• Title/Summary/Keyword: Combat Simulation Model

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Reducing Transmit Power and Extending Network Lifetime via User Cooperation in the Next Generation Wireless Multihop Networks

  • Catovic, Amer;Tekinay, Sirin;Otsu, Toru
    • Journal of Communications and Networks
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    • v.4 no.4
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    • pp.351-362
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    • 2002
  • In this paper, we introduce a new approach to the minimum energy routing (MER) for next generation (NG) multihop wireless networks. We remove the widely used assumption of deterministic, distance-based channel model is removed, and analyze the potentials of MER within the context of the realistic channel model, accounting for shadowing and fading. Rather than adopting the conventional unrealistic assumption of perfect power control in a distributed multihop environment, we propose to exploit inherent spatial diversity of mobile terminals (MT) in NG multihop networks and to combat fading using transmit diversity. We propose the cooperation among MTs, whereby couples of MTs cooperate with each other in order to transmit the signal using two MTs as two transmit antennas. We provide the analytical framework for the performance analysis of this scheme in terms of the feasibility and achievable transmit power reduction. Our simulation result indicate that significant gains can be achieved in terms of the reduction of total transmit power and extension of network lifetime. These gains are in the range of 20-100% for the total transmit power, and 25-90% for the network lifetime, depending on the desired error probability. We show that our analytical results provide excellent match with our simulation results. The messaging load generated by our scheme is moderate, and can be further optimized. Our approach opens the way to a new family of channel-aware routing schemes for multihopNG wireless networks in fading channels. It is particularly suitable for delivering multicast/ geocast services in these networks.

Study on Survival Effectiveness of Intelligent System for Warrior Platform by using AWAM (지상무기효과분석모델(AWAM)을 활용한 워리어 플랫폼 지능형 조절 시스템 생존 효과도에 관한 연구)

  • Kwon, Youngjin;Kim, Taeyang;Chae, Je Wook;Kim, Juhee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.3
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    • pp.277-285
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    • 2020
  • Survivability in a battle field is the most important aspect to the warriors. To analyze the survival effectiveness of warrior platform, the simulation via war-game model is an essential step in advance to the development of platform. In this study, Army Weapon effectiveness Analysis Model(AWAM) was utilized for analysis. Several weapon parameters were adjusted to apply the characteristics of warrior platform in some cases of the defense and survival system. Especially, adjusted triage possibility, probability of kill, fatality and accuracy were employed as parameters in the simulation program to evaluate the survival effectiveness of intelligent system based on the previous researches. In the future battle field or virtual space in the AWAM, the warrior platform intelligent system could react emergency treatment on time by expoiting the bio-information of man at arms. Considering the order of supply priority, special force was selected as operating troops and battle scenario without engagement was selected to measure accurate survival effectiveness. In conclusion, the survivability of defence and survival system of the warrior platform was about 1.47 times higher than that of current system.

A novel method for generation and prediction of crack propagation in gravity dams

  • Zhang, Kefan;Lu, Fangyun;Peng, Yong;Li, Xiangyu
    • Structural Engineering and Mechanics
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    • v.81 no.6
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    • pp.665-675
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    • 2022
  • The safety problems of giant hydraulic structures such as dams caused by terrorist attacks, earthquakes, and wars often have an important impact on a country's economy and people's livelihood. For the national defense department, timely and effective assessment of damage to or impending damage to dams and other structures is an important issue related to the safety of people's lives and property. In the field of damage assessment and vulnerability analysis, it is usually necessary to give the damage assessment results within a few minutes to determine the physical damage (crack length, crater size, etc.) and functional damage (decreased power generation capacity, dam stability descent, etc.), so that other defense and security departments can take corresponding measures to control potential other hazards. Although traditional numerical calculation methods can accurately calculate the crack length and crater size under certain combat conditions, it usually takes a long time and is not suitable for rapid damage assessment. In order to solve similar problems, this article combines simulation calculation methods with machine learning technology interdisciplinary. First, the common concrete gravity dam shape was selected as the simulation calculation object, and XFEM (Extended Finite Element Method) was used to simulate and calculate 19 cracks with different initial positions. Then, an LSTM (Long-Short Term Memory) machine learning model was established. 15 crack paths were selected as the training set and others were set for test. At last, the LSTM model was trained by the training set, and the prediction results on the crack path were compared with the test set. The results show that this method can be used to predict the crack propagation path rapidly and accurately. In general, this article explores the application of machine learning related technologies in the field of mechanics. It has broad application prospects in the fields of damage assessment and vulnerability analysis.

