• 제목/요약/키워드: Computation Complexity

검색결과 609건 처리시간 0.028초

Software Defined Networking and Network Function Virtualization for improved data privacy using the emergent blockchain in banking systems

  • ALRUWAILI, Anfal;Hendaoui, Saloua
    • International Journal of Computer Science & Network Security
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    • 제21권8호
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    • pp.111-118
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    • 2021
  • Banking systems are sensitive to data privacy since users' data, if not well protected, may be used to perform fake transactions. Blockchains, public and private, are frequently used in such systems thanks to their efficiency and high security. Public blockchains fail to fully protect users' data, despite their power in the accuracy of the transactions. The private blockchain is better used to protect the privacy of the sensitive data. They are not open and they apply authorization to login into the blockchain. However, they have a lower security compared to public blockchain. We propose in this paper a hybrid public-private architecture that profits from network virtualization. The main novelty of this proposal is the use of network virtualization that helps to reduce the complexity and efficiency of the computations. Simulations have been conducted to evaluate the performance of the proposed solution. Findings prove the efficiency of the scheme in reducing complexity and enhancing data privacy by guarantee high security. The contribution conducted by this proposal is that the results are verified by the centralized controller that ensures a correct validation of the resulted blockchains. In addition, computation complexity is to be reduced by profiting from the cooperation performed by the virtual agents.

부화소 단위의 빠른 움직임 예측을 위한 개선된 탐색 알고리즘 (An Enhanced Search Algorithm for Fast Motion Estimation using Sub-Pixel)

  • 김대곤;유철중
    • 한국컴퓨터정보학회논문지
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    • 제16권12호
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    • pp.103-112
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    • 2011
  • 움직임 예측은 동영상 인코딩 과정에서 가장 많은 연산량을 차지하는 매우 중요한 처리과정이다. H.264/AVC에서는 움직임 예측을 할 때 정수 화소 단위 뿐만 아니라 부화소 단위까지 예측을 실시함으로써 영상의 압축률을 매우 높일 수 있다. 하지만 이로 인해 계산량이 더욱 증가되는 문제점이 있다. 일반적으로 움직임 예측시 각 블록들 간의 절대 변환 오차(SATD : Sum of Absolute Transform Difference)는 최소점을 기준으로 포물선 형태를 가지는 특성이 있다. 본 논문에서는 이러한 특성을 이용하여 움직임 예측 과정에서 필요한 탐색점을 줄이는 방법을 제안하였다. 제안한 방법은 연산 처리 시간을 감소시킴으로써 계산의 복잡도를 줄일 수 있었다. 제안한 기법을 적용한 결과, 기존의 고속 움직임 예측 알고리즘들과 비교하여 화질 저하는 적은데 비해, 인코딩시 움직임 예측 과정에 서 약 20%정도 처리속도를 감소시키는 결과를 얻었다.

MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석 (MPEG-H 3D Audio Decoder Structure and Complexity Analysis)

  • 문현기;박영철;이용주;황영수
    • 한국통신학회논문지
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    • 제42권2호
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    • pp.432-443
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    • 2017
  • MPEG-H 3D 오디오 표준은 UHDTV 등의 초고해상도 방송서비스에 대응하는 실감음향 서비스의 제공을 목표로 한다. 이를 위해 본 표준은 다채널 신호, 객체 신호, 장면 기반 신호의 부호화/복호화 기술과 다양한 재생 환경에서 3차원 오디오 제공을 위한 렌더링 기술, 후처리 기술 등 방대한 기술을 통합하였다. 본 표준의 참조 소프트웨어 복호화기는 여러 모듈들이 결합된 구조로 다양한 모드에서 동작이 가능하며, 각 모듈들이 독립된 실행파일로 순차적으로 실행되어 실시간 처리가 불가능하다. 본 논문에서는 MPEG-H 3D 오디오의 코어 복호화기, 포맷 변환기, 객체 렌더러, 바이노럴 렌더러의 각 함수를 동적 라이브러리화 및 통합하여 프레임 기반 복호화가 가능하도록 하였다. 또한 MPEG-H 3D 오디오의 각 모드별 연산량을 측정하여 다양한 하드웨어 플랫폼에서 적합한 모드를 선택하기 위한 참고 자료를 제공한다. 연산량 분석 결과, 한국 방송 표준에 포함된 저연산량 프로파일은 채널 신호로 렌더링을 할 경우 QMF 합성 연산의 2.8배에서 12.4배의 연산량을 가지며, 바이노럴 렌더링을 할 경우 QMF 합성 연산의 4.1배에서 15.3배의 연산량을 가진다.

