• Title/Summary/Keyword: Computer Input Device

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Color decomposition method for multi-primary display using 3D-LUT in linearized LAB space (멀티프라이머리 디스플레이를 위한 3D-LUT 색 신호 분리 방법)

  • Kang Dong-Woo;Cho Yang-Ho;Kim Yun-Tae;Choe Won-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.9-18
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    • 2005
  • This paper proposes the color decomposition method for multi-primary display (MPD) using a 3-dimensional look-up-table (3D-LUT) in a linearized LAB space. The proposed method decomposes conventional three-primary colors into the multi-primary control values of a display device under constraints of tristimulus match. To reproduce images on the MPD, the color signals should be estimated from a device-independent color space, such as CIEXYZ and CIELAB. In this paper, the linearized LAB space is used due to its linearity and additivity in color conversion. The proposed method constructs the 3-D LUT, which contain gamut boundary information to calculate color signals of the MPD. For the image reproduction, standard RGB or CIEXYZ is transformed to the linearized LAB and then hue and chroma are computed to refer to the 3D-LUT. In the linearlized LAB space, the color signals of a gamut boundary point with the same lightness and hue of an input point are calculated. Also, color signals of a point on gray axis are calculated with the same lightness of an input. With gamut boundary points and input point, color signals of the input points are obtained with the chroma ratio divided by the chroma of the gamut boundary point. Specially, for the hue change, neighboring boundary points are employed. As a result the proposed method guarantees the continuity of color signals and computational efficiency, and requires less amount of memory.

An Input Device to cognize the Human Motion in Ubiquitous Environment (유비쿼터스 환경에서 사용자 동작을 인식하기 위한 입력장치)

  • Jong-Woo Kim;JeongRae Kim;Soo Bin Jeon;Chongmyung Park;In-Bum Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.839-842
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    • 2008
  • 기존에 사용 중인 컴퓨터 입력기기인 키보드와 마우스는 유비쿼터스 환경에서의 입력기기로서는 휴대성과 직관성의 결여로 사용하기에 부적합하다. 유비쿼터스 환경에서는 휴대성과 직관성이 강화된 차별화된 입력기기가 필요하다. 본 연구에서는 유비쿼터스 환경에 맞는 입력기기에 사용 가능한 센서에 대해 실험하고 그 결과를 바탕으로 유비쿼터스 환경에 맞는 입력기기를 제안하고자 한다.

Design and Implementation of Trackball Based UI for Efficient Text Entry on Smartwatch (스마트워치에서의 효율적인 문자입력을 위한 트랙볼 센서 기반 UI 설계 및 구현)

  • Lee, Ji-eun;Ahn, Jung-eun;Park, Kyeongsoo;Choi, Go-eun;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.19 no.5
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    • pp.452-457
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    • 2015
  • Recently, wearable devices have gained popularity with familiar form factors and designs of eye-wear and watch to satisfy wearers' various preferences. Since UI/UX of smartphones can not be applied directly on smaller wearable devices, text entry on wearable devices is still problematic. In this paper, we first identify UI/UX problems of existing input methods and propose a new input method for wearable devices specifically targeting smartwatch platforms. We design and implement an efficient text entry method for wearable devices using trackball sensor and evaluate its performance and usability.

Multiple Dimension User Motion Detection System base on Wireless Sensors (무선센서 기반 다차원 사용자 움직임 탐지 시스템)

  • Kim, Jeong-Rae;Jeong, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.700-712
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    • 2011
  • Due to recently advanced electrical devices, human can access computer network regardless of working location or time restriction. However, currently widely used mouse, joystick, and trackball input system are not easy to carry and they bound user hands exclusively within working space. Those make user inconvenient in Ubiquitous environments.. In this paper, we propose multiple dimension human motion detection system based on wireless sensor networks. It is a portable input device and provides easy installation process and unbinds user hands during input processing stages. Our implemented system is comprised of three components. One is input unit that senses user motions and transmits collected data to receiver. Second is receiver that conveys the received data to application, which runs on server computer. Third is application that performs command operations according to received data. Experiments shows that proposed system accurately detect the characteristics of user arm motions and fully support corresponding input requests.

Interactive electronic book utilizing tabletop display and digi-pet (테이블탑 디스플레이와 디지팻을 활용한 상호작용 전자책)

  • Song, dae-hyeon;Park, jae-wan;Lee, yong-chul;Kim, dong-min;Moon, joo-pil;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.175-178
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    • 2009
  • In this paper, we describe about interactive electronic book utilizing tabletop display interface and digi-pet. Because of this system can define a lot of gestures using touch point of finger, help that user experiences electronic book effectively more than existent input device. Also, support 1 users in 1 input device in existent mode, but this system can expect various effect because support Multi-user. The digi-pet(digital pet) is physical tools that convey emotion between tabletop display platform and user. And this shows various results acting as assistance because becomes master of story of imagination and participate directly on talk and makes change of story. In this paper, we described about oriented electronic book system the future that combines tabletop display and Digi-pet. This system is expected that the usefulness is increased by leaps and bounds along with technology development forward.

