• Title/Summary/Keyword: Computer Graphic Design

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An automated process planning 8 die design using expert system for blanking or piercing of irregular shaped sheet metal products (불규칙성 박판제품의 프로그래시브 다이설계를 위한 자동화된 CAD시스템)

  • Kim, J. H.;Kim, C.;Choi, J. C.;Kim, B. M.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.214-218
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    • 1995
  • Much labor, an exceedingly long lead time, and the skills of experienced engineers are required for press tool design. To reduce such problems, several CAD systems for blanking or piercing have been developed. This paper describes a computer-aided design for blanking or piercing of irregularly shaped sheet metal products. An approach to the system is based on knowledge base rules. The process planning & die design system is designed by considering several factors, such as complexity of blank geometry, punch profile, and availability of press equipment and standard parts. Therefore, after checking a production feasibility for irregular shaped sheet metal products, this system which is implemented strip layout module can carry out a process planning and generate the strip layout in graphic forms. Also this system implemented die layout module can carry out a die design for each process which is obtained form the result of an automated process planning and generate parts and assembly drawing of a die set.

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Probability-based durability design software for concrete structures subjected to chloride exposed environments

  • Shin, Kyung-Joon;Kim, Jee-Sang;Lee, Kwang-Myong
    • Computers and Concrete
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    • v.8 no.5
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    • pp.511-524
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    • 2011
  • Although concrete is believed to be a durable material, concrete structures have been degraded by severe environmental conditions such as the effects of chloride and chemical, abrasion, and other deterioration processes. Therefore, durability evaluation has been required to ensure the long term serviceability of structures located in chloride exposed environments. Recently, probability-based durability analysis and design have proven to be reliable for the service-life predictions of concrete structures. This approach has been successfully applied to durability estimation and design of concrete structures. However, currently it is difficult to find an appropriate method engineers can use to solve these probability-based diffusion problems. In this paper, computer software has been developed to facilitate probability-based durability analysis and design. This software predict the chloride diffusion using the Monte Carlo simulation method based on Fick's second law, and provides durability analysis and design solutions. A graphic user interface (GUI) is adapted for intuitive and easy use. The developed software is very useful not only for prediction of the service life but for the durability design of the concrete structures exposed to chloride environments.

An Expert System for the Process Planning of the Elliptical Deep Drawing Transfer Die(II) (타원형 디프 드로잉 트랜스퍼 금형의 공정설계 전문가 시스템(II))

  • 배원락;박동환;박상봉;강성수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.9-17
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    • 2002
  • The study is insufficient on process planning of the elliptical deep drawing product. Thus, in this present study, the expert system for elliptical deep drawing products was constructed by using process sequence design. The expert system was developed to be based on the general concept of each entity. The system was developed in this work consists of sixth modules. The first one is a shape recognition module to recognize non-axisymmetric products and to generate Entity_list. The second one is three dimensional (3-D) modeling module to calculate the surface area for non-axisymmetric products. The third one is a blank design module to create suggested blanks of three shapes with the identical surface area. The fourth one is shape design module based on the production rules that play the most important role in an expert system for manufacturing. The production rules are generated and upgraded by inter- viewing field engineers, plastic theory and experiments. The fifth and sixth ones are a graphic module to visualize results of the expert system and a post module to rise user's convenience, respectively. According to constructed the expert system for process sequence design, it was possible to reduce the lead time.

A Design and Implementation of GDMO development environment for MIB generation (MIB 생성을 위한 GDMO 개발 환경 설계 및 구현)

  • Jung Jin-Young;Oh Dae-Gyun;Kim Young-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.35-43
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    • 2004
  • The management of network in TMN(Telecommunication Management Network) defines and manages the objects which are the operating system and communication equipments in network. The GDMO(Guideline Definition Managed Object) is used to describe those objects. GDMO is not directly used for managing network, but translated language into a language with object-oriented paradigm, then which is used. This paper presents design and implementation of the translator which automatically translates the specification of GDMO to the object-oriented language for generating MIB. And the system includes various graphic user interface to advance the development environment of GDMO.

