• 제목/요약/키워드: Combat Environment

검색결과 213건 처리시간 0.025초

전장 정보체계의 전투력 상승효과 측정을 위한 새로운 MOE 제안 (A proposal of new MOE to assess the combat power synergistic effect of warfare information system.)

  • 이용복;김용흡;이재영
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2008년도 추계학술대회 및 정기총회
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    • pp.104-112
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    • 2008
  • In modern war information system development makes battlefield materialize, and combat factors can maximize combat power exhibition as that apply synchronization. Information system is the core of combat power operation under NCW(Network centric Warfare). This paper proposed a new MOE(Measure of Effectiveness) that can assess the combat power synergistic effect of information system at the theater joint fire operation in NCW environment. This methodology applied the rule of Newton's second law $F=(m{\Delta}{\upsilon})/t{\Rightarrow}(M{\upsilon}I)/T$) Details factor in combat power evaluation is as following. (1) M : Network power; (2) v : Movement velocity; (3) I : Information superiority; (4) T : C2(command and control) time. We applied this methodology to the "JFOS-K(Joint Fire Operating System-Korea) in Joint Chief of Staff" in the real military affair section.

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Agent 기반 모델링에 의한 근접전투 손실예측 방법론 (Agent-Based Modeling Methodology for Close-Combat Attrition Estimates)

  • 김희수;이재호;신현주
    • 한국국방경영분석학회지
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    • 제32권2호
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    • pp.56-77
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    • 2006
  • 본 연구는 근접전투 손실 모델링 분야에서 좀 더 개선된 워게임 모델링 방법론을 제시한다. 지금까지 군사 운영분석가들은 랜체스터형 미분 방정식과 같은 방정식 기반 모델링 방법론을 사용해서 전투손실 평가를 하고 있다. 방정식 기반 모델링 방법론은 워게임 모의결과를 분석 및 평가하기는 용이하나 동적인 전장환경을 모의하기에는 다수의 제한사항을 포함하고 있다. 이러한 방정식 기반 모델링 방법론의 결점을 극복하기 위해서 본 연구에서는 에이전트 기반 모델링 방법론을 제시한다. 에이전트 기반 모델링 방법론은 전투손실계수 대신에 전투손실 행위에 기반하여 근접전투를 모델링한다. 2가지 모델링 방법론에 의해서 유사한 근접전투 상황 하에서 모델링 된 자료를 모의하여 비교분석 및 평가한다.

A feasibility study of virtualization for Submarine Combat System

  • Lee, Dong-Won;Bae, Byung-Ku;Cho, Kyu-Sung
    • 한국컴퓨터정보학회논문지
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    • 제27권9호
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    • pp.121-129
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    • 2022
  • 본 논문에서는 국내 최초로 개발된 장보고-III급 잠수함 전투체계의 기본 기능에 랙 서버형 HPC와 3U VPX 서버형 HPC를 이용한 가상화 환경을 적용하여 시험하였으며, 시험 결과를 바탕으로 향후 개발되는 국내 잠수함 전투체계에 대한 가상화 적용 가능성을 확인하였다. 기존의 연구들은 가상화 솔루션에 대한 단순 성능분석을 통하여 함정전투체계에 적용 가능한 가상화 솔루션을 도출하거나 수상함 전투체계 일부 기능에 가상화를 적용해 보는데 국한되었지만 본 논문에서는 시험을 통하여 가상화 적용 가능성을 잠수함 전투체계까지 확대하였다.

A Comparison of Guided Missile Simulations Between EADSIM and SADM in Composite Combat Mission Planning Simulation Environments

  • Kim, Jingyu
    • 한국멀티미디어학회논문지
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    • 제23권8호
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    • pp.1066-1074
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    • 2020
  • High Level Architecture/Run-Time Infrastructure (HLA/RTI) is used to connect individual simulators on networks in order to interoperate heterogeneous simulators. In defense domain, Ship Air Defense Model (SADM) and Extended Air Defense Simulation (EADSIM) are two of most advanced simulation tools. To interoperate these SADM and EADSIM, this paper attempts to use HLA/RTI that helps to support a Composite Combat Mission Planning Simulation Environment (CCMPSE). The CCMPSE allows us to analyze a group of simulations for comprehensive and accurate experiments. For the first time, this paper analyzes guided missile simulations in EADSIM and SADM by comparing related simulation models in their parameters and considerations. It presents characteristics of these models in view of guided missile simulation perspectives. For the contributions of this paper, it provides insights to select guided missiles between SADM and EADSIM on the CCMPSE according to specific simulation purposes.

Virtualization based high efficiency naval combat management system design and performance analysis

  • Kwon, Sang-Min;Jung, Seung-Mo
    • 한국컴퓨터정보학회논문지
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    • 제23권11호
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    • pp.9-15
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    • 2018
  • The Ministry of National Defense announced 'Defense Reform 2.0' that aims to strengthen the country's security for decrease of regional uncertainties, growing requirements for advanced technologies, and a need for more efficiency in the Republic of Korea(RoK) Armed Forces this year. It said RoK Armed Forces have to change efficiently in preparation for rapid decline in military service resources as demographic cliff turning into reality, and the rapid evolution of the "battlefield environment" caused by developments in military science and technologies. RoK Navy combat Management System(CMS) made by domestic proprietary technology since 2000s and development centered on Agency for Defense Development require design changes for added requirements. So in this paper, I propose method of design a low cost and high efficiency navy CMS architecture based on high performance server and virtualization technology. And I create a test environment for analysis performance and compare the performance of proposed navy CMS and existing navy CMS.

