• Title/Summary/Keyword: Collaboration Environment

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Capability based Access Control Mechanism in Ubiquitous Collaboration Environment (유비쿼터스 협업 환경에서의 Capability 기반 접근 제어 방법)

  • Han, Areum;Kim, Kangseok;Kim, Kihyung
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.831-833
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    • 2011
  • IT 기술의 결정체로 불리는 스마트폰은 보급이 확대됨에 따라 진정한 유비쿼터스 환경 구현을 위한 필수품으로 자리 잡아가고 있다. 이로 인해 시간과 장소에 대한 구애 없이 네트워크에 접속할 수 있는 환경이 조성되어 편의성이 극대화 되었지만, 보안 위험성 증가로 인한 문제점도 가지고 있다. 스마트폰을 통해 제공되는 유비쿼터스 협업(Collaboration)은 프라이버시 침해 문제를 야기할 수 있으며, 이를 완화하기 위한 방법으로 다양한 연구들이 진행되고 있다. 본 논문에서는 Capability 기반의 Access Control 을 제안한다.

Sustainable Project for Preserving a Living Environment in Tochio through Collaboration with Students and Inhabitants in Japan (일본 토치오 거주환경 보전을 위해 학생과 거주자의 협업을 통한 지속가능 프로젝트)

  • Nishimura, Shin-ya;Boda, Satoshi;Terada, Shinji;Sakurai, Noriko
    • Journal of the Korean housing association
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    • v.26 no.6
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    • pp.17-25
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    • 2015
  • Since 1997, Dr. Shin-ya Nishimura has been developing an actual town planning project named the "Gangi Project". Students, inhabitants and local professionals walk around Omotemachi, examine the characteristics of the environment and the inhabitants' way of life, discuss plans and designs for traditional wooden arcades called locally "gangi". Students and inhabitants build the gangi together every year. The purpose of this study is to clarify how an experimental project aiming to preserve a living environment obtains sustainability as an actual town planning exercise. The research hypothesizes that sustainable town planning should include strategies for financial autonomy, active participation of inhabitants, supports from local professionals, an acceptance of changing environments, and responsible construction. The project has been carried out as a part of actual town planning, and continues to create a daily living environment based on the recent economical and industrial situation of the town. By focusing on the influences of the project on the town and inhabitants, the study has revealed the possibility of an actual town planning with small budget, and importance of a collaborative relationship with various participants in order to foster a sense of responsibility regarding the construction. The project also highlights the implication that sustainable town planning creates not only a participatory system but also a collaborative one in which participants take responsibility for the issues involved in the construction process.

Design Learning Environment based on Affordance Concept for Convergent Design Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.199-206
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    • 2020
  • I suggested the design learning environment based on affordance concept approach for supporting and improving learners' behavior and outcome for convergent design education in this study. The design learning space should be applied teaching and learning activity, especially learners' behavior, physical space condition to support the design thinking process. The design learning space needs openness, individuality and connectivity to support the learners' behavioral to immerse, participate, cooperate, understand, think and fulfill the design thinking process. The composition principles of the learning environment for convergent design education supports communication and collaboration among members for independence and interaction. The spaces for design research and teaching needs high privacy while facilitating visual communications through special materials and wall structure design. Also, for connectivity to improve the learners' physical and visual contact, the environment of the classrooms requires flexibility and mobility by providing an open space integrating unit cells for realizing learning purpose. These are provided by formed of an open structure for inducing visual communication and physical contact to involve the design activities and the mutual interchange.

'Ecology & Environment' Learning Case by e-PBL (e-PBL에 의한 '생태와 환경' 수업 사례)

  • Lee Myong-Soon
    • Hwankyungkyoyuk
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    • v.19 no.2 s.30
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    • pp.108-121
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    • 2006
  • Nowadays environmental education is getting important. So, it is necessary to teach for students to realize the protection environment. Self-direct homepage was developed for 'Ecology & environment' environmental education. This homepage was made for sharing searched data and can be interactive each other on the internet. Therefore, in this study, environmental teaming was planned and practiced for high school 'Ecology & environment' class by e-PBL. Self-directed teaming, collaborative teaming and performance assessment are emphasized in the 7th educational curriculum. The PBL is efficient learning model for them. This study designed for a teaching and teaming method and strategies using PBL based upon the theories and practices. This study will also develop an e-learning. As a result, it is indicated that the teaching and learning method using PBL has the positive effects on learning that the development of self-directed learning and collaboration teaming Is observed by reflect journal and presentation of students. e-PBL is a teaming model for learning-centered that adapted many school and subject. Therefore e-PBL makes full use of be 'Ecology & environment' class and environmental education.

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An Error Detection running on White Board for Multimedia Collaboration Works of Home Network Environment (홈 네트워크 환경의 멀티미디어 공동 작업을 위한 화이트보드에서의 오류 감지)

  • Ko, Eung Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.1 no.3
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    • pp.49-52
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    • 2008
  • This paper explains a system that is suitable for detecting software error for multimedia distance education based on home network environment. This system consists of an ED, and ES. ED is an agent that detects an error by hooking techniques for multimedia distance education based on home network environment. ES is an agent that is an error sharing system for multimedia distance education based on home network environment. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work.

