• Title/Summary/Keyword: Component-based Reuse

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A Use-case based Component Mining Approach for the Modernization of Legacy Systems (레거시 시스템을 현대화하기 위한 유스케이스 기반의 컴포넌트 추출 방법)

  • Kim, Hyeon-Soo;Chae, Heung-Seok;Kim, Chul-Hong
    • Journal of KIISE:Software and Applications
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    • v.32 no.7
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    • pp.601-611
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    • 2005
  • Due to not only proven stability and reliability but a significant investment and years of accumulated -experience and knowledge, legacy systems have supported the core business applications of a number of organizations over many years. While the emergence of Web-based e-business environments requires externalizing core business processes to the Web. This is a competitive advantage in the new economy. Consequently, organizations now need to mine the business value buried in the legacy systems for reuse in new e-business applications. In this paper we suggest a systematic approach to mining components that perform specific business services and that consist of the legacy system's assets to be leveraged on the modem platform. The proposed activities are divided into several tasks. First, use cases that realize the business processes are captured. Secondly, a design model is constructed for each identified use case in order to integrate the use cases with the similar functionalities. Thirdly, we identify component candidates from the design model and then adjust the component candidates by considering common elements among the candidate components. And also business components are divided into three more fine-grained components to deploy them onto J2EE/EJB environments. finally, we define the interfaces of components which provide functionalities of the components as operations.

Techniques for Designing Logic and Workflow Variability in Software Component Development (소프트웨어 컴포넌트 개발을 위한 논리 및 워크플로우 가변성 설계 기법)

  • 정광선;김수동
    • Journal of KIISE:Software and Applications
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    • v.31 no.8
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    • pp.1027-1042
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    • 2004
  • A Software Component is a module that is reused among a lot of projects, systems, and companies rather than a single application. Components can be reused in various systems if they provide not only the common functionalities required in many applications but also the diverse aspects to be customized for being suitable for customers' demands. From the development phase, components should be designed and developed considering the variable aspects they have for convenient customization. Easily customized components can be frequently reused in lots of applications. In the literature, there are some modeling and customizing techniques. But they suggested only conceptual or basic methods based on Object-Oriented. And the practical instructions for reusing component were not provided sufficiently. Moreover, there are few techniques that consider the proper variability types components have. Thus, those techniques are not appropriate for applying to black box component completely developed and released. In this paper, we classify variabilities that components have in functional aspect into two categories. The one is logic variability, and the other is workflow variability. For each classified variability, we propose the three kind of modeling techniques, which are selection, plug in and externalization. Also detailed instructions for practical design and application are provided.

Strength enhancement of concrete incorporating alccofine and SNF based admixture

  • Reddy, Panga Narasimha;Jindal, Bharat Bhushan;Kavyateja, Bode Venkata;Reddy, A. Narender
    • Advances in concrete construction
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    • v.9 no.4
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    • pp.345-354
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    • 2020
  • Cement is the most significant component in concrete. Large scale manufacturing of cement consumes more energy and release harmful products (Carbon dioxide) into the atmosphere that adversely affect the environment and depletes the natural resources. A lot of research is going on in globally concentrating on the recycling and reuse of waste materials from many industries. A major share of research is focused on finding cementitious materials alternatives to ordinary Portland cement. Many industrial waste by-products such as quartz powder, metakaolin, ground granulated blast furnace slag, silica fume, and fly ash etc. are under investigations for replacement of cement in concrete to minimize greenhouse gases and improve the sustainable construction. In current research, the effects of a new generation, ultra-fine material i.e., alccofine which is obtained from ground granulated blast furnace slag are studied as partial replacement by 25% and with varying amounts of sulfonated naphthalene formaldehyde (i.e., 0.3%, 0.35% and 0.40%) on mechanical, water absorption, thermal and microstructural properties of concrete. The results showed moderate improvement in all concrete properties. Addition of SNF with combination of alccofine showed a significant enhancement in fresh, hardened properties and water absorption test as well as thermal and microstructural properties of concrete.

Incorporating User-Centered Design Process into CBD Methodology (CBD 방법론에서의 사용자 중심 설계 프로세스의 적용 방안에 관한 연구)

  • Ham, Dong-Han;Kim, Jin-Sam;Park, Chang-Soon
    • 한국IT서비스학회:학술대회논문집
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    • 2003.11a
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    • pp.233-240
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    • 2003
  • To develop high-quality software systems satisfying the customer's needs, user-centered design (UCD) process has been emphasized in the area of human-computer interaction. And component-based development (CBD) has been extensively studied to realize a systematic software reuse, thereby reducing the time-to-market and the development cost. Balanced integration of user-centered design process and CBD process will be a promising way for successful software construction, which effectively achieves three goals: the quality of software, the cost of software development, and the time-to-market. However, traditional CBD methodology seems to lack the concept of user-centered design process and the relevant methods. This paper proposes a way of incorporating user-centered design process into a CBD methodology. Firstly, this paper gives the brief introduction of UCD. Secondly, we explain typical UCD activities and methods along the phase of systems development lifecycle and propose the use of usability maturity model (UMM) for integrating UCD activities and methods with those of CBD methodology. Finally, as a case study, we describe the results of comparing the UCD activities to the activities of MaRMI-III, which has been developed as a CBD methodology at ETRI.

