• 제목/요약/키워드: Color Rendering

검색결과 252건 처리시간 0.029초

자동차 헤드라이트용 고압방전등 안정기 시스템의 새로운 점등방식 (Novel Ignition Method for Automotive HID lamp Ballast System)

  • 김윤호;엄태욱;이재학
    • 대한전기학회논문지:전기기기및에너지변환시스템부문B
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    • 제55권4호
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    • pp.238-243
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    • 2006
  • This paper presents novel ignition method for automotive 35W metal halide discharge lamp electronic ballast. At this study, the novel method of ignition is developed to reduce costs and size of the ballast. By use of the novel method, the voltage needed in ignition is decreased, which result in use of the lower voltage rating power devices compared with conventional method and product compactness was achieved by deleting a circuit generating negative voltage needed in ignition at an conventional circuit. In terms of luminosity, color rendering, light efficiency(lm/W) and lifespan, the metal halide lamp is superior to, but unlike halogen lamp, it have more complicated transient characteristics to reach its steady state than the conventional halogen lamp. Therefore, in this paper, the electronic ballast was designed such that the metal halide lamp could be optimized for the automotive, by applying a method of microcontroller-based digital control. The results of the proposed system is verified through various experiment results.

다중 스테레오 카메라를 이용한 3차원 모델링 시스템 (A 3D Modeling System Using Multiple Stereo Cameras)

  • 김한성;손광훈
    • 대한전자공학회논문지SP
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    • 제44권1호
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    • pp.1-9
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    • 2007
  • 본 논문에서는 임의 시점에서의 장면을 생성하기 위한 3차원 모델링 및 렌더링 시스템을 제안한다. 제안되는 시스템은 공간상에 설치된 복수의 스테레오 카메라와 PC들로 구성되며 UDP를 이용해 연결되어 각 카메라에서 획득되고 분석된 영상 데이터들을 모델링 PC로 전송해 실시간으로 3차원 모델을 생성하고, 이로부터 사용자가 원하는 위치에서의 장면을 생성해 디스플레이 하게 된다. 제안된 알고리듬은 성능 평가 결과 기존의 알고리듬보다 좋은 성능을 보였으며, 구현된 시스템은 실시간으로 사용자에게 원하는 시점에서의 영상을 자연스럽게 제공함을 실험을 통해 검증하였다.

HID 램프를 위한 상태 적응형 점화기 설계 방법 (Design Method of Adaptive Ignitor for HID Lamps)

  • 조계현;송명석;박종연
    • 조명전기설비학회논문지
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    • 제18권3호
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    • pp.7-14
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    • 2004
  • 현재까지 HID 램프는 광원이 가진 많은 장점에도 불구하고, 고온 순시 재 점등과 음향 공명 현상으로 인해서 실내 광원으로서의 사용이 제한되어왔다. 하지만 많은 연구를 통해서 램프가 뜨거운 상태에서도 순시 재 점등이 가능한 방법이 제시되어 왔고, 실제로 사용되어지고 있다. 하지만 이러한 방법은 램프 상태와 무관하게 200[kV] 정도의 전압을 램프에 인가하는 방법으로, 일반적으로 램프 수명이 감소하는 특징을 가지고 있다. 그러므로 순시 재 점등과 수명 문제는 중요한 연구대상으로 인식되어왔다. 본 논문에서는 램프가 차가운 상태에 필요한 점화 전압과 램프가 뜨거운 상태에서 점등에 필요한 점화 전압을 발생시키는 독립적인 2개의 점화기를 사용함으로써, 램프 상태에 따라 각기 다른 점화 전압을 램프에 인가하는 방법을 제안하고자 한다.

