• Title/Summary/Keyword: Communication Contents

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Design and Implementation of CDMI Interfaces for Cloud Data Management (클라우드 데이터 관리를 위한 CDMI 인터페이스의 설계 및 구현)

  • Ahn, Minje;Jeon, Inbae;Son, Ingook;Li, He;Park, Yonghun;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.297-298
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    • 2013
  • 클라우드 컴퓨팅 산업의 발달로 클라우드 데이터를 관리하기 위한 연구들이 활발하게 진행되고 있다. 그러나 현재 연구되고 있는 다양한 형태의 클라우드 컴퓨팅 플랫폼들은 기술적, 정책적으로 개방성을 띄지 않아 사용자의 구축 환경에 따른 상호 운용성을 보장하지 못한다. 본 논문에서는 클라우드 환경에서 데이터 생성, 검색, 갱신, 삭제하기 위해 CDMI 국제 표준을 준수하는 저장소 인터페이스를 설계하고 구현한다. 이러한 인터페이스는 특별한 제약없이 클라우드 저장소를 구축하거나 사용하려는 개발자에게 필요한 기능을 제공한다.

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Design and Implementation of a PCR Primer Search System on Cloud Computing Environments (클라우드 컴퓨팅 환경에서 PCR Primer 검색 시스템 설계 및 개발)

  • Park, Junho;Lim, Jongtae;Kim, Dongjoo;Lee, Yunjeong;Ryu, Eunkyung;Ahn, Minje;Cha, Jaehong;Yu, Seok Jong;Yoo, Jaesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.269-270
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    • 2012
  • 유전자 증폭을 위한 정확한 PCR Primer의 디자인은 핵심적인 기반 기술이다. 기존 연구를 통해 각 유전자별 특이적인 PCR Primer를 디자인할 수 있는 도구가 제안되었으나, 유전체 정보를 활용한 대단위의 디자인작업을 수행하기에는 적합하지 않았다. 본 논문에서는 클라우드 컴퓨팅 환경에서 대규모의 유전체를 대상으로 특이적인 PCR Primer를 디자인하고 검색할 수 있는 시스템을 설계하고 구현한다. 제안하는 시스템은 Hadoop 플랫폼에서의 MapReduce 프레임워크를 기반으로 설계 및 구현하여 유전자 서열검색을 대규모로 수행할 수 있도록 하였다. 5만개의 질의를 이용한 성능 평가 결과, 제안하는 기법은 기존 BLAST를 이용한 검색방법에 비해 약 3배의 성능 향상을 보였다.

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Advertising Contents based on Semiotic Methodology (광고콘텐츠의 기호분석)

  • Kim, Kyung-sook
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.87-93
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    • 2015
  • Advertisements in modern era are not intended to be consumed only as commercial purposes, but consumed also as cultural and artistic purposes. Advertising contents' success depends on Semiotic codes revealed in advertising texts. Advertising scholar Ozoh (1998) argued that perspectives for advertising are divided into two perspective, one as marketing tool perspective and the other as communication processes perspective. Advertising planning, advertising management, advertising, and advertising evaluation of marketing perspective are significantly different from those of communication perspective. Two perspectives of advertising present various debates on what contents of advertising messages are and how advertising messages are made up. In this research manuscripts, we discuss story telling as communication tool of advertising text in terms of cultural semiotics. That is, meaning value of goods is so well revealed in use value of goods that they satisfy consumers' needs, we analyze how they satisfy consumers' needs in semiotic(symbolic) process. We apply Gremas's semantic model to coffee advertisements in France and Korea, and analyze various differences between differentiation strategies of French coffee advertisements and those of Korean coffee advertisements in terms of semiotic perspective.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.681-690
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.

The Difference on Perception of Restaurant Servers' Communication Competence between Customers and Workers: A Study on Communication Skill, Empathy Skill, and Satisfaction of Communication (외식업 종사자의 소통에 관한 고객과 종사자의 인식 차이: 소통능력과 공감능력의 인식과 소통만족에 관하여)

  • Lee, Sang-Hoon;Ryu, Choonryul
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.88-100
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    • 2020
  • This study explored the impact of perceiving communication and empathy skills of workers in the food service industry on communication satisfaction. This study surveyed 715 customers and workers. First, the result showed that the higher the people thought communication skills of worker were, the higher they felt satisfaction on communication in restaurants for both customers and workers. Workers perceived their communication kills better than customers did. Second, the higher the people thought empathy skills of worker were, the higher they were satisfied on communication in restaurants for both customers and workers. Workers perceived their empathy kills better than customers did. Lastly, multiple regression analysis results showed that communication and empathy skills independently had the impact on communication satisfaction for customers. But only communication skills had the impact on satisfaction amongst workers. Maybe the impact of empathy skill was included with that of communication skills. This indicated that there existed the perceptual difference between customers and laborers about communication satisfaction.

