• Title/Summary/Keyword: Color Rendering

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Development of Tracking Daylighting System Using Multi-Parabolic Reflector (다중 파라볼릭 반사경 방식을 이용한 추적식 집광시스템 개발)

  • Lee, Chung-Sik;Kim, Jong-Min;Park, Yeon-Min;Sung, Tae-Kyung;Joung, Che-Bong;Kang, Seung-Hoon;Kim, Byung-Chul
    • Journal of the Korean Solar Energy Society
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    • v.33 no.2
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    • pp.56-63
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    • 2013
  • Daylighting system is an alternative lighting system using daylight collecting device, light transformer and light diffuser. In this paper, we developed a daylighting system in which the collecting device composed by dual parabolic reflectors, the silica optical fiber adapted to the light transformer and light diffuser made of the polyglass square sheet. We have estimated the system efficiency and general color rendering index(Ra) of the developed system. The system efficiency measured to 23.8% and Ra was revealed as 95. Ra number of the developed system is bigger than the number(65) of the previous fresnel lens based sunlight collector.

A study of interior style transformation with GAN model (GAN을 활용한 인테리어 스타일 변환 모델에 관한 연구)

  • Choi, Jun-Hyeck;Lee, Jae-Seung
    • Journal of KIBIM
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    • v.12 no.1
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    • pp.55-61
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    • 2022
  • Recently, demand for designing own space is increasing as the rapid growth of home furnishing market. However, there is a limitation that it is not easy to compare the style between before construction view and after view. This study aims to translate real image into another style with GAN model learned with interior images. To implement this, first we established style criteria and collected modern, natural, and classic style images, and experimented with ResNet, UNet, Gradient penalty concept to CycleGAN algorithm. As a result of training, model recognize common indoor image elements, such as floor, wall, and furniture, and suitable color, material was converted according to interior style. On the other hand, the form of furniture, ornaments, and detailed pattern expressions are difficult to be recognized by CycleGAN model, and the accuracy lacked. Although UNet converted images more radically than ResNet, it was more stained. The GAN algorithm allowed us to represent results within 2 seconds. Through this, it is possible to quickly and easily visualize and compare the front and after the interior space style to be constructed. Furthermore, this GAN will be available to use in the design rendering include interior.

Photoluminescence of Al2O3:xCr2O3 Solid Solution and Application as the Additive for Improving CRI of Red Phosphor (Al2O3:xCr2O3 고용상의 발광특성과 적색형광체의 연색성 향상을 위한 첨가제로의 응용)

  • Chae, Ki-Woong;Cheon, Chae-Il;Kim, Jeong-Seog
    • Journal of the Korean Ceramic Society
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    • v.47 no.2
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    • pp.122-126
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    • 2010
  • In this article photoluminescence of the $Al_2O_3:xCr_2O_3$ solid solutions prepared by solid state reaction method are represented. The effect of $Cr_2O_3$-activator concentration and heat treatment time on the PL characteristics have been discussed in conjunction with microstructure of phosphor samples. The $Al_2O_3:xCr_2O_3$ phosphors show the highest PL intensity at x=0.003 mole when the samples are reacted at $1600^{\circ}C$ for 5 h. The PL emission and absorption spectra show the maximum peaks at 698 nm and at 398 nm respectively. The CIE color coordinate is (x=0.646, y=0.316) at 0.003 mole $Cr_2O_3$, which value is very close to the NTSC coordinate of red color. This characteristic feature of $Al_2O_3:xCr_2O_3$ has been applied for an additive to improve the color characteristic of other red phosphor $LiEuW_2O_8$ which has a relatively poor color purity with an emission peak centered at 615 nm and with a CIE coordinate (x=0.530, y=0.280). The $Al_2O_3:0.003Cr_2O_3$ phosphor has been mixed with the $LiEuW_2O_8$ phosphor powder and the PL characteristics and CIE color coordinates are characterized. The $Al_2O_3:xCr_2O_3$ phosphor was found effective for improving the CRI (color rendering index) of $LiEuW_2O_8$ phosphor.

