• Title/Summary/Keyword: Command and control (C2)

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A Reconfigurable, General-purpose DSM-CC Architecture and User Preference-based Cache Management Strategy (재구성이 가능한 범용 DSM-CC 아키텍처와 사용자 선호도 기반의 캐시 관리 전략)

  • Jang, Jin-Ho;Ko, Sang-Won;Kim, Jung-Sun
    • The KIPS Transactions:PartC
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    • v.17C no.1
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    • pp.89-98
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    • 2010
  • In current digital broadcasting systems, GEM(Globally Executable MHP)-based middlewares such as MHP(Multimedia Home Platform), OCAP(OpenCable Application Platform), ACAP(Advanced Common Application Platform) are the norm. Despite much of the common characteristics shared, such as MPEG-2 and DSM-CC(Digital Storage Media-Command and Control) protocols, the information and data structures they need are slightly different, which results in incompatibility issues. In this paper, in line with an effort to develop an integrated DTV middleware, we propose a general-purpose, reconfigurable DSM-CC architecture for supporting various standard GEM-based middlewares without code modifications. First, we identify DSM-CC components that are common and thus can be shared by all GEM-based middlewares. Next, the system is provided with middleware-specific information and data structures in the form of XML. Since the XML information can be parsed dynamically at run time, it can be interchanged either statically or dynamically for a specific target middleware. As for the performance issues, the response time and usage frequency of DSM-CC module highly contribute to the performance of STB(Set-Top-Box). In this paper, we also propose an efficient application cache management strategy and evaluate its performance. The performance result has shown that the cache strategy reflecting user preferences greatly helps to reduce response time for executing application.

Evaluation of MANET Protocol Scheme for TICN System (TICN체계하 MANET 프로토콜 분석)

  • Son, Hye-Joung;Kwon, Tae-Wook
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.4
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    • pp.469-475
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    • 2009
  • TMMR(Tactical Multiband Multirole Radio) is one of the important equipments for TICN which is our next military tactical communication system and it supplies to the distribution of traffic of C2(Command & Control) and SA(Situation Awareness) for unit of Brigade and below. In this paper, we define the tactical needs of military communication, and evaluate MANET(Mobile Ad-hoc Network) protocol for the future digital battle-field through performance comparison with a network simulator.

Development of Integrated Design System for Space Frame Structures (스페이스프레임 구조물의 통합설계시스템 개발)

  • Lee, Ju-Young;Lee, Jae-Hong
    • Journal of Korean Association for Spatial Structures
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    • v.1 no.2 s.2
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    • pp.59-66
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    • 2001
  • This paper describes three modules for development of the Space Frame Integrated Design System(SFIDS). The Control Module is implemented to control the developed system. The Model Generation Module based on PATRAN user interface enables users to generate a complicated finite element model for space frame structures. The Optimum Design Module base on a branch of combinatorial optimization techniques which can realize the optimization of a structure having a large number of members designs optimum members of a space frame after evaluating analysis results. The Control Module and the Model Generation Module Is implemented by PATRAN Command Language(PCL) while C++ language is used in the Optimum Design Module. The core of the system is PATRAN database, in which the Model Generation Module creates information of a finite element model. Then, PATRAN creates Input files needed for the analysis program from the information of the finite element model in the database, and in turn, imports output results of analysis program to the database. Finally, the Optimum Design Module processes member grouping of a space frame based on the output results, and performs optimal member selection of a space frame. This process is repeated until the desired optimum structural members are obtained.

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Analysis of Network Influence Factor considering Social Network Analysis and C2 Time (소셜 네트워크 분석과 지휘통제시간을 고려한 네트워크 영향력 요소 분석)

  • Jeon, Jin-Tae;Park, Gun-Woo;Lee, Sang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.257-266
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    • 2011
  • Over the society the trial for several systems to be connected with Network has been continued to share information and to make it various. In accordance with such a change, the concept of military warfare conduction has been changing form platform centric warfare in separate combat system based on network centric warfare in network based. We have continuously made an effort that we try to get the goal with efficient system which is linked up with network, but such a study on that one in military system analysis is still slower than the study out of military until now. So this study is searching network influence factor by using military network with application of social network analysis method which is used broadly in the society and the science as well. At this time we search co-relationships between social network and the thing that we can analyse C2 time by effectiveness measurement means. By this study it has value of network influence factor identification for the growing network composition.

Automation of Bio-Industrial Process Via Tele-Task Command(I) -identification and 3D coordinate extraction of object- (원격작업 지시를 이용한 생물산업공정의 생력화 (I) -대상체 인식 및 3차원 좌표 추출-)

