• Title/Summary/Keyword: Communication interaction

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An Analysis of Small-group Children′s Consensus Patterns in Open-ended Problem Solving (개방형 문제 해결 과정에서 나타난 소집단 구성원의 합의 패턴 분석)

  • 박우자;전평국
    • Education of Primary School Mathematics
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    • v.7 no.2
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    • pp.117-129
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    • 2003
  • The purpose of this study is to analyze the interaction patterns and the commonly accepted norms of reaching a consensus among small-group children when solving open-ended problems. In conclusion, open-ended problems have various strategies or different acceptable answers, so they give children learning opportunities to compare the answers and to participate in communication. And more valuable interaction patterns come from 'measuring','classifying' problems and open-ended problems with implicit solution. Therefore, teachers might as well consider the relation between problems and interaction patterns when they pose open-ended problems in a small-group study setting. They are expected to empower children to have sociomathematical norms of reaching a consensus un der indirect and supportive guidance.

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Proposal of 2D Mood Model for Human-like Behaviors of Robot (로봇의 인간과 유사한 행동을 위한 2차원 무드 모델 제안)

  • Kim, Won-Hwa;Park, Jeong-Woo;Kim, Woo-Hyun;Lee, Won-Hyong;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.5 no.3
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    • pp.224-230
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    • 2010
  • As robots are no longer just working labors in the industrial fields, but stepping into the human's daily lives, interaction and communication between human and robot is becoming essential. For this social interaction with humans, emotion generation of a robot has become necessary, which is a result of very complicated process. Concept of mood has been considered in psychology society as a factor that effects on emotion generation, which is similar to emotion but not the same. In this paper, mood factors for robot considering not only the conditions of the robot itself but also the circumstances of the robot are listed, chosen and finally considered as elements defining a 2-dimensional mood space. Moreover, architecture that combines the proposed mood model and a emotion generation module is given at the end.

Design and Development a Smart-phone Application for Class Interactions (클래스 상호작용을 위한 스마트폰 응용의 설계 및 구현)

  • Kim, Il-Min
    • Journal of Digital Contents Society
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    • v.15 no.6
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    • pp.721-727
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    • 2014
  • With the advent of smart phones in 2007, smart phones have been used as not only communication device but also important education tools. In this paper, we have developed a smart phone application and its management system for the interaction in the class. The interaction between a teacher and students are important in some large classes. The smart phone application we developed removed the restrictions of interactions in a large class and reduced time need for the interactions. We found that education effects were enhanced, and the time needed for the interaction was reduced.

A Study of Vlog that Analyze Variables Affecting Perceived Enjoyment : Using Social Communication as a Control Variable

  • Yu, Giseob;Lim, Jeong Hun;Cho, Namjae
    • Journal of Information Technology Applications and Management
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    • v.27 no.5
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    • pp.23-33
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    • 2020
  • As the 4G and 5G Internet technologies become more common and developed, an environment for uploading and watching videos is created and spread, in addition to simply uploading posts. Watching and sharing daily life among media contents called Vlog, are very common more than ever. This means that individual users could access Vlog easily and the situation could be new trend. Additionally, academic research about Volg is increasing. We analyzed three independent variables affecting a perceived enjoyment we set up the dependent variable. Information search, self-expression, and social need are set as independent variables and social interaction is set as the control variable. Information search and self-expression are significant effect to perceived enjoyment except social need. In particular, social interaction as a control variable has effect to all relationships.

The Physical Interaction between Nucleotide-Binding Oligomerization Domain Containing 2 and Leucine-Rich Repeat Kinase 2

  • Jung, Ji-A;Park, Sangwook
    • Biomedical Science Letters
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    • v.26 no.1
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    • pp.47-50
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    • 2020
  • Recently, decades of robust researches on degenerative brain disorder have been highlighted on the interactive connection of gut and brain. In terms of inflammatory cytokine production, others have shown that Nucleotide-Binding Oligomerization Domain Containing 2 (NOD2) is involved with Leucine-Rich Repeat Kinase 2 (LRRK2). HEK293T cells were transiently co-transfected with Myc-tagged LRRK2 and Flag-tagged NOD2 and then followed by co-immunoprecipitation assay. In this study, we provide the novel finding of physical protein-protein interaction between NOD2 and LRRK2. G2019S variant has shown stronger interactions against NOD2 than those of wild type LRRK2. In an axis of NOD2-LRRK2 communication, it is believed to pave a new way in the understanding of the bidirectional molecular mechanism of brain disorder, including Parkinson's disease into gut inflammatory disease, including Crohn's disease.

