• Title/Summary/Keyword: Computer Graphic Design

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Control Unit Design and Implementation for SIMD Programmable Unified Shader (SIMD 프로그래머블 통합 셰이더를 위한 제어 유닛 설계 및 구현)

  • Kim, Kyeong-Seob;Lee, Yun-Sub;Yu, Byung-Cheol;Jung, Jin-Ha;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.7
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    • pp.37-47
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    • 2011
  • Real picture like high quality computer graphic is widely used in various fields and shader processor, a key part of a graphic processor, has been advanced to programmable unified shader. However, The existing graphic processors have been optimized to commercial algorithms, so development of an algorithm which is not based on it requires an independent shader processor. In this paper, we have designed and implemented a control unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed control unit. Hardware resource usage rate are measured by implementing directly on FPGA Virtex-4 and execution speed are verified by applying ASIC library. the result of an evaluation shows that the control unit has the commands more about 1.5 times compared to the other shader processors that is a behavior similar to the control unit and with a number of processing units used in a shader processor, compared with the other processors, overall performance of the control unit is improved about 3.1 GFLOPS.

Systematic Color Combination for Apparel and Textile Design (어패럴과 텍스타일 디자인을 위(爲)한 시스템배색(配色))

  • Lee, Kyung-Hee
    • Journal of Fashion Business
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    • v.2 no.1
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    • pp.12-24
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    • 1998
  • The purpose of this study is to investigate the efficiency of systematic color combination for apparel and textile design. We planned the new color systems, HUE AND TONE COLOR SYSTEM 277 and HUE AND TONE COLOR SYSTEM 253 USED KOREAN TRADITIONAL COLORS. In order to emprove the efficiency, this study aims to explore the development of systematic color combination by computer graphics. With this purpose, this study progressed in the following order and we obtained these results. 1. First, we considered the possibility of the development of the systematic color combination used the new color system, HUE AND TONE COLOR SYSTEM 277. We considered the possibility of the development of the systematic color combination by graphic computer SDS-480. Through the experimental regulation of the RGB (Red, Green, Blue) and HLS (Hue, Lightness, Saturation) we obtained an approximation of the colors of the HUE AND TONE COLOR SYSTEM 277 on the CRT display of SDS-480. 2. We planned the new color system, HUE AND TONE COLOR SYSTEM 253 USED KOREAN TRADITIONAL COLORS for systematic color combination. 3. In a practical application, we tried five principal types of color combination in apparel and textile design, monochromatic combination, tone on tone combination, moderate combination, tonal combination, and contrast combination. 4. Furthermore, we applied the systematic color combination for the textile patterns by tone on tone combination. By using the systematic color combination for apparel and textile design, we realized the efficiency and utility of the systematic color combination.

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The Effects of 3-D Computer Animation on Educational Visual Presentation -Focused on Color Theory Study- (3D 컴퓨터 애니메이션을 이용한 시청각 교재가 어린이의 학습에 미치는 효과에 대한 연구 -색채이론학습을 중심으로-)

  • 최유미
    • Archives of design research
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    • v.15 no.1
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    • pp.49-58
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    • 2002
  • Advances in computer technology have made it possible for educators to design and develop their own multimedia instructional materials using visuals such as animation. Although, it generally believed that the Mew attribute of computer animation facilitates student's foaming, there is still relatively little research regarding the way in which student benefit from multimedia instruction using 3-D animation. The purpose of this research was to examine and determine whether the use of 3-D computer generated images is an effective teaching device for hoping children to understand color theory, and enhancing the tractional methods. In this study, a 3-D computer generated presentation was creative and it demonstrated the mixing of primary color to obtain secondary color. Three research hypotheses were developed in this research. The first hypothesis stated that 3-D computer generated presentation will be an effective device for teaching color theory. The second was that the presentation will be eye-catching and it will hold the children's attention. The third was presentation would enhance the children's memory of color. Results of this study show that visualization technology and the use of 3-D graphics ends can be employed in the field of art education to increases a chi1d's understanding of color theory. Also, it was proved that teaching children through 3-D graphic is an highly effective teaching tool. Thus this research is a oontribution to both children's au education and the relatively new field of computer animation.