Development of 100[W] LED Flood Lighting with Tunable Colors and Color Temperatures (광색가변 및 색온도 제어용 100[W]급 투광기 개발)

  • Youn, Jin-Sik;Kim, Gi-Hoon;Song, Sang-Bin;Lim, Young-Cheol
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.12
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    • pp.1-9
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    • 2008
  • This paper is about l00[W] discrete LED floodlight lighting system, light color and color temperature to be controlled using the 3[W] RGBA LED, is developed the product with optical, heat dissipation, circuit, luminaire and system design. The result, color temperature is changed corresponding to black body locus from 2,000[K] to 10,000[K] and The Color Rendering Index(C.R.I) is achieved from 71 to 91 by high C.RI. Driving voltage is $90{\sim}250[Vac]$, circuit efficiency is 87[%], P.F is more than 93. moreover the LED lens is designed to achieve narrow, middle, wide beam angle, heat dissipation design is executed to minimize variation of luminous output by the surroundings temperature and to ensure reliability.

3D Segmentation for High-Resolution Image Datasets Using a Commercial Editing Tool in the IoT Environment

  • Kwon, Koojoo;Shin, Byeong-Seok
    • Journal of Information Processing Systems
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    • v.13 no.5
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    • pp.1126-1134
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    • 2017
  • A variety of medical service applications in the field of the Internet of Things (IoT) are being studied. Segmentation is important to identify meaningful regions in images and is also required in 3D images. Previous methods have been based on gray value and shape. The Visible Korean dataset consists of serially sectioned high-resolution color images. Unlike computed tomography or magnetic resonance images, automatic segmentation of color images is difficult because detecting an object's boundaries in colored images is very difficult compared to grayscale images. Therefore, skilled anatomists usually segment color images manually or semi-automatically. We present an out-of-core 3D segmentation method for large-scale image datasets. Our method can segment significant regions in the coronal and sagittal planes, as well as the axial plane, to produce a 3D image. Our system verifies the result interactively with a multi-planar reconstruction view and a 3D view. Our system can be used to train unskilled anatomists and medical students. It is also possible for a skilled anatomist to segment an image remotely since it is difficult to transfer such large amounts of data.

Growth and optical characteristics of the non-phosphor white LED by mixed-source HVPE (혼합소스 HVPE에 의한 비형광체 백색 LED의 성장과 광 특성)

  • Kim, E.J.;Jeon, H.S.;Hong, S.H.;Han, Y.H.;Lee, A.R.;Kim, K.H.;Ha, H.;Yang, M.;Ahn, H.S.;Hwang, S.L.;Cho, C.R.;Kim, S.W.
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.19 no.2
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    • pp.61-65
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    • 2009
  • In this paper, we report on the growth and optical characteristics of white-LED without fluorescent material. The growth of DH(double heterostructure) with AlGaN active layer was performed on a n-GaN/(0001) $Al_{2}O_{3}$ by the mixed-source HVPE and multi-sliding boat. The CRI(color rendering index) of packaging device charged in the range 72-93 with CIE chromaticity coordinates(x=$0.26{\sim}0.34$, y=$0.31{\sim}0.40$). And CCT(correlated color temperature) values was measured $5126{\sim}10406K$ with increasing injection current. The CIE point of conventional phosphor white LED shifts blue region, but cm point of non-phosphor white LED shifts opposite direction. These results show the mixed-source HVPE can be possible to newly fabricate method of phosphor free white LED with high CRI value.

Luminescence Characteristics of Blue Phosphor and Fabrication of a UV-based White LED (UV 기반 백색 LED용 청색 형광체의 발광특성 및 백색 LED 제조)

  • Jung, Hyungsik;Park, Seongwoo;Kim, Taehoon;Kim, Jongsu
    • Korean Journal of Optics and Photonics
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    • v.25 no.4
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    • pp.216-220
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    • 2014
  • We have synthesized a $CaMgSi_2O_6:Eu^{2+}$ blue phosphor via a solid-state reaction method. The $CaMgSi_2O_6:Eu^{2+}$ phosphor has monoclinic structure with a space group of C2/c (15), and an emission band peaking at 450 nm (blue) due to the $4f^7-4f^65d$ transition of the $Eu^{2+}ion$. The emission intensity at $100^{\circ}C$ is 54% of the value at room temperature. A white LED was fabricated by integrating a UV LED (400 nm) with our blue phosphor plus two commercial green and red phosphors. The white LED shows a color temperature of 3500 K with a color rendering index of 87 (x = 0.3936, y = 0.3605), and a luminous efficiency of 18 lm/W. The white LED shows a luminance maintenance of 97% after operation at 350 mA for 400 hours at $85^{\circ}C$.

