• Title/Summary/Keyword: Comprehensive software environment

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Study on Automation of Comprehensive IT Asset Management (포괄적 IT 자산관리의 자동화에 관한 연구)

  • Wonseop Hwang;Daihwan Min;Junghwan Kim;Hanjin Lee
    • Journal of Information Technology Services
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    • v.23 no.1
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    • pp.1-10
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    • 2024
  • The IT environment is changing due to the acceleration of digital transformation in enterprises and organizations. This expansion of the digital space makes centralized cybersecurity controls more difficult. For this reason, cyberattacks are increasing in frequency and severity and are becoming more sophisticated, such as ransomware and digital supply chain attacks. Even in large organizations with numerous security personnel and systems, security incidents continue to occur due to unmanaged and unknown threats and vulnerabilities to IT assets. It's time to move beyond the current focus on detecting and responding to security threats to managing the full range of cyber risks. This requires the implementation of asset Inventory for comprehensive management by collecting and integrating all IT assets of the enterprise and organization in a wide range. IT Asset Management(ITAM) systems exist to identify and manage various assets from a financial and administrative perspective. However, the asset information managed in this way is not complete, and there are problems with duplication of data. Also, it is insufficient to update of data-set, including Network Infrastructure, Active Directory, Virtualization Management, and Cloud Platforms. In this study, we, the researcher group propose a new framework for automated 'Comprehensive IT Asset Management(CITAM)' required for security operations by designing a process to automatically collect asset data-set. Such as the Hostname, IP, MAC address, Serial, OS, installed software information, last seen time, those are already distributed and stored in operating IT security systems. CITAM framwork could classify them into unique device units through analysis processes in term of aggregation, normalization, deduplication, validation, and integration.

Information System for Integrated Product Design Process (통합적 제품 디자인 프로세스를 위한 정보시스템-디자인과 생산의 인터페이스 과정을 중심으로-)

  • Kim, Eok;Lim, Chang-Yeong
    • Archives of design research
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    • v.13
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    • pp.212-221
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    • 1996
  • The necessity of imformation on product design process is increased in recently years, because a product can be called a mass of information and becomes more complex as long as technology is developed. But the present product development method is like a relay race. In this sequential process, information is transferred from one department to other departments like \"over the wall\". And communication gaps among departments are generated, so imformation cannot be controlled very well. Therefore it is needed to innovate the design process. The information system proposedin this study is an application software which can be useful for integrated product design process. It has been developed primarily for use in IBN PC and windows environment. It comprises four functional modules; functions of handing the overall project information (document, ideaskech, rendering, drawing); functions of decision making production problems in design project process; functions of groupware which can link with other departments; functions of comprehensive database with production.roduction.

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Home Energy Management System for Residential Customer: Present Status and Limitation

  • Lee, Sunguk;Park, Byungjoo
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.284-291
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    • 2018
  • As environmental pollution has become worse green technologies to replace or reduce consumption of fossil fuel get spotlight from government, industry and academia globally. It is reported that 40% of carbon dioxide emission is caused by electricity power generation. And 37% of end user electricity power is used by residential costumer in US. Smart Grid is considered as one of promising technology to alleviate severe environmental problem. In residential environment, Home Energy Management System (HEMS) can play a key role for green smart home. The HEMS can give several benefits like aslowering electric utility bill, improvement of efficiency of electric power consumption and integration of generator using renewable energy resources. However just limited functions of HEMS can be used for residential customer in real life because of lack of smart function in home appliances and optimal managing software for HEMS. This study provides comprehensive analysis for Home Energy Management System for residential customer. Simple HEMS system with real products on the market are explained and limitation of current HEMS are also discussed.

Computational Materials Engineering: Recent Applications of VASP in the MedeA® Software Environment

  • Wimmer, Erich;Christensen, Mikael;Eyert, Volker;Wolf, Walter;Reith, David;Rozanska, Xavier;Freeman, Clive;Saxe, Paul
    • Journal of the Korean Ceramic Society
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    • v.53 no.3
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    • pp.263-272
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    • 2016
  • Electronic structure calculations have become a powerful foundation for computational materials engineering. Four major factors have enabled this unprecedented evolution, namely (i) the development of density functional theory (DFT), (ii) the creation of highly efficient computer programs to solve the Kohn-Sham equations, (iii) the integration of these programs into productivity-oriented computational environments, and (iv) the phenomenal increase of computing power. In this context, we describe recent applications of the Vienna Ab-initio Simulation Package (VASP) within the MedeA$^{(R)}$ computational environment, which provides interoperability with a comprehensive range of modeling and simulation tools. The focus is on technological applications including microelectronic materials, Li-ion batteries, high-performance ceramics, silicon carbide, and Zr alloys for nuclear power generation. A discussion of current trends including high-throughput calculations concludes this article.