  • Kim, S. C.;Choi, D. Y.;Hwang, H.
    • Journal of Biosystems Engineering
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    • v.26 no.1
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    • pp.21-28
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    • 2001
  • Major deficiencies of current automation scheme including various robots for bioproduction include the lack of task adaptability and real time processing, low job performance for diverse tasks, and the lack of robustness of take results, high system cost, failure of the credit from the operator, and so on. This paper proposed a scheme that could solve the current limitation of task abilities of conventional computer controlled automatic system. The proposed scheme is the man-machine hybrid automation via tele-operation which can handle various bioproduction processes. And it was classified into two categories. One category was the efficient task sharing between operator and CCM(computer controlled machine). The other was the efficient interface between operator and CCM. To realize the proposed concept, task of the object identification and extraction of 3D coordinate of an object was selected. 3D coordinate information was obtained from camera calibration using camera as a measurement device. Two stereo images were obtained by moving a camera certain distance in horizontal direction normal to focal axis and by acquiring two images at different locations. Transformation matrix for camera calibration was obtained via least square error approach using specified 6 known pairs of data points in 2D image and 3D world space. 3D world coordinate was obtained from two sets of image pixel coordinates of both camera images with calibrated transformation matrix. As an interface system between operator and CCM, a touch pad screen mounted on the monitor and remotely captured imaging system were used. Object indication was done by the operator’s finger touch to the captured image using the touch pad screen. A certain size of local image processing area was specified after the touch was made. And image processing was performed with the specified local area to extract desired features of the object. An MS Windows based interface software was developed using Visual C++6.0. The software was developed with four modules such as remote image acquisiton module, task command module, local image processing module and 3D coordinate extraction module. Proposed scheme shoed the feasibility of real time processing, robust and precise object identification, and adaptability of various job and environments though selected sample tasks.

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User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

The Performance Analysis of Integrated Navigation System Based on the Tactical Communication and VISION for the Accurate Localization of Unmanned Robot (무인로봇 정밀위치추정을 위한 전술통신 및 영상 기반의 통합항법 성능 분석)

  • Choi, Ji-Hoon;Park, Yong-Woon;Song, Jae-Bok;Kweon, In-So
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.2
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    • pp.271-280
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    • 2011
  • This paper presents a navigation system based on the tactical communication and vision system in outdoor environments which is applied to unmanned robot for perimeter surveillance operations. GPS errors of robot are compensated by the reference station of C2(command and control) vehicle and WiBro(Wireless Broadband) is used for the communication between two systems. In the outdoor environments, GPS signals can be easily blocked due to trees and buildings. In this environments, however, vision system is very efficient because there are many features. With the feature MAP around the operation environments, the robot can estimate the position by the image matching and pose estimation. In the navigation system, thus, operation modes is switched by navigation manager according to some environment conditions. The experimental results show that the unmanned robot can estimate the position very accurately in outdoor environment.

Analysis of the GOP Border security systems of the ROK Army by Using ABMS and NOLH design (ABMS와 NOLH을 이용한 한국군 GOP 경계시스템에 관한 분석)

  • Oh, Kyungtack
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.25-33
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    • 2014
  • In this study, the border security problem of the ROK Army is examined by applying the agent-based modeling and simulation (ABMS) concept as well as its platform, MANA. Based on the approximately optimized behavior of the infiltrator obtained using genetic algorithm (GA), we evaluate the GOP border security system which consists of human resources, surveillance, as well as command and control (C2) systems. We use four measures of effectiveness (MOEs) to evaluate its performance, and we apply a near optimal latin hypercube (NOLH) design to deal with the large number of factors of interest in our model. By using a NOLH design, our simulation runs are implemented efficiently. We hope the results of this study provide valuable data for deciding the configuration of the border security system structure and the number of soldiers assigned in the platoon.

Development of Sensor and Block expandable Teaching-Aids-robot (센서 및 블록 확장 가능한 교구용 보조 로봇 개발)

  • Sim, Hyun;Lee, Hyeong-Ok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.2
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    • pp.345-352
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    • 2017
  • In this paper, we design and implement an educational robot system that can use scratch education with the function of user demanding to perform robot education in actual school site in an embedded environment. It is developed to enable physical education for sensing information processing, software design and programming practice training that is the basis of robotic system. The development environment of the system is Arduino Uno based product using Atmega 328 core, debugging environment based on Arduino Sketch, firmware development language using C language, OS using Windows, Linux, Mac OS X. The system operation process receives the control command of the server using the Bluetooth communication, and drives various sensors of the educational robot. The curriculum includes Scratch program and Bluetooth communication, which enables real-time scratch training. It also provides smartphone apps and is designed to enable education like C and Python through expansion. Teachers at the school site used the developed products and presented performance processing results satisfying the missionary needs of the missionaries.

Study on Trends and Strategies for Defense Blockchain and ICT Technologies (국방 블록체인 기술 동향 및 국방 ICT 융합 전략 연구)

  • Lee, K.Hyu;Park, H.Sook
    • Electronics and Telecommunications Trends
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    • v.35 no.1
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    • pp.12-24
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    • 2020
  • To keep pace with other powerful nations in this era of the era of digitalization and to emerge stronger in the world, the defense forces of South Korea aim to innovate and prepare themselves for digital battlefields of possible wars in the future. The resources in the defense sector, which is the core of defense intelligence, is based on an intelligent mission collaboration tactical network system via cyber, command, control, communication, and computer (C4), and military and non-human weapons. Defense intelligence depends on the degree of the convergence of advanced Information and communication technologies (ICTs). Considering this aspect of defense intelligence, We plan to determine the application status of defense blockchain technology and examine the feasibility of applying blockchain technology and the core of applied technology. Generally, a key feature of blockchain technology is its data integrity in untrusted environments. There are various types of core technologies for the blockchain depending on the target areas of application in the defense sector, and it is also essential to derive new application strategies for core technologies that are applied in combination with other ICT technologies. We plan to demonstrate new defense ICT converged technologies (DNAB2: Data, Network, AI, BigData, Blockchain) and DNAB2-As-Services in the defense strategy.