• Title/Summary/Keyword: Combat Simulation Model

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Modeling and Analysis for Efficient Joint Combat Fire Operation of Army Artillery and Army Aviation (효율적인 육군항공과 포병자산의 통합화력 운용방안 판단을 위한 모델링 방법론 및 분석)

  • Lim, Jong-Won;Kwon, Hyog-Lae;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.47-55
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    • 2014
  • Most combat simulation models, including Korean Army's combat models for simulation analysis, have too much limitations to be used for analysis of complex combats like joint combat fires. We analyze requirements for modeling and simulation of Fire-Eagle, which is a joint combat fire model of ground combat fires and army aviation. We then propose a simulation model for Fire Eagle and derive operational strategies for improving the joint combat fire. To do these, we analyze effectiveness of specific operational plans and scenarios by using the simulation model. We demonstrate ways of developing efficient and effective operational plans from the simulation experimental results.

A Study on Applying Complex System Theory to Land Warfare using EINSTein Model (EINSTein 모형을 이용한 복잡계이론의 지상전 적용에 관한 연구)

  • 이태원;강성진
    • Journal of the Korea Society for Simulation
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    • v.9 no.1
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    • pp.55-66
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    • 2000
  • This paper deals with complex system theory to describe land combat situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. Many studies have shown that existing Lanchester equations used in most wargame models does not describe changes of combat units, real land warfare situation and qualitative factors in combat. Future warfare will be a non-linear combat with various weapon system and complex combat units. EINSTein models is an agent-based simulation tool using complex system theory. We have compared and tested land combat results with Lanchester models and EINSTein models. The results have shown that EINSTein model has a possibility to apply and analyze land warfare more properly than Lanchester models.

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A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario (소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구)

  • Lee, Jaeyeong;Kim, Chongman;Park, Keonyoung;Kim, Junsoo;Sin, Sunwoo;Pyun, Jaijeong;Bae, Sungmin
    • Journal of Korean Society for Quality Management
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    • v.42 no.4
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

Model-Driven Design Framework for Future Combat Vehicle Development based on Firepower and Mobility: (1) Integrated Performance Modeling (화력과 기동의 통합성능을 고려한 미래 전투차량의 해석 기반 설계 프레임웍 연구: (1) 통합성능분석 모델개발)

  • Lim, Sunghoon;Lim, Woochul;Min, Seungjae;Lee, Tae Hee;Ryoo, Jae Bong;Pyun, Jai-Jeong
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.316-323
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    • 2014
  • This paper proposes the 3D modeling and simulation technique for predicting the integrated performance of combat vehicle. To consider the practical driving and firing condition of a combat vehicle, the full vehicle model, which can define the six degrees-of-freedom of vehicle motion and various firing angles, is developed. The critical design parameters such as the stiffness and damping coefficient of suspension system are applied to construct the analysis model of vehicle. A simple ballistic model, which incorporates the empirical interior ballistic model and the point mass trajectory model, is built to estimate the firing range and the firing recoil force. To predict the integrated performance and analyze the effect of system parameters, MATLAB/SIM-ULINK model of a combat vehicle for performing the real time simulation is also developed. Several simulation tests incorporating the road bump and the firing recoil force are presented to confirm the effectiveness of the proposed vehicle model.

A Study on the Analysis of NCW(Network Centric Warfare) Combat Effectiveness Using Cellular Automata Simulation (세포 자동차(Cellular Automata) 시뮬레이션을 이용한 네트워크 중심전 전투효과도 평가 연구)

  • Jeong, Seong-Jin;Jo, Seong-Jin;Hong, Seong-Pil
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.3-9
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    • 2005
  • The recent notion of Network Centric Warfare (NCW) emphasizes the ability to distribute right information at the right time to maximize the combat effectiveness. Accordingly, in the modern combat system the importance of non-physical element, such as communication system is increasing. However, an NCW-support communication network system is expensive. Therefore, it is essential to develop a proper combat system evaluation method to establish an efficient NCW-support combat system. Traditionally, combat system effectiveness is measured in terms of physical elements such as men and fire power. Obviously, such method is hardly applicable to a modern combat system To overcome this difficulty, we propose an evaluation model based on CA (Cellular Automata) simulation. A set of preliminary combat simulations show that CA simulation may be promising in evaluating non-physical element of a modem combat system.

