• Title/Summary/Keyword: Combat Simulation

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A Weapon Assignment Algorithm for Rapid Reaction in Multi-Target and Multi-Weapon Environments (다표적-다무장 환경에서 신속 대응을 위한 무장 할당 알고리즘)

  • Yoon, Moonhyung
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.118-126
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    • 2018
  • In order to dominate the multiple-targets of high threat in the initial stage of combat, it is necessary to maximize the combat effect by rapidly firing as many weapons as possible within a short time. Therefore, it is mandatory to establish the effective weapon allocation and utilize them for the combat. In this paper, we propose a weapon assignment algorithm for rapid reaction in multi-target and multi-weapon environments. The proposed algorithm maximizes the combat effect by establishing the fire plan that enables the rapid action with the operation of low complexity. To show the superiority of our algorithm, we implement the evaluation and verification of performances through the simulation and visualization of our algorithm. Our experimental results show that the proposed algorithm perform the effective weapon assignment, which shows the high target assignment rate within the fast hour even under the large-scale battle environments. Therefore, our proposed scheme are expected to be highly useful when it is applied to real weapon systems.

A Study of Survivability Improvement Method for Naval Ships′Design I - Design Method Considering Box Girder - (함정 설계의 생존성 향상 방안에 관한 연구 I - Box Girder를 고려한 설계 방법 -)

  • Kim, Jae-Hyun;Park, Myeong-Gyu
    • Journal of Navigation and Port Research
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    • v.27 no.2
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    • pp.199-207
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    • 2003
  • In the combat environments at the sea, the naval ships should have enough structural integrity to perform the task under the enemy's attack and possible damages. Although the naval ships can be damaged from the enemy's attack, those damages should be minimized and the naval ships must maintain their combat capabilities continuously after recoveries from the damages. Therefore, it is ve교 important for modem naval ships, especially combat naval ships, to ensure the survivability. This paper reviewed the developing procedure for the technique of the naval ships structures and described method, especially box girder system considering survivability. The efficiency of box girder is examined by numerical simulation, and it is found that the establishment of box girder is a good design method to improve the survivability.

An Enhanced DAP-NAD Scheme for Multi-Hop Transmission in Combat Net Radio Networks (전투 무선망에서 다중 홉 전송을 위한 향상된 DAP-NAD 기법)

  • Jung, Jong-Kwan;Kim, Jong-Yon;Roh, Byeong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.977-985
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    • 2012
  • Recently, many countries have been developing new protocols to improve the performance of tactical ad hoc networks for implementing NCW (Network Centric Warfare). Combat net radio (CNR) networks are the most important communication infra for the ground forces such as infantry of Army. U.S. Army had developed MIL-STD-188-220D that is the Interoperability Standard for DMTDs (Digital Messages Transfer Device Subsystems) for voice and data communication in CNR. MIL-STD-188-220D is a candidate for MAC protocol of TMMR which is next radio and has a few constraints to used in TMMR. NAD (Network Access Delay) defined in MIL-STD-188-220D needs time synchronization to avoid collision. However, it is difficult for time synchronization to fit in multi-hop environment. We suggest the enhanced DAP (Deterministic Adaptable Priority)-NAD to prevent conflicts and decrease delays in multi-hop CNR. Simulation results show that the proposed scheme improves the performance in multi-hop CNR networks.

ROK Army War-Game Simulation System Development (한국 육군 제대별 워게임 모의체계 개발사례)

  • 이해관;김장현
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.31-35
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    • 2003
  • In the late 1990s, ROK Army started developing a simulation model(ChangJo21) for division/corps level battle command training and finished it successfully. The CJ2l model provides realistic representation of Korean characteristics in doctrine, weapon systems, terrain, and climate etc. The successful development of CJ2l implanted us with confidence on high-technology model development and this has been our motive for development of JeonToo21 for battalion/regiment level battle command training and other war-game models like Hwarang21 (Rear Area Ops. Model) and Vision21 (Division Combat Analysis Model). Eventually, ROK Army was able to establish M&S system by echelons, from battalion to corps. Moreover interoperability between ROK-US simulation systems are on the progress. In this paper, we introduce recently developed 3 war-game simulation models and mention on the future directions of ROK Army Modeling & Simulation.

