• Title/Summary/Keyword: Component-based Software Development

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A Study on GIS Component Classification considering Functional/Non-Functional Elements (기능적/비기능적 요소를 고려한 GIS 컴포넌트 분류에 관한 연구)

  • Jo, Yun-Won;Jo, Myung-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.3
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    • pp.77-86
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    • 2002
  • Recently software industry in GIS(geographic information system) becomes an interesting issue by performing a large scale of national GIS application development as well as even small unit of FMS(facility management system). Also, there exist many cases to combine GIS with various business domains such as MIS(marketing information system), CNS(car navigation system) and ITS(intelligent transportation system). In this situation, in order to develop an efficient and useful GIS application for a short term, there must be a deep consideration of not only developing GIS component but also managing GIS component. In fact, even though there exist many certain components having high reusability, excellent interoperability and good quality, their reusability may be reduced because of their difficulty to access in a certain repository. Therefore, it is important to classify components having common characteristic based on their particular rule with reflecting their functionality and non-functionality before cataloging them. Here, there are two non-functional classification categories discussed such as GIS content-dependent metadata and GIS content-independent metadata. This cataloged components will help application developers to select easily their desired components. Moreover, new components may be easily producted by modifying and combining previous components. Finally, the original goal of all this effort can be defined through obtaining high reusability and interoperability of GIS component.

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A Design of Handling Quality Assessment Environment Based on FLIGHTLAB Model Using Legacy Simulator (레거시 시뮬레이터를 활용한 FLIGHTLAB 모델 기반의 조종성 평가 환경 설계 연구)

  • Yang, Chang Deok;Lee, Seung Deok;Cho, Hwan Heui;Jung, Dong Woo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.6
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    • pp.530-536
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    • 2016
  • The handling quality simulator including high fidelity flight mechanics model is indispensable component to design and verify the flight control system. Korea Aerospace Industries, LTD. (KAI) has been performing LCH (Light Civil Helicopter) core technology development program regarding automatic flight control system (AFCS) software development. And KAI has been developing flight mechanics model using FLIGHTLAB to design and evaluate the AFCS flight control law. This paper presents the handling quality assessment environment development results through the combining FLIGHTLAB with a legacy simulator. And this paper details the FLIGHTLAB model, application development process and FLIGHTLAB interface design. The developed handling quality assessment environment has been demonstrated with the ADS-33E hover and pirouette MTE (Mission Task Element) maneuver simulation.

On The Trend of Groupware Research (그룹웨어 기술의 동향 분석에 관한 연구)

  • 김민홍;김광훈;백수기
    • Journal of the Korean Professional Engineers Association
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    • v.32 no.1
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    • pp.122-141
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    • 1999
  • Groupware is a new emerging research field, involving increasing numbers of institutions in the USA, Europe, and Asia such as Korea and Japan, etc., as an interdisciplinary research and development area with a strong computer science component. It grew from fairly unsystematic attempts by various developers to generate software that would increase the competence of people working together. This in turn was partly a response to: failures of and problems inherited from Office Automation and Management Information System ; some sociological intuitions about ways people might work together; and a search for uses of new interfacing, networking, and multi-media technologies. In this paper, groupware that has been configured to meet the needs of groups at work is defined as computer-based systems which support working groups of people engaged in common task in a shared environment. The basic concepts, origin, and historic research of the groupware are described. Specially, groupware relies on the approaches and contributions of many disciplines in computer science as well as sociology that is concerning human, social, and cultural activities. So, nine key disciplines of them upon which successful groupware depends are described briefly. Some state-of-the-art implementations and developments are reviewed through classifying and analyzing the current available groupware applications in the field or market.

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Preventing Service Injection Attack on OSGi Platform (OSGi 플랫폼에서 서비스 인젝션 공격 및 대응책)

  • Kim, In-Tae;Chung, Kyung-Yong;Rim, Kee-Wook;Lee, Jung-Hyun
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.111-118
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    • 2010
  • The OSGi platform is a Java-based component platform that is being widely used from environments for the application development to enterprise software. The OSGi platform provides dynamic and transparent installation for open environments. However, it open new attacks so that many researches try to solve OSGi vulnerability. Security flaws in OSGi platform are categorized two parts: the JVM and the OSGi platform itself. We focus on vulnerability by OSGi platform itself, particularly service injection. We identify the service injection attack and suggest secure mechanisms to prevent the attack. Those mechanisms are implemented, providing a few modification to the Knopflerfish OSGi implementation and are evaluated through comparing with existing mechanisms.

A Design of Video Conversation System Using the UML (UML을 이용한 화상 대화 시스템의 설계)

  • Jang Jae-Myoung;Kim Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.561-569
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    • 2005
  • Recently, the object-oriented design is the major paradigm for software development. Most systems are following this paradigm, but the past studies for a video conversation domain were not based on full-scale object-oriented design. Thus, this paper presents an systematical architecture design using UML for a video conversation system that is well-known and has high rate of usefulness. It analysis a video conversation system that has much demand of service as systematical functional/non-functional requirements, and the object-oriented design applying '4+1 View Model' guarantees the reusability of a component and makes it possible to extend a system by adding components as needed. Consequently, it is expected that the components of video conversation system designed by this paper will be useful the other video conversation systems and will be expanded to web environment.