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A Study on a Mobile Platform Design. and Implementation of an Emulator Based on the Extended Microwindows (확장된 마이크로윈도우즈 기반의 모바일 플랫폼 설계 및 에뮬레이터 구현에 관한 연구)

  • Yun Ji-hoon;Chae Young-hoon;Moon Seung-jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.463-465
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    • 2005
  • 현재 대중화 되어 있는 모바일 폰의 가격을 보면 Java Virtual Machine이 기반이 되는 플랫폼의 사용으로 인한 License 비용으로 많은 돈을 지불하고 있는 실정이다. 또한 Java는 C/C++로 컴파일 된 Binary File에 비해 속도가 떨어지고 이를 위해 프로세서 또한 고성능의 프로세서를 필요로 하기 때문에 가격이 비싸질 수밖에 없다. Native Binary를 사용하는 Microwindows Graphic Engine은 저 사양 프로세서에서 사용가능한 모바일 플랫폼으로써 Java Virtual Machine 보다 빠른 속도를 구현할 수 있고 GPL License를 따르기 때문에 생산단가도 절약할 수 있어 저가형 핸드폰의 대량 생산으로 인해 인도$\cdot$브라질$\cdot$중국 등 신흥시장에서도 보다 경쟁력을 가질 수 있을 것으로 기대된다. 또한 Device Independence의 특성을 가지고 있어서 확장이 자유롭다. 본 논문에서는 기존의 모바일 플랫폼과 Microwindows를 비교해보고 모바일 플랫폼으로써의 개발 방향에 대해 논해 보려 한다.

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A study of Emulator Design and Implementation that Based on Nano-X Window System for Development of Mobile Platform (Nano-X Window System 기반의 모바일 플랫폼 개발을 위한 에뮬레이터 설계 및 구현에 관한 연구)

  • Yun Ji-Hoon;Chae Young-Hoon;Moon Seung-Jin
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.135-138
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    • 2005
  • Java Virtual Machine이 기반이 되는 플랫폼 사용으로 모바일 폰 Java는 C/C++로 컴파일 된 Binary File에 비해 속도가 떨어지고 고성능의 프로세서를 필요로 하기 때문에 가격이 비싸질 수밖에 없다. Native Binary를 사용하는 Nano-X Window System Graphic Engine은 저 사양 프로세서에서 사용가능한 모바일 플랫폼으로써 Java Virtual Machine 보다 빠른 속도를 구현할 수 있고 GPL License를 따르기 때문에 생산단가도 절약할 수 있어 저가형 핸드폰의 대량 생산으로 인해 현재 떠오르고 있는 신흥시장에서 보다 경쟁력을 높일 수 있을 것으로 기대된다. 본 논문에서는 기존의 모바일 플랫폼과 Nano-X window System을 비교해보고 모바일 플랫폼으로써의 개발 방향에 대해 논해 보려 한다.

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Design of a Robot Simuladtor for Development Robot and its Controller (로보트와 제어기의 개발을 위한 로보트 시뮬레이터의 설계)

  • Chang, Cheol;Jang, Won;Chung, Myung-Jin;Bien, Zeungnam
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.1
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    • pp.8-17
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    • 1988
  • This paper describes a robot simulator which enables a user to model a robot geometrically, and to evaluate performances of various robot control algorithms as well as to obtain physical understanding of robot and acruator dynamics. To achieve these goals, the kinematics and dynamics of a robot and interactive 3-D computer graphics which visulaize the motion of the robot were studied. The developed robot simulator consists of two parts:a dynamic simulator and a graphic simulator. To evaluate the robot simulator PUMA-560, Stanford arm, and RHINO robot were considered and a DG MV/10000 super mini-computer and an IBM-PC/XT personal computer were used.