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Probabilistic Calibration of Computer Model and Application to Reliability Analysis of Elasto-Plastic Insertion Problem (컴퓨터모델의 확률적 보정 및 탄소성 압착문제의 신뢰도분석 응용)

  • Yoo, Min Young;Choi, Joo Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.9
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    • pp.1133-1140
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    • 2013
  • A computer model is a useful tool that provides solution via physical modeling instead of expensive testing. In reality, however, it often does not agree with the experimental data owing to simplifying assumption and unknown or uncertain input parameters. In this study, a Bayesian approach is proposed to calibrate the computer model in a probabilistic manner using the measured data. The elasto-plastic analysis of a pyrotechnically actuated device (PAD) is employed to demonstrate this approach, which is a component that delivers high power in remote environments by the combustion of a self-contained energy source. A simple mathematical model that quickly evaluates the performance is developed. Unknown input parameters are calibrated conditional on the experimental data using the Markov Chain Monte Carlo algorithm, which is a modern computational statistics method. Finally, the results are applied to determine the reliability of the PAD.

Adaptively Trained Artificial Neural Network Identification of Left Ventricular Assist Device (적응 학습방식의 신경망을 이용한 좌심실보조장치의 모델링)

  • Kim, Sang-Hyun;Kim, Hun-Mo;Ryu, Jung-Woo
    • Journal of Biomedical Engineering Research
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    • v.17 no.3
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    • pp.387-394
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    • 1996
  • This paper presents a Neural Network Identification(NNI) method for modeling of highly complicated nonlinear and time varing human system with a pneumatically driven mock circulatory system of Left Ventricular Assist Device(LVAD). This system consists of electronic circuits and pneumatic driving circuits. The initiation of systole and the pumping duration can be determined by the computer program. The line pressure from a pressure transducer inserted in the pneumatic line was recorded System modeling is completed using the adaptively trained backpropagation learning algorithms with input variables, heart rate(HR), systole-diastole rate(SDR), which can vary state of system. Output parameters are preload, afterload which indicate the systemic dynamic characteristics. Consequently, the neural network shows good approximation of nonlinearity, and characteristics of left Ventricular Assist Device. Our results show that the neural network leads to a significant improvement in the modeling of highly nonlinear Left Ventricular Assist Device.

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Design of a Rule-Based Solution Based on MFC for Inspection of the Hybrid Electronic Circuit Board (MFC 기반 하이브리드 전자보오드 검사를 위한 규칙기반 솔루션 설계)

  • Ko Yun-Seok
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.9
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    • pp.531-538
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    • 2005
  • This paper proposes an expert system which is able to enhance the accuracy and productivity by determining the test strategy based on heuristic rules for test of the hybrid electronic circuit board producted massively in production line. The test heuristic rules are obtained from test system designer, test experts and experimental results. The guarding method separating the tested device with circumference circuit of the device is adopted to enhance the accuracy of measurements in the test of analog devices. This guarding method can reduce the error occurring due to the voltage drop in both the signal input line and the measuring line by utilizing heuristic rules considering the device impedance and the parallel impedance. Also, PSA(Parallel Signature Analysis) technique Is applied for test of the digital devices and circuits. In the PSA technique, the real-time test of the high integrated device is possible by minimizing the test time forcing n bit output stream from the tested device to LFSR continuously. It is implemented in Visual C++ computer language for the purpose of the implementation of the inference engine using the dynamic memory allocation technique, the interface with the electronic circuit database and the hardware direct control. Finally, the effectiveness of the builded expert system is proved by simulating the several faults occurring in the mounting process the electronic devices to the surface of PCB for a typical hybrid electronic board and by identifying the results.

Eye-Gaze Interaction On Computer Screen Evaluation

  • Ponglangka, Wirot;Sutakcom, Udom
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.84-88
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    • 2005
  • Eye gaze positions evaluation on computer screen uses the human eye as an input device for computer systems is that it gives low resolution. We proposes a method to determine the eye gaze positions on the screen by using two-eye displacements as the information for mapping, and the perspective projection is applied to map the displacements to a position on a computer screen. The experiments were performed on 20 persons and a 17-inch monitor is used with the screen resolution of 1024x768 pixels. Gaze detection error was 3.18 cm (RMS error), with screen is divided into 5x8 and 7x10 positions on a 17-inch monitor. The results showed 100% and 96% correction, respectively.

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Brain-Operated Typewriter using the Language Prediction Model

  • Lee, Sae-Byeok;Lim, Heui-Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1770-1782
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    • 2011
  • A brain-computer interface (BCI) is a communication system that translates brain activity into commands for computers or other devices. In other words, BCIs create a new communication channel between the brain and an output device by bypassing conventional motor output pathways consisting of nerves and muscles. This is particularly useful for facilitating communication for people suffering from paralysis. Due to the low bit rate, it takes much more time to translate brain activity into commands. Especially it takes much time to input characters by using BCI-based typewriters. In this paper, we propose a brain-operated typewriter which is accelerated by a language prediction model. The proposed system uses three kinds of strategies to improve the entry speed: word completion, next-syllable prediction, and next word prediction. We found that the entry speed of BCI-based typewriter improved about twice as much through our demonstration which utilized the language prediction model.