• 제목/요약/키워드: Cognitive Interface

검색결과 205건 처리시간 0.028초

체현 인지에 기반한 개념 메타포에 관한 연구 (Conceptual Metaphor based on Embodied Cognition)

  • 김형우
    • 한국멀티미디어학회논문지
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    • 제16권7호
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    • pp.888-896
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    • 2013
  • 기존 인터페이스 연구는 전통적인 객관주의 인지 관점에 토대를 둔 수사적 메타포를 중심으로 연구되어 왔다. 그러나 미디어 환경의 변화로 인하여 기존의 연구 관점은 그 논리적 한계를 드러내고 있다. 본 연구에서는 체현 인지에 기반한 개념 메타포를 그 대안으로 제시하고 기존 인터페이스 환경에의 논리적 적합성을 고찰하였다. 고찰 결과 첫째, 체현 인지 관점은 총체적인 인지가 소통하는 공간 개념으로서의 인터페이스 관점을 제공해주는 이론이며, 체현 인지에 기반한 개념 메타포는 보다 구조화된 메타포 논리를 제공하여 복잡한 메타포 구조의 설명에 적합한 것으로 고찰되었다. 둘째, 그릇 이미지 스키마는 '안-밖-경계'의 기본적 구조 외에도 부차적 이미지 스키마를 제공하여 데스크탑 메타포를 설명하는 데 있어 기존 메타포에 비해 구체적이고 세부적인 구조를 제공해 준다. 셋째, 경로 이미지 스키마는 '출발점-경로-목적지'의 기본구조 외에도 부차적 이미지 스키마를 제공하여 기존 메타포가 가지는 논리 구조의 모호성과 혼란성을 해소하고 명확한 논리의 형성이 가능하다. 체현 인지에 기반한 개념 메타포는 인간의 물리적 경험을 그릇, 경로의 이미지 스키마로 표상함으로써 향후 다양한 미디어 환경의 인터페이스를 설명하는 이론적 근간이 될 것으로 기대된다.

가전제품의 청각 사용자 인터페이스(AUI) 디자인을 위한 가이드라인 개발 사례 (Developing the Design Guideline of Auditory User Interface for Digital Appliances)

  • 이주환;전명훈;한광희
    • 감성과학
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    • 제10권3호
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    • pp.307-320
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    • 2007
  • 본 연구는 가전제품의 제품군과 그 기능들에 따라 차별화 가능한 인지적, 감성적 '청각 사용자 인터페이스 디자인 가이드라인(Auditory User Interface Design Guideline)'을 마련하고, 가전제품의 작동기능 정보와 직관적으로 연합 가능한 청각신호(auditory signal)를 제작할 수 있는 지침을 제시하여 GUI 중심의 제품 설계에서 한차원 확장되고 사용자의 다중감각적 특성이 적용된 디자인 방법을 실무에 적용하고자 하였다. 특히 AUI에 대한 체계를 확립함으로써 브랜드 정체성(Brand Identity) 및 기업 이미지를 제고할 수 있다는 목적을 함께 고려하였다. 이러한 연구가 필요했던 이유는 가전제품에 대한 소비자의 심적 모형(mental model)과 감성 측면에서의 접근에 대한 요구 때문인데, 이는 AUI의 체계적 적용이 아닌 임의적 연결(mapping)으로 인한 버저(buzzer) 청각신호의 짜증(annoying) 발생이 빈번한 사례들에서 출발한다. 또한 GUI의 변화와 수준에 미치지 못하는 AUI의 업그레이드 필요성과 가전제품에서의 감성 마케팅 경향을 반영하는 의미론 지니고 있다. 이와 함께 멀티미디어 환경의 급속한 확산으로 다중감각적 정보제시(multimodal display)가 요구되는 상황에 걸맞은 시도이다. 본 연구는 특정 가전제품이나 특정 기능이 지니고 있는 인지적, 감성적 차원의 속성을 청각신호(auditory signal)의 다양한 속성들로 유발하는 관계를 추출하고, 이를 형성하는 기본 메커니즘에 대한 경험적 자료를 제시하여, 가전제품의 AUI 디자인에 유용한 가이드라인을 제공하고자 하였다. 그러나 본 논문에서는 연구의 구체적이고 세부적인 결과보다는 전체적인 계획과 진행과정의 절차를 소개하여 관련분야 연구 진행의 참조적 틀을 마련하고자 한다.