A Study on Touchless Panel based Interactive Contents Service using IrDA Matrix

  • Lee, Minwoo;Lee, Dongwoo;Kim, Daehyeon;Ann, Myungsuk;Lee, Junghoon;Lee, Seungyoun;Cho, Juphil;Shin, Jaekwon;Cha, Jaesang
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.73-78
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    • 2015
  • Touch panel is mainly applied to pressure type touch panel but it occur a low recognition rate and error during long-term use. So, it is partly applied to capacitive touch panel to compensate for these problems but it also can occur a same problems via pollutions. Touch technology has developed a various method but it is not used because of high costs and difficult installation process. So, in this paper, we proposed an input method of touchless panel using IrDA matrix. This method is conducted using an IrDA Matrix composed of depth sensor. It is possible to offer a various contents for multi user. The proposed technology need a development of a high sensitivity sensing method and high-speed processing method of position information for Seamless operation control. And, it is required high-precision drive technology. Also, we proposed a Seamless user recognition for interactive contents service through a touchless panel using IrDA matrix.

Analysis of "Understanding of Information Processing" Area in the ICT Textbooks for Elementary Schools (초등학교 정보통신기술 교과서의 "정보 처리의 이해" 영역의 내용 분석 연구)

  • Jeong, In-Kee
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.35-43
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    • 2010
  • The "Information and Communication Technology Education Guidelines" was revised in December, 2005. However, students are still not taught the contents in the "Information and Communication Technology Education Guidelines Rev." and are not taught the contents in the "Understanding of the Information Processing" area among them in particular. Therefore, we analyzed the contents in the "Understanding of the Information Processing" area of the elementary ICT textbooks published on and after June 2006. In the result, the contents of many textbooks are not based on the "Information and Communication Technology Education Revised Guidelines" and programming languages using elementary school are too many. The revision of the elementary ICT textbooks must be settled without delay and the certification systems of elementary ICT textbooks must be improved.

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A Color Study of the Sky Area Focused on the Van Gogh's Paintings

  • Xiaodi, Cui;Xinyi, Shan;Jeanhun, Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.113-119
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    • 2023
  • This research analyzed the importance and influence of color expression on psychological and emotional changes of visual perception in the creation of art works. This research takes the element of the sky in the works of Vincent William Van Gogh, a Dutch post-Impressionist representative painter, as the basic research objective to prove the influence of color expression of the same thing on the inner emotional communication of the creator. After synthesizing the contents of previous research and investigation on Van Gogh, this research will summarize the works containing sky elements in Van Gogh's works according to his four creative stages, and select representative works for color analysis and comparison. In this paper, by comparing the colors of the same elements of the sky, we can find Van Gogh's guidance of psychological and emotional changes through the expression of colors in his works, which will play a certain inspiring role in the creation of painting art.

Development of Software Mobile Controller Contents using Bluetooth Module (블루투스 모듈을 이용한 소프트웨어 모바일 컨트롤러 컨텐츠 개발)

  • Wang, Duck-Sang;Ahn, Ju-Young;Choi, Sun;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.39-44
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    • 2009
  • In this paper, we propose and develop software controllable mobile controller contents using bluetooth concepts. The main features of the propsed system are as follows. Bluetooth communication is used for between smart phone and bluetooth. We develop two kinds of programs, clients and server, in which clients requests bluetooth communication and server responds. It's controllable to move toward the previous page and next page, and GUI environments can give efficient user oriented services. The results of performance evaluation show relatively good performances in view points of prices, functions, and portability.

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The Design of the Information & Communication Ethics Education Web Contents for Prevention of Internet reverse functions (인터넷 역기능 예방을 위한 정보통신 윤리 교육용 웹 콘텐츠 설계)

  • Lee, Yun-Bae;Kim, Hye-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.7
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    • pp.1604-1612
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    • 2011
  • This is the development of educational content that provides online ethical education to adolescents. Internet oriented education content is not only limited by time and place, but also enables students to do self-motivated study. In addition, it is not unilateral education in which teachers only give lectures but also requires students to seek for information so that they can interact with teachers. Therefore, in this paper, we are going to observe the basic concept and principle of information communication ethnical education, educational contents and how to do self-motivated study to reveal the necessity of implementing educational content. This course of education is compared and analyzed to preceding studies on which online educational contents are established.