• Title/Summary/Keyword: Complex cultural space

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A Study on the Spatial Presentation Strategies for Cafe as 'The Third Space' - Focused on the cafes located in regions where 'Street culture' was formed - ('제3의 공간'으로서 카페의 공간연출 전략에 관한 연구 - '길(street) 문화'가 형성된 지역을 중심으로 -)

  • Moon, Geun-Yi;Lyu, Ho-Chang
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.68-77
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    • 2013
  • 'The Third space,' which is the concept that embraces sociological, spatial, and marketing concepts, refers to the place which is other than the home and the workplace and which is a comfortable frequented place where meditation, psychological relaxation, and social needs can be satisfied. 'The Third space' has the characteristics of comfort, openness, interactivity, playfulness, and diversity. In modern times, most of consumption spaces play the role of 'the Third space,' and the typical example is $Caf{\acute{e}}$. $Caf{\acute{e}}$ began from its origin with the characteristics of 'the Third space,' and recently it has become the complex cultural space of urban dwellers. $Caf{\acute{e}}$ as 'the Third space' has the characteristics of a healing space, communication space, personalized space, value-expressive space, culture and consumption space, nomad space. Such characteristics of $Caf{\acute{e}}$ are well represented in the cafes around the regions where 'street culture' has recently been formed. As examined through the examples, $Caf{\acute{e}}$ as 'the Third space' can be more strategically produced by establishing themes through storytelling, giving spatial identity through style creation, diversifying the sequence through complex space organization, and establishing interaction devices through experience elements.

Design Guidelines of Digital Home Based on Digital-Related Human Behavior (디지털과 관련한 인간의 생활행태에 기초한 디지털 홈의 디자인 방향)

  • Oh Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.14 no.1
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    • pp.81-90
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    • 2005
  • This study was intended to suggest the design guidelines of digital home on the basis of digital-related human behavior. In order to achieve this, what and how often internet was used in the home, how living pattern and space usage was changing according to digitalization were examined and lastly, the design guidelines of digital home based on these findings were suggested. The subjects were 400 housewives who lived In 85m'-sized housing unit of the new apartment complex in Busan. They were average age of 38 and their eldest children were in the stage of elementary schooling or preschooling. Many of them had relatively high educational level and middle income level. The results of the study were as follows; 1) The respondents used internet more frequently for information searching, children's education, and Internet shopping. Therefore, it would be desirable to divide zoning of housing unit into space for routine activities, space for working, and for cultural activities. 2) Digitalization changed human living pattern like follows; it reduced time of shopping, information searching, banking, and going out. Also, it increased time of spending alone, watching movie, and playing game. Therefore, digital home should be designed to facilitate social Interaction between family members, cultural and recreational activities, and indoor or outdoor exercise within each housing unit or in apartment complex.

Effects of Daylight and Solar Radiation on Indoor Thermal Environment According to Space Structures in Multi-Complex Cultural Center (복합문화시설내 공간 구조에 따른 일조와 일사가 실내 온열환경에 미치는 영향)

  • Choi, Byungbo;Jeon, Hyun Sik;Yoon, Seokil;Kim, Sughwan;Lee, Sang-Jin;Kim, Sumin
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.24 no.11
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    • pp.751-758
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    • 2012
  • Recently, people are paying attention to new forms of construction. For example, deviated from an enclosed type space, people have been interested in an atrium type and an arcade type spaces. In this study, we had hypothesis 'Indoor thermal environment will be influenced by the inflow rate of natural lights with temperature and humidity.' We selected a multi-complex cultural center and conducted this study. This place is consisted of atrium, arcade, and enclosed types. The three spaces were classified according to the type of spaces that have own features along with their forms. The atrium type space has ceiling and the side windows, and the arcade type space has ceiling windows. On the other hand, there are no windows or open parts in the enclosed type space. Three measurement points at each space were selected because of their huge space. Intensity of illumination, temperature and humidity were confirmed by the average value of three measurement points. In addition, surveys were conducted regarding indoor comfort elements in each space.