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사용자 중심의 멀티미디어 설계: 할인 사용성 공학의 적용 (User-centered multimedia design: The application of discount usability engineering)

  • 임치환
    • 산업경영시스템학회지
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    • 제20권41호
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    • pp.189-196
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    • 1997
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. But using several media may cause users' confusion and poorly designed user interface often aggravate the situation. Hypermedia systems allow the retrieval and representation of multimedia information using navigation and browsing mechanisms. Typically, there are two major navigation problems in a hypermedia compared to the ordinary user interface: disorientation and cognitive overload. In this study, the multimedia system was studied from the viewpoint of usability. Practical usability evaluation needs cost-effective, low-skill, and low- investment methods. The 'discount usability engineering' method, one of these methods, is based on the use of the following techniques: scenarios, simplified thinking aloud, and heuristic evaluation. The discount usability engineering method was applied to the usability evaluation of multimedia CD-ROM title.

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Comprehensive architecture for intelligent adaptive interface in the field of single-human multiple-robot interaction

  • Ilbeygi, Mahdi;Kangavari, Mohammad Reza
    • ETRI Journal
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    • 제40권4호
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    • pp.483-498
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    • 2018
  • Nowadays, with progresses in robotic science, the design and implementation of a mechanism for human-robot interaction with a low workload is inevitable. One notable challenge in this field is the interaction between a single human and a group of robots. Therefore, we propose a new comprehensive framework for single-human multiple-robot remote interaction that can form an efficient intelligent adaptive interaction (IAI). Our interaction system can thoroughly adapt itself to changes in interaction context and user states. Some advantages of our devised IAI framework are lower workload, higher level of situation awareness, and efficient interaction. In this paper, we introduce a new IAI architecture as our comprehensive mechanism. In order to practically examine the architecture, we implemented our proposed IAI to control a group of unmanned aerial vehicles (UAVs) under different scenarios. The results show that our devised IAI framework can effectively reduce human workload and the level of situation awareness, and concurrently foster the mission completion percentage of the UAVs.

Low-Frequency Haptic Interface Developed for Electrical Safety Experience Education

  • Cho, Hyun-Seob
    • 한국정보전자통신기술학회논문지
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    • 제8권1호
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    • pp.75-78
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    • 2015
  • Electric shock due to the increased use of power, equipment accidents, electrical accidents, such as electric fire and also continues to grow. To prevent electric shock accidents, an experience education is more effective than indoctrination education. But an electric shock experience education system required a proper physical stimulation on human body to experience electric shock. In this study, we conducted a study to take advantage of the realistic haptic interface using a low-frequency type experiential learning and prevention education. Results of this study could be applied to an electric shock experience education system.

Collecting the Information Needs of Skilled and Be-ginner Drivers Based on a User Mental Model for a Cus-tomized AR-HUD Interface

  • Zhang, Han;Lee, Seung Hee
    • 감성과학
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    • 제24권4호
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    • pp.53-68
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    • 2021
  • The continuous development of in-vehicle information systems in recent years has dramatically enriched drivers' driving experience while occupying their cognitive resources to varying degrees, causing driving distraction. Under this complex information system, managing the complexity and priority of information and further improvement in driving safety has become a key issue that needs to be urgently solved by the in-vehicle information system. The new interactive methods incorporating the augmented reality (AR) and head-up display (HUD) technologies into in-vehicle information systems are currently receiving widespread attention. This superimposes various onboard information into an actual driving scene, thereby meeting the needs of complex tasks and improving driving safety. Based on the qualitative research methods of surveys and telephone interviews, this study collects the information needs of the target user groups (i.e., beginners and skilled drivers) and constructs a three-mode information database to provide the basis for a customized AR-HUD interface design.