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The Study for Securing of Reliability of Landscape View Evaluation by Simulation Work - The simulation angle of view to the standardization of - (조망경관 평가를 위한 경관 시뮬레이션의 신뢰도 제고 연구 -시뮬레이션 화각 표준화를 중심으로-)

  • Park, Byeong Gy
    • KIEAE Journal
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    • v.13 no.1
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    • pp.109-123
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    • 2013
  • The study is to probe a technical alternative to enhance the reliability and accuracy of the results of various landscape simulations. This study to present technical criteria that are necessary in each stage of target site analysis, picture taking, and computer synthesis and, through these to present supplementary plans to enhance the reliability and accuracy of landscape simulations. In order to derive more practical and empirical results in terms of the reliability of the results of landscape simulations, examples that actually passed landscape review were selected. With regard to study process, an analysis was made first to analyze the landscape report data of designs that passed the review to analyze their characteristics, to be followed by an integrated analysis of problems that were revealed in various landscape simulations. Important factors that affect directly the work of landscape simulations such as the specification of camera lenses that were used in picture taking, distance, and angle. Design the work was carried out using Auto CAD, 3DS Max, and Photoshop program in the same way as in actual design. For verification of their accuracy and reliability, the results were entrusted to experts who have implemented similar jobs. To seduce differences from those too landscape simulations that conduct trial experiment of the virtual space that are to be created in the future with accurate numerical values.

An Automated Process Planning System of Lead Frame for Progressive Working (반도체 리드프레임의 프로그레시브 가공을 위한 공정설계 자동화 시스템)

  • Kim, Jae-Hun;Yun, Ji-Hun;Kim, Cheol;Kim, Byeong-Min;Choe, Jae-Chan
    • Transactions of Materials Processing
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    • v.7 no.6
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    • pp.554-561
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    • 1998
  • This paper describes a research work of developing a computer-aided design of lead frame semicon-ductor with piercing operation which is very precise for progressive working. An approach to the sys-tem is based on to knowledge-based rules. Knowledge for the system is formulated from plasticity theories experimental results and the empirical knowledge of field experts. This system has been writ-ten using AutoLISP to AutoCAD on a personal computer and is composed of three main modules which are input and shape treatment production feasibility check and strip-layout module. Based on the knowledge-based rules the system is designed by considering several factors such as material and thickness of product complexities of blank geometry and punch profile, and availability of press. Also strip-layout drawing generated by piercing operation according to punch profiles considered V-notch dimple. pad chamfer spank cavity punch camber and cross bow of lead frame is displayed in graphic forms. This system can be used by a novice who may not have any knowledge of tool design and will invrease efficiencies to the designer in this field.

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A Study of Clothing Design in the Digital Age (디지털 시대의 의상 디자인 개발에 관한 연구)

  • 배리사;이인성
    • Journal of the Korean Society of Costume
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    • v.54 no.4
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

Verification of Flight Control Law Similarity and HILS Environment Reliability for Fighter Aircraft (전투기급 비행제어법칙 상사성 및 HILS 환경 신뢰성 검증)

  • Ahn, Seong-Jun;Kim, Chong-Sup;Cho, In-Je;Lee, Eun-Yong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.7
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    • pp.701-708
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    • 2009
  • The flight control law of developed flight control computer(DFLCC) is developed based on operation flight program of advanced trainer aircraft full scale development final configuration. The flight control law design is used common use development tool in GUI(Graphic User Interface) environment. The flight control law transformed to C-Code is reflected in OFP. The OFP is verified by the standardized verification process. But, before standardized verification process, we need preliminary verification process such as similarity of flight control law and reliability of developed HILS. Similarity of flight control law is verified by comparing the aircraft response of advanced trainer aircraft and those of the developed control law. Also, reliability of developed HILS is verified by comparing the aircraft response of HILS and Non-real time simulation result. This paper verifies similarity of developed control law and reliability of HILS environment as comparing aircraft response.

Paradox on the Traditional Viewpoint of Typography in Digital Era -Focusing on the Works by David Carson (디지털 시대의 타이포그래피에 나타난 전통시각에 대한 역설 -데이비드 카슨의 작업을 중심으로)

  • 백진경;신수길
    • Archives of design research
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    • v.14 no.1
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    • pp.167-176
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    • 2001
  • In 21st century as a digital era, visual communication design becomes more important than any other period. Recently, traditional typographic design for the communication with emphasis on the readability and experimental typographic design with emphasis on the expressionism contrary to the traditional concept coexists. There have been experiments on the typography with the establishment of modem art concept in the past: this trend is more obvious since the 1980s with the technological development of desktop computer. In this study, experimental typography works by David Carson who is one of the most representative graphic designers of the 1990s are analyzed in detail, and problems and prospects of this experimental typography in a digital era contrary to the traditional viewpoint we discussed.

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Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.27-35
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    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

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