• Title/Summary/Keyword: Combat Network System

Search Result 93, Processing Time 0.022 seconds

M&S Case Study for Information Sharing Enabled Combat Entities (전투 개체간의 정보 공유가 가능한 모델링 및 시뮬레이션 사례 분석)

  • Kho, Younghoon;Lim, Byungyoun;Park, Sangchul;Kwon, Yongjin
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.17 no.4
    • /
    • pp.395-403
    • /
    • 2014
  • Recent technological advancement has a profound effect on the ways that the war is being conducted and fought. The advanced communications, information, computing and sensor technologies enable the combat units to be integrated in the battlefield management network. By exchanging and sharing real-time battlefield information that is critical for the successful outcome of military engagement, the legacy forces are becoming much more effective and lethal than ever before, The bigger picture of such phenomena can be summarized as the concept of Network Centric Warfare(NCW). The main purpose of this study is to compare the outcome of regional combat engagement between the legacy forces and the future combat systems(FCS). The FCS capitalizes on the advanced technologies within the frame of NCW. This study uses the modeling and simulation methodology to assess the effectiveness of two different combat forces. The simulation results show that the FCS is more effective, hence vindicating the superiority of technologically advanced combat units.

The Study on the improvement plan for Military combat power by base of NCW against the future War (미래전쟁을 대비한 NCW기반 전투력 발전방안 연구)

  • Heo, Yeong Dae
    • Convergence Security Journal
    • /
    • v.17 no.5
    • /
    • pp.153-161
    • /
    • 2017
  • The gain a decision by a prediction supposition future combat. Take a future combat by the method fighting of U.S. Army in the Irak war. A make combat progress is from real time information to precision bombing for a guided weapon by GPS, a intelligence satellite, a pilotless scout plane, real time simultaneous and unification combat power are the kernel element of gain a decision fighting power by network in the ground, sky, marine, universe, cyberspace. The NCW is in a sense network center war organic be connected by networking a factor of operation. Any where networking information collection, command and decision, blow system. The Study on the improvement plan for Military combat power by base of NCW abainst the future War. Construct an integrate intelligence network apply to future combat.

A Combat Effectiveness Evaluation Algorithm Considering Technical and Human Factors in C4I System (NCW 환경에서 C4I 체계 전투력 상승효과 평가 알고리즘 : 기술 및 인적 요소 고려)

  • Jung, Whan-Sik;Park, Gun-Woo;Lee, Jae-Yeong;Lee, Sang-Hoon
    • Journal of Intelligence and Information Systems
    • /
    • v.16 no.2
    • /
    • pp.55-72
    • /
    • 2010
  • Recently, the battlefield environment has changed from platform-centric warfare(PCW) which focuses on maneuvering forces into network-centric warfare(NCW) which is based on the connectivity of each asset through the warfare information system as information technology increases. In particular, C4I(Command, Control, Communication, Computer and Intelligence) system can be an important factor in achieving NCW. It is generally used to provide direction across distributed forces and status feedback from thoseforces. It can provide the important information, more quickly and in the correct format to the friendly units. And it can achieve the information superiority through SA(Situational Awareness). Most of the advanced countries have been developed and already applied these systems in military operations. Therefore, ROK forces also have been developing C4I systems such as KJCCS(Korea Joint Command Control System). And, ours are increasing the budgets in the establishment of warfare information systems. However, it is difficult to evaluate the C4I effectiveness properly by deficiency of methods. We need to develop a new combat effectiveness evaluation method that is suitable for NCW. Existing evaluation methods lay disproportionate emphasis on technical factors with leaving something to be desired in human factors. Therefore, it is necessary to consider technical and human factors to evaluate combat effectiveness. In this study, we proposed a new Combat Effectiveness evaluation algorithm called E-TechMan(A Combat Effectiveness Evaluation Algorithm Considering Technical and Human Factors in C4I System). This algorithm uses the rule of Newton's second law($F=(m{\Delta}{\upsilon})/{\Delta}t{\Rightarrow}\frac{V{\upsilon}I}{T}{\times}C$). Five factors considered in combat effectiveness evaluation are network power(M), movement velocity(v), information accuracy(I), command and control time(T) and collaboration level(C). Previous researches did not consider the value of the node and arc in evaluating the network power after the C4I system has been established. In addition, collaboration level which could be a major factor in combat effectiveness was not considered. E-TechMan algorithm is applied to JFOS-K(Joint Fire Operating System-Korea) system that can connect KJCCS of Korea armed forces with JADOCS(Joint Automated Deep Operations Coordination System) of U.S. armed forces and achieve sensor to shooter system in real time in JCS(Joint Chiefs of Staff) level. We compared the result of evaluation of Combat Effectiveness by E-TechMan with those by other algorithms(e.g., C2 Theory, Newton's second Law). We can evaluate combat effectiveness more effectively and substantially by E-TechMan algorithm. This study is meaningful because we improved the description level of reality in calculation of combat effectiveness in C4I system. Part 2 will describe the changes of war paradigm and the previous combat effectiveness evaluation methods such as C2 theory while Part 3 will explain E-TechMan algorithm specifically. Part 4 will present the application to JFOS-K and analyze the result with other algorithms. Part 5 is the conclusions provided in the final part.

Echelons Scale Identification Scheme of Surveillance and Reconnaissance Sensor Network (감시정찰 센서네트워크에서 제대규모 식별 기법)

  • Choi, Ji-Hye;Kwon, Tae-Wook
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.13 no.3
    • /
    • pp.438-444
    • /
    • 2010
  • Surveillance and reconnaissance sensor network system is an application system based on ubiquitous sensor network technology. This technique is to avoid accidental close combat, to minimize the consumption of limited military resources and personnel, and to provide battlefield situational awareness information for the unit's future combat missions. In this paper, we have proposed a echelons scale identification scheme based on information obtained from surveillance and reconnaissance sensor network system.