TAG를 이용한 제품의 인지적 분석 및 평가 (Cognitive Analysis and Evaluation of Product using Task Action Grammar)

  • 임치환;이민구
    • 산업경영시스템학회지
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    • 제17권30호
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    • pp.185-192
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    • 1994
  • The complexity and consistency are important factors that affect human information processing in use of product. In this study, complexity and consistency of product(remote controller) are measured by Task Action Grammar(TAG) model. Also, new design alternative of the user interface is presented and evaluated. The results show that the consistent system and the good correspondence between hierarchical structure of system and user's mental model lead to the reduction of errors and enhanced user's performance.

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신고리 1, 2호기 원자력발전소 주제어실 환경설계 (A Human-Environment Design for Main Control Rooms in SHIN-KORI 1.2 Nuclear Power Plants)

  • 변승남;김사길;류제혁
    • 산업공학
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    • 제17권spc호
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    • pp.37-45
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    • 2004
  • Human factors engineering design guidelines for main control rooms(MCR) in nuclear power plants(NPP) have been applied to optimize human-machine interface(HMI) between operators and their equipment on the basis of physical, physiological and cognitive aspects. However, the HMI design for MCR is not found to be sufficient to maximize operators' performance since the operators in the MCR experience excessive stress due to the environmental factors such as inappropriate interiors and illumination. Therefore, well-designed environment of the MCR may be equally important to improve human performance in the MCR. The objectives of the study are two-fold: (1) to propose an interior design of SHIN-KORI 1 2 for pleasant and comfortable working environments, and (2) to design indirect lighting system to enhance visibility and productivity. The human factors engineering checklists were developed to examine whether or not the proposed human-environment design for SHIN-KORI 1 2 satisfies the regulations and guidelines presented by NUREG-0700 Revision 1. The implications of the human-environment design are discussed in detail.

라이프스타에 의한 노인 사용자 인터페이스 평가 우선 순위 분석 (Priority Analysis of User Interface Evaluation Criteria for the Elderly Based on User's Lifestyle)

  • 신원경;박민용
    • 대한인간공학회지
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    • 제29권3호
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    • pp.287-296
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    • 2010
  • The purpose of this research is to analyze priority of the elderly user interface (UI) evaluation criteria based on user's lifestyle. Since the elderly population will occupy over 20% of the all Korean population in the near future, we need to know older users' needs and information because elderly users will be main customers in the super-aged society. This paper investigated the definition of elderly users and characteristics demographically, socio-economically, and physically/cognitively. A total of 238 questionnaires from older users were analyzed based on a segmentation table for the elderly developed by the previous study. According to factor analysis and cluster analysis, 6 types of lifestyle and 4 groups of the elderly users were classified, respectively. The priority of UI evaluation criteria for large electronic home appliances and mobile products was analyzed by analyses of variance (ANOVAs). The results indicated that the priority of (physical, emotional, and cognitive) UI criteria was significantly different among elderly users' lifestyles for both home appliances and mobile products. Consequently, the results of this study may help the company develop some competitive silver products and give higher satisfaction to the elderly users by suggesting different priority of UI evaluation criteria according to the target elderly group. The results may also contribute to revitalize national economy by significantly increasing senior market shares.

자동차 계기판 개발을 위한 WDA (Work Domain Analysis) 적용 (The Application of Work Domain Analysis for the Development of Vehicle Control Display)

  • 남택수;명노해;홍승권
    • 대한인간공학회지
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    • 제26권4호
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    • pp.127-133
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    • 2007
  • The purpose of this study is to apply WDA (Work Domain Analysis) for the development of EID (Ecological Interface Design) of vehicle control display. At first, a work domain model on the automobile operation was developed using the AH (Abstraction Hierarchy) which is one of WDA tools. Secondly, information requirements that should be included in vehicle control displays were extracted on the basis of the completed model. The vehicle control information that typical automobiles interface displays currently provide occurred on the low level of the work domain model. This implies that current control displays impose too heavy cognitive workload on automobile drivers. Information requirements that can be included new vehicle control display are also discovered in the high level of the work domain model. The detailed information for EID was not proposed in this study. In the further study, the development of vehicle control display will be deeply conducted, using the results of this study.