Development of a Dedicated Model for a Real-Time Simulation of the Pressurizer Relief Tank of the Westinghouse Type Nuclear Power Plant (웨스팅하우스형 원자력발전소 가압기 방출 탱크의 실시간 시뮬레이션을 위한 전문모델 개발)

  • 서재승;전규동
    • Journal of the Korea Society for Simulation
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    • v.13 no.2
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    • pp.13-21
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    • 2004
  • The thermal-hydraulic model ARTS which was based on the RETRAN-3D code adopted in the domestic full-scope power plant simulator which was provided in 1998 by KEPRI. Since ARTS is a generalized code to model the components with control volumes, the smaller time-step size should be used even if converged solution could not get in a single volume. Therefore, dedicated models which do not force to reduce the time-step size are sometimes more suitable in terms of a real-time calculation and robustness. In the case of PRT(Pressurizer Relief Tank) model, it is consist of subcooled water in bottom and non-condensable gas in top. The sparger merged under subcooled water enhances condensation. The complicated thermal-hydraulic phenomena such as condensation, phase separation with existence of non-condensable gas makes difficult to simulate. Therefore, the PRT volume can limit the time-step size if we model it with a general control volume. To prevent the time-step size reduction due to convergence failure for simulating this component, we developed a dedicated model for PRT. The dedicated model was expected to provide substantially more accurate predictions in the analysis of the system transients. The results were resonable in terms of accuracy, real-time simulation, robustness and education of operators, complying with the ANSI/ANS-3.5-1998 simulator software performance criteria and RETRAN-3D results.

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Nonlinear collision analysis of heavy trucks onto steel highway guard fences

  • Itoh, Yoshito;Liu, Chunlu;Usami, Koichi
    • Structural Engineering and Mechanics
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    • v.12 no.5
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    • pp.541-558
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    • 2001
  • The design specifications of guard fences in Japan were reexamined and the revised specifications were implemented from April 1999. Because of the huge consumption in time and cost to test the performances of full-scale guard fences in the field, some assumptions are adopted while modifying the design specifications, and numerical analyses are necessary to confirm the impact performance and safety level of new types of steel highway guard fences. In this study, the finite element models are developed for the heavy trucks and steel highway guard fences to reenact their behaviors, and the solution approach is carried out using nonlinear dynamic analysis software of structures in three dimensions (LS-DYNA). The numerical simulation results are compared with the full-scale on-site testing results to verify the proposed analysis procedure. The collision process is simulated and it is also made possible to visualize the movement of the truck and the performances of guard fences. In addition, the energy shift of the truck kinetic energy to the truck and guard fence Internal energy, and the energy absorption of each guard fence component are studied for the development of a new design methodology of steel highway guard fences based on the energy absorption capacity.

Development and Evaluation of a Document Summarization System using Features and a Text Component Identification Method (텍스트 구성요소 판별 기법과 자질을 이용한 문서 요약 시스템의 개발 및 평가)

  • Jang, Dong-Hyun;Myaeng, Sung-Hyon
    • Journal of KIISE:Software and Applications
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    • v.27 no.6
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    • pp.678-689
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    • 2000
  • This paper describes an automatic summarization approach that constructs a summary by extracting sentences that are likely to represent the main theme of a document. As a way of selecting summary sentences, the system uses a model that takes into account lexical and statistical information obtained from a document corpus. As such, the system consists of two parts: the training part and the summarization part. The former processes sentences that have been manually tagged for summary sentences and extracts necessary statistical information of various kinds, and the latter uses the information to calculate the likelihood that a given sentence is to be included in the summary. There are at least three unique aspects of this research. First of all, the system uses a text component identification model to categorize sentences into one of the text components. This allows us to eliminate parts of text that are not likely to contain summary sentences. Second, although our statistically-based model stems from an existing one developed for English texts, it applies the framework to individual features separately and computes the final score for each sentence by combining the pieces of evidence using the Dempster-Shafer combination rule. Third, not only were new features introduced but also all the features were tested for their effectiveness in the summarization framework.

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Development of a Personal Robot Based on Modularization (모듈화 개념의 퍼스널 로봇 플랫폼 개발)

  • 최무성;양광웅;원대희;박상덕;김홍석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.742-745
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    • 2004
  • If a personal robot is popularized like a personal computer in the future, many kinds of robots will appear and the number of manufacturers will increase as a matter of course. In such circumstances, it can be inefficient, in case each manufacturer makes a whole platform individually. The solutions for this problem are to modularize a robot component (hardware and software) functionally and to standardize each module. Each module is developed and sold by each special maker and a consumer purchases desired modules and integrates them. The standardization of a module includes the unification of electrical and mechanical interface. In this paper, the standard interfaces of modules are proposed and CMR(Component Modularized Robot)-P2 made with the modules(brain, sensor, mobile, arm) is introduced. In order to simplify and to make the modules light, a frame is used for supporting a robot and communication/power lines. The name of a method and the way to use that are defined dependently on the standard interfaces in order to use a module in other modules. Each module consists of a distributed object and that can be implemented in the random language and platform. The sensor, mobile and arm modules are developed on Pentium or ARM CPU and embedded Linux OS using the C programming language. The brain module is developed on Pentium CPU and Windows OS using the C, C++ and RPL(Robot Programming Language). Also tasks like pass planning, localization, moving, object perception and face perception are developed. In our test, modules got into gear and CMR-P2 executed various scenarios like guidance, errand and guarding completely.

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Web-based Software Tool for Generating Music Therapy System Through Emotion Expression - Visual Expression - (웹 환경에서 감성적 표현요소를 통한 음악 치료 시스템 개발 - 시각요소를 중심으로 -)

  • Kim, Tae-Sik;Hyun, Hye-Jung
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.177-184
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    • 2007
  • The purpose of this study is to develop tool that makes students and teachers generate the music therapy system of type as they want by using existing several web-based component technologies. This study develops tool that can generate psychological testing system and users can select image(visual expression) that represents best their psychological state and after some stage can listen the most adequate music in that situation and it can be used as a music therapy too. This tool makes be possible for developer to input and arrange question types and stages, images that can show images connected with them and to offer skill that let them hear adequate music after deciding psychological state. This system development will be able to approach the contents development which is various from education field effectively in order.