• Title/Summary/Keyword: Combat Simulation Model

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A Study on the Development of a Lanchester-Type Model Incorporating Firing & Observing States in the Direct Fire Engagement (Firing State와 Observing State를 갖는 Lanchester형 전투모형에 관한 연구)

  • Ham Il-Hwan;Choe Sang-Yeong;Song Mun-Ho
    • Journal of the military operations research society of Korea
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    • v.17 no.2
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    • pp.44-53
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    • 1991
  • This paper is aimed to develop a Lanchester type combat model for the direct-fire engagement. This model incorporates number of combatants, inter-firing time, detection time by movement, detection probability by the signature of fire, where the inter-firing time and the detection time are assumed to follow a negative exponential distribution. The approach to modeling is as follows : in the process of an engagement, a combatant takes one of the states('observing' state or 'firing' state), a combatant is initially in the observing state, if the combatant detects a target, he changes his state from 'observing' to 'firing' and will cause attrition to the opposing forces. Thus this transition mechanism is embodied into the differential equation form with each transition rate. A limited examination of the validity has been conducted by comparison with the Monte-Carlo simulation model 'BAGSIM', and with a traditional Deterministic Lanchester model.

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Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

An Application of Dirichlet Mixture Model for Failure Time Density Estimation to Components of Naval Combat System (디리슈레 혼합모형을 이용한 함정 전투체계 부품의 고장시간 분포 추정)

  • Lee, Jinwhan;Kim, Jung Hun;Jung, BongJoo;Kim, Kyeongtaek
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.4
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    • pp.194-202
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    • 2019
  • Reliability analysis of the components frequently starts with the data that manufacturer provides. If enough failure data are collected from the field operations, the reliability should be recomputed and updated on the basis of the field failure data. However, when the failure time record for a component contains only a few observations, all statistical methodologies are limited. In this case, where the failure records for multiple number of identical components are available, a valid alternative is combining all the data from each component into one data set with enough sample size and utilizing the useful information in the censored data. The ROK Navy has been operating multiple Patrol Killer Guided missiles (PKGs) for several years. The Korea Multi-Function Control Console (KMFCC) is one of key components in PKG combat system. The maintenance record for the KMFCC contains less than ten failure observations and a censored datum. This paper proposes a Bayesian approach with a Dirichlet mixture model to estimate failure time density for KMFCC. Trends test for each component record indicated that null hypothesis, that failure occurrence is renewal process, is not rejected. Since the KMFCCs have been functioning under different operating environment, the failure time distribution may be a composition of a number of unknown distributions, i.e. a mixture distribution, rather than a single distribution. The Dirichlet mixture model was coded as probabilistic programming in Python using PyMC3. Then Markov Chain Monte Carlo (MCMC) sampling technique employed in PyMC3 probabilistically estimated the parameters' posterior distribution through the Dirichlet mixture model. The simulation results revealed that the mixture models provide superior fits to the combined data set over single models.

Development Environment and Extended DEVS Formalism for User-Level Customizable Modeling and Simulation (사용자 수준 맞춤형 모델링 및 시뮬레이션을 위한 개발환경 및 확장된 DEVS 형식론)

  • Lee, Jun Hee;Kang, Bong Gu;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.27 no.3
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    • pp.37-44
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    • 2018
  • In applying modeling and simulation (M&S) techniques to analyze complex discrete event dynamic systems, conventionally users had to use different simulation environments depending on the user-level. To solve the inconvenience, this paper proposes an integrated development environment for M&S depending on user-level and a formalized interface to manage the model in the development environment efficiently. The interface consists of an extended DEVS formalism and model making rules. The development environment is divided into a modeling environment and a simulation environment. In the modeling environment, three modeling methods are provided for each level of the users. Users inputs several parameters to the model generated as a result of the modeling process, and experiments in various cases by using the simulation environment. The case study shows the implementation of the proposed M&S environment, and using the implemented environment, it shows the M&S process of the complex defense combat system.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

Improving Adaptability of the DEVS Based Simulator with AOP (AOP 기술을 이용한 DEVS 기반 시뮬레이터의 적응성 향상 기법)

  • Kim, Cheol-Ho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.3
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    • pp.90-99
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    • 2007
  • The DEVS formalism has the well-defined relationship between its model and simulator. However, it does not define the connection between its model and experimental frame needed when a simulator's implemented with it. So, in most DEVS based simulators, the modules of the two parts are tangled, so that changing and reusing them is not easy. This paper proposes a method to improve the changeability of the experimental frame and the reusability of the model by modularizing the two parts using the AOP technology. I applied the new method to a real project, and the result shows that it improves the two qualities effectively than before.