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Design Guidelines of Convergent Education Environment Based on Design Thinking through STEAM Theory

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.56-63
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    • 2023
  • I proposed the architectural guideline for educational environment based on design thinking approach to integrate and enhance learners' activities and achievements. The physical environment of design education learning space should be applied by teaching methods and learning activities, especially for STEAM-based convergent education, the architectural space conditions should support the design process based on design thinking. The learning environment conditions influence design education with physical design factors and learners' communication, and the flexible environment based on design thinking, which is crucial for design education. The 3 steps of design thinking experiences also allow students to learn the context of ideas, skills and outcomes. Therefore, I argued that the learning surrounding based on design thinking needs flexible and mobile, connected, integrated, organized, and team-focused environments to support learners' understanding, participation, and collaboration, and to achieve the design process based on research findings. For spaces for convergent learning environments based on design thinking, common design principles should be reviewed, such as coexistence with technology, safety and security, transparency and spatial extension, multi-purpose space and outdoor learning.

An Effect of Appropriability on R&D Collaboration and Product Innovation Performance: Focusing on the Moderated Mediation Effect of Government R&D Support (전유성이 연구개발협력 및 제품혁신성과에 미치는 영향: 정부 연구개발지원의 조절된 매개효과를 중심으로)

  • Kim, Won;Jung, Sunyang
    • Journal of Technology Innovation
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    • v.25 no.1
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    • pp.1-34
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    • 2017
  • It is almost impossible for firms to possess all of resources and capabilities needed to create technological innovations in modern competitive environment. This situation forces firms to conduct R&D collaboration. Therefore, this paper analyzes an effect of appropriability protecting knowledge exclusively on R&D collaboration and product innovation performance. In addition, we investigate how the governmental R&D support moderates and influences those relationships through empirical analysis. The results of moderated mediation show that the impact of appropriability on product innovation performance appears to be a common pattern in each conditional indirect effect of appropriability regardless of financial, direct, indirect R&D support of the government. The more governmental R&D supports increase over a certain level, the more conditional indirect effects of appropriability on product innovation performance increase through the vertical R&D collaboration. However, conditional indirect effects of appropriability through horizontal R&D collaboration are not significant in all levels of government R&D supports. If we utilize an analysis of moderated mediation by applying governmental R&D supports as a moderator, it is possible to analyze a significant strength of innovation policies and their performance. Therefore, this paper would make a contribution to an evolution of governmental R&D support and an effective formulation of innovation policy.

JSFlow: A Technique for Controlling Tasks Using Workflow Specification in a Blockchain-based Collaborative System (JSFlow : 블록체인 기반 협업 시스템에서의 워크플로우를 이용한 작업 제어 기법)

  • Eom, Hyun-Min;Yoon, Yeo-Guk;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.10
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    • pp.763-774
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    • 2019
  • A collaborative system supports collaboration among participants by providing functions such as group composition and management of data shared for collaboration. In recent years, research on collaborative services based on the blockchain technology has been done to guarantee the reliability of collaboration processes and outcomes. The diversity of the application domains in which collaborations are performed and the various characteristics of the participants in the collaboration group naturally leads to various forms of collaborative processes. In order for these processes to produce the desired outcome of the collaborative efforts, it is desirable to specify the appropriate collaborative process in advance, so that the participants can understand and agree on the process, carrying out the collaboration. In this paper, we propose a method to control flexible collaborative processes according to workflow specifications in the Ethereum-based collaborative service environment. The specification of the workflow for the designated task is stored in the Ethereum smart contract and the process of performing the task is controlled according to the stored workflow specification. For this, we introduce JSFlow which is a simple workflow specification method using JSON and an Ethereum library to utilize it.

Community Health Promotion Program for Vulnerable Women (취약계층 여성의 건강증진 방안)

  • Jeon, Gyeong-Suk;Lee, Seon-Ja;Lee, Hyo-Young;Hong, Bo-Kyung;Kim, Bo-Ram;Jang, Soong-Nang
    • Korean Journal of Health Education and Promotion
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    • v.24 no.3
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    • pp.99-118
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    • 2007
  • There are little program and services that have been developed to address the health and health care needs of vulnerable women. The access for their timely and appropriate health care and health promotion services have been a increasing concern. The purpose of this study was to suggest health promotion program for vulnerable women with collaboration of women's NGOs. At the first part of this study, we reviewed a conceptual framework for identifying vulnerable population, and issues regarding health problems, unmet needs, policies and programs that have been developed to address their need. In second part, we focused on investigating the role, subjects and activities of women's NGOs and their capacity for health promotion program. The last part of this study proposed health promotion programme with integrating above two parts of study. In describing what type of health promotion program available in women's NCOs, eight major programs and services were summarized. 1. Direct health promotion program and collaborating program with other services. 2. Education and training for empowerment of vulnerable women 3. Organizing mutual support system such as self-help group 4. Community supports. Vulnerable women living at home may benefit from linkage to community services as much as women living in facility 5. Organizing collaboration system with program for economic support and job training, social rehabilitation 6. Trainer's training for practitioners in NGOs 7. Technical, informational support from professional groups 8. A national coordinating policies for vulnerable population should be established at the central level. National support for NGOs' health promotion program are needed hi solving unmet needs of vulnerable women.

An Error Control for Media Multi-channel running on Machine to Machine Environment (사물 지능 통신 환경에서 미디어 다중 채널을 위한 오류 제어)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.18 no.1
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    • pp.74-77
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    • 2014
  • This paper suggested an error control for multi-channel running on machine to machine environment. This system is suitable for recovering software fault for multimedia CSCW(Computer Supported Cooperative Works) based on machine to machine environment. It is necessary for the system to be protected by reactivity of media service instance instead of breaking process of session. This paper explains a performance analysis of an error recovery system of M2M based computing collaboration environment using rule-based DEVS modeling and simulation techniques.