• Title/Summary/Keyword: Collision handling

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A Study on Qualitative Reasoning about Collision (충돌의 정성적 추론에 관한 연구)

  • Kim, Hyeon-Gyeong;Myeong, Han-Na
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1324-1331
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    • 1999
  • 물체의 공간에서의 운동을 다루는 공간 추론의 연구에서 충돌을 이해하는 것은 중요하다. 본 논문에서는 정성적 충돌 이론과 추론 기법을 소개하고자 한다. 충돌 해석에 있어 관련된 물체의 공간적 속성과 운동방향의 상호작용을 분석하여 충돌로 인한 힘과 운동 방향의 전달을 계산하였다. 추론 과정에 있어서는 충돌이 갖는 특성인 불연속적인 변화에 대한 분석과 회전 운동으로 인한 변화의 분석이 소개되었다. 제안된 충돌 이론과 추론 기법은 구현되어 자동차 충돌 사고의 충돌에 적용되어 유효성을 입증할 수 있었다. Abstract Understanding collision is important in spatial reasoning problems that study the motions of objects. This paper introduces qualitative collision theory and reasoning techniques. Force and motion transfers are computed by analyzing the interactions of the spatial properties and motions of the objects. This paper also presents inference techniques for handling discontinuous changes and angular changes by rotation. These theories and inference techniques are implemented and applied to real car-to-car collision accidents. The test results verify the reliabilities of our techniques.

A Study on Mariners' Standard Behavior for Collision Avoidance (3) - Modeling of the execution process of an avoiding action based on human factors -

  • Park, Jung-Sun;Kobayashi, Hiroaki;Yea, Byeong-Deok
    • Journal of Navigation and Port Research
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    • v.32 no.4
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    • pp.279-285
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    • 2008
  • We have proposed modeling methods of mariners' standard behavior for collision avoidance by analyzing mariners' recognition process in a previous study. As a subsequent study, the aim of this study is to build a model of mariners' execution process which is one of six processes in the condition of collision avoidance. In this study, thus, the structure of mariners' information processing on the process of taking avoiding actions is described and the relation between mariners' behavior and necessary factors in the process is analyzed. And then we have built a model of mariners' standard behavior for execution process based on the characteristics of mariners in ship-handling, which are obtained from the international collaborative research on human factors. It is tried to define the contents of execution process based on the standard behavior of mariners for collision avoidance and to formulate information processing of mariners.

A Study on the Limitation of the Action to Avoid Collision for Super Huge Vessel, Based on Result of Her Crash Astern and Turning Tests (초대형선의 충돌피항동작에 관한 고찰 -TURNING AND CRASH ASTERN TEST의 결과를 중심으로-)

  • Koo, Hong
    • Journal of the Korean Institute of Navigation
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    • v.5 no.1
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    • pp.25-35
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    • 1981
  • Since 1960 tankers and bulk carriers have rapidly increased in size up to 500, 000 dwt. in operating as main system of transportation for the international trade at sea, and studies are doing carried out by various groups with a view to increasing the size still further. However, the service speed of these ships has remained almost constant, and steering devices of them have nearly not changed, comparing with regular size of a dry cargo ship. This creats the dituation where stopping distance and advance are proportionally longer for larger ships. In case of collision at sea, these vessels have been arised some serious casualties, such as sinking, fire and oil pollution. This paper analyzers a study for the handling of super huge vessels to avoid collision at sea, basing on the results of the crash astern test and turning test of them.

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SOFTWARE ARCHITECTURE FOR ADAPTIVE COLLISION AVOIDANCE SYSTEMS

  • Blum, Jeremy;Eskandarian, Azim
    • International Journal of Automotive Technology
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    • v.3 no.2
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    • pp.79-88
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    • 2002
  • Emergent Collision Avoidance Systems (CAS's) are beginning to assist drivers by performing specific tasks and extending the limits of driver's perception. As CAS's evolve from simple systems handling discrete tasks to complex systems managing interrelated driving tasks, the risk of failure from hidden causes greatly increases. The successful implementation of such a complex system depends upon a robust software architecture. Host of the difficulty in implementing system arises from interconnections between the components. The CAS architecture presented in this paper focuses on these interconnections to mitigate this problem. Moreover, by constructing the GAS architecture through the composition of existing architectural styles, the resulting system will exhibit predictable qualities. Some of the qualities represent limitations that translate into constraints on the system. Others are beneficial aspects that satisfy stakeholder requirements .

A vision system for autonomous material handling by static and dynamic range finding (정적 및 동적 range 검출에 의한 원료 처리 자동화용 vision 시스템)

  • 안현식;최진태;이관희;신기태;하영호
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.10
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    • pp.59-70
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    • 1997
  • Until now, considerable progress has been made in the application of range finding techanique performing direct 3-D measurement from the object. However, ther are few use of the method in the area of the application of material handing. We present a range finding vision system consisting of static and dynamic range finders to automate a reclaimer used for material handling. A static range finder detects range data of the front part of the piles of material, and a height map is obtained from the proposed image processing algorithm. The height map is used to calculate the optimal job path as features for required information for material handling function. A dynamic range finder attached on the side of the arm of the reclaimer detects the change of the local properties of the material with the handling function, which is used for avoiding collision and detecting the ending point for changing direction. the developed vision systm was applied to a 1/20 simulator and the results of test show that it is appropriate to use for automating the material handling.