The Study on the Effectiveness of an Anti-Submarine Defense Plan According to the Disposition of Surface Ships (수상함의 배치에 따른 대잠 방어계획 효과도 연구)

  • Yu, Chan-Woo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.4
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    • pp.572-578
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    • 2011
  • In this paper, the result of study on the effectiveness of anti-submarine defense plan according to the disposition of surface ships has been proposed. The surface ship carries a hull mounted sonar(HMS) as a underwater sensor and a torpedo acoustic counter measure(TACM) as a soft-kill weapon against torpedo attacks from the enemy. Nowadays these underwater systems have been combined into a integrated anti-submarine warfare combat system. And in the real anti-submarine operation environment, several surface ships cooperate for executing ASW plans. Considering these ASW systems and the ASW environment, the models of underwater systems mounted on an surface ship and the a general model of anti-submarine defense plan are proposed. And we designed a scenario for conducting simulations to evaluate the ASW plan according to the variation of the range and the relative angle between surface ships and a capital ship. The simulation results show the effectiveness of ASW plan depends on the formation of surface ships and a capital ship.

A study on Forecasting The Operational Continuous Ability in Battalion Defensive Operations using Artificial Neural Network (인공신경망을 이용한 대대전투간 작전지속능력 예측)

  • Shim, Hong-Gi;Kim, Sheung-Kown
    • Journal of Intelligence and Information Systems
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    • v.14 no.3
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    • pp.25-39
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    • 2008
  • The objective of this study is to forecast the operational continuous ability using Artificial Neural Networks in battalion defensive operation for the commander decision making support. The forecasting of the combat result is one of the most complex issue in military science. However, it is difficult to formulate a mathematical model to evaluate the combat power of a battalion in defensive operation since there are so many parameters and high temporal and spatial variability among variables. So in this study, we used company combat power level data in Battalion Command in Battle Training as input data and used Feed-Forward Multilayer Perceptrons(MLP) and General Regression Neural Network (GRNN) to evaluate operational continuous ability. The results show 82.62%, 85.48% of forecasting ability in spite of non-linear interactions among variables. We think that GRNN is a suitable technique for real-time commander's decision making and evaluation of the commitment priority of troops in reserve.

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Battlefield Ontology for Communication Unit Mission (통신부대 임무수행을 위한 전장온톨로지)

  • Lee, Yujin;Lee, Kyong-Ho
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.667-672
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    • 2020
  • Defense M&S (Modeling&Simulation) is a tool that creates a virtual battle situation similar to the real world, measuring and evaluating the effects of war or combat elements. However, it is very challenging to consider all the possible outcomes on the battlefield. To solve this problem, we propose a battlefield ontology, which conceptualizes the data of battlefield situation with tactical considerations. The proposed battlefield ontology is evaluated based on various communication posts in war game scenarios. The battlefield ontology is expected to assist the process of quick and accurate command decisions in convoluted battlefield situations.

Combat Efficiency Analysis Using JANUS Model (JANUS 모형을 이용한 전투 효율 분석)

  • 윤진석
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.178-181
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    • 1998
  • 워게임 모형을 이용하여 다양한 전장환경과 부대편제하에서 전투모의를 실시함으로써 개별 무기체계가 전투효율에 미치는 정도를 판단할 수 있다. 워게임은 부대간의 상호작용과 무기체계 효과, 전투력수준간의 비선형적인 요소들을 반영할 수 있다. 또한 모의 분석결과는 무기체계의 비용대 효과분석 및 소요 산출과 운영개념 정립 등에 활용될 수 있다. 특히, JANUS 모형은 개별 무기체계에 대한 상세한 특성자료를 반영하고 수십 미터 단위의 해상도를 갖는 수치지형자료를 사용할 뿐만 아니라, 세밀한 전투모의 논리로 구성되어 있기 때문에 지상 무기체계의 효과 분석에 매우 적합하다. 본 고에서는 JANUS 모형의 일반적인 특징과 모형 운용을 위해 필요한 입출력 자료를 소개하고 전투효율 분석 방법에 대해 설명하고자 한다.

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