• 제목/요약/키워드: Combat Simulation

검색결과 268건 처리시간 0.024초

세포 자동차(Cellular Automata) 시뮬레이션을 이용한 네트워크 중심전 전투효과도 평가 연구 (A Study on the Analysis of NCW(Network Centric Warfare) Combat Effectiveness Using Cellular Automata Simulation)

  • 정성진;조성진;홍성필
    • 한국경영과학회:학술대회논문집
    • /
    • 한국경영과학회 2005년도 추계학술대회 및 정기총회
    • /
    • pp.3-9
    • /
    • 2005
  • The recent notion of Network Centric Warfare (NCW) emphasizes the ability to distribute right information at the right time to maximize the combat effectiveness. Accordingly, in the modern combat system the importance of non-physical element, such as communication system is increasing. However, an NCW-support communication network system is expensive. Therefore, it is essential to develop a proper combat system evaluation method to establish an efficient NCW-support combat system. Traditionally, combat system effectiveness is measured in terms of physical elements such as men and fire power. Obviously, such method is hardly applicable to a modern combat system To overcome this difficulty, we propose an evaluation model based on CA (Cellular Automata) simulation. A set of preliminary combat simulations show that CA simulation may be promising in evaluating non-physical element of a modem combat system.

  • PDF

세포 자동차 시뮬레이션을 이용한 네트워크 중심전 전투효과도 평가 연구 (A Study on the Analysis of NCW (Network Centric Warfare) Combat Effectiveness Using Cellular Automata Simulation)

  • 정성진;조성진;홍성필
    • 경영과학
    • /
    • 제22권2호
    • /
    • pp.135-145
    • /
    • 2005
  • The recent notion of Network Centric Warfare (NCW) emphasizes the ability to distribute the right information at the right time to maximize the combat effectiveness. Accordingly, in the modern combat system, the importance of non-physical elements, such as a communication system, is increasing. However, an NCW-support communication network system is expensive. Therefore, it is essential to develop a proper combat system evaluation method to establish an efficient NCW-support combat system. Traditionally, combat system effectiveness is measured in terms of physical elements such as men and fire power, Obviously, such method is hardly applicable to a modern combat system. To overcome this difficulty, we propose an evaluation model based on CA (Cellular Automata) simulation. A set of preliminary combat simulations show that CA simulation may be promising in evaluating non-physical element of a modern combat system.

효율적인 육군항공과 포병자산의 통합화력 운용방안 판단을 위한 모델링 방법론 및 분석 (Modeling and Analysis for Efficient Joint Combat Fire Operation of Army Artillery and Army Aviation)

  • 임종원;권혁래;이태억
    • 한국시뮬레이션학회논문지
    • /
    • 제23권2호
    • /
    • pp.47-55
    • /
    • 2014
  • 한국군의 분석용 시뮬레이션모델을 포함한 대개의 전투시뮬레이션 모델들은 통합화력과 같은 복잡한 전투상황을 모델링, 분석하기에는 어려움이 많다. 본 연구에서는 Fire Eagle과 같은 지상화력과 육군항공의 통합화력전투훈련의 분석을 위한 모델링 및 시뮬레이션 요구사항을 분석한다. 이에 기반하여 Fire Eagle을 위한 시뮬레이션 모델을 제안, 개발하고 통합화력을 개선하기 위한 전략을 도출한다. 이 시뮬레이션 모델을 이용하여 특정 작전계획 및 시나리오의 효과성을 분석한다. 이 시뮬레이션 실험 결과를 바탕으로 효율적이고 효과적인 작전계획을 개발하는 시범을 보인다.

EINSTein 모형을 이용한 복잡계이론의 지상전 적용에 관한 연구 (A Study on Applying Complex System Theory to Land Warfare using EINSTein Model)

  • 이태원;강성진
    • 한국시뮬레이션학회논문지
    • /
    • 제9권1호
    • /
    • pp.55-66
    • /
    • 2000
  • This paper deals with complex system theory to describe land combat situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. Many studies have shown that existing Lanchester equations used in most wargame models does not describe changes of combat units, real land warfare situation and qualitative factors in combat. Future warfare will be a non-linear combat with various weapon system and complex combat units. EINSTein models is an agent-based simulation tool using complex system theory. We have compared and tested land combat results with Lanchester models and EINSTein models. The results have shown that EINSTein model has a possibility to apply and analyze land warfare more properly than Lanchester models.

