• 제목/요약/키워드: Combat Simulation Model

검색결과 130건 처리시간 0.018초

효율적인 육군항공과 포병자산의 통합화력 운용방안 판단을 위한 모델링 방법론 및 분석 (Modeling and Analysis for Efficient Joint Combat Fire Operation of Army Artillery and Army Aviation)

  • 임종원;권혁래;이태억
    • 한국시뮬레이션학회논문지
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    • 제23권2호
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    • pp.47-55
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    • 2014
  • 한국군의 분석용 시뮬레이션모델을 포함한 대개의 전투시뮬레이션 모델들은 통합화력과 같은 복잡한 전투상황을 모델링, 분석하기에는 어려움이 많다. 본 연구에서는 Fire Eagle과 같은 지상화력과 육군항공의 통합화력전투훈련의 분석을 위한 모델링 및 시뮬레이션 요구사항을 분석한다. 이에 기반하여 Fire Eagle을 위한 시뮬레이션 모델을 제안, 개발하고 통합화력을 개선하기 위한 전략을 도출한다. 이 시뮬레이션 모델을 이용하여 특정 작전계획 및 시나리오의 효과성을 분석한다. 이 시뮬레이션 실험 결과를 바탕으로 효율적이고 효과적인 작전계획을 개발하는 시범을 보인다.

EINSTein 모형을 이용한 복잡계이론의 지상전 적용에 관한 연구 (A Study on Applying Complex System Theory to Land Warfare using EINSTein Model)

  • 이태원;강성진
    • 한국시뮬레이션학회논문지
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    • 제9권1호
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    • pp.55-66
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    • 2000
  • This paper deals with complex system theory to describe land combat situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. Many studies have shown that existing Lanchester equations used in most wargame models does not describe changes of combat units, real land warfare situation and qualitative factors in combat. Future warfare will be a non-linear combat with various weapon system and complex combat units. EINSTein models is an agent-based simulation tool using complex system theory. We have compared and tested land combat results with Lanchester models and EINSTein models. The results have shown that EINSTein model has a possibility to apply and analyze land warfare more properly than Lanchester models.

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소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구 (A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario)

  • 이재영;김종만;박건영;김준수;신선우;변재정;배성민
    • 품질경영학회지
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    • 제42권4호
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

화력과 기동의 통합성능을 고려한 미래 전투차량의 해석 기반 설계 프레임웍 연구: (1) 통합성능분석 모델개발 (Model-Driven Design Framework for Future Combat Vehicle Development based on Firepower and Mobility: (1) Integrated Performance Modeling)

  • 임성훈;임우철;민승재;이태희;류재봉;변재정
    • 한국CDE학회논문집
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    • 제19권4호
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    • pp.316-323
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    • 2014
  • This paper proposes the 3D modeling and simulation technique for predicting the integrated performance of combat vehicle. To consider the practical driving and firing condition of a combat vehicle, the full vehicle model, which can define the six degrees-of-freedom of vehicle motion and various firing angles, is developed. The critical design parameters such as the stiffness and damping coefficient of suspension system are applied to construct the analysis model of vehicle. A simple ballistic model, which incorporates the empirical interior ballistic model and the point mass trajectory model, is built to estimate the firing range and the firing recoil force. To predict the integrated performance and analyze the effect of system parameters, MATLAB/SIM-ULINK model of a combat vehicle for performing the real time simulation is also developed. Several simulation tests incorporating the road bump and the firing recoil force are presented to confirm the effectiveness of the proposed vehicle model.

세포 자동차(Cellular Automata) 시뮬레이션을 이용한 네트워크 중심전 전투효과도 평가 연구 (A Study on the Analysis of NCW(Network Centric Warfare) Combat Effectiveness Using Cellular Automata Simulation)

  • 정성진;조성진;홍성필
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2005년도 추계학술대회 및 정기총회
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    • pp.3-9
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    • 2005
  • The recent notion of Network Centric Warfare (NCW) emphasizes the ability to distribute right information at the right time to maximize the combat effectiveness. Accordingly, in the modern combat system the importance of non-physical element, such as communication system is increasing. However, an NCW-support communication network system is expensive. Therefore, it is essential to develop a proper combat system evaluation method to establish an efficient NCW-support combat system. Traditionally, combat system effectiveness is measured in terms of physical elements such as men and fire power. Obviously, such method is hardly applicable to a modern combat system To overcome this difficulty, we propose an evaluation model based on CA (Cellular Automata) simulation. A set of preliminary combat simulations show that CA simulation may be promising in evaluating non-physical element of a modem combat system.

