링 기법의 방향성에 대한 연구 (A Study on the Direction of Modeling Techniques for the Development of Large Scale Software)

  • 조민호
    • 한국전자통신학회논문지
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    • 제15권1호
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    • pp.167-172
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    • 2020
  • 큰 규모의 소프트웨어 개발에서 모델링의 중요성은 이미 확인된 사항이다. 그리고 대부분의 프로젝트에서 모델링은 UML을 활용하여 수행되고 있다. 하지만 UML은 클래스를 중심으로 설계된 모델링 도구로서 공통모듈이나 컴포넌트, 프로세스 그리고 데이터의 모델링을 수행하기에는 복잡하고 기능이 부족하다. 이런 점을 보완하고자 컴퓨터 분야에서 개발되었던 구조적 방법론, 정보공학 방법론을 포함한 다양한 모델링 기법을 통합해서 사용하는 방안을 제시함으로써 실제 산업 현장에 도움이 되고자 한다. 이번 논문을 통하여 고객이 만족하는 소프트웨어의 개발을 위해서는 UML만 사용하지 않고 다양한 방법론의 기법을 사용하는 것이 유용함을 보이고자 한다.

A Study on Tower Modeling for Artificial Intelligence Training in Artifact Restoration

  • Byong-Kwon Lee;Young-Chae Park
    • 한국컴퓨터정보학회논문지
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    • 제28권9호
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    • pp.27-34
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    • 2023
  • 본 논문은 인공지능(AI)을 이용하여 통일신라 석탑인 '경주 불국사 삼층석탑'의 복원을 위해 3D 모델링 과정을 연구했다. 기존의 3D 모델링 방식은 수많은 Verts와 Face를 생성하므로, 이로 인해 AI 학습에 상당한 시간이 소요한다. 이에 따라, Verts와 Face의 수를 낮추어 더 효율적인 3D 모델링을 수행하는 방식이 필요하다. 이를 위해, 본 연구에서는 석탑의 구조를 정점 및 면의 수로 분석하고, AI 학습에 최적화된 면수를을 최소화 하도록 모델링 방법을 연구했다. 더불어, 우리나라의 석탑 복원을 위한 인공지능학습에 최적화된 모델링 방법론을 제안하고, 인공지능 학습에 필요한 DataSet 을 확보하는 데 의미가 있다.

Classes in Object-Oriented Modeling (UML): Further Understanding and Abstraction

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • 제21권5호
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    • pp.139-150
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    • 2021
  • Object orientation has become the predominant paradigm for conceptual modeling (e.g., UML), where the notions of class and object form the primitive building blocks of thought. Classes act as templates for objects that have attributes and methods (actions). The modeled systems are not even necessarily software systems: They can be human and artificial systems of many different kinds (e.g., teaching and learning systems). The UML class diagram is described as a central component of model-driven software development. It is the most common diagram in object-oriented models and used to model the static design view of a system. Objects both carry data and execute actions. According to some authorities in modeling, a certain degree of difficulty exists in understanding the semantics of these notions in UML class diagrams. Some researchers claim class diagrams have limited use for conceptual analysis and that they are best used for logical design. Performing conceptual analysis should not concern the ways facts are grouped into structures. Whether a fact will end up in the design as an attribute is not a conceptual issue. UML leads to drilling down into physical design details (e.g., private/public attributes, encapsulated operations, and navigating direction of an association). This paper is a venture to further the understanding of object-orientated concepts as exemplified in UML with the aim of developing a broad comprehension of conceptual modeling fundamentals. Thinging machine (TM) modeling is a new modeling language employed in such an undertaking. TM modeling interlaces structure (components) and actionality where actions infiltrate the attributes as much as the classes. Although space limitations affect some aspects of the class diagram, the concluding assessment of this study reveals the class description is a kind of shorthand for a richer sematic TM construct.

Passive Benign Worm Propagation Modeling with Dynamic Quarantine Defense

  • Toutonji, Ossama;Yoo, Seong-Moo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제3권1호
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    • pp.96-107
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    • 2009
  • Worm attacks can greatly distort network performance, and countering infections can exact a heavy toll on economic and technical resources. Worm modeling helps us to better understand the spread and propagation of worms through a network, and combining effective types of mitigation techniques helps prevent and mitigate the effects of worm attacks. In this paper, we propose a mathematical model which combines both dynamic quarantine and passive benign worms. This Passive Worm Dynamic Quarantine (PWDQ) model departs from previous models in that infected hosts will be recovered either by passive benign worms or quarantine measure. Computer simulation shows that the performance of our proposed model is significantly better than existing models, in terms of decreasing the number of infectious hosts and reducing the worm propagation speed.

분산 WSN하에서 적응적 재구성이 가능한 OS 모델링 (Adaptive and Reconfigurable OS Modeling in Distributed WSNs)

  • 김진엽;한규호;안순신
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2005년도 가을 학술발표논문집 Vol.32 No.2 (1)
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    • pp.355-357
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    • 2005
  • This paper describes the architecture and modeling of adaptive and reconfigurable OS in wireless distributed sensor networks. Before initial sensor nodes are deployed in a sensor field, minimum functions including basic OS and routing algorithms are required for these nodes to send request messages for dynamic reconfigurations and receive response messages from a task manager. When the downloading is finished, each sensor node can reconfigure the initial state and be ready to start its functions. By applying this reconfigurable modeling, sensor nodes can be easily deployed in the sensor field and dynamically programmed during a bootstrap process.

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