• Title/Summary/Keyword: Community Media

Search Result 658, Processing Time 0.03 seconds

Generational Fandom Culture Shift in K-Pop Idol Fandom and Social Media Use (팬덤의 소셜 미디어 이용 양태에 따른 아이돌 세대별 팬덤 문화의 변화)

  • Han, Mihwa;Na, Eunkyung
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.605-616
    • /
    • 2022
  • Given that the current Idol fandom has been enormously affected by the development of digital technology such as the Internet, mobile or social media, this study explored how generational fandom culture has been shifted depending on the fandom's use of differential online platforms and services, i.e., online community vs. social network services. The survey results indicate that 3rd generation fandom showed significantly greater intimacy, greater attachment/worship, greater similarity toward Idol stars as well as greater fandom loyalty and greater fandom identity than 1st and 2nd generation fandom. Similarly, compared to online community centered fandom, social network centered fandom showed greater intimacy, greater attachment/worship, greater similarity as well as greater fandom loyalty and identity than community-centered fandom.

Discovering Community Interests Approach to Topic Model with Time Factor and Clustering Methods

  • Ho, Thanh;Thanh, Tran Duy
    • Journal of Information Processing Systems
    • /
    • v.17 no.1
    • /
    • pp.163-177
    • /
    • 2021
  • Many methods of discovering social networking communities or clustering of features are based on the network structure or the content network. This paper proposes a community discovery method based on topic models using a time factor and an unsupervised clustering method. Online community discovery enables organizations and businesses to thoroughly understand the trend in users' interests in their products and services. In addition, an insight into customer experience on social networks is a tremendous competitive advantage in this era of ecommerce and Internet development. The objective of this work is to find clusters (communities) such that each cluster's nodes contain topics and individuals having similarities in the attribute space. In terms of social media analytics, the method seeks communities whose members have similar features. The method is experimented with and evaluated using a Vietnamese corpus of comments and messages collected on social networks and ecommerce sites in various sectors from 2016 to 2019. The experimental results demonstrate the effectiveness of the proposed method over other methods.

Mask and Maskless Wearers Detection based on Deep Learning (딥러닝 기반 마스크 착용자 및 미착용자 검출)

  • Kim, Taehyeon;Woo, Seunghee;Kim, Jeongmi;Choi, Haechul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • fall
    • /
    • pp.325-327
    • /
    • 2021
  • 코로나19 전염병 예방을 위한 공공장소에서의 마스크 착용이 의무화되고 있다. 그러나 사람들이 다양한 이유로 마스크를 제대로 착용하지 않아 감염에 노출되는 위험이 발생하고 있다. 이러한 방역 문제를 해결하고 본 논문은 영상을 인식하여 마스크를 쓴 얼굴과 쓰지 않은 얼굴을 검출하는 방식을 제안한다. 제안 방법은 마스크 착용자와 비착용자 얼굴 영상을 딥러닝 기반의 YOLO 네트워크로 학습하여, 마스크 착용 유무를 판별한다. 동일 YOLO 네트워크에 대해 여러가지 조건으로 학습을 수행하고, 학습에 사용되지 않은 검증 데이터를 이용해 정확도가 가장 높은 네트워크의 가중치를 선택하였다. 실험결과, 마스크 착용자는 67.2%, 미착용자는 39.8%의 판별 정확도를 보였다. 미착용자에 대해 낮은 정확도를 보인 이유는 학습 데이터의 부족으로 판단되며, 이를 보완하기 위하여 더 많은 학습데이터를 제작하여 성능을 개선시키고자 한다.

  • PDF

Study for the Conceptual Variety of Media Education (미디어 교육의 개념 변화에 대한 고찰)

  • Kim, Yang-Eun
    • Korean journal of communication and information
    • /
    • v.28
    • /
    • pp.77-110
    • /
    • 2005
  • This study's purpose is a search for the conceptual variety of media education. For this purpose, media education's surrounding is used to search by two of view. First view is about the condition of media education that includes an advent of new media, consumer's attitude change to user and variety of educational change. And then the variable paradigm of media education are viewed how it is connected with the theories of media with time. Change of surrounding and theoretical variety tell us why concept of media education should be revised. So, in this study, many scholar's definitions of the media education are regarded. From the rally stage of education for the television, the media education's definition has formed as new field. After that, media education expanded to the media literacy as communication competence with an advent of new media. This means that media education would be variably extend to verbal media education, critical interpretation of the contents and communication with community.

