• 제목/요약/키워드: Collaboration Service

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협력형디지털정보서비스의 글로벌협력 메커니즘에 관한 연구 - KISTI 사례 중심으로 - (A study on the global collaboration mechanism of collaborative digital reference service - focused on KISTI CDRS -)

  • 이선희
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2007년도 추계 종합학술대회 논문집
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    • pp.365-368
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    • 2007
  • 세계 정보서비스기관들은 이용자들이 요청한 질문에 답변을 제공하고자 글로벌협력 메커니즘을 이용하여 협력형디지털정보서비스(collaborative digital reference service: CDRS)를 제공하고 있다. 한국과학기술정보연구원(KISTI)은 Question포인트+서비스를 통하여 글로벌협력 메커니즘을 활용한 CDRS를 이용자에게 제공하고 있다. KISTI에서 개발된 글로벌협력 메커니즘은 두 가지 유형이 있다. 하나는 글로벌네트워크를 이용한 것이고 다른 하나는 독일 기관과 직접 협력에 의한 것이 있다. 본 연구는 이용자를 만족시키는 서비스를 제공하기 위하여 현재의 글로벌 메커니즘을 분석하고 CDRS 글로벌협력 메커니즘의 미래 모델을 제시한다.

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사출성형 유동해석 서비스 납기단축을 위한 프로세스 개발 (The Delivery Shortening Process of Engineering Service for the Flow Analysis of Plastics Injection Molding)

  • 이동윤;송기형;최영재;이석우;최헌종
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.614-619
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    • 2007
  • The importance of simulation of plastic flow in the injection mold is increasing as the parts are more complex, but the small-scale enterprises can't afford to invest for the infra individually. CAE (Computer Aided Engineering) service was naturally born based on these needs. This paper presents the engineering collaboration model between the large and the small/medium enterprises in the field of injection molds. Based on the engineering collaboration hub and CAE service, small-scale enterprises could research the necessary technology and develop the proper products. The analysis results of CAE are provided by the integrated visualization system on the web. This paper also deals with the delivery shorting process of CAE service for electric/electronic parts which should meet the needs of customers as soon as possible.

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비대면 교육 환경에서 온라인 협업 툴 사용의도에 영향을 미치는 요인에 관한 연구 (A Study on Factors Affecting Intention to Use Online Collaboration Tools for the Non-Face-to-Face Educational Environment)

  • 서재이;안선주;최정일
    • 품질경영학회지
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    • 제50권3호
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    • pp.571-591
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    • 2022
  • Purpose: The purpose of this study is to examine the factors affecting the intention to use online collaboration tools for non-face-to-face educational environment in the perspective of the learners. Methods: For empirical analysis, the survey of this study was administered with data that were limited to experienced learners using online collaboration tools such as Google Docs, Allo, Padlet, and Slido in online education environments such as Zoom, Webex, MS Teams, etc. and valid 400 data were analyzed by SPSS(ver 22.0) and R(ver 4.1.0) program package. Results: The results of empirical analysis showed that performance expectancy were found to have an effect on reliability of system quality, empathy of service quality, playfulness and informativity of content quality among the characteristics of online collaboration tools. On the other hand, it was found that the security of system quality, responsiveness of service quality, and extroversion of user personality characteristics did not affect. It was analyzed that playfulness had the greatest positive effect, followed by informativity, empathy, and reliability. Among the characteristics of online collaboration tools, it was found that the reliability and security of system quality and informativity of content quality had an effect on the effort expectancy. It was analyzed that informativity has the greatest influence, followed by security and reliability. Conclusion: This study is meaningful in that it examines the perspectives of users and learners, who can be said to be the end customers of online collaboration tools. Based on the results of this study, it is expected that not only platform operators that provide online collaborative tools, but also providers that use online collaboration tools will have a significant impact on the development of edutech and infrastructure in the educational environment.

