• Title/Summary/Keyword: Commerce

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Efficiency Testing and Evaluation model of M-Commerce Software (M-Commerce 소프트웨어의 효율성 시험평가 모델)

  • Kang, Sang-Won;Lee, Young-Ha;Yang, Hae-Sool
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.527-530
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    • 2009
  • 본 연구에서는 M-Commerce 소프트웨어의 기반기술을 조사하고 M-Commerce 소프트웨어의 품질시험 평가를 위한 품질특성을 분석하며 M-Commerce 소프트웨어 효율성 품질 평가모델을 개발하고 이를 위해 관련 국제표준을 도입하여 M-Commerce 소프트웨어에 대한 품질평가 체계를 확립하고 품질평가를 위한 평가모델을 개발/구축함으로써 품질평가를 효과적으로 수행하여 경쟁력 있는 M-Commerce 소프트웨어 제품의 개발을 지원할 수 있는 방법론을 확립하고자 한다.

A Case of GS and Development Evaluation Model for M-Commerce Software in 3th Party Organization (제 3자 테스팅에서 M-Commerce 소프트웨어 평가모델 개발 및 GS(Good Software)시험·인증 적용사례)

  • Lee, Sang-Bok;Kim, Sun-Joo;Shin, Seck-Kyoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.347-350
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    • 2007
  • 무선 통신의 발달로 인해 M-Commerce가 활성화 되면서 국내 M-Commerce 소프트웨어 시장이 급격히 증가하고 있는 추세이다. 이에 따라 모바일 상거래에서 사용되는 M-Commerce 소프트웨어의 신뢰성 및 고품질 소프트웨어의 요구가 증대되고 있다. 본 연구에서는 모바일 상거래에서 사용하는 M-Commerce 소프트웨어의 품질 평가 모델을 제안하고, GS시험 인증을 통해 M-Commerce 소프트 웨어의 품질을 평가 사례를 제시한다.

University students' eating behavior and consumer attitude in social commerce service (소셜커머스 이용 대학생의 외식 행동 및 태도 분석)

  • Kim, Hyun-Ah
    • Journal of Nutrition and Health
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    • v.47 no.6
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    • pp.426-434
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    • 2014
  • Purpose: The purposes of this study were to investigate eating behavior of university students through social commerce and to analyze factors affecting university students' attitude regarding social commerce. Methods: Questionnaires were distributed to 445 university students in Changwon, Korea from March 28 to April 28, 2013. A total of 339 questionnaires were used for the final analysis, which excluded improperly-completed questionnaires. Results: The major factor considered for eating behavior through social commerce was price (37.2%). Purchasing experiences of foodservice products according to types of foodservice were 64.9% for coffee shop, 59.3% for fast food restaurant, 53.4% for family restaurant, 46.0% for specialty restaurant, 35.7% for pizza restaurant, 35.4% for buffet, and 31.9% for bakery. Factors affecting satisfaction with social commerce for purchasing foodservice products were 'service quality of foodservice company', 'communication of social commerce', and 'discount rate of social commerce'. Factors affecting repurchasing intention of foodservice products through social commerce were 'service quality of foodservice company', 'site design of social commerce', and 'discount rate of social commerce'. Conclusion: In order to increase satisfaction with social commerce, 'service quality of foodservice company', 'communication of social commerce', and 'discount rate of social commerce' should be increased. And, to increase repurchasing intention of social commerce, 'service quality of foodservice company', 'site design of social commerce', and 'discount rate of social commerce' should be increased. In addition, two factors 'service quality of foodservice' and 'discount rate of social commerce' were found to have an effect on satisfaction and repurchasing intention of social commerce. For development of social commerce and foodservice industry, cooperative relationship between social commerce and foodservice industry is needed, and a reasonable price strategy should be established. The university students considered price as a major factor of eating behaviors and did not consider menu and taste as a major factor. From a longer perspective, such an eating behavior would have an effect on university students' dietary life and it would cause nutrition and health problems for university students. Thus, it implied that further studies from the perspectives of nutrition and health regarding eating behavior through social commerce service should be conducted.

Mapping the XML Product Information on the Internet to PDA (인터넷상의 XML 상품정보의 PDA로의 사상)

  • 김경래;하상호
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.669-674
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    • 2002
  • 무선 인터넷 기술의 발전으로 e-commerce상의 거래 형태는 m-commerce의 영역으로 확장될 것으로 예상된다. 따라서 m-commerce에서 기존 e-commerce상의 정보를 사용하는 것이 중요한데 무선 인터넷을 위한 단말기는 특성상 작은 크기의 인터페이스를 가지고 있어 기존의 데스크탑 컴퓨터에서 표현되던 정보들을 그대로 무선 단말기에서 표현하기에는 어려움이 있다. 본 논문에서는 현존하는 e-commerce상의 XML 상품정보들을 무선 인터넷 단말기인 PDA의 제한된 화면으로 변환하여 표현할 수 있는 효과적인 방법을 연구하고, 변환된 XML 문서를 PDA상에 효과적으로 디스플레이 할 수 있는 브라우저를 설계한다.

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LBS Service Scenarios in E-Commerce (전자상거래에서 LBS의 활용 시나리오)

  • Qu, JiaJie;Choi, Jongmyung
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.401-402
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    • 2017
  • Advances in the Internet and network technology and the rapidly growing number of personal devices result in the fast growth of E-Commerce, M-Commerce. Nowadays, location-based services are widely used in E-commerce. A location-based service (LBS) is a service based on the geographical positions of mobile handheld devices such as smart phones or tablet computers. In this paper I will view the combination of the E-commerce and LBS.

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An Analysis on BSC Performance by adoption level of e-Commerce Activities in Korean Small Businesses (전자상거래 적용수준에 따른 BSC 성과 분석 - 소기업을 중심으로 -)

  • 김진한;이윤석;김성홍
    • Proceedings of the CALSEC Conference
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    • 2003.09a
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    • pp.281-286
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    • 2003
  • The key aim of this research is to address the relationship between adoption level of e-commerce usage and performance based on Balanced scorecard perspectives. In order to identify the e-commerce adoption characteristics of small businesses, we carried out principal component analysis and cluster analysis by means of a survey with interview. The association of the e-commerce adoption level currently reached by a small businesses with internal process, learning/growth, customer perspectives performance is investigated and discussed.

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m-커머스의 시대가 다가오고 있다

  • Mun, Yeong-Seong
    • 정보화사회
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    • s.136
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    • pp.44-48
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    • 2000
  • 영상 기술 및 인터넷 기술의 발전에 따라, "m-커머스(m-commerce: Mobile Commerce)"의 시대가 다가오고 있다. e-커머스(e-commerce: Electronic Commerce)가 인터넷을 바탕으로 한 전자상거래라면 m-커머스는 휴대폰이나, 초미니 단말기로 인터넷이나 무선 데이터통신을 통해 인터넷 정보검색이나 쇼핑몰 등 전자상거래 서비스를 이용하는 것을 말한다.

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B2B Collaborative Commerce - e-Hub Exchanges -

  • Chong, Michael-H.
    • Proceedings of the CALSEC Conference
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    • 2001.02a
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    • pp.11-30
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    • 2001
  • Session Agenda ㆍ E-Business Economy - B2B · What is C-Commerce? - Marketplace or Businessplace? ㆍ C-Commerce Business Models - Horizontal, Industry, Private ㆍ C-Commerce via Exchange Solution Models - Marketplace Exchange - Supply Chain Exchange - Product Development Exchange ㆍ Integration is key... NOT Functionality(omitted)

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