A Study on the Utilization and Improvement in Department Store Roof Garden -Focused on the Case of Daejeon and Chungcheong- (백화점 옥상정원의 이용현황 및 개선에 관한 조사연구 -대전, 충청지역 백화점 및 대형 점포를 중심으로-)

  • Park, Tae-Jeong;Choi, Byung-Kwan;Ryu, Soo-Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.101-109
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    • 2012
  • Recently, the roof garden of the large commercial facilities has been changed as a complex cultural space follow the users' diverse needs. It is focused on large commercial facilities on Seoul and Gyeonggi area but large commercial facilities of the province still has not been able to respond to the needs of users. Thus, the present condition of roof gardens was compared space components with physical environmental factors in Seoul, Gyeonggi and Daejeon, Chungcheong. Throughout the comparison, roof gardens in Daejeon and Chungcheong area were focused on finding ways to improve As a result, roof gardens in Seoul and Gyeonggi area were applied to a variety of factors in space components experience, learning, performance, exhibition and etc. It is composed to take place of various acts in the roof garden. On the other hand, roof gardens in Daejeon and Chungcheong were not applied a variety space components by comparing Seoul and Gyeonggi area. Physical environmental factors also were insufficient by comparing Seoul and Gyeonggi area the landscape, awning facilities, amenities for handicapped. As described above, space components and physical environmental factors in Daejeon and Chungcheong area roof gardens were insufficient. To perform the role of the roof garden changing as a complex cultural space and to confront to the users' needs space component such as learning, performance, exhibition should be considered during planning. And physical environmental factors supportable space components should be considered together.

A Study on the Spatial Characteristics of Public Library (공공도서관의 실내공간특성에 관한 연구)

  • Chang, A-Ri;Hwang, Yeon-Sook
    • Korean Institute of Interior Design Journal
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    • v.16 no.6
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    • pp.172-180
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    • 2007
  • As library have become changed. Beyond conventional simple functions such as data storing and recording, the functions of modern public libraries are expended to various directions, for example functions of encouraging residents to utilize information and participate in cultural activities and also a function of life-long education, resulting in playing a role as complex space. As the role of public libraries changes into a complex one, spatial planning reflecting this change is required. Spatial arrangements, furniture arrangements and interior images in 12 public libraries in Seoul were analyzed. As a result of the study, it was found that in spatial arrangements, many public libraries linked spaces by functions. Furniture arrangements have been changing from the closed arrangement to the open arrangement. Interior images were identified as static and simple except digital information space. Accordingly, public libraries have became needed to play a proper role of community facilities for local residents by planning furniture arrangements and conducting interior designs taking characteristics of many different users into consideration.

A Study on the Evaluation of Placeness of Industrial Heritages Space with Cultural Characteristics - Focused on Beijing 798 Art Zone in China - (문화기반 산업유산 공간의 장소성 평가 연구 - 북경 798 예술지구를 중심으로 -)

  • Wang, Fa-Fu;Zhang, Jing-Yu;Yoon, Ji-Young
    • Korean Institute of Interior Design Journal
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    • v.26 no.1
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    • pp.101-113
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    • 2017
  • This study was to build a frame and direction of an analysis of the evaltion of placeness of industrial heritages space, and then to evaluate Beijing 798. First, by studying references, 15 elements in 6 dimensions were derived from the evaluation of placeness of industrial heritage and applied in the evaluation of placeness of Beijing 798 art zone. Second, the changes of Bejing 798 art zone can be classified in 4 steps, latency, quickening, growth, and union, which has been growing from studios with artists to complex cultural art place based on studios and gallery. Third, place characteristics of 798 art zone was analysis with the measurements of morphological, perceptual, social, visual, functional, and temporal points. Fourth, a survey was done in order to evaluate placeness of Beijing 798 art zone.In conclusion, the result of the evaluation of placeness of industrial heritages space through Beijing 798 art zone shows that uniqueness and indigenousness are highly valued which verifies that the differentiation from other places and uniqueness are the essential element.

The Effect of Corporate Cultural Marketing Activities on Brand Image and Loyalty - Focused on Naver Library, Starfield Library and Hyundai Card Library - (기업의 문화마케팅이 브랜드 이미지 및 브랜드 충성도에 미치는 영향 - 네이버라이브러리, 별마당도서관, 현대카드라이브러리를 중심으로 -)

  • Jeong, Eunah;Choi, Seunglee;Choi, Jeongil
    • Journal of Korean Society for Quality Management
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    • v.46 no.4
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    • pp.1015-1028
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    • 2018
  • Purpose: This study attempts to find how the cultural marketing activities utilizing cultural space affect firm's brand image and brand loyalty, and whether this culture marketing technique is recognized as a social contribution activity by potential customers and thereby influence brand image and loyalty. Methods: The data was collected by using the structured questionnaires to consumers who have experience using the Naver Library, Starfield Library, and Hyundai Card Library. The proposed research model is tested using 178 valid questionnaires using Smart PLS 2.0. Results: This research indicated that among cultural marketing factors, cultural support and cultural promotion have little impact on brand image, whereas culture firm influence brand image. Brand image also had an impact on brand loyalty, but it was found that public libraries operated by companies were not recognized as corporate social contribution activities, nor did they have an impact on the formation of the company's brand image. Conclusions: The study offered a theoretical and empirical foundation for future research by empirically identifying the relationship between cultural marketing and brand image and loyalty and confirmed the coordinating effect of social contribution activities between a cultural firm and its brand image.