감성적 공간창출을 통한 한국 패션 캐릭터의 해외진출전략 (Overseas Expansion Strategy of Korean Fashion Character through Sensitive Space Creation)

  • 박현희
    • 대한가정학회지
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    • 제49권4호
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    • pp.25-35
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    • 2011
  • This study was intended to suggest overseas expansion strategy of Korean fashion character through sensitive space creation. This study reviewed literature, and did internet searching and observation. For the research methods were the analysis of the main retail spaces utilizing character and case study for the classification of collaboration types between retail space and character. As a results, 8 collaboration types between space and character were extracted: collaboration between retail distribution space and character, collaboration between product space and character, collaboration between service space and character, collaboration between experience space and character, collaboration between moving space and character, collaboration between publicity & advertising space and character, and collaboration between exhibition space and character. This study suggested the necessity of consistent identity strategy between character and retail space for a new character brand and the effectiveness of collaboration strategy for enhancement of character brand awareness.

초등수학 교사교육의 현장연계성 강화를 위한 예비교사-현직교사 협력적 과제 개발 사례 연구 (Case Study on Collaboration between Pre-Service and In-Service Elementary Mathematics Teacher)

  • 이동환
    • 대한수학교육학회지:학교수학
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    • 제19권2호
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    • pp.405-421
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    • 2017
  • 본 연구는 초등 교사교육의 현장 연계성을 강화하기 위한 방안으로서 예비교사와 현직교사의 협력을 시도하였다. 예비교사와 현직교사의 협력이 예비교사교육의 실질적인 대안으로 자리 잡기 위해서는 구체적인 사례와 효과가 제시될 필요가 있다. 이에 따라 본 연구는 현직교사와 예비교사가 협력하여 수학 수업 과제를 개발하는 사례를 구체적으로 제시하고, 그 과정에서 예비교사와 현직교사의 역할을 분석하여 협력의 가능성을 파악하였다. 연구 결과, 예비교사와 현직교사는 과제를 개발하는 과정에서 학생의 수준과 흥미를 고려하거나 수학적 내용을 고려하였다. 각 주체는 학생과 내용의 상호작용 측면을 직접적으로 고려하지는 않았지만, 각자의 역할이 서로에게 영향을 주면서 과제가 개선되는 모습을 확인할 수 있었다.

클라우드 기반 협업 콘텐츠 프랙탈 서비스 및 침입탐지 프레임워크 (Collaboration Contents Fractal Service and Intrusion Detection framework based on Cloud)

  • 박상현;이혜주;이석환;권기룡;박윤경;문경덕
    • 한국멀티미디어학회논문지
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    • 제20권1호
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    • pp.58-65
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    • 2017
  • The recent years, the cloud-based paradigm of cloud services are developed rapidly, it come with many a new problems. However, the collaboration between a individual with other users is still difficult. Cloud service is considered when users need to take advantage of security and the availability of cloud services. In this paper, we proposed an detection framework to detect an intrusion attack that threaten to cloud-based collaboration services and cloud security. Identify vulnerabilities and prepare for the safety of the collaboration services to create a variety of content in the cloud, it help to prevent the threats.

Suggestion for Collaboration-Based UI/UX Development Model through Risk Analysis

  • Cho, Seong-Hwan;Kim, Seung-Hee
    • Journal of Information Processing Systems
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    • 제16권6호
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    • pp.1372-1390
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    • 2020
  • An attractive user interface (UI) design with a clear user experience (UX) is the key for the success of applications. Therefore software development projects require very close collaboration between SI developers and front-end service developers. However, methodologies for software development only exist with inadequate development processes or work standards for collaboration. This survey derived 13 risk factors in developing UI/UX from 113 risk factors of IT projects through a questionnaire and factor analysis and proposed a collaboration-based UI/UX development model that can eliminate or mitigate six risks with high weights and reliability. To extract risk factors with high reliability, factor and reliability were analyzed to extract 13 major risks, and based on the expert opinions and the results of correlation analysis, UI/UX development stages were classified into planning, design, and implementation. The causal relationships between risks were verified through regression analysis. This study is the first to expertly analyze major risks based on collaboration in UI/UX development and derive a theoretical basis that can be used in project risk management. These findings are expected to provide a basis for research on development methodologies for higher levels of front-end services and to construct rational collaboration systems between SI practitioners and front-end service providers.

