• Title/Summary/Keyword: Collective intelligence platform

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A Study on Smart Device for Open Platform Ontology Construction of Autonomous Vihicles (자율주행자동차 오픈플랫폼 온톨로지 구축을 위한 스마트디바이스 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.1-14
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    • 2019
  • The 4th Industrial Revolution, intelligent automobile application technology is evolving beyond the limit of the mobile device to a variety of application software and multi-media collective technology with big data-based AI(artificial intelligence) technology. with the recent commercialization of 5G mobile communication service, artificial intelligent automobile technology, which is a fusion of automobile and IT technology, is evolving into more intelligent automobile service technology, and each multimedia platform service and application developed in such distributed environment is being developed Accordingly, application software technology developed with a single system SoC of a portable terminal device through various service technologies is absolutely required. In this paper, smart device design for ontology design of intelligent automobile open platform enables to design intelligent automobile middleware software design technology such as Android based SVC Codec and real time video and graphics processing that is not expressed in single ASIC application software technology as SoC based application designWe have experimented in smart device environment through researches, and newly designed service functions of various terminal devices provided as open platforms and application solutions in SoC environment and applied standardized interface analysis technique and proved this experiment.

An Exploratory Study on the Management Framework of Social Media as Knowledge Creation Platform (지식 창조 플랫폼으로서의 소셜미디어 관리모델 설계를 위한 탐색 연구)

  • Kim, Sang Wook
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.7
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    • pp.149-158
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    • 2012
  • Much attention is being paid to social media because of their potentials to draw collective intelligence. In this context does this study attempt to draw some implications of social media as knowledge creation platform and suggest a conceptual framework of social media management. Information sharing among the public through social media literally produces profound influence throughout the society and thus not only business firms but all levels of public institutions, including government are seeking to take its advantage for various purposes such as public relations, crowd sourcing, etc. Especially considering that social media open the possibility of social knowledge creation platform in the Big Data era, this study is perhaps able to contribute to further development of social media management model together with a series of measuring indexes.

A Study on Factors Affecting the Participation of Social Manufacturing Platforms (소셜매뉴팩처링플랫폼의 참여의도에 영향을 미치는 요인에 관한 연구)

  • Ghil, Ihun;Gim, Gwangyong
    • Journal of Information Technology Services
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    • v.14 no.3
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    • pp.147-161
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    • 2015
  • The rapid changes in consumption patterns and the manufacturing industry environment are both a threat and an opportunity for small and medium-sized enterprises in Korea because it lacks innovative capacity compared to large conglomerates. In this new manufacturing environment, social manufacturing is an innovative business model that can create new business opportunities for these companies. However, there are not that many proven models of platforms where products are created jointly with consumers. Some conceptual analysis of the success factors and operation strategy of co-creation platforms have started to be released but there are almost no empirical studies conducted on this matter today. In this study, the social manufacturing platform business concept and its components were studied; various factors that affect the willingness to participate in consumer-led co-creation platforms were considered; the factors were surveyed on potential consumers; a study was carried out to analyze the relationship of these factors; a model of these factors were set up and proven.

Education Content Service Platform Using the Near Field Communication based on IoT (IoT 기반의 근거리 통신 기술을 활용한 교육콘텐츠 서비스 플랫폼)

  • Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.690-692
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    • 2014
  • Conventional one-way cramming education at schools has the disadvantage of poor student interest in learning, immersion, and learning efficiency as well as a limitation in realizing collective intelligence and collaborative learning. Therefore, an educational content service platform using a near-field communication(NFC) technology is required as a tool for encouraging the voluntary learning participation of students and increasing learning effectiveness through self-directed studying. This study focuses on the development of an educational content production system that creates high-quality education contents suitable for smart schools. In these schools, students and teachers generally communicate through an electronic blackboard using Bluetooth, which is an NFC technology. Further, the lecture notes of individual students are reproduced and collected as big data, which will facilitate the sharing of these notes.

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An Application of Crowdsourcing to Expand Residents' Participation in Smart Urban Regeneration New Deal Policy (스마트 도시재생 뉴딜 정책의 주민참여 수단으로서 크라우드소싱 시범 적용 연구)

  • Kim, Yong-Gook;Cho, Sang-Kyu
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.8
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    • pp.47-56
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    • 2019
  • The purpose of this study is to explore the possibility of using crowdsourcing as a means to expand the participation of citizens in the process of smart urban regeneration New Deal policy. Using mobile devices, they built a crowdsourcing prototype system that enables residents to provide location-based ideas and opinions about the urban regeneration New Deal policy and share and manage the collected data. The system was applied to the actual urban regeneration New Deal project site to draw implications. The main research results are as follows. First, crowdsourcing is a means of strengthening expertise by utilizing collective intelligence dispersed among local residents. Through the online platform developed in this study, various ideas and opinions of the community can be collected. Second, the procedural legitimacy and transparency of the rehabilitation project can be secured by expanding the participation opportunities of the residents. Third, the efficiency of project promotion can be improved through participation of residents using online platform.