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세포 자동차 시뮬레이션을 이용한 네트워크 중심전 전투효과도 평가 연구 (A Study on the Analysis of NCW (Network Centric Warfare) Combat Effectiveness Using Cellular Automata Simulation)

  • 정성진;조성진;홍성필
    • 경영과학
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    • 제22권2호
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    • pp.135-145
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    • 2005
  • The recent notion of Network Centric Warfare (NCW) emphasizes the ability to distribute the right information at the right time to maximize the combat effectiveness. Accordingly, in the modern combat system, the importance of non-physical elements, such as a communication system, is increasing. However, an NCW-support communication network system is expensive. Therefore, it is essential to develop a proper combat system evaluation method to establish an efficient NCW-support combat system. Traditionally, combat system effectiveness is measured in terms of physical elements such as men and fire power, Obviously, such method is hardly applicable to a modern combat system. To overcome this difficulty, we propose an evaluation model based on CA (Cellular Automata) simulation. A set of preliminary combat simulations show that CA simulation may be promising in evaluating non-physical element of a modern combat system.

네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계 (Active Node and Active Network Modeling For Network Traffic Progress)

  • 최병선;황영철;이성현;이원구;이재광
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 한국컴퓨터산업교육학회 2003년도 제4회 종합학술대회 논문집
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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Battle Group Combat Simulation Model ('BAGSIM') as an Experimental Tool

  • Chol Sang-Yeong
    • 한국국방경영분석학회지
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    • 제16권2호
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    • pp.29-42
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    • 1990
  • This paper describes a Battle Group Combat Simulation Model (called 'BAGSIM'). BAGSIM is developed to be used as an experimental tool for studies about combat modelling at battle group level. Thus it takes many of the parameters and situations into consideration at this level, and it is designed to be easily adapted to represent equivalent situations to the other more aggregated models. Further the main processes occurring in its simulation procedure such as target detection process, target selection process, firing and killing processes are verified by comparison with the existing stochastic duel models.

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EINSTein모형의 비정규전 적용에 관한 연구 (A Study on Applying EINSTein Model to guerrilla warfare)

  • 이기택;강성진
    • 한국국방경영분석학회지
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    • 제26권2호
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    • pp.75-89
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    • 2000
  • This paper deals with complex system theory to describe guerrilla warfare situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. EINSTein model is an agent-based artificial "laboratory" for exploring self-organized emergent behavior in land combat. Many studies have shown that existing Lanchester equations used in most guerrilla warfare models do not describe changes of combat units, real guerrilla warfare situation and qualitative factors in combat. Future warfare will be information warfare with various weapon system and complex combat units. We have compared and tested results with Lanchester models and EINSTein model. And the EINSTein model has been applied and analyzed to guerrilla warfare model (C4I facilities, coastal, urbanized terrain critical facilities defense). The results show that the EINSTein model has a possibility to apply and analyze guerrilla warfare more properly than Lanchester models.

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전투 시뮬레이션에서의 지형정보효과에 관한 고찰 (A Study on the Terrain Information Effects in Combat Simulation)

  • 김각규;최경환;이상헌
    • 한국시뮬레이션학회논문지
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    • 제21권2호
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    • pp.11-17
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    • 2012
  • 과거의 전투는 병력이나 화력이 전투의 승패를 좌우하는 요소였다. 그러나 1991년 걸프전 이후 전투에서는 통신, 감시, 정찰, 정보, 사기 등과 같이 비가시적인 요소들이 전투의 승패를 좌우하게 되었다. 이런 요소들은 군사력 규모의 증가없이 무기체계의 성능과 효과를 개선하고 향상시킴으로써 전투에서 결정적인 우위를 제공하기 때문에 전투 지원체계에 대한 전력승수의 평가가 반드시 필요하다. 란체스터 모형(선형, 제곱법칙)은 간단한 방정식으로 전투의 다양성을 정량적으로 고찰하는 기초를 제공하였다. 그러나 현대전 양상이 변화함에 따라 란체스터 모형은 지속적으로 보완이 되고 있다. 본 연구에서는 지형정보가 전투와 전투모형에 얼마나 중요한가를 수리적으로 접근하고 있다. 비록 지형정보가 추상적인 개념이기는 하지만 전투에서 반드시 고려되어야 할 요소임을 시사한다. 또한 전투 전문가들로부터 소모계수에 영향을 미치는 유 무형의 요소들을 계속해서 전투모형에 반영해야만 실제와 가까운 모델이 될 것이며, 현실세계에 시사하는 바도 클 것이다.