• 제목/요약/키워드: Communicative Function

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패션아이템에 표현된 그래픽의 특성 (Characteristics of Graphics Expressed on Fashion Items)

  • 나수임
    • 한국의상디자인학회지
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    • 제11권3호
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    • pp.111-124
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    • 2009
  • Since the graphics of fashion items as a means to deliver messages suggest practical sections of the society while showing individual ideas and identity, they have values of promotion to attract attention by manifesting an effective function during the process of delivering intentions and the signification. Accordingly, this study aims to investigate the characteristics expressed with graphics shown on T-shirts of casual wear out of all the fashion items and analyze the social messages reflected on them. Using the Barthes' system of denotation and connotation, distinguished symbolic functions and meaning among graphics were analyzed through the analysis of expression methods of the graphics as the denotation of initial meaning and connotation of secondary meaning. Each casual brand has led the sale of casual markets by appealing consumers with graphic items with characters printed such as various kinds of animals and symbols or lettering printed such as hieroglyph and logos, as various expressive methods and social significance as well as a effective communicative means of graphics. As examined above, graphics expressed on fashion items have an informative characteristic and a persuasive characteristic in the aspect of contents, which has a single value as a communicative characteristic. Those characteristics have developed into the fashion graphic actively reflecting a designer's conviction, values, feelings and identity by acting on social issues and publicness. That is, in the age of information, effective messages delivered through the fashion graphic to the public have contributed to the establishment of an appropriate atmosphere of visual culture while maximizing the role and function as a social significance.

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국민공통기본교육과정으로서 초등학교 영어교육의 교과통합적 접근 재조명 (Review on Cross-curricular Approach of English Education in Elementary School as the National Common Basic Curriculum)

  • 이재근
    • 영어어문교육
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    • 제10권1호
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    • pp.153-178
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    • 2004
  • The purpose of the present study is to develop several types of English teaching/learning models in view of cross-curricular approach in Korean elementary school. Brewster(1992)' model is suitable for younger children as well as the 1st or 2nd graders. For 3rd or 4th graders, Halliwel1(1997)' model seems more proper type in Korean EFL situation. There has been studying for cross-curricular approach in elementary English education. Many studies has recently focused the characteristics of elementary students by cognitive and psychological perspectives. Among them, Park(1996)'s research talks about the elementary school students. Han(1996)'s research based on the notion of applied to other subjects. Kim(1999)'s also emphasized the importance of linking other subjects. Kim(2003) argued the need of integrating English with other subjects. The elementary education as the National Common Basic Curriculum(NCBC) has the essence of cross-curricular approach, so the English education will be linked with other subject matters more and more, not just as for Communicative function based English education but as both content and function based subject matter.

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Televised Political interviews: A Paradigm for Analysis

  • Feldman, Ofer
    • Asian Journal for Public Opinion Research
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    • 제3권2호
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    • pp.63-82
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    • 2016
  • This paper proposes a paradigm for research on broadcast political interviews. Developed using a series of studies, the paradigm introduces core aspects and questions that should be addressed when examining political interviews in a particular society. This paradigm will enable researchers to collect detailed accounts of the interaction between interviewers and interviewees, the structure and tone of the questions posed to interviewees and the interviewees' communicative style when addressing such questions, and the strategies employed by the participants to pursue their goals. It is hoped that the paradigm will encourage the interest and facilitate the study of televised political interviews particularly from the nationally, culturally, and socially diversified Asian countries. Gathering detailed data from non-Western societies in Asia will also facilitate our understanding of the function and effect of political communication from a cross-cultural perspective.

Pronunciation-based Listening Teaching

  • Lee, Kyung-Mi
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 2000년도 7월 학술대회지
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    • pp.283-300
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    • 2000
  • This paper is intended to suggest how to improve Korean high school students' awareness of the pronunciation in order to foster communicative effectiveness. Initially it is focused on the tasks of listening to the suprasegmental aspects. The strategies used in the listening process are (1)discerning intonation units, (2)recognizing rhythm pattern, and (3)identifying contraction and linking in connected speech. The tasks including in each process are listening discrimination, guided practice activity, and listening and speaking activity. The teacher should avoid methods which yield discouraging outcomes and try to help students enjoy experience of success in doing exercises and activities. So I suggested: students put the slash on the pause perceptible to chunk the stream of speech into the intonation units, and mark the content words to internalize English rhythm. And then I suggested that students listen to pop song English in order to improve the awareness of function words and connected speech in the intonation unit.

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외국인 학습자용 한국어 문법 교재의 문법 제시 방안 연구 - 담화·맥락 정보를 중심으로 - (A Study on the Presentation of Grammar in the Korean Textbook for Korean Language Learners Based on the Discourse and Context)

  • 정미진
    • 한국어교육
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    • 제23권1호
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    • pp.307-329
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    • 2012
  • The purpose of this study is to examine the presentation of Korean grammar on the Korean grammar textbooks for foreigners. Through the results, this study suggests some examples of grammar based on the discourse and context. Since the communicative approach received much attention, some Korean language forms have been researched in the discourse and context. In that sense, we need to survey the grammars presented in the grammar textbooks. The expressions of Korean epistemic modality and discourse function, ('-지요, -잖아(요), -군요', '-기는 하다') in the grammar textbooks have been analyzed. These expressions need to be described with much contextual and situational information and presented in the discourse. However it is a little insufficient to supply a proper amount of information for Korean language learners. To overcome the deficiency, this study presents some situational and contextual information of certain language forms.