산업 현장의 기술 지원 AR 협업 서비스 플랫폼 설계 및 구현 (The Design and Implementation of AR Collaboration Service Platform for Technical Support in Industrial Sites)

  • 한성일;이대식;유영모;이상윤
    • 디지털산업정보학회논문지
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    • 제17권4호
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    • pp.1-11
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    • 2021
  • In this paper, we explain the purpose of building a mobile app called "ARnetView" that can use the AR(augmented Reality)based calling function and AR based content creation function, and as well as an AR based data center that can share AR based video streaming and AR based contents on smartphones and tablet devices. For the AR(Augmented Reality) based data center implement, we have developed a mobile application and implemented a service system including an AR(augmented Reality) based calling function and AR based content production and AR based video streaming functions for real-time communication to connect a field technician and an expert so that the expert can see and discuss the situation in the field and technician and experts, they can draw digital annotation on mobile screen that accurately stick to 3D physical objects, allowing the expert to guide the technician step by step. In result, it provides a remote technical collaboration environment between field technician and expert. In addition, AR(Augmented Reality) collaboration service Platform was designed and implemented to increase work speed, efficiency, and utilization of advanced technicians, improve continuous productivity of equipment and facilities, maximize equipment and facility utilization, and strengthen industrial competitiveness. Therefore, through this, the AR collaboration service Platform can be applied to the industrial field, the medical field, and the entertainment/education field.

예비교사의 블록 기반 프로그래밍 교육을 위한 협업전략 탐구 (Exploring of Collaborative Strategy for Pre-service Teacher's Block-based Programming Education)

  • 성영훈
    • 정보교육학회논문지
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    • 제24권4호
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    • pp.401-412
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    • 2020
  • 예비교사들이 프로그래밍 수업에서 겪는 다양한 어려움을 해결하기 위해서 팀 기반의 프로그래밍 방법이 많이 적용되고 있다. 그들에게 필요한 효율적인 협업 전략을 마련하기 위해서는 학습자의 프로그래밍 역량에 미치는 다양한 협업요인들을 분석해야 할 필요가 있다. 따라서 본 연구에서는 학습자들의 협업 요인들을 크게 개인 역량과 팀 역량으로 구분하여 설문조사를 실시하고 학습자들의 프로그래밍 역량과의 관계를 분석하였다. 검증결과 프로그램 설계역량에는 학습자 개인역량 모든 요소와 자료공유 기술과 같은 협업에 필요한 기술인 팀 테크닉 및 팀 협력도 등에서 유의미한 결과를 보였다. 그리고 프로그램 구현역량에는 개인의 학습이해도, 팀 협력도가 영향을 주는 것으로 분석되었다. 또한 팀 테크닉이 상대적으로 높은 그룹이 프로그래밍 역량과 흥미도 및 만족도에 유의미한 차이가 있는 것으로 나타났다. 이에 예비교사들에게 실질적으로 필요한 협업 전략을 프로그래밍 과정에 따라 개인역량 및 팀 역량과 관련된 유의미한 요소들을 연계하여 제시하였다.

맞춤형방문건강관리사업의 지역사회 네트워크 탐색 (Network Analysis to Describe Service Link for Customized Visiting Health Care Program)

  • 장숙랑;조성일
    • 보건교육건강증진학회지
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    • 제29권1호
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    • pp.1-11
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    • 2012
  • Objectives: The nurse visiting health service named Customized Visiting Health Care Program(CVHCP) requires the service innovations incorporating community support into a local service network. The purpose of this study was to assess the community network in CVHCP and inform improvement in this network. Methods: We used Social Network Analysis(SNA) in one CVHCP at H city. Network links were generated by self-administered questionnaires by the 14 community resource centers who quantified their links to all other 25 agents on the list. Links were analyzed by a dichotomous scale for any experience of collaboration and a scored scale of 0 to 3 for level of collaboration using UCINET v6. Results: A list of 14 agents was generated, and local network was dominated by the Public Health Center and a local welfare center named Unlimited Care Center(UCC). According to centrality score, UCC was the most prominent agent, and Public Health Center was the most influential agent, being a link in the pathway flow between other agents for 9.5% of contribution. CVHCP scored lower rank of prominent with 30.8% of other agents reported referring to it. Conclusions: Social network analysis provides a useful network description for informing and evaluation service network improvement in maximizing its service for the CVHCP.