  • PDF

가상 전장 환경에서의 효율적인 네트워크 트래픽 처리를 위한 액티브 네트워크 응용방안 (Applied Research of Active Network to Control Network Traffic in Virtual Battlefield Environments)

  • 정창모;이원구;김성옥;이재광
    • 한국콘텐츠학회논문지
    • /
    • 제3권3호
    • /
    • pp.19-33
    • /
    • 2003
  • 군사분야에서 컴퓨터 시뮬레이션의 활용은 이미 수십년전부터 이루어지고 있다. 컴퓨터 시뮬레이션을 통해서 실제전투자산을 가동하지 않고 실전과 같은 전투경험을 부여하고 있다. 이러한 시뮬레이션이 실제와 똑같은 환경을 구축하기 위해서는 페더레이트(federate)간의 연동(federation)이 네트워크 상에서 잘 수행되어야 한다. 이에 본 논문에서는 전장 데이터(이하 액티브 패킷)의 신속한 전달을 필요로 하는 긴급한 실제상황과 유사한 전장공간을 구축할 수 있도록 액티브네트워크 상에서의 동적기술(혹은 액티브 네트워크 기술)을 이용해 페더레이트(혹은 액티브 노드) 간의 효율적인 트래픽처리가 가능한 가상 전장 환경을 구성하고, 이에 대한 유효성을 모의실험을 통하여 검증하였다.

  • PDF

소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구 (A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario)

  • 이재영;김종만;박건영;김준수;신선우;변재정;배성민
    • 품질경영학회지
    • /
    • 제42권4호
    • /
    • pp.591-606
    • /
    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

전투 시스템 생존성 분석을 위한 에이전트 기반 모델링 및 시뮬레이션 (An Agent based Modeling and Simulation for Survivability Analysis of Combat System)

  • 황훈규;김헌기;이장세
    • 한국정보통신학회논문지
    • /
    • 제16권12호
    • /
    • pp.2581-2588
    • /
    • 2012
  • 전투 시스템의 생존성은 전투 환경의 여러 요인에 따라 변화한다. 기존의 전투 시스템 생존성 분석 시뮬레이션 프로그램은 전투 환경에 따라 변화하는 생존성의 분석에는 한계를 가진다. 이 논문에서는 이러한 한계를 극복하기 위하여 에이전트 기반 모델링 및 시뮬레이션 기법을 이용한 전투 시스템의 동적 생존성 분석 방법을 제안한다. 시뮬레이션을 위해 DEVS 형식론, SES/MB 프레임워크, 에이전트 기술을 이용하여 전투 시스템을 구성하는 여러 요소를 모델링하고, 전투 시스템에 탑승하는 승무원을 각 역할에 따른 에이전트로 모델링한다. 제안하는 기법을 적용하면, 전투 환경에서의 전투 시스템 정적 생존성을 비롯하여 전투 시스템에 탑승하고 있는 승무원의 대응에 따라 변화하는 생존성을 분석할 수 있다.

차세대 함정 전투체계 아키텍처 구축방안에 관한 연구 (A Study on Development direction of Next-generation Naval Combat System Architecture)

  • 황광룡;옥경찬;김영진;최봉완;오현승;최관선
    • 한국군사과학기술학회지
    • /
    • 제19권1호
    • /
    • pp.105-118
    • /
    • 2016
  • A naval combat system is the system of systems who supports naval indigenous operations by integrating and inter-operating many different kind of weapons, which has characteristics of large scale complex computing system. ROK Navy has been built a blue ocean navy, so that large scale warships are under constructions. However, warship combat system architecture has not been well studied so far in Korea. The paper focuses on current combat system architecture and propose the next generation combat system architecture, which will give the development direction of ROK Navy. In order to complete combat system architecture studies, the system engineering process shall be applied to the study. Moreover, ARENA simulation tool is used for verification of combat system architecture. The system engineering process is as follows: next-generation naval combat system requirement analysis, functional architecture analysis and physical architecture analysis.

네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계 (Active Node and Active Network Modeling For Network Traffic Progress)

  • 최병선;황영철;이성현;이원구;이재광
    • 한국컴퓨터산업교육학회:학술대회논문집
    • /
    • 한국컴퓨터산업교육학회 2003년도 제4회 종합학술대회 논문집
    • /
    • pp.119-126
    • /
    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

  • PDF

육군 방공자동화체계 전투효과 분석에 관한 연구 (A Study on the Analysis of Combat Effectiveness of the Army C2A System)

  • 최우찬;이재영
    • 한국국방경영분석학회지
    • /
    • 제30권2호
    • /
    • pp.63-80
    • /
    • 2004
  • This paper develops a methodology which can be used to quantify the combat effectiveness of the army C2A system by modifying C2 theory and using Air Defense Engagement Simulation. In this paper, by using Schutzer's C2 theory and Measures of Effectiveness, we modified the MOE formula he designed. Because the combat effectiveness by enhancement of C2(Command and Control) system will increase combat power of individual asset independently. In addition, we developed simulation analysis of air defense scenario by using Air Defense Engagement Simulation. The results show that modified the MOE formula is proper as compared with Air Defense Engagement Simulation method. The combat effectiveness can be obtained as a result of improved probability of detection and information accuracy through real-time information sharing and coordination by C2A system.