Proposal of WebGIS-based Korean Archaeological Dictionary Information Service Model (WebGIS 기반 한국고고학사전 정보서비스 모델의 제안)

  • KANG Dongseok
    • Korean Journal of Heritage: History & Science
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    • v.57 no.1
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    • pp.6-19
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    • 2024
  • The Korean Archaeological Dictionary, which represents Korean archaeological knowledge information, contains refined and high-quality information written by expert collective intelligence. This is a characteristic that clearly distinguishes it from overseas archaeological data archives, and can be called differentiated infrastructure data. However, it has not played a role as an information service or knowledge information platform reflecting the latest digital technology. As a way to maximize these strengths and compensate for weaknesses, it was proposed to develop and operate a GIS-based knowledge and information platform for Korean archaeology. To realize this, it is necessary to develop a title management system centered on repositories and metadata that can collect and store various information, link open linked data design and related systems, develop a search function that can analyze and visualize data in response to the big data era, and establish a WebGIS-based information service system. This will be a platform to continuously manage, supplement, and update Korean archaeological knowledge information, build a ubiquitous environment where anyone can use information anytime, anywhere, and create various types of business models.

Design and Implementation of Intelligent Tutoring Agent Platform Based on Collective Intelligence (집단지성기반 지능형 튜터링 에이전트 플랫폼 설계 및 구현)

  • Hong, Seong-Yong;Yi, Mun-Yong;Yoon, Wan-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.122-124
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    • 2012
  • 최근 지식정보화 시대의 집단지성기반 교육 패러다임 변화는 큰 이슈로 떠오르고 있다. 특히 융합적 학문을 근원으로 창의성 계발과 아이디어를 중요시하고 있으며, 창조적 교육방식을 지향하고 있다. 그러나 다양한 영역에 지식전문가들과 학습자들 간에 지식을 공유하기 위한 플랫폼 공간이 제대로 제공되고 있지 못하며, 단순한 컨텐츠 제공을 목적으로 이러닝 서비스가 일부 제공되고 있는 것이 현실이다. 따라서 본 논문에서는 집단지성을 기반으로 지능형 튜터링 에이전트 시스템 설계를 제안하고, 새로운 에이전트(Agent) 개념을 통해 지식인들과 학습자들 간에 지식을 공유할 수 있을 뿐만 아니라 새로운 지식을 창출하고, 관리 및 유통할 수 있는 구조를 연구하였다. 또한 사용자들로부터 발생하는 데이터와 정보들을 자동 분석하여 지능적으로 학습상황에 대처할 수 있도록 설계하였으며, 튜터(Tutor)와 튜티(Tutee)간에 협력적인 학습 생태계가 형성될 수 있도록 하였다. 따라서 본 연구의 결과를 기반으로 미래 스마트 학습 플랫폼 발전에 많은 도움이 되길 기대한다.

A research for Social Learning method of using Social Media (소셜 미디어를 활용한 소셜 러닝 체제 연구)

  • Chang, Il-Su;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.233-240
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    • 2011
  • Social Media is the open online tool and media platform for sharing and participation of users opinion, experience, viewpoiont, so general situation that is one-side flowing from production to consume doesn't act, and while use of two-way, user create contents use of sharing and participation. This social media include Blog, Social Network Service(SNS), Wiki, User Create Contents(UCC), Micro Blog, 5 types. In broad terms, Social Learning is self-learning that user sharing with coperation and collective intelligence through Social Media, and in few wards Social Learning is learning for Social Media. In this research, we define Social Media and Social Learning, and research of method of use of Elementary Education.

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Automated Video Clip Creation Using Time-based Social Bookmark Clustering (소셜 북마크의 시간 정보 클러스터링을 이용한 비디오 클립 생성 자동화)

  • Han, Sung-Hee;Lee, Jae-Ho;Kang, Dae-Kap
    • Journal of Broadcast Engineering
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    • v.15 no.1
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    • pp.144-147
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    • 2010
  • Recently the change of content consumption trend activated the social video sharing platform and the video clip itself. There have been intensive interests and efforts to automatically abstract compact and meaningful video clips. In this paper, we propose a method which use the clustering of the bookmark data created by collective intelligence instead of using the video content analysis. The partitional clustering of points in 2-dimensional space derived from the bookmark data make it possible to abstract highlights effectively. The method is enhanced by the 1-dimensional accumulated bookmark count graph. Experiments on the real data from KBS internet service show the effectiveness of the proposed method.

Expansion of K-Content by Global Fandom : Focusing on 'Fansub' Community of Viki (글로벌 팬덤을 통한 한류 콘텐츠의 확대 : Viki의 '팬 자막' 커뮤니티를 중심으로)

  • Kim, Young-Hwan;Jung, Hoe-Kyung
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.523-530
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    • 2019
  • This study examines how global fandom for Korean dramas is formed and maintained by examining the reason and purpose of voluntarily making the subtitles of Korean drama through in-depth email interviews with foreign subtitle producers(fan subber) working on a video site called Viki.com. The research focused on Viki's fan community, which has grown into the most influential Korean Wave platform. Collective intelligence expresses in the fan community produces more than professional results and they are acting as consumers, cultural producers, and second creators of K-content. In order to continue the spread of K-content, it needs to pay more attention to the long-term strategy of global fandom combined with the fan community activities of the new media platform and network effects.