Java 기반의 D-클래스 계산 패키지 구현에 대한 연구 (A Study on the Implementation of a D-Class Computation Package based on Java)

  • 임범준;한재일
    • 한국IT서비스학회지
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    • 제3권2호
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    • pp.99-104
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    • 2004
  • Conventional and public-key cryptography has been widely accepted as a base technology for the design of computer security systems. D-classes have the potential for application to conventional and public-key cryptography. However, there are very few results on D-classes because the computational complexity of D-class computation is NP-complete. This paper discusses the design of algorithms for the efficient computation of D-classes and the Java implementation of them. In addition, the paper implements the same D-class computation algorithms in C and shows the performance of C and Java programming languages for the computation-intensive applications by comparing their execution results.

H.264/AVC를 위한 영상 내용 기반 인트라 예측 부호화 (Image Contents Based Intra predictive Coding for H.264/AVC)

  • 신세일;김진태;오정수
    • 한국통신학회논문지
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    • 제34권7C호
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    • pp.681-686
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    • 2009
  • H.264/Ave에서 p-프레임 부호화에 추가된 인트라 예측은 화질과 비트율 모두를 다소 개선시키고 있으나, 계산량을 크게 증가시키고 있다. 계산량의 증가를 줄이기 위해 본 논문은 최적 인트라 블록 모드가 매크로 블록의 영상 내용에 의존하는 특성을 이용한 영상 내용 기반 인트라 예측 부호화를 제안한다. 제안된 알고리즘은 영상 복잡도와 최적 인터 블록 모투로 매크로블록외 영상 내용을 평가하고, 영상 내용을 근거로 인트라 블록 모드를 선택하거나 배제한다. 모의실험 결과는 기존 알고리즘과 비교하여 제안된 알고리즘이 화질에서 평균 0.01 dB가 감소하교 비트휩l서 평균 0.38%가 증가하나, 부호화 계산 시간에서 평균 37.02% 의 큰 감소를 보여주고 있다.

고속 통신을 위한 향상된 적응 다단 반향 제거기 (Enhanced Adaptive Multi-stage Echo Canceller for High Speed Communications)

  • 권오상
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.119-125
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    • 2014
  • Echo cancellation is required for a dual-duplex high speed communication such as digital subscriber line(DSL), in order to allow each individual loop to operate in a full duplex fashion. Echo cancellation was one of the most difficult aspects of DSL design, requiring high linearity and total echo return loss in excess of 70 dB. For a long and rapidly changing echo response, if the echo is cancelled by an adaptive echo canceller, the echo canceller needs more taps and its performance is decreased. But if the response is divided into several responses, which response is estimated by a adaptive digital filter and combined, the computation complexities are decreased and the performance is increased. Therefore, the adaptive multi-stage echo canceller is proposed to decrease the computation complexity and increase the performance of echo return loss, in which the echo canceller is composed of several stage echo canceller estimating each divided echo response. Through computer simulations, this multi-stage echo canceller is verified to have merits for high speed communications such as DSL application.