Effects of Cultural Difference and Task Complexity on Team Interaction Process (팀 구성원들의 문화적 이질성과 과업복잡성이 팀 상호작용 프로세스에 미치는 영향)

  • Nam, Chang-S.;Thomas, Krystal
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.3
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    • pp.7-16
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    • 2006
  • Although several theories and models have been proposed to explain the effects of cultural differences in team decision making, many aspects of team decision-making in multi-cultural contexts such as team performance, team communication, and team cognition still remain unclear. In particular, little attention has paid to the empirical studies on team processes multi-cultural team members use to interact with each other to accomplish the task in different task environments. To investigate the effects of culture and task characteristics on team decision making behavior in multi-cultural contexts, this study compared culturally homogenous and heterogeneous groups in the context of logistics decision making. Results of the study showed that cultural difference and task complexity may affect team performance as well as team interaction process to varying degree.

A Discussion on the Concept of Sound Home and Healthy Family (건전가정과 건강가족의 개념 설정에 대한 논의)

  • 유영주
    • Journal of Families and Better Life
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    • v.17 no.3
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    • pp.93-102
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    • 1999
  • This paper is to clarify the concepts of "sound home" and "healthy family" Even though "sound home" and "healthy family have different meanings and definitions. many researchers are using them in a mixed ways. Therefore through this paper I tried to make distinction of the meanings of the above concepts as below: 1. Sound Home : Basic and fundamental social units and environment which have strong and healthy family members and performs well not only family function but also have attitudes and willingness to perform family function and maintain their family value and ethics. 2. Healthy Family : Social units which have strong and healthy family members and develop individual personal development -their physical emotional social moral development and self-esteem self-achievemet -and have good interaction enhancement skills- communication decision making stress managing strategies- and also maintain family systems. Whereas "sound home" is more broad concept related to Home Econom cs "healthy family" is more related family relations and interaction.quot; is more related family relations and interaction.

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A Study on Representation Environment of Architectural Interior Design on Web - A Study on the Presentation and Web 3D - (웹을 이용한 실내건축 설계 표현 모형 구축에 관한 연구 - 프리젠테이션과 Web3D를 중심으로 -)

  • 이종석;이혁준
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.257-264
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    • 2001
  • To propose the construction of architectural interior design and communication using graphic, web3D, it was studied the kind and character of various representation methods that can be embodied in an architectural interior design on the web, and looks into whether these ways can be adapted to an architectural interior design process. Especially, the use of the current techniques on graphic and CAD data give the most suitable effect by using the integrated data such as vector animation, an interaction of object VR(Virtual Reality), a high quality of panorama VR, and data treatment and its interaction of drawing of cad data. As a result, the single data format shows not only one image representation but also a stream of continuous operation through a change into another format. But this desired study expects that another next studies will go on interaction and integration of digital format with increase of transmission speed expected in the future, and a digital model and its practical methods.

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Exploring the Social Proxemics of Human-Drone Interaction

  • Han, Jeonghye;Moore, Dylan;Bae, Ilhan
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.1-7
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    • 2019
  • Drones will evolve from military to personal or social purposes. How can people socially interact with a drone that is familiar to them? This study explored the social proximity of human drone interaction with safety glass wall between participants and drone. The experiment results showed that drone's altitude, size and gender factor did not significantly affect social proxemics as to what extent participants got closer to hovering drones by the limitation of the distance from the safety wall. However, it shows a tendency that participants more closely approached an eye-level drone compared with an overhead drone, and females tended to approach more closely males. This study consequently demonstrated that most participants are nearly ready to allow a near field operation of social drone under safe conditions.

VIV simulation of riser-conductor systems including nonlinear soil-structure interactions

  • Ye, Maokun;Chen, Hamn-Ching
    • Ocean Systems Engineering
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    • v.9 no.3
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    • pp.241-259
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    • 2019
  • This paper presents a fully three-dimensional numerical approach for analyzing deepwater drilling riser-conductor system vortex-induced vibrations (VIV) including nonlinear soil-structure interactions (SSI). The drilling riser-conductor system is modeled as a tensioned beam with linearly distributed tension and is solved by a fully implicit discretization scheme. The fluid field around the riser-conductor system is obtained by Finite-Analytic Navier-Stokes (FANS) code, which numerically solves the unsteady Navier-Stokes equations. The SSI is considered by modeling the lateral soil resistance force according to nonlinear p-y curves. Overset grid method is adopted to mesh the fluid domain. A partitioned fluid-structure interaction (FSI) method is achieved by communication between the fluid solver and riser motion solver. A riser-conductor system VIV simulation without SSI is firstly presented and served as a benchmark case for the subsequent simulations. Two SSI models based on a nonlinear p-y curve are then applied to the VIV simulations. Also, the effects of two key soil properties on the VIV simulations of riser-conductor systems are studied.