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A Study on Standardization of GIS Interoperability in Local Governments (지자체 GIS 상호운용성 확보를 위한 표준화 연구)

  • Jeon, Chang-Sub;Kim, Eun-Hyung
    • Journal of Korea Spatial Information System Society
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    • v.4 no.2 s.8
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    • pp.41-54
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    • 2002
  • The main questions of this study are how to reuse GIS applications and what to do for interoperability of the applications in local governments. To answer the questions, related technologies and standards of GIS are investigated. International standard organizations, such as ISO/TC211 and OGC(OpenGIS Consortium), are working on GIS interoperability standards based on component technology and distributed computing environments. In this study, a standard model for interoperability of GIS applications in local governments is proposed based on the international standards. Standardization process of GIS interfaces in local governments is as followed: 1) modeling of GIS business and 2) establishment of GIS service architectures 3) defining GIS standard interfaces 4) GIS component. In conclusion, by developing interoperable GIS applications based on component technology the reusability in local governments can be realized.

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Development of a 3D real-time visualization system for ship handling simulators using an open source 3D graphics engine (공개형 3D 그래픽 엔진을 활용한 선박 운항 시뮬레이터용 실시간 3D 가시화 시스템 개발)

  • Fang, Tae-Hyun;Oh, Jae-Yong;Hwang, Ho-Jin;Kim, Byung-Chul;Mun, Du-Hwan
    • Journal of Navigation and Port Research
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    • v.35 no.3
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    • pp.187-195
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    • 2011
  • A ship handling simulator is popular means of preventing marine accidents caused by human error. It can also be used to train navigators. A real-time 3D visualization system, a component of a ship handling simulator, is an important component, as realistic and intuitive image generation play an essential role in improving the effects of education using ship handling simulators. This paper discusses the design of a new real-time 3D visualization system based on an open source 3D graphics engine as well as its implementation. The developed real-time 3D visualization system satisfies the operational requirements derived in terms of visualization functionalities, reuse of legacy graphic data, and interoperability with other systems constituting a ship handling simulator. This system has an architecture in which new functionalities are easily added.

Visual Programming Environment for Effective Teaching and Research in Image Processing (영상처리에서 효율적인 교육과 연구를 위한 비주얼 프로그래밍 환경 개발)

  • Lee Jeong Heon;Heo Hoon;Chae Oksam
    • Journal of KIISE:Software and Applications
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    • v.32 no.1
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    • pp.50-61
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    • 2005
  • With the wide spread use of multimedia device, the demand for the image processing engineers are increasing in various fields. However there are few engineers who can develop practical applications in the image processing area. To teach practical image processing techniques, we need a visual programming environment which can efficiently present the image processing theories and, at the same time, provide interactive experiments for the theory presented. In this paper, we propose a visual programming environment of the integrated environment for image processing. It consists of the theory presentation systems and experiment systems based on the visual programming environment. The theory presentation systems support multimedia data, web documents and powerpoint files. The proposed system provides an integrated environment for application development as well as education. The proposed system accumulates the teaching materials and exercise data and it manages, an ideal image processing education and research environment to students and instructors.

Design and Implementation of MDA-based Teaching and Learning Support System (MDA기반 교수-학습지원 시스템 설계 및 구현)

  • Kim, Haeng-Kon
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.931-938
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    • 2006
  • It is important to operate an education resources which could be integrated to an system. But most of existing education information system was not developed with standardization. It is need the core education asset and reusable education service to make a good education system. Consequently, it is needed to use Sharable Content Object Reference Model(SCORM) based contents managing in order to reuse the contents of education. And it needs assembling and producing method with reusable core asset of education system to develop the application program for education. In this thesis, we study the Teaching-Learning supporting system to support systematic education resources. Teaching-Learning support system is developed of educational domain assess through development process based on Model Driven Architecture(MDA) and core asset on each stage. Application program of education is developed using MDA automatic tool through analyzing and designing for contents storage which is based on contents meta model. We finally can develop the application software of education with low cost and high productivity by raising the reusability of education contents and by using the core asset to the whole development process.

A Study on UML-Based Role Modeling for Extracting Components (컴포넌트 추출을 위한 UML 기반의 역할 모델링에 관한 연구)

  • Song, Ho-Young;Kim, Jung-Jong
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.591-596
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    • 2004
  • Systematic modeling methods. which can correctly represent user requirements, are absolutely required to extract components when developing components. But, components are designed and developed In general based on the concept of object modeling so that they lacks in supporting representing cooperation and interaction as well as reuse. It means extracting components is not easy to be applied to complicated and sophisticated large-scale systems. This paper utilizes a role modeling method based on the role of objects, not on objects themselves, to complement object modeling. The Role modeling can break down a complicated system into simple models through abstracting the pattern of objects based on roles of the objects. In this study, an UML-based method extracting components through role modeling is embodied. UML can represent models from various standpoints so that role models arc also viewed from several points of view.

A Study on Modeling Heterogeneous Embedded S/W Components based on Model Driven Architecture with Extended xUML (확장된 xUML을 사용한 MDA 기반 이종 임베디드 소프트웨어 컴포넌트 모델링에 관한 연구)

  • Kim, Woo-Yeol;Kim, Young-Chul
    • The KIPS Transactions:PartD
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    • v.14D no.1 s.111
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    • pp.83-88
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    • 2007
  • In this paper, we introduce MDA based Development Method for Embedded Software Component. This method applies MDA approach to solve problems about reusability of the heterogeneous embedded software system. With our proposed method, we produce 'Target Independent Meta Model'(TIM) which is transformed into 'Target Specific Model'(TSM) and generate 'Target Dependent Code' (TDC) via TSM. We would like to reuse a meta-model to develop heterogeneous embedded software systems. To achieve this mechanism, we extend xUML to solve unrepresented elements (such as real things about concurrency, and real time, etc) on dynamic modeling of the particular system. We introduce 'MDA based Embedded S/W Modeling Tool' with extended XUML. With this tool, we would like to do more easily modeling embedded or concurrent/real time s/w systems. It contains two examples of heterogeneous imbedded systems which illustrate the proposed approach.