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Development of a material handling automation simulation using a virtual AGV (가상 AGV를 이용한 물류자동화 시뮬레이션 개발)

  • Ro, Young-Shick;Kang, Hee-Jun;Suh, Young-Soo
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.563-566
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    • 2006
  • In this paper, we studied about AGVs modeling and material handling automation simulation using a virtual AGV. The proposed virtual AGV model that operates independently each other is based on a real AGV. Continuous straight-line and workstation model using vector drawing method that could easily, rapidly work system modeling are suggested. Centralized traffic control, which could collision avoidance in intersection and should not stop AGV as possible, and algorithm for detour routing which performs when another AGV is working in pre-routed path are proposed. The traffic control and the algorithm have been proved efficiently by simulation.

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A Practical Method to Compute the Closest Approach Distance of Two Ellipsoids (두 타원체 사이의 최단 근접 거리를 구하는 실용적인 방법)

  • Choi, Min Gyu
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.5-14
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    • 2019
  • This paper presents a practical method to compute the closest approach distance of two ellipsoids in their inter-center direction. This is the key technique for collision handling in the dynamic simulation of rigid and deformable bodies approximated with ellipsoids. We formulate a set of equations with the inter-center distance and the contact point and normal for the two ellipsoids contacting each other externally. The equations are solved using fixed-point iteration and Aitken's delta-squared process. In addition, we introduce a novel stopping criterion expressed in terms of the error in distance. We demonstrate the efficiency and practicality of our method in various experiments.

Manipulator Path Planning Using Collision Detection Function in Virtual Environment (가상환경에서의 충돌감지기능을 이용한 조작기 경로계획)

  • 이종열;김성현;송태길;정재후;윤지섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1651-1654
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    • 2003
  • The process equipment for handling high level radioactive materials, such as spent nuclear fuel, is operated within a sealed facility, called a hot cell, due to high radioactivity. Thus, this equipment should be maintained and repaired by remotely operated manipulator. In this study, to carry out the sale and effective maintenance of the process equipment installed in the hot cell by a servo type manipulator, a collision free motion planning method of the manipulator using virtual prototyping technology is suggested. To do this, the parts are modelled in 3-D graphics, assembled, and kinematics are assigned and the virtual workcell is implemented in the graphical environment which is the same as the real environment. The method proposed in this paper is to find the optimal path of the manipulator using the function of the collision detection in the graphic simulator. The proposed path planning method and this graphic simulator of manipulator can be effectively used in designing of the maintenance processes for the hot cell equipment and enhancing the reliability of the spent fuel management.

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A Multi-Indexes Based Technique for Resolving Collision in a Hash Table

  • Yusuf, Ahmed Dalhatu;Abdullahi, Saleh;Boukar, Moussa Mahamat;Yusuf, Salisu Ibrahim
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.339-345
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    • 2021
  • The rapid development of various applications in networking system, business, medical, education, and other domains that use basic data access operations such as insert, edit, delete and search makes data structure venerable and crucial in providing an efficient method for day to day operations of those numerous applications. One of the major problems of those applications is achieving constant time to search a key from a collection. A number of different methods which attempt to achieve that have been discovered by researchers over the years with different performance behaviors. This work evaluated these methods, and found out that almost all the existing methods have non-constant time for adding and searching a key. In this work, we designed a multi-indexes hashing algorithm that handles a collision in a hash table T efficiently and achieved constant time O(1) for searching and adding a key. Our method employed two-level of hashing which uses pattern extraction h1(key) and h2(key). The second hash function h2(key) is use for handling collision in T. Here, we eliminated the wasted slots in the search space T which is another problem associated with the existing methods.

Efficient GPU Framework for Adaptive and Continuous Signed Distance Field Construction, and Its Applications

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.63-69
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    • 2022
  • In this paper, we propose a new GPU-based framework for quickly calculating adaptive and continuous SDF(Signed distance fields), and examine cases related to rendering/collision processing using them. The quadtree constructed from the triangle mesh is transferred to the GPU memory, and the Euclidean distance to the triangle is processed in parallel for each thread by using it to find the shortest continuous distance without discontinuity in the adaptive grid space. In this process, it is shown through experiments that the cut-off view of the adaptive distance field, the distance value inquiry at a specific location, real-time raytracing, and collision handling can be performed quickly and efficiently. Using the proposed method, the adaptive sign distance field can be calculated quickly in about 1 second even on a high polygon mesh, so it is a method that can be fully utilized not only for rigid bodies but also for deformable bodies. It shows the stability of the algorithm through various experimental results whether it can accurately sample and represent distance values in various models.