주성분 분석을 사용한 포토모자이크 (Photomosaics Using Principal Component Analysis)

  • 전영재;오경수;조성현
    • 한국게임학회 논문지
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    • 제11권1호
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    • pp.139-146
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    • 2011
  • 본 논문에서는 주성분 분석을 사용한 포토모자이크 생성 기법을 제안한다. 후보 이미지 집합의 주성분 분석 결과인 주성분과 계수를 사용하여 후보 이미지 검색을 보다 빠르고 정확하게 포토모자이크를 생성한다. 두 이미지를 하나의 주성분으로 투영해서 계산된 두 계수가 유사하면 두 이미지의 본래 정보 역시 유사하기 때문에, 본 논문에서 제안하는 주성분 분석을 사용하는 계수 비교 방법은 이미지의 색상 정보와 위치 정보를 동시에 비교할 수 있다. 계수 비교 방법은 모든 색상 비교 방법보다 빠르고, 평균 색상 비교 방법보다 정확하게 포토모자이크를 생성한다. 본 논문에서 제안하는 포토모자이크 알고리즘은 그래픽스 하드웨어의 가속을 받아 수행되므로 실시간에 입력 영상을 처리할 수 있다.

An implementation of CSG modeling technique on Machining Simulation using C++ and Open GL

  • ;김수진;이종민
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회A
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    • pp.1053-1056
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    • 2008
  • An application of CSG (Constructive Solid Geometry) modeling technique in Machining Simulation is introduced in this paper. The current CSG model is based on z-buffer CSG Rendering Algorithm. In order to build a CSG model, frame buffers of VGA (Video Graphic Accelerator) should be used in term of color buffer, depth buffer, and stencil buffer. In addition to using CSG model in machine simulation Stock and Cutter Swept Surface (CSS) should be solid. Method to create a solid Cuboid stock and Ball-end mill CSS are included in the present paper. Boolean operations are used to produce the after-cut part, especially the Difference operation between Stock and CSS as the cutter remove materials form stock. Finally, a small program called MaSim which simulates one simple cut using this method was created.

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Fast Mode Decision For Depth Video Coding Based On Depth Segmentation

  • Wang, Yequn;Peng, Zongju;Jiang, Gangyi;Yu, Mei;Shao, Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권4호
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    • pp.1128-1139
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    • 2012
  • With the development of three-dimensional display and related technologies, depth video coding becomes a new topic and attracts great attention from industries and research institutes. Because (1) the depth video is not a sequence of images for final viewing by end users but an aid for rendering, and (2) depth video is simpler than the corresponding color video, fast algorithm for depth video is necessary and possible to reduce the computational burden of the encoder. This paper proposes a fast mode decision algorithm for depth video coding based on depth segmentation. Firstly, based on depth perception, the depth video is segmented into three regions: edge, foreground and background. Then, different mode candidates are searched to decide the encoding macroblock mode. Finally, encoding time, bit rate and video quality of virtual view of the proposed algorithm are tested. Experimental results show that the proposed algorithm save encoding time ranging from 82.49% to 93.21% with negligible quality degradation of rendered virtual view image and bit rate increment.

Fast Generation of Stereoscopic Virtual Environment Display Using P-buffer

  • Heo, Jun-Hyeok;Jung, Soon-Ki;Wohn, Kwang-Yun
    • Journal of Electrical Engineering and information Science
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    • 제3권2호
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    • pp.202-210
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    • 1998
  • This paper is concerned with an efficient generation of stereoscopic views for complex virtual environments by exploiting frame coherence in visibility. The basic idea is to keep visible polygons throughout the rendering process. P-buffer, a buffer of image size, holds the id of the visible polygon for each pixel. This contrasts to the frame buffer and the Z-buffer which hold the color information and the depth information, respectively. For the generation of a consecutive image, the position and the orientation of the visible polygons in the current view are updated according to the viewer's movements, and re-rendered on the current image under the assumption that, when the viewer moves slightly, the visibility of polygons remains unchanged. In the case of stereoscopic views, it may not introduce much difficulty when we render the right(left) image using visible polygons on the (right) image only, The less difference in two images is, the easier the matching becomes in perceiving depth. Some psychophysical experiments have been conducted to support this claim. The computational complexity for generating a fight(left) image from the previous left(right) image is bounded by the size of image space, and accordingly. It is somewhat independent of the complexity of the 3-D scene.