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Parametric Sensitivity Analysis of Markov Process Based RAM Model (Markov Process 기반 RAM 모델에 대한 파라미터 민감도 분석)

  • Kim, Yeong Seok;Hur, Jang Wook
    • Journal of the Korean Society of Systems Engineering
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    • v.14 no.1
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    • pp.44-51
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    • 2018
  • The purpose of RAM analysis in weapon systems is to reduce life cycle costs, along with improving combat readiness by meeting RAM target value. We analyzed the sensitivity of the RAM analysis parameters to the use of the operating system by using the Markov Process based model (MPS, Markov Process Simulation) developed for RAM analysis. A Markov process-based RAM analysis model was developed to analyze the sensitivity of parameters (MTBF, MTTR and ALDT) to the utility of the 81mm mortar. The time required for the application to reach the steady state is about 15,000H, which is about 2 years, and the sensitivity of the parameter is highest for ALDT. In order to improve combat readiness, there is a need for continuous improvement in ALDT.

A General Purpose Engagement Simulator using a Tactical Data-link (범용 전술데이터링크 교전 시뮬레이터)

  • Yun, Keun-Ho;Jin, Jung-Hun;Kim, Seh-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.2
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    • pp.218-226
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    • 2010
  • The tactical data-link is useful to exchanging automatic information and controling command in combat environment. This is a essential factor of interoperability in the future combat situation of network centric warfare. In a aspect of a weapon system development, Modeling & Simulation can save expense. HLA RTI is a standard communication protocol in M&S. So, we suggest that Link Simulator connect tactical data-link through RTI. This simulator has the interoperability between M&S and tactical data-link, the reusability through adabing M&S framework, and the wide usability by automatic engagement function.

Interoperation between Engineering- and Engagement-level Models for System Effectiveness Analysis (체계 효과도 분석을 위한 공학/교전 모델 연동 시뮬레이션 기술 연구)

  • Hong, Jeong-Hee;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.319-326
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    • 2010
  • Effectiveness analysis of weapon system has been accomplished using engagement-level model alone. However, most previous works are prone to errors due to lack of behavioral information about the weapon systems. In order to overcome these limitations, this paper proposes an interoperation approach between the engagement- and engineering-level models. The proposed approach enables the engagement-level model to be supported by the engineering-level model representing the detailed behavior of weapon systems. Our methodology consider a limited combat situation including operational environments, dynamics and operational errors of weapons, and engagement orders. The paper describes a formalization of the system effectiveness analysis and defines an interface for interoperation between engagement- and engineering-level models. Then, we perform an anti-torpedo combat simulation as a case study.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

Ballistic Protection Effectiveness Analysis of Armor Plates with Various Incident angles using Small Caliber Live Fire Test (소화기 실사격 실험 기반의 장갑 재질에 따른 입사각도별 방호성능 효과분석)

  • Lee, Gun-woo;Baek, Jang-Woon;Lee, Byoung-hwak;Kim, Jin-young;Kim, Jong-Hwan
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.55-63
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    • 2021
  • As a study on ballistic protection performance of a weapon system that is used in combat simulation, this paper aims to propose an improvement effect of the ballistic protection performance varying with incident angle of a bullet. For this, live-fire ballistic tests were performed to determine either complete penetration(CP) and partial penetration(PP) of three types of general armor plates made of uniformly rolled steel plates against a small caliber threat using 5.45 mm bullets with various speed. The major test parameter was the material of the weapon system and incident angle of the bullet with the target. Further, to quantitatively analyze the ballistic protection performance, three existing measurement methods were used for ballistic limit velocity. The test results showed that the ballistic protection performance with the incident angle of 30 degrees was 4% to 14% varying with the material of the armor plates greater than that of 0 degrees, which was approximately 1.1 times the performance improvement on average when compared to the conventional angle of incidence of the 0 degree. Those test results are expected to contribute to developing a more realistic combat simulation addressing the parameter improving the ballistic protection performance of an armor plate.

A Study Techniques of OMS/MP Generation Using War Game Simulation (모의분석을 통한 OMS/MP 산출기법에 관한 연구)

  • Kim, Hae-Yean;Byun, Jae-Jung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.6
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    • pp.802-811
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    • 2012
  • This study proposes an OMS/MP preparation methodology using a simulation method instead of a survey method. We applied our methodology to the next generation detection radar, providing reasonable peace- and war-time OMS/MP values. Based on these results, we propose the process to calculate RAM objective values. The previous survey method required to supplement its method since the method used data from a similar weapon system. In addition, the previous method didn't provide enough reliability for the future weapon system. Instead of using the previous survey method, we propose to use war game simulation, which provides a better OMS/MP values. Based on these results, we propose the logical consecutive process that prepares combat and simulation scenarios, peace- and war-time OMS/MP values and RAM objective values.