The Aesthetic Consciousness of Cyberpunk in Fashion -Focused on Simulacres Concept- (사이버펑크 패션의 미의식 -시뮬라크르(Simulacres) 개념을 중심으로-)

  • 김현수;양숙희
    • The Research Journal of the Costume Culture
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    • v.7 no.5
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    • pp.104-121
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    • 1999
  • The purpose of this paper is to make sure of identity as a paradigm of new fsahion to introduce the concept of Sumulacres by J. Baudrillard, For converting to new aesthetic value. To do this, we started observing the general concept of Simulacres, and examined Cyberpunk within thinking of Simulacres and Cyberpunk fashion at virtual space, and then divided aesthetic consciousness appeared at Cyberpunk fashion centering on the concept of Simulacres into inwards sense and outwards sense. Cyberpunk is understood to be one of tendency in the cyber cultures controlled by computer and electronic technology. It is not yet defined clearly and therefore ambiguous and still being elaborated. However, the form started changing our sense sinking into overall cultures in the World, including even movie, literature, music and fashion, and giving complex, deep cultural and artistic possibilities. Also, as a subculture, Cyberpunk is building its own cultural territory in cyber space and is experiencing more real Simulacres than that of it in the ordinary life.

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A Study on the Cultural and Technical Influence Factor Using Unstructured Data Analysis (비정형 데이터 분석을 이용한 수원 화성의 문화·기술적 영향요인 연구)

  • Park, Eun Soo;Kim, Ji Eun
    • Korea Science and Art Forum
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    • v.20
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    • pp.227-241
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    • 2015
  • As time is rapidly changing, the culture to represent an era is getting more subdivided and complex. Due to cultural diversity, the influence, cause, characteristics which could be understood in individual field centered by space in the past cannot be understood now only by the viewpoint of one field, and it has become difficult to predict and correspond to the change of the future. With the development of information and knowledge delivery system, various cultural contents to form a space are being created and lapsed, but there are a lot of parts which cannot be explained or understood by only one point of view. To inspect these situation, this study is aimed to draw the cultural and technical causes that became the influence with Suwon Hwaseong, a traditional space with historical superiority, analyze the key factors that became the main factor to form the space, and consider the importance of the related factors. Suwon Hwaseong is a new town formed by the order of King Jeongjo. Suwon Hwaseong at that time was a space with the will and effort of many people who dreamed a new era, and it has a meaning of varoius time ans space as historical facts and cultural values as well as the progress and development of scientific technology. The unstructured data technique which is applied as the method of analysis in this study can be said to be a new value judgement and viewpoint in interpreting the space. Therefore, this study is a new trial to provide a frame for multilaterally interpreting the various traditional space and culture of Korea from the past to the present.

User Evaluation of Common Spaces in Cultural Facilities in Local Area - From the Universal Design Point of View - (지역문화시설의 공용공간 디자인에 대한 사용자 평가 - 유니버설 디자인 관점에서 -)

  • Oh, Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.53-61
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    • 2011
  • As the standard of living has raised and the local self-governing body has enforced, cultural facilities have been increased in local areas. These cultural facilities should be designed to consider various users. However, most facilities were designed to focus on size or visual expressions. Therefore, this study was intended to evaluate common spaces of two cultural centers in local area from the universal design point of view. Two cultural centers located in large apartment complex were selected. The evaluating tool consisted of 46 elements related to universal design. The common space were pathway to entrance, parking lot, entrance, all over building, corridor, and restroom. Each 100 users of these two cultural centers evaluated them using by 5-point Likert scale. The results were as follows; The users rated them positively, but not highly. This means that some improvement were needed. Generally, the consideration for upgrading the quality of design such as material, pattern and color needed, and for various users including wheelchair users and seniors were needed. Also, when considering the users' behavior pattern and purposes, installing canopy over entrance, and providing seating places at corridor or pathway were needed.