소부대 전술 훈련을 위한 개체기반 워게임 모델과 전차시뮬레이터 연동에 관한 연구 (A Study on Integration between an Entity-based War Game Model and Tank Simulators for Small-Unit Tactical Training)

  • 김문수;김대규;권혁래;이태억
    • 한국군사과학기술학회지
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    • 제15권1호
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    • pp.36-45
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    • 2012
  • In this thesis, we propose an integrated simulation method of virtual tank simulators and an entity-based constructive simulation model for small unit tactical training. To do this, we first identify requirements for virtual-constructive integrated simulation in a synthetic environment. We then propose a virtual and constructive interoperation method where individual combat entities of virtual-constructive models are interacting with each others. We develop a method of aggregating individual combat entities into a larger combat unit and disaggregating an unit into entities from time to time. We also present a way of sharing synthetic environment information between the models. Finally, we suggest that for more effective interoperability, virtual and constructive models should be developed by using common combat object models. The proposed interoperation method can be extended to further live-virtual-constructive models.

고온 환경에서의 전투차량용 BLDC 모터 신뢰성 향상에 관한 연구 (A Study on Reliability Improvement of BLDC Motor for Combat Vehicle in High Temperature Environment)

  • 윤효진;남윤욱;박경식
    • 한국기계가공학회지
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    • 제17권5호
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    • pp.97-102
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    • 2018
  • Combat vehicles require high levels of maneuverability, firepower, armor, and operability. A high-performance power system is required for optimal maneuverability. The fuel pump which supplies fuel stably is very important to achieve this. The fuel pump consists of a pump part, a motor part, and a control part. It is equipped with a BLDC motor. Numerous failures of the fuel pump occurred during vehicle operation when exposed to vibration, shock, and high temperature. The cause of failure was confirmed to be stator slip of the BLDC motor. Stator slip is a consequence of the interference loss between the stator and the housing of the motor part in an high temperature environment. The failure of the fuel pump was solved through size control of the motor housing and the stator. We performed vibration testing at high temperature for verification. This study contributes to improving the reliability of combat vehicles.

함정의 전투체계 콘솔 냉각 팬 소음 저감을 위한 프리넘 챔버 설계 (Design of the Plenum Chamber for Reducing Cooling Fan Noise of the Console for Combat Systems in a Naval Vessel)

  • 한형석;박미유;조흥기;김중길;임동빈
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2011년도 춘계학술대회 논문집
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    • pp.77-82
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    • 2011
  • Indoor noise is very important related to the morale and fighting power of the crew as well as environmental condition for them in a navel vessel. Especially, the crew members working in CIC(Combat Information Center) and sonar equipment room require much more quiet environment condition in order to increase the performance of their combat system. One of the most serious noise source in CIC is the cooling fan noise installed in the console of the combat system. Therefore, in this paper, the design of the plenum chamber is studied to reduce the noise of the fan from these consoles by numerical analysis.

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메시지 복잡도를 중심으로한 UGV 통신효과 분석 (Analysis of UGV Communication Effectiveness focused on Message Complexity)

  • 장유상;신선우;서다윤;이재영;김종만;유철우;배성민
    • 품질경영학회지
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    • 제45권3호
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    • pp.503-520
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    • 2017
  • Purpose: In the near future, it is expected that UGV(unmanned ground vehicle) will be put into battle due to IT technology and unmanned technology development. In this study, we analyze the combat effectiveness considering communication effect where complex combat information and commands are transmitted. Methods: We use ABM(agent-based modeling) and wireless channel module which provides sophisticated communication effect through geographic information and UGV performance. And UGV combat simulation using wireless channel module is used to grasp the combat effectiveness according to the number of packets, which is a unit for storing all information and commands having high complexity. Results: The result of this study is to derive the optimal number of packets which does not decrease the combat effectiveness and the number of lost tanks. The number of packet increases, the survival ratio of our tanks are decreased. Conclusion: In this study, we reveal that the communication success or failure could affect the combat effectiveness. Also, it helps develope the standard communication protocol between UGVs and could be applied to analyze the cost effectiveness analysis in UGV combat environment.

전장 정보체계의 전투력 상승효과 측정을 위한 새로운 MOE 제안 (A Proposal of New MOE to Assess the Combat Power Synergistic Effect of Warfare Information System)

  • 이용복;정환식;김용흡;이재영
    • 산업공학
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    • 제22권3호
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    • pp.205-213
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    • 2009
  • Warfare information system is a core factor of future combat operation under NCW(Network centric Warfare) environment. In this paper, we proposed a new MOE(Measure of Effectiveness) that can assess the combat power synergistic effect of warfare information system in the theater-level joint fire operation. This new MOE uses the rule of Newton's second law($F=(m{\Delta}{\upsilon})/{\Delta}t{\Rightarrow}(M{\upsilon}I)/T$). Four factors considered in combat power evaluation are network power(M), movement velocity(v), information superiority(I), command and control time(T). We applied this new MOE to the JFOS-K(Joint Fire Operating System-Korea) to assess its combat power effect and compared with other's effects obtained from different MOE.