• Title/Summary/Keyword: Compressed Data Management System

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Changes in Consumption Trends of Men As Conveyed in Advertisements in 'Gentlemen's Quarterly', a Men's Magazine (남성패션지 광고분석을 통해 본 남성의 소비트렌드 변화 - GQ를 중심으로)

  • Yoo Hyun-Jung
    • Journal of Families and Better Life
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    • v.24 no.1 s.79
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    • pp.299-313
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    • 2006
  • Male consumers, who had largely been overlooked in comparison to their female counterparts, are recently emerging as a major target of marketing. The five-day workweek system and shifts in the expectation of traditional sex roles have brought about this change. This study examined changes in consumption pattems of men and analyzed relevant trends and meanings. Advertisements were chosen as data for analyses in this study because they are the most fundamental tool to stimulate consumption and also because they are the media that convey the culture of the times in the most compressed form. One thousand four hundred and seven advertisements appeared in the 19 volumes of 'Gentlemen's Quarterly,' a men's magazine, that were published between March 2001 and October 2005. These advertisements were analyzed using both quantitative and qualitative methods. From the analyses of this study, six different kinds of trends were found. In each trend, important values sought after by men through consumption, and the meanings of consumption for male consumers were explained.

Development of the Efficient Compressed Data Management System For Mobile DBMS (Mobile DBMS를 위한 효율적인 압축 데이터 관리 시스템)

  • Shin, Young-Jae;Hwang, Jin-Ho;Park, Jung-Up;Kim, Hak-Soo;Lee, Seung-Mi;Son, Jin-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10c
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    • pp.6-11
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    • 2006
  • 최근 휴대용 정보기기 사용이 보편화되어지고 있는 가운데 정보의 디지털화로 인해 휴대용 정보기기에서 처리되어야 하는 정보가 무수히 많아지고 있다. 이로 인해 휴대용 정보기기에서는 정보들을 효과적으로 관리하기 위해 임베디드 DBMS의 사용이 요구되고 있다. 또한 휴대용 정보기기에서 보편적으로 사용되는 저장장치는 NAND형 플래시 메모리로 단위 공간당 비용이 기존의 하드디스크에 비해 수십배 가량 높아 저장 공간의 효율적인 관리가 요구되고 있다. 따라서 본 논문에서는 플래시메모리를 저장매체로 사용하는 DBMS에서 압축기법을 사용한 효율적인 데이터 관리 시스템을 제안한다. 제안되는 압축 기반 시스템은 저장 공간과 데이터I/O를 줄이며, 데이터I/O를 줄임으로써 DBMS의 성능향상과 플래시 메모리의 수명을 연장시키는 효과를 기대할 수 있다.

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Development of the Efficient Compressed Data Dynamic Management System For Mobile DBMS (모바일 DBMS를 위한 효율적인 압축 데이터 동적 관리 시스템)

  • Shin, Young-Jae;Jang, Jin-Kun;Lee, Jeong-Wha;Kim, Hak-Soo;Park, Chan-Hee;Son, Jin-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.42-45
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    • 2007
  • 최근 사회는 정보의 디지털화로 인해 많은 디지털 정보들이 많아지고 있고, 또한 휴대용 정보기기의 발전으로 인해 휴대용 정보기기의 사용이 보편화 되었다. 이로 인해 휴대용 정보기기에서는 정보들을 효과적으로 관리하기 위해 임베디드 DBMS의 사용이 요구되고 있다. 또한 휴대용 정보기기에서 보편적으로 사용되는 저장장치는 NAND형 플래시 메모리로 단위 공간당 비용이 기존의 하드디스크에 비해 수십배 가량 높아 저장 공간의 효율적인 관리가 요구되고 있다. 따라서 본 논문에서는 플래시메모리를 저장매체로 사용하는 DBMS에서 압축기법을 사용한 효율적인 데이터 동적 관리 시스템을 제안한다. 제안되는 압축 기반 시스템은 저장 공간과 데이터I/O를 줄이며, 데이터I/O를 줄임으로써 DBMS의 성능향상과 플래시 메모리의 수명을 연장시키는 효과를 기대할 수 있다.

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Bitcoin Cryptocurrency: Its Cryptographic Weaknesses and Remedies

  • Anindya Kumar Biswas;Mou Dasgupta
    • Asia pacific journal of information systems
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    • v.30 no.1
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    • pp.21-30
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    • 2020
  • Bitcoin (BTC) is a type of cryptocurrency that supports transaction/payment of virtual money between BTC users without the presence of a central authority or any third party like bank. It uses some cryptographic techniques namely public- and private-keys, digital signature and cryptographic-hash functions, and they are used for making secure transactions and maintaining distributed public ledger called blockchain. In BTC system, each transaction signed by sender is broadcasted over the P2P (Peer-to-Peer) Bitcoin network and a set of such transactions collected over a period is hashed together with the previous block/other values to form a block known as candidate block, where the first block known as genesis-block was created independently. Before a candidate block to be the part of existing blockchain (chaining of blocks), a computation-intensive hard problem needs to be solved. A number of miners try to solve it and a winner earns some BTCs as inspiration. The miners have high computing and hardware resources, and they play key roles in BTC for blockchain formation. This paper mainly analyses the underlying cryptographic techniques, identifies some weaknesses and proposes their enhancements. For these, two modifications of BTC are suggested ― (i) All BTC users must use digital certificates for their authentication and (ii) Winning miner must give signature on the compressed data of a block for authentication of public blocks/blockchain.