The Quantitative Analysis in terms of the Requisite for Logistics Support of the War History using Simulation Moscow Expedition of Napoleon (시뮬레이션을 이용한 전쟁사 군수지원 요소의 정량적 분석 : 나폴레옹의 모스크바 원정 사례 연구)

  • Jung, Won-Il;Byun, Mu-Hyun;Cho, Sung-Jin;Kang, Sung-Jin
    • Journal of the military operations research society of Korea
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    • v.37 no.1
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    • pp.27-38
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    • 2011
  • Purpose that studies the war history is to prevent the war in the advance through instruction that is gotten by understanding the past war and in case of emergency, it is to win victory in the war from the enemy by doing not commit a same mistake like the past war. For these reasons, many studies about the war history have proceeded continuously in domestic and outside the country, and those are being carried out in present. However, most of studies of the war history have been analyzed only on qualitative analysis. In this study, we want to suggest quantitative analysis method using simulation with qualitative analysis. As an example of study, we quantitatively analyzed the importance of logistics support on the Moscow expedition of Napoleon. Also, on the basis of this, we found failure factor of logistics support of Napoleon force and through this, deduced instruction. There is meaning that this paper suggested quantitative analytical method in terms of study of the war history with qualitative analytical method.

A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model (수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술)

  • Hong, Jung-Wan;Park, Yong-Min;Park, Sang-C.;Kwon, Yong-Jin(James)
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.291-299
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    • 2010
  • As recent advances in science, technology and performance requirements of the weapons system are getting highly diversified and complex, the performance requirements also get stringent and strict. Moreover, the weapons system should be intimately connected with other systems such as watchdog system, command and control system, C4I system, etc. However, a tremendous amount of time, cost and risk being spent to acquire new weapons system, and not being diminished compared to the rapid pace of its development speed. Defense Modeling and Simulation(M&S) comes into the spotlight as an alternative to overcoming these difficulties as well as constraints. In this paper, we propose the development process of virtual test framework based on the synthetic environment as a tool to analyze the effectiveness of the weapons system of underwater engagement model. To prove the proposed concept, we develop the test-bed of virtual test using Delta3D simulation engine, which is open source S/W. We also design the High Level Architecture and Real-time Infrastructure(HLA/RTI) based Federation for the interoperation with heterogeneous simulators. The significance of the study entails (1)the rapid and easy development of simulation tools that are customized for the Korean Theater of War; (2)the federation of environmental entities and the moving equations of the combat entities to manifest a realistic simulation.

Cooperative Diversity Based on Interleavers and Its efficient Algorithm in Amplify-And-Forward Relay Networks (Amplify-Forward Relay Network의 인터리버에 근거한 협동 다이버시티와 그 효과적 알고리즘)

  • Yan, Yier;Jo, Gye-Mun;Balakannan, S.P.;Lee, Moon-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.6
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    • pp.94-102
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    • 2009
  • In [1], the authors have proposed a novel scheme to achieve full diversity and to combat the time delays from each relay node, but decode-and-forward (DF) model operation mode puts more processing burden on the relay. In this paper, we not only extend their model into amplify and forward (AF) model proposed in [2],[3], but also propose an efficient decoding algorithm, which is able to order the joint channel coefficients of overall channel consisting of source-relay link and relay-destination link and cancels the previous decoded symbols at the next decoding procedure. The simulation results show that this algorithm efficiently improves its performance achieving 2-3dB gain compared to [1] in high SNR region and also useful to DF achieving more than 3dB gain compared to an original algorithm.