Optimal Interface Design between Short-Range Air Defense Missile System and Dissimilar Combat Systems (단거리 대공방어유도탄체계와 이기종 함정 전투체계간 최적의 연동 설계 기법)

  • Park, Hyeon-Woo
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.18 no.3
    • /
    • pp.260-266
    • /
    • 2015
  • The warship is run based on the combat system which shares tactical information collected by target detection systems and navigation devices across a network, and conducts the command and control of weapons from target detection to kill assessment. The short-range air defense missile system defends a warship from anti-ship missiles, aircraft, helicopter and other threats in order to contribute to the survival of a warship and the success of missions. The short-range air defense missile system is applied to a various combat systems. In this paper, we have proposed the interface design between the short-range air defense missile and dissimilar combat systems. To employ the short-range air defense missile at dissimilar combat systems, each system is driven by independent processor, and the tasks which are performed by each system are assigned. The information created by them is exchanged through the interface, and the flow of messages is designed.

Joint Analysis of Combat Power and Communication System via Interoperation of War Game Simulator with Communication Network Simulator (워게임 모델과 통신 모델의 연동을 통한 전투력 및 통신시스템 요구 성능의 상호 분석)

  • Kim, Tag Gon;Kim, Deok Su;Sung, Changho
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.37C no.10
    • /
    • pp.993-1003
    • /
    • 2012
  • This paper presents a method for joint analysis of combat power and communication system performance via interoperation of a war game simulator and a communication network simulator using HLA/RTI. Effectiveness analysis of combat power has been performed by war game simulation with consideration of communication effects simulated by the network simulator. Performance analysis of a communication system has been performed by network simulation with computer forces generated by the war game simulator. Survivability of the red force and transmission power of a tactical FM radio for the blue force have been measured for the joint analysis.

Reliability Analysis of Dual-Channel CAN bus for Submarine Combat System (잠수함 전투체계를 위한 이중채널 CAN 버스의 신뢰도 분석)

  • Song, Moogeun;Kim, Eunro;Lee, Dongik
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.12
    • /
    • pp.1170-1178
    • /
    • 2013
  • Thanks to various benefits, low-cost real-time communication networks so called fieldbus have been widely used in many industrial applications including military systems, such as aircrafts, submarines, and robots. This paper presents a reliability analysis of dual-channel CAN(Controller Area Network) fieldbus which is used for controlling various equipment of submarine combat system. A submarine combat system playing a critical role to the success of missions and survivability consists of various devices including sensors/actuators and computers. Since a communication network for submarine combat system must satisfy an extremely high level of reliability, a dual channel technique is commonly adopted. In this paper, a Petri Net based reliability model for dual-channel CAN is discussed. A reliability model called generalized stochastic Petri Nets (GSPN) is built by utilizing the information on physical faults with CAN. The effectiveness of the proposed model is analyzed in terms of unreliability with respect to failure rate and repair rate.

A Modeling of Information Process Concept for Analyzing Information Effect in Combat Simulation (전투 시뮬레이션에서 정보효과 분석을 위한 정보처리 개념 모델링)

  • Noh, Hyunil;Lee, Youngwoo;Lee, Taesik
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.19 no.6
    • /
    • pp.730-743
    • /
    • 2016
  • Network-Centric Warfare is a forthcoming military revolution paradigm for maximizing combat effectiveness in terms of information superiority. However, quantitative assessment of information effect is a challenging issue. Among the many approaches, war-game is a well known method to evaluate combat effectiveness. However, previous researches and current models have a limited function or logic to simulate information process, which is core concept of NCW. So this research suggests a concept of simulation modeling method to describe the information process as defining of combat information process based on probability decision model. In addition, we suggest a simple scenario to represent proposed concept modelling method. This results can be used in designing war-game analysis model for enhanced information effectiveness.

Analysis of Relative Combat Power with Expert System (전문가 시스템을 이용한 상대적 전투력 분석)

  • Han, Seung-Jo
    • Journal of Digital Convergence
    • /
    • v.14 no.6
    • /
    • pp.143-150
    • /
    • 2016
  • This paper's aim is to suggest the Expert System for analyzing relative combat power in ground operations. Since relative combat power analysis in terms of comparing combat power of friendly forces with one of the enemy can determine how the commander and staffs operate their unit afterwards, it requires fast and rational decision-making process. However, it has relied on manual method so far though Tactical Information Communications Network(TICN) into which numbers of applications can be loaded has been developed over a decade. 3 methods for analyzing relative combat power were expressed as mathematic rules to be used knowledge in the expert system after reviewing previous studies, and it studied how intangible power as well as tangible were reflected on total combat power. The expert system that will be built using EXSYS Corvid tool is expected to lessen error rate, provide faster decision-making, and reflect both intangible combat power and tangible one by using an appropriate weights in analyzing relative combat power. Next research filed includes how to build expert systems related with military personnel and intelligence areas for fast and rational decision-making processes.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Journal of the military operations research society of Korea
    • /
    • v.25 no.2
    • /
    • pp.15-30
    • /
    • 1999
  • A number of combat simulation models are scattered and the analytic solution approaches have experienced very difficult computational efforts. Today´s computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet space. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors and combat history at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exit and some of these are significant based on a limited number of experiments.

  • PDF