Efficient Color Correction for 3D rendered images using Adobe camera raw (Adobe Camera Raw를 이용한 효과적인 3D 렌더 이미지 보정)

  • Yoon, Youngdoo;Choi, Eun-Young
    • Cartoon and Animation Studies
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    • s.33
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    • pp.425-447
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    • 2013
  • Due to the popularity of digital cameras, there are lots of studies based on ISP(Image Signal Process) and the image correction applications which can easily use for users are being developed. Specially AWB(Automatic White Balance) and Auto exposure are the most interesting fields in ISP function, and they are well used to increase the quality of image. Principles of camera and lighting in 3D program are made based on real camera and lighting. But the functions of automatic exposure and AWB Which are operated in real camera don't work in 3D program. The color correction of images need expertise, it is true that the functions of compositing program are more difficult than the general correction way of digital image. Specially in case of students who studies animation at the university, they make the animation with compositing and rendering without color correction. Thus this research proposed 3D image making process which make to increase the quality of animation, even though the layman can easily correct the color using functions of digital image correction.

GPU-only Terrain Rendering for Walk-through (Walk-through를 지원하는 GPU 기반 지형렌더링)

  • Park, Sun-Yong;Oh, Kyoung-Su;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.71-80
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    • 2007
  • In this paper, we introduce an efficient GPU-based real-time rendering technique applicable to every kind of game. Our method, without an extra geometry, can represent terrain just with a height map. It makes it possible to freely go around in the air or on the surface, so we can directly apply it to any computer games as well as a virtual reality. Since our method is not based on any geometrical structure, it doesn't need special LOD policy and the precision of geometrical representation and visual quality absolutely depend on the resolution of height map and color map. Moreover, GPU-only technique allows the general CPU to be dedicated to more general work, and as a result, enhances the overall performance of the computer. To date, there have been many researches related to the terrain representation, but most of them rely on CPU or confmed its applications to flight simulation, Improving existing displacement mapping techniques and applying it to our terrain rendering, we completely ruled out the problems, such as cracking, poping etc, which cause in polygon-based techniques, The most important contributions are to efficiently deal with arbitrary LOS(Line Of Sight) and dramatically improve visual quality during walk-through by reconstructing a height field with curved patches. We suggest a simple and useful method for calculating ray-patch intersections. We implemented all these on GPU 100%, and got tens to hundreds of framerates with height maps a variety of resolutions$(256{\times}256\;to\;4096{\times}4096)$.

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Rendering Quality Improvement Method based on Depth and Inverse Warping (깊이정보와 역변환 기반의 포인트 클라우드 렌더링 품질 향상 방법)

  • Lee, Heejea;Yun, Junyoung;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.714-724
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    • 2021
  • The point cloud content is immersive content recorded by acquiring points and colors corresponding to the real environment and objects having three-dimensional location information. When a point cloud content consisting of three-dimensional points having position and color information is enlarged and rendered, the gap between the points widens and an empty hole occurs. In this paper, we propose a method for improving the quality of point cloud contents through inverse transformation-based interpolation using depth information for holes by finding holes that occur due to the gap between points when expanding the point cloud. The points on the back are rendered between the holes created by the gap between the points, acting as a hindrance to applying the interpolation method. To solve this, remove the points corresponding to the back side of the point cloud. Next, a depth map at the point in time when an empty hole is generated is extracted. Finally, inverse transform is performed to extract pixels from the original data. As a result of rendering content by the proposed method, the rendering quality improved by 1.2 dB in terms of average PSNR compared to the conventional method of increasing the size to fill the blank area.