Structural Response and Reliability of a Cylindrical Array Sensor due to Underwater Explosion (수중폭발에 의한 원통형 배열센서의 구조 응답 및 안정성 해석)

  • Jeon, Soo-Hong;Hong, Chin-Suk;Jeong, Weui-Bong;Seo, Hee-Seon;Cho, Yo-Han
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.22 no.1
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    • pp.81-87
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    • 2012
  • This paper establishes a modeling and simulation procedure for structural response and reliability of a cylindrical array sensor on submarines under the shock generated by underwater explosion. The structural reliability of SONAR is important because the submarine could get out of combat ability by the structural damage of the SONAR upon explosion. A cylindrical array sensor was first modeled using the finite element method. Modal analysis was then performed for the check of the reliability of the modeling. The shock resistance simulations were performed for the responses to the structural shock waves and for the responses to the directly applied underwater shock waves, according to BV-043 and MIL-STD-901D, respectively. The stresses of the structure were evaluated with von-Mises scheme. Vulnerable regions were exposed through mapping the maximum stress to the structural model. Maximum stress of the SONAR was compared with the yield stress of the material to examine the structural reliability.

A Study on the Server Framework for Multi-platform Simulation Network Game (멀티 플랫폼 시뮬레이션 네트워크 게임을 위한 서버 프레임워크 연구)

  • Kwon, Soon-Jung
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.165-172
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    • 2017
  • Some duplicate processes are happen in developing games under the diverse platforms. Implementing functions. like processing and managing data, in every platforms have an influence on game development. In this paper, we propose a multi-platform server framework that can simulate combat games such as one server on any platform. It was designed to be easy to debug using a protocol consisting of attribute-value pairs by the JSON data format. Since it is independent of the programming language, it has the advantage of being able to communicate with various languages. The server proposes a model that can easily upgrade the structure or the specification using the Amazon web server.

Study on Tactical Target Tracking Performance Using Unscented Transform-based Filtering (무향 변환 기반 필터링을 이용한 전술표적 추적 성능 연구)

  • Byun, Jaeuk;Jung, Hyoyoung;Lee, Saewoom;Kim, Gi-Sung;Kim, Kiseon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.1
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    • pp.96-107
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    • 2014
  • Tracking the tactical object is a fundamental affair in network-equipped modern warfare. Geodetic coordinate system based on longitude, latitude, and height is suitable to represent the location of tactical objects considering multi platform data fusion. The motion of tactical object described as a dynamic model requires an appropriate filtering to overcome the system and measurement noise in acquiring information from multiple sensors. This paper introduces the filter suitable for multi-sensor data fusion and tactical object tracking, particularly the unscented transform(UT) and its detail. The UT in Unscented Kalman Filter(UKF) uses a few samples to estimate nonlinear-propagated statistic parameters, and UT has better performance and complexity than the conventional linearization method. We show the effects of UT-based filtering via simulation considering practical tactical object tracking scenario.

Implementation of Role-based Command Hierarchy Model for Actor Cooperation (ROCH: 워게임 모의개체 간 역할기반 협력 구현 방안 연구)

  • Kim, Jungyoon;Kim, Hee-Soo;Lee, Sangjin
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.107-118
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    • 2015
  • Many approaches to agent collaboration have been introduced in military war-games, and those approaches address methods for simulation entity (actor) collaboration within a team to achieve given goals. To meet fast-changing battlefield situations, an actor must be loosely coupled with their tasks and be able to take over the role of other actors if necessary to reflect role handovers occurring in real combat. Achieving these requirements allows the transfer of tasks assigned one actor to another actor in circumstances when that actor cannot execute its assigned role, such as when destroyed in action. Tight coupling between an actor and its tasks can prevent role handover in fast-changing situations. Unfortunately, existing approaches and war-game strictly assign tasks to actors during design, therefore they prevent the loose coupling. To overcome these shortcomings, our Role-based Command Hierarchy (ROCH) model dynamically assigns roles to actors based on their situation at runtime. In the model, "Role" separates actors from their tasks. In this paper, we implement the ROCH model as a component that uses a publish-subscribe pattern to handle the link between an actor and the roles of its subordinates (other actors).