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White ACPEL Device with ZnS:Cu,Cl, $Tb_3Al_5O_{12}:Ce^{3+}$, and CaS:$Eu^{2+}$ Phosphors Using a Layered Structure

  • Park, Bong-Je;Seo, Hong-Seok;Ahn, Jun-Tae;Oh, Dae-Kon;Chung, Woon-Jin;Han, Ji-Yeon;Jang, Ho-Seong;Jeon, Duk-Young
    • ETRI Journal
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    • 제31권6호
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    • pp.803-805
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    • 2009
  • Improvement of the color rendering index (CRI) and luminance of a white alternate current powder electroluminescent (ACPEL) device has been attempted using ZnS:Cu,Cl, $Tb_3Al_5O_{12}$:Ce (TAG:Ce), and CaS:Eu phosphors with a layered structure. The device with TAG:Ce and ZnS:Cu,Cl phosphors showed a CRI of 75, with a luminance increase of about 30% depending on the thickness of the TAG:Ce. Further CRI improvement was attempted using CaS:Eu. When they were separately screen-printed, the CRI was increased up to 89 with no decrease in luminance.

LED램프를 적용한 사무소 건물의 실내조명환경 및 에너지 성능분석 (Interior Light Environment and Building Energy Performance Analysis of LED Lamp Installed in Office Building)

  • 김병수;홍원표
    • 조명전기설비학회논문지
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    • 제24권5호
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    • pp.77-85
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    • 2010
  • 본 논문은 LED 램프를 사무소 건물에 효과적으로 사용하기 위하여 새로운 통합적 에너지 시뮬레이션을 수행한 연구 결과이다. 일반적으로 LED 램프는 다른 램프에 비하여 에너지 절감효과가 매우 우수하지만 현재 형광램프보다 낮은 광속과 좁은 광분포 등 아직 사무소 건물에 적용하기는 다각적인 검토가 필요하다. 연구결과 냉난방에너지가 20[%] 증가하고 현재 형광등을 대체하기 위해서는 90[lm/$m^2$] 이상으로 설계해야 한다. 따라서 LED램프를 사무소 건물에 적용하기 위해서 광에너지, 냉난방에 미치는 영향 및 사무실환경에 미치는 광분포를 통합적으로 해석하였으며 앞으로 이 결과는 LED 램프를 통한 효과적인 에너지절약 환경을 구축하는 데 중요한 자료를 제공할 것으로 확신한다.

드리스 반 노텐의 컬렉션에 나타난 문양디자인 특성 (Characteristics of Pattern Design from Dries Van Noten Collection)

  • 김찬주;노미경
    • 복식
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    • 제63권5호
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    • pp.115-131
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    • 2013
  • Dries Van Noten, one of the Antwerp Six, focused on recreating traditional attire from each region to complex contemporary attire and has shown designs that interpreted ethnic image in contemporary perspective from his very first collection. He has positioned himself as a designer with creative expression of ethnic image through broad use of various patterns. This paper analyze the use of pattern in Dries Van Noten's designs by season and item, and reflects on the characteristics of pattern use and influence on fashion image. Total of 887 clothing items were collected from Noten's collections on the Internet. Through analysis of frequency and percentage and cross tab of expression techniques, types, patterns of each motif, and classifications of print combinations, it was shown that Noten has applied six aesthetic rules in the use of pattern design. Pattern played the most significant role in his design. It was possible to achieve the balance of ethnic image and modern image with the mix of flower and abstract motives. Overall pattern was mostly used for practical purpose: border patterns and spaced patterns played a vital role in rendering uniqueness. Noten exhibited unity and variation in combining prints. He expressed the beauty of Oriental style by inserting solid color blocks in between patterns and decorations along trim lines.