An Analysis of Big Video Data with Cloud Computing in Ubiquitous City (클라우드 컴퓨팅을 이용한 유시티 비디오 빅데이터 분석)

  • Lee, Hak Geon;Yun, Chang Ho;Park, Jong Won;Lee, Yong Woo
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.45-52
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    • 2014
  • The Ubiquitous-City (U-City) is a smart or intelligent city to satisfy human beings' desire to enjoy IT services with any device, anytime, anywhere. It is a future city model based on Internet of everything or things (IoE or IoT). It includes a lot of video cameras which are networked together. The networked video cameras support a lot of U-City services as one of the main input data together with sensors. They generate huge amount of video information, real big data for the U-City all the time. It is usually required that the U-City manipulates the big data in real-time. And it is not easy at all. Also, many times, it is required that the accumulated video data are analyzed to detect an event or find a figure among them. It requires a lot of computational power and usually takes a lot of time. Currently we can find researches which try to reduce the processing time of the big video data. Cloud computing can be a good solution to address this matter. There are many cloud computing methodologies which can be used to address the matter. MapReduce is an interesting and attractive methodology for it. It has many advantages and is getting popularity in many areas. Video cameras evolve day by day so that the resolution improves sharply. It leads to the exponential growth of the produced data by the networked video cameras. We are coping with real big data when we have to deal with video image data which are produced by the good quality video cameras. A video surveillance system was not useful until we find the cloud computing. But it is now being widely spread in U-Cities since we find some useful methodologies. Video data are unstructured data thus it is not easy to find a good research result of analyzing the data with MapReduce. This paper presents an analyzing system for the video surveillance system, which is a cloud-computing based video data management system. It is easy to deploy, flexible and reliable. It consists of the video manager, the video monitors, the storage for the video images, the storage client and streaming IN component. The "video monitor" for the video images consists of "video translater" and "protocol manager". The "storage" contains MapReduce analyzer. All components were designed according to the functional requirement of video surveillance system. The "streaming IN" component receives the video data from the networked video cameras and delivers them to the "storage client". It also manages the bottleneck of the network to smooth the data stream. The "storage client" receives the video data from the "streaming IN" component and stores them to the storage. It also helps other components to access the storage. The "video monitor" component transfers the video data by smoothly streaming and manages the protocol. The "video translator" sub-component enables users to manage the resolution, the codec and the frame rate of the video image. The "protocol" sub-component manages the Real Time Streaming Protocol (RTSP) and Real Time Messaging Protocol (RTMP). We use Hadoop Distributed File System(HDFS) for the storage of cloud computing. Hadoop stores the data in HDFS and provides the platform that can process data with simple MapReduce programming model. We suggest our own methodology to analyze the video images using MapReduce in this paper. That is, the workflow of video analysis is presented and detailed explanation is given in this paper. The performance evaluation was experiment and we found that our proposed system worked well. The performance evaluation results are presented in this paper with analysis. With our cluster system, we used compressed $1920{\times}1080(FHD)$ resolution video data, H.264 codec and HDFS as video storage. We measured the processing time according to the number of frame per mapper. Tracing the optimal splitting size of input data and the processing time according to the number of node, we found the linearity of the system performance.

A Study of Zero-Knowledge Proof for Transaction Improvement based Blockchain (블록체인 기반의 트랜잭션 향상을 위한 영지식 증명 연구)

  • Ahn, Byeongtae
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.233-238
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    • 2021
  • Recently, blockchain technology accumulates and stores all transactions. Therefore, in order to verify the contents of all transactions, the data itself is compressed, but the scalability is limited. In addition, since a separate verification algorithm is used for each type of transaction, the verification burden increases as the size of the transaction increases. Existing blockchain cannot participate in the network because it does not become a block sink by using a server with a low specification. Due to this problem, as the time passes, the data size of the blockchain network becomes larger and it becomes impossible to participate in the network except for users with abundant resources. Therefore, in this paper, we are improved transaction as studied the zero knowledge proof algorithm for general operation verification. In this system, the design of zero-knowledge circuit generator capable of general operation verification and optimization of verifier and prover were also conducted.

Development of A Web-cache System with Compression Capability (압축 기능을 가진 웹캐시 시스템 개발)

  • Park, Zin-Won;Kim, Myung-Kyun;Hong, Yoon-Hwan
    • The KIPS Transactions:PartA
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    • v.11A no.1
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    • pp.29-36
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    • 2004
  • As the number of Internet users and the amount of web contents have increased very fast, reducing the load of web servers and providing web services more rapidly have been great issues. A web-cache system, which is located between the user and the web server, has been used by many web service providers as an effective way to reduce the load of web servers and the web service response time. In this paper, we have developed a web-cache system which is based on the Squid cache and has a compression capability. The web-cache system in which compression capability reduces the amount of network traffic and the web service response time by transfering the web contents in the compressed format over the network between the web-cache system and the user. The performance enhancement is greater in the reverse-cache system than in the forward-cache system because in the case of the reverse-cache system, the cache reduces the amount of traffic on the Internet which is the bottleneck in the network path between the user and the web server. The experimentation result shows that the amount of data traffic has reduced from 2 to 8 times depending on the size of the web contents. The web server response time has reduced 37% on the average and when the size of the web content is greater than 10Kbyte, the response time has reduced 87% on the average.

An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.