Examination of Implicit Interactivity in Wiki-based Learning in University

  • Seo, Bong-Hyun;Kang, In-Ae;Nam, Sun-Woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.485-491
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    • 2010
  • The arrival of the Web 2.0 age, which is characterized by such key words as participation, sharing and openness, provides a learning environment in which both instructors and students can experience interactivity. In the educational area, we are particularly witnessing a growing interest in the social software like Wiki as one of the communication tools that reflects the characteristics of Web 2.0 and focuses on the interactivity with others. Based on this background, this study aims to examine into the meanings of interactivity inherent in the Wiki-based learning by studying such cases where Wiki is being used as a learning tool. For the purpose of our study, we practiced the Wiki-based learning method on the study subjects of the 17 junior students from U- University and 18 junior students from K- University during their 2009 fall semester teacher training courses. Through a comprehensive analysis of the questionnaires, interviews, Interactivity Measurement Diagram, examinations on the Wiki uses, Daily Self-reflection Records, and any other materials collected throughout the program, we could garner the following results: First, most of the students acknowledged that the use of Wiki was a useful communication means and helped promote their interactivity during their learning activities. Second, the interactivity of the Wiki-based learning was found to be more dynamic in the team-based projects or the community-based Wiki uses than in the instructor-oriented cases. Third, the Wiki-based learning is judged effective in expanding the scope of thinking and improving the learning capabilities through the collaborative knowledge-building process. The educational employment of the social software like Wiki in this web 2.0 age has great potentials for the true establishment of the learner-oriented learning environment, which has long remained at a standstill.

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A Extraction of Multiple Object Candidate Groups for Selecting Optimal Objects (최적합 객체 선정을 위한 다중 객체군 추출)

  • Park, Seong-Ok;No, Gyeong-Ju;Lee, Mun-Geun
    • Journal of KIISE:Software and Applications
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    • v.26 no.12
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    • pp.1468-1481
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    • 1999
  • didates.본 논문은 절차 중심 소프트웨어를 객체 지향 소프트웨어로 재/역공학하기 위한 다단계 절차중 첫 절차인 객체 추출 절차에 대하여 기술한다. 사용한 객체 추출 방법은 전처리, 기본 분할 및 결합, 정제 결합, 결정 및 통합의 다섯 단계로 이루어진다 : 1) 전처리 과정에서는 객체 추출을 위한 FTV(Function, Type, Variable) 그래프를 생성/분할 및 클러스터링하고, 2) 기본 분할 및 결합 단계에서는 다중 객체 추출을 위한 그래프를 생성하고 생성된 그래프의 정적 객체를 추출하며, 3) 정제 결합 단계에서는 동적 객체를 추출하며, 4) 결정 단계에서는 영역 모델링과 다중 객체 후보군과의 유사도를 측정하여 영역 전문가가 하나의 최적합 후보를 선택할 수 있는 측정 결과를 제시하며, 5) 통합 단계에서는 전처리 과정에서 분리된 그래프가 여러 개 존재할 경우 각각의 처리된 그래프를 통합한다. 본 논문에서는 클러스터링 순서가 고정된 결정론적 방법을 사용하였으며, 가능한 경우의 수에 따른 다중 객체 후보, 객관적이고 의미가 있는 객체 추출 방법으로의 정제와 결정, 영역 모델링을 통한 의미적 관점에 기초한 방법 등을 사용한다. 이러한 방법을 사용함으로써 전문가는 객체 추출 단계에서 좀더 다양하고 객관적인 선택을 할 수 있다.Abstract This paper presents an object extraction process, which is the first phase of a methodology to transform procedural software to object-oriented software. The process consists of five steps: the preliminary, basic clustering & inclusion, refinement, decision and integration. In the preliminary step, FTV(Function, Type, Variable) graph for object extraction is created, divided and clustered. In the clustering & inclusion step, multiple graphs for static object candidate groups are generated. In the refinement step, each graph is refined to determine dynamic object candidate groups. In the decision step, the best candidate group is determined based on the highest similarity to class group modeled from domain engineering. In the final step, the best group is integrated with the domain model. The paper presents a new clustering method based on static clustering steps, possible object candidate grouping cases based on abstraction concept, a new refinement algorithm, a similarity algorithm for multiple n object and m classes, etc. This process provides reengineering experts an comprehensive and integrated environment to select the best or optimal object candidates.