  • PDF

Can Online Community Managers Enhance User Engagement?: Evidence from Anonymous Social Media Postings (온라인 커뮤니티 이용자 참여 증진을 위한 관리자의 운영 전략: 대학별 대나무숲 분석을 중심으로)

  • Kim, Hyejeong;Hwang, Seungyeup;Kwak, Youshin;Choi, Jeonghye
    • Knowledge Management Research
    • /
    • v.23 no.2
    • /
    • pp.211-228
    • /
    • 2022
  • As social media marketing becomes prevalent, it is necessary to understand the administrative role of managers in promoting user engagement. However, little is known about how community managers enhance user engagement in social media. In this research, we study how managers can boost online user participation, including clicking likes and writing comments. Using the SUR (Seemingly Unrelated Regression) model, we find out that the active participation of managers increases user engagement of both passive (likes) and active (comments) ones. In addition, we find that the number of emotional words included in posts has a positive effect on the passive engagement whereas it negatively affects the active engagement. Lastly, the congruency between posts and comments positively affects users' passive engagement. This study contributes to prior literature related to online community management and text analyses. Furthermore, our findings offer managerial insights for practitioners and social media managers to further facilitate user engagement.

Mongolian Car Plate Recognition using Neural Network

  • Ragchaabazar, Bud;Kim, SooHyung;Na, In Seop
    • Smart Media Journal
    • /
    • v.2 no.4
    • /
    • pp.20-26
    • /
    • 2013
  • This paper presents an approach to Mongolian car plate recognition using artificial neural network. Our proposed method consists of two steps: detection and recognition. In detection step, we implement Flood fill algorithm. In recognition step we proceed to segment the plate for each Cyrillic character, and use an Artificial Neural Network (ANN) machine - learning algorithm to recognize the character. We have learned the theory of ANN and implemented it without using any library. A total of 150 vehicles images obtained from community entrance gates have been tested. The recognition algorithm shows an accuracy rate of 89.75%.

  • PDF

Effects of Facebook on Language Learning

  • SUNG, Minkyung;KWON, Sungho
    • Educational Technology International
    • /
    • v.12 no.2
    • /
    • pp.95-116
    • /
    • 2011
  • This study examines effects of Facebook on language learning in terms of facilitating interaction and collaboration by applying Facebook in a Korean language class. Forty one exchange students from seventeen countries who participated in the study used Facebook to exchange information and complete group projects. Results show that Facebook was effective in sharing class materials, engaging in class community and collaborating to complete assignments. Students also comment that socializing with peers was helpful, yet more activities and discussion to draw active participation is needed. This study also points out the important role of instructors who implement social media and manage the class.

Tangible Media Aided Design System

  • Kim, Gwon-Pil;Park, Min-Chul
    • Proceedings of the IEEK Conference
    • /
    • 2002.07a
    • /
    • pp.437-439
    • /
    • 2002
  • Tangible user interfaces have attracted strong attention in the HCI(Human and Computer Interface) community for their ability to take advantage of skills humans develop in the real world. We are developing "tangible media aided design system" which employs physical objects i.e., brick as interfacing media for 3D graphic modeling. This system is targeting for persons who are afraid of experiencing 3D graphic modeling and virtual space, or have a sense of reluctance in approaching to them. Our approach suggests the easiest way for people to experience computer system and virtual space carefree while developing and improving their space sense. This work is one of initial explorations of media aided design system using tangible user interfaces.

  • PDF

A study on the Administration of School Library Media Center as a culture spade for public education (공교육 정상화를 위한 문화적 공간으로서의 학교도서관 활용방안 연구)

  • 조혜영;김성희
    • Journal of Korean Library and Information Science Society
    • /
    • v.35 no.2
    • /
    • pp.351-370
    • /
    • 2004
  • This paper starts by exploring the problems of public education under knowledge based society. It then analyzes the questionnaire about the function of school library media center as a culture space. The results show that school library media center should take a role as repertory appreciation center of various arts, recreation center, and interactive community.

  • PDF