A New Starting Potential Fair Queuing Algorithm with O(1) Virtual Time Computation Complexity

  • Kwak, Dong-Yong;Ko, Nam-Seok;Kim, Bong-Tae;Park, Hong-Shik
    • ETRI Journal
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    • 제25권6호
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    • pp.475-488
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    • 2003
  • In this paper, we propose an efficient and simple fair queuing algorithm, called new starting potential fair queuing (NSPFQ), which has O(1) complexity for virtual time computation and also has good delay and fairness properties. NSPFQ introduces a simpler virtual time recalibration method as it follows a rate-proportional property. The NSPFQ algorithm recalibrates the system virtual time to the minimum virtual start time among all possible virtual start times for head-of-line packets in backlogged sessions. Through analysis and simulation, we show that the proposed algorithm has good delay and fairness properties. We also propose a hardware implementation framework for the scheduling algorithm.

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Fast Intra-Prediction Mode Decision Algorithm for H.264/AVC using Non-parametric Thresholds and Simplified Directional Masks

  • Kim, Young-Ju
    • Journal of information and communication convergence engineering
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    • 제7권4호
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    • pp.501-506
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    • 2009
  • In the H.264/ AVC video coding standard, the intra-prediction coding with various block sizes offers a considerably high improvement in coding efficiency compared to previous standards. In order to achieve this, H.264/AVC uses the Rate-distortion optimization (RDO) technique to select the best intraprediction mode for a macroblock, and it brings about the drastic increase of the computation complexity of H.264 encoder. To reduce the computation complexity and stabilize the coding performance on visual quality, this paper proposed a fast intra-prediction mode decision algorithm using non-parametric thresholds and simplified directional masks. The use of nonparametric thresholds makes the intra-coding performance not be dependent on types of video sequences and simplified directional masks reduces the compuation loads needed by the calculation of local edge information. Experiment results show that the proposed algorithm is able to reduce more than 55% of the whole encoding time with a negligible loss in PSNR and bitrates and provides the stable performance regardless types of video sequences.

Reduced-State MLSD Based on Volterra Kernels for Square-Law Detected Multipath Channels

  • Ha, Young-Sun;Chung, Won-Zoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권12호
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    • pp.2315-2325
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    • 2011
  • We propose a novel reduced-state maximum-likelihood sequence detection (MLSD) structure using the Viterbi algorithm based on the second-order Volterra kernel modeling nonlinear distortion due to square law detection of multipath channels commonly occurring in chromatic dispersion (CD) or polarization mode dispersion (PMD) in optical communication systems. While all existing MLSD methods for square-law detection receivers are based on direct computation of branch metrics, the proposed algorithm provides an efficient and structured way to implement reduced-state MLSD with almost the same complexity of a MLSD for linear channels. As a result, the proposed algorithm reduces the number of parameters to be estimated and the complexity of computation.

High-Speed Transformer for Panoptic Segmentation

  • Baek, Jong-Hyeon;Kim, Dae-Hyun;Lee, Hee-Kyung;Choo, Hyon-Gon;Koh, Yeong Jun
    • 방송공학회논문지
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    • 제27권7호
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    • pp.1011-1020
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    • 2022
  • Recent high-performance panoptic segmentation models are based on transformer architectures. However, transformer-based panoptic segmentation methods are basically slower than convolution-based methods, since the attention mechanism in the transformer requires quadratic complexity w.r.t. image resolution. Also, sine and cosine computation for positional embedding in the transformer also yields a bottleneck for computation time. To address these problems, we adopt three modules to speed up the inference runtime of the transformer-based panoptic segmentation. First, we perform channel-level reduction using depth-wise separable convolution for inputs of the transformer decoder. Second, we replace sine and cosine-based positional encoding with convolution operations, called conv-embedding. We also apply a separable self-attention to the transformer encoder to lower quadratic complexity to linear one for numbers of image pixels. As result, the proposed model achieves 44% faster frame per second than baseline on ADE20K panoptic validation dataset, when we use all three modules.