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Study on Comparative Analysis of Daylight Evaluation Tools for Building Environment (건물 주광환경 평가도구의 비교분석에 관한 연구)

  • Park, K.E.;Kim, J.T.
    • Journal of the Korean Solar Energy Society
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    • v.22 no.4
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    • pp.26-34
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    • 2002
  • Daylighting in building is very important as it has an effect on work performance as well as on their visual health. It is also regarded as a good energy conservation measure in saving energy used for lighting. There are many daylighting evaluation tools such as empirical equations, tables, nomograms, diagrams, protractors, computer simulation, scale models. This study conducted initial daylight measurements to analyze luminous environment in classrooms of elementary school and comparative analysis on three daylighting evaluation tools, such as daylight factor calculation formula, the graphic method with BRE Protractor and computer simulation with Adeline 3.0. It is found that the computer simulation tool produced the closest result to actual measurements of luminous environment in elementary school classroom, and the other simplified tools made appropriate results so that they can be used in the early stage of daylighting design process.

An Algorithm of CAD Data Extraction for the Computer Controlled Marking System (컴퓨터 제어 마킹을 위한 CAD 데이터 추출 알고리즘)

  • Jeon, Seong-Gu;Kim, Il-Hwan
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.906-909
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    • 2003
  • This paper proposes an algorithm of CAD data extraction for the computer controlled making system. In general logo is directly designed at the marking controller, but that is not an effective method because of the very limited working area. In this paper, for the data extraction we used a general PC and Auto CAD for logo design, and developed the software with GUI(Graphic User Interface) method. Then the data is transferred to the marking controller for marking on the object. With experimental result we showed the proposed algorithm to be very effective in the computer controlled marking system.

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A Design and Implementation of Variable Reference Graph (Variable Reference Graph 의 설계 및 구현)

  • Lee, Heon-Ki;Lee, Mun-Su;Shin, Gyu-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.815-820
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    • 2000
  • Variable Reference Graph 는 C 언어로 작성된 프로그램으로부터 상호 절차적인 자료 흐름 분석 정보를 수평적 방향 그래프(directed graph)로 자동 생성해주는 역공학(reverse engineering) 도구들 중 하나이다. 본 논문에서는 판독성 있는 구조적 정보를 제공하기위한 그래픽 표현의 전략을 바탕으로 JAVA 로 구현된 그래픽 사용자 인터페이스(graphic user interface) 및 그래프 레이아웃 알고리즘(graph layout algorithm)을 기술한다. 이 알고리즘은 4 단계로 구성되어 있다: 정보 모형, 레벨 알고리즘, 순서 알고리즘, 위치 알고리즘. 각 단계별에서 수행되는 주요 알고리즘을 살펴 본다. 특히, 이 알고리즘들은 사이클(cycle) 및 비사이클(acyclic) 방향 그래프, 그리고 트리(tree)를 수평적 계층 구조를 생성하는데 사용될 수 있다. 본 논문에서 구현된 Variable Reference Graph 는 소프트웨어 재공학 도구를 개발하는 RESORT(RESearch on object-oriented SOftware Reengineering Technology) 과제에서 개발되었다.

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Effective design of 2d vector graphics rasterizer for mobile device (모바일용 2D Vector Graphics에 효율적인 Rasterizer 설계)

  • Park, Jaekyu;Lee, Yeongho;Jeong, Junmo;Lee, Kwangyeob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.221-224
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    • 2009
  • 본 논문에서는 OpenVG Specification에서 제안한 파이프라인을 기능별, 혹은 연산별로 그룹화 하여 하드웨어 구현에 적합한 새로운 파이프라인을 제안하였다. 래스터라이저에서는 스캔라인 알고리즘과 엣지 플래그 알고리즘의 장점들을 포함하는 스캔라인 엣지 플래그 알고리즘을 구현하여 적용하였으며, Non-Zero 룰을 만족하기 위해 엣지의 방향에 따라 Winding 횟수를 기록하기 위한 추가 버퍼를 이용하였다. 또한, 래스터라이저는 안티 앨리어싱을 위해 슈퍼 샘플링 과정을 수행한다. 액티브 엣지 생성 시 클리핑을 동시에 수행하여 이후 과정에서의 불필요한 연산을 줄였고, 액티브 엣지들의 정렬을 수행하지 않는 방법을 사용하여 처리 속도를 향상 시켰다. 본 연구에서 설계된 OpenVG Rasterizer는 크로노스 그룹에서 제공하는 샘플 이미지들을 사용하여 검증하였다.

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