A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • 디자인학연구
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    • 제20권2호
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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티셔츠 상품에 활용된 원 포인트 그래픽의 시각이미지 분석 (The Analysis of Visual Image of One-Point Graphic Appeared on T-shirt)

  • 이미연
    • 복식
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    • 제55권8호
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    • pp.15-29
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    • 2005
  • In these days, T-shirt is not only the simple wearing goods but also the suggestive communication, which is not showed outward as well as being intended. Also, it indicates expression of contemporary sensitive living, expression of substantial oneself, and the effective commercial promotion fer advertising fashion brand and promoting the object's sale. Following the above concept, the aim of this study is to understand the outstanding tendency of ' The T-shirt one-point graphic's functions and visual image ', which is appeared after 2001 in the fashion industry's commercial aspects. The visual image's applicative rate of the T-shirt one point graphic is the following; The best applicative rate on T-shirt one- point graphic is the visual image using the mix & match technique shown 42.8 percent applicative rate. The second one is the visual image using the typography shown 38.7 percent. The third one is the visual image using the animals and plants shown 8.5 percent. The fourth one is the visual image using the person's character shown 3.8 percent. The fifth one is the visual image using the geometry shown 2.4 percent. The least one is the visual image using the cartoon character shown 1.6 percent. On the other hand, another important function of t-shirt one-point graphic is the following; 1, The essential function as t-shirt design factor. 2, The promotional function as brand image marketing and brand advertisement. 3. The communicative function as discriminative strategy of object. 4. The achievable function as value added goods.

경호직 근무자의 업무능력 증대방안에 관한 고찰 (A Study on a Plan for Adaptation according to the Change of a Bodyguard's Social Cognition)

  • 김창호
    • 시큐리티연구
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    • 제8호
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    • pp.65-83
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    • 2004
  • In modern society, the enterprises or the public organization have devised consistent means and methods with keen competition in high intelligence, high specialization and high competition for surviving in the struggle for existence. In the rapidly changing modern society like that, guard services are not free any more in the simple business. It will be survived only with consistent self-development and various abilities. Recently, it is on a trend that the enterprise including venture business requires the man of ability having many-sided thought, knowledge and capacity. That is, the era of a man with multi-function has come. The guards engaged in their present posts have to make efforts self-development consistently. And they have to work for self-development with theoretical knowledge acquirement about the expert knowledge escaping from simple function and business. The constitution including universities that train the guard should not adjust to the demand of quantitative manpower required in the enterprise organization with the training of the guard with simple functions only. It needs settlement as a curriculum with technology like ideology and knowledge breaking from short curriculum centered on function only in order to come to stay the recognition about guard services as expert services that the industrial society requires. The education centered on simple function should be replaced in the use of a high school, private academy and special guard institution. In addition, it requires a quality as the auxiliary, division, decision-making and spokesman according to the business role. Also, it requires the martial arts capacity, the communicative capacity, the sports or reports capacity, the guard driving capacity, the policy and assistant capacity and the information and analysis capacity, etc in individual. Lastly, it need each guard's change of cognition most of all. As part of the guard's adaptive plan according to the social change, it was enumerated like the mentioned above. It is important for the guard to prepare for the change of era and to build up quality and capacity before anything else.

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경증 자폐성 장애인을 위한 보완·대체의사소통 지원프로그램 (Individual with mild autistic disorder Augmentative and alternative communication Training Program)

  • 유성령;박정화;박수현
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 추계학술대회
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    • pp.507-509
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    • 2013
  • 본 논문에서는 최근 많은 관심을 받고 있는 안드로이드를 활용한 경증 자폐성장애인을 위한 보완대체의사소통 지원프로그램을 구현하였다. 보완대체의사소통이란 구어 및 비구어적 의사표현하기 어려운 사람들을 위해 사용하는 의사소통체계로서, 본 프로그램에서는 자폐장애인의 의사소통과 의사소통 언어의 선택적 빈도를 측정하는 방법과 자폐 아등의 지적 장애인의 언어에 대한 기본적인 훈련을 하는 방법을 소개한다. 본 논문에서는 보완대체 의사소통에서의 언어표상기법을 활용하여 여러 의사소통의 자유가 없는 사용자들이 효과적인 의사소통 및 학습을 할 수 있도록 개발하였으며, TTS(Text to Speech)를 사용하여 사용자의 의사를 육성으로 전달할 수 있도록 하였다. 그림판기능을 제공하여 사용자의 의사전달의 폭을 넓히고 언어빈도 측정을 통한 사용자의 언어사용빈도 그리고 자폐아의 경우 의식적 무의식 의사전달에 따른 백분율 수치를 두어 도움을 주도록 구현하였다.

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A Study on the Characteristics of Interactive Fashion Through User Participation

  • Noh, Youna;Kan, Hosup
    • 패션비즈니스
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    • 제19권6호
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    • pp.42-57
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    • 2015
  • The purpose of this study is to examine a user-centered and interactivity-based user-participatory design that could be completed by users by helping them to better understand a diverse experience and be involved in a design process. The aspects of expression that were marked by direct user participation and subsequent interactivity in the areas of design, the arts and fashion were investigated to determine their characteristics. The kind of fashion that is characterized by interactivity is of significance in that it is variable according to the purpose of the users, it's possible to have sustained communication with them through their direct participation, and that the designer is consequently able to build a new, communicative relationship with the users as co-creators. This study found that the characteristics of interactivity through direct user participation are classified into four characteristics; One is playfulness. which offers a new experience and way to create fun and vale. Another is variability, which is changeability of form; the third is the convergence of technology and function. Lastly, the fourth is virtuality. This is to embody images in virtual space.