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A Study on the Analysis of NCW (Network Centric Warfare) Combat Effectiveness Using Cellular Automata Simulation (세포 자동차 시뮬레이션을 이용한 네트워크 중심전 전투효과도 평가 연구)

  • Chung Sung-jin;Cho Sung-jin;Hong Sung-Pil
    • Korean Management Science Review
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    • v.22 no.2
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    • pp.135-145
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    • 2005
  • The recent notion of Network Centric Warfare (NCW) emphasizes the ability to distribute the right information at the right time to maximize the combat effectiveness. Accordingly, in the modern combat system, the importance of non-physical elements, such as a communication system, is increasing. However, an NCW-support communication network system is expensive. Therefore, it is essential to develop a proper combat system evaluation method to establish an efficient NCW-support combat system. Traditionally, combat system effectiveness is measured in terms of physical elements such as men and fire power, Obviously, such method is hardly applicable to a modern combat system. To overcome this difficulty, we propose an evaluation model based on CA (Cellular Automata) simulation. A set of preliminary combat simulations show that CA simulation may be promising in evaluating non-physical element of a modern combat system.

Active Node and Active Network Modeling For Network Traffic Progress (네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계)

  • Choi Byung-Sun;Hwang Young-Chul;Lee Seong-Hyun;Lee Won-Goo;Lee Jae-Kwang
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 2003.11a
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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Battle Group Combat Simulation Model ('BAGSIM') as an Experimental Tool

  • Chol Sang-Yeong
    • Journal of the military operations research society of Korea
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    • v.16 no.2
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    • pp.29-42
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    • 1990
  • This paper describes a Battle Group Combat Simulation Model (called 'BAGSIM'). BAGSIM is developed to be used as an experimental tool for studies about combat modelling at battle group level. Thus it takes many of the parameters and situations into consideration at this level, and it is designed to be easily adapted to represent equivalent situations to the other more aggregated models. Further the main processes occurring in its simulation procedure such as target detection process, target selection process, firing and killing processes are verified by comparison with the existing stochastic duel models.

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A Study on Applying EINSTein Model to guerrilla warfare (EINSTein모형의 비정규전 적용에 관한 연구)

  • 이기택;강성진
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.75-89
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    • 2000
  • This paper deals with complex system theory to describe guerrilla warfare situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. EINSTein model is an agent-based artificial "laboratory" for exploring self-organized emergent behavior in land combat. Many studies have shown that existing Lanchester equations used in most guerrilla warfare models do not describe changes of combat units, real guerrilla warfare situation and qualitative factors in combat. Future warfare will be information warfare with various weapon system and complex combat units. We have compared and tested results with Lanchester models and EINSTein model. And the EINSTein model has been applied and analyzed to guerrilla warfare model (C4I facilities, coastal, urbanized terrain critical facilities defense). The results show that the EINSTein model has a possibility to apply and analyze guerrilla warfare more properly than Lanchester models.

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A Study on the Terrain Information Effects in Combat Simulation (전투 시뮬레이션에서의 지형정보효과에 관한 고찰)

  • Kim, Gak-Gyu;Choi, Kyung-Hwan;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.11-17
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    • 2012
  • The past combats depended often on a number of firepower and manpower. However, integrated decision support viewpoint from communications, surveillance, reconnaissance, intelligence and so forth in combats witnessed in the Gulf, the Middle East, and Afghanistan have changed the trends of combat. That is, the force multipliers which many support systems enhance the combat potential of the fighting forces significantly become big issues to win or not in that combat. According to changing recent combat trend, Lanchester's combat model is being challenged to develop keeping pace with the new trend. We approach this paper as mathematical modeling about how the effect of terrain affects in the combat. Terrain information is invisible, but it is necessary to consider for analysis of warfare. Additionally, tangible or intangible elements affecting to attrition coefficients are continuely reflected to the combat model from decision-makers, then it will be a model closer to the reality and very suggestive to the actual world.