Design of Immersive Walking Interaction Using Deep Learning for Virtual Reality Experience Environment of Visually Impaired People (시각 장애인 가상현실 체험 환경을 위한 딥러닝을 활용한 몰입형 보행 상호작용 설계)

  • Oh, Jiseok;Bong, Changyun;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.11-20
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    • 2019
  • In this study, a novel virtual reality (VR) experience environment is proposed for enabling walking adaptation of visually impaired people. The core of proposed VR environment is based on immersive walking interactions and deep learning based braille blocks recognition. To provide a realistic walking experience from the perspective of visually impaired people, a tracker-based walking process is designed for determining the walking state by detecting marching in place, and a controller-based VR white cane is developed that serves as the walking assistance tool for visually impaired people. Additionally, a learning model is developed for conducting comprehensive decision-making by recognizing and responding to braille blocks situated on roads that are followed during the course of directions provided by the VR white cane. Based on the same, a VR application comprising an outdoor urban environment is designed for analyzing the VR walking environment experience. An experimental survey and performance analysis were also conducted for the participants. Obtained results corroborate that the proposed VR walking environment provides a presence of high-level walking experience from the perspective of visually impaired people. Furthermore, the results verify that the proposed learning algorithm and process can recognize braille blocks situated on sidewalks and roadways with high accuracy.

Innovation Patterns of Machine Learning and a Birth of Niche: Focusing on Startup Cases in the Republic of Korea (머신러닝 혁신 특성과 니치의 탄생: 한국 스타트업 사례를 중심으로)

  • Kang, Songhee;Jin, Sungmin;Pack, Pill Ho
    • The Journal of Society for e-Business Studies
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    • v.26 no.3
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    • pp.1-20
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    • 2021
  • As the Great Reset is discussed at the World Economic Forum due to the COVID-19 pandemic, artificial intelligence, the driving force of the 4th industrial revolution, is also in the spotlight. However, corporate research in the field of artificial intelligence is still scarce. Since 2000, related research has focused on how to create value by applying artificial intelligence to existing companies, and research on how startups seize opportunities and enter among existing businesses to create new value can hardly be found. Therefore, this study analyzed the cases of startups using the comprehensive framework of the multi-level perspective with the research question of how artificial intelligence based startups, a sub-industry of software, have different innovation patterns from the existing software industry. The target firms are gazelle firms that have been certified as venture firms in South Korea, as start-ups within 7 years of age, specializing in machine learning modeling purposively sampled in the medical, finance, marketing/advertising, e-commerce, and manufacturing fields. As a result of the analysis, existing software companies have achieved process innovation from an enterprise-wide integration perspective, in contrast machine learning technology based startups identified unit processes that were difficult to automate or create value by dismantling existing processes, and automate and optimize those processes based on data. The contribution of this study is to analyse the birth of artificial intelligence-based startups and their innovation patterns while validating the framework of an integrated multi-level perspective. In addition, since innovation is driven based on data, the ability to respond to data-related regulations is emphasized even for start-ups, and the government needs to eliminate the uncertainty in related systems to create a predictable and flexible business environment.

Environmentally Friendly Design Program for HVAC Overhead Transmission Lines (HVAC 가공 송전선로 환경친화설계프로그램 TLCALC)

  • Yang, Kwang-H.;Ju, Mun-N.;Myung, Sung-H.;Shin, Koo-Y.;Lee, Sung-D.;Lee, Dong-I.
    • Proceedings of the KIEE Conference
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    • 2005.05b
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    • pp.67-70
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    • 2005
  • HVAC transmission lines must be designed to satisfy environmental regulations. Therefore it is necessary to pre-evaluate environmental problems for transmission line designer using prediction program. In this study, environment design software, TLCALC 2001 for transmission lines was developed as a comprehensive window program. It has 6 modules that are audible noise, radio noise, television noise, magnetic field, electric field and conductor surface gradient. TLCALC 2001 solved a few problems in use of the existing foreign tools and took several advantages. Experienced designers can get the results of calculation within about 15 minutes. Because the use of TLCALC 2001 is easy and practical, this program will be usefully applied to the environmental friendly design and construction of HVAC transmission lines. In the future, it is expected that public complaints and social environmental cost will be reduced by the use of TLCALC 2001.

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Making the Concept of city brand for using tourism contents -C city- (관광콘텐츠를 이용한 도시브랜드 컨셉 형성에 관한 연구 -C 도시를 중심으로-)

  • Jee, Bong-Gu;Kim, Tae-Goo;Lee, Gye-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.575-582
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    • 2012
  • The focus on the tourism development after executing the local self-governing system has been changed into a software from a hardware. Especially, the local self-governing bodies in recent years have found their local attractions, and then made them into the tourist contents (branded as a kind of commercial article) which can represent their local culture and environment. They are positively making the most of the contents for their public relations. But, as the tourist contents are used as a limited form, they need to be developed as a city brand which is comprehensive and unifying. Accordingly, in this paper, the C-city was selected as an example. and a city brand of C-city was made on the basis of the tourist contents.