• Title/Summary/Keyword: Code-book Model

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Human Action Recognition in Still Image Using Weighted Bag-of-Features and Ensemble Decision Trees (가중치 기반 Bag-of-Feature와 앙상블 결정 트리를 이용한 정지 영상에서의 인간 행동 인식)

  • Hong, June-Hyeok;Ko, Byoung-Chul;Nam, Jae-Yeal
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.1
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    • pp.1-9
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    • 2013
  • This paper propose a human action recognition method that uses bag-of-features (BoF) based on CS-LBP (center-symmetric local binary pattern) and a spatial pyramid in addition to the random forest classifier. To construct the BoF, an image divided into dense regular grids and extract from each patch. A code word which is a visual vocabulary, is formed by k-means clustering of a random subset of patches. For enhanced action discrimination, local BoF histogram from three subdivided levels of a spatial pyramid is estimated, and a weighted BoF histogram is generated by concatenating the local histograms. For action classification, a random forest, which is an ensemble of decision trees, is built to model the distribution of each action class. The random forest combined with the weighted BoF histogram is successfully applied to Standford Action 40 including various human action images, and its classification performance is better than that of other methods. Furthermore, the proposed method allows action recognition to be performed in near real-time.

A Numerical Coding System (MCRCODE-N) for Identification of Glucose Nonfermenting Gram-Negative Bacilli (숫자표기에 의한 포도당 비발효균의 동정시안(MCRCODE-N))

  • Hong, Seok-Il;Kim, Chung-Suk
    • Journal of Yeungnam Medical Science
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    • v.2 no.1
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    • pp.183-190
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    • 1985
  • The glucose nonfermenting gram-negative bacilli encountered about 10% of all gram-negative bacilli isolated from clinical material. Therefore, a rapid and correct identification of glucose nonfermenting gram-negative bacilli is impostent for a better management of infectious disease. There are many conventional systems for the Identification of glucose nonfermenting gram-negative bacilli but most of them have problems and difficulties. Commercial Kit Systems exist and they are too expensive for dally use 10 Korea because of high cost. Based on 12 selected tests we propose a new code system, MCRCODE-N for rapid and 10-expensive identification of glucose nonfermenting gram-negative bacilli. The selective 12 tests are oxidase, glucose oxidation motility, urease, DNase arginine dehydrolase, nitrate reduction, gelatin Liquefaction, esculin hydrolysis, mannitol oxidation, maltose oxidation, Lactose oxidation. The 12 tests are divided 4 group and then each group has 3 tests. The result of each group is expressed by the number as below. The positive test is given by specific number (1st test = 1, 2nd test = 2, 3rd test = 4), while any negative result is 0. Each 3 numbers of one group are added and make number of 1 digit. Four digit number is refered to the code book of MCRCODE-N system or MCRCODE system using computer (Apple-II model) created by authors. This MCRCODE-N system is suitable ones for our use 10 Korea. We propose the MCRCODEN-N system for clinical use.

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Implementation of Real-time Vowel Recognition Mouse based on Smartphone (스마트폰 기반의 실시간 모음 인식 마우스 구현)

  • Jang, Taeung;Kim, Hyeonyong;Kim, Byeongman;Chung, Hae
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.531-536
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    • 2015
  • The speech recognition is an active research area in the human computer interface (HCI). The objective of this study is to control digital devices with voices. In addition, the mouse is used as a computer peripheral tool which is widely used and provided in graphical user interface (GUI) computing environments. In this paper, we propose a method of controlling the mouse with the real-time speech recognition function of a smartphone. The processing steps include extracting the core voice signal after receiving a proper length voice input with real time, to perform the quantization by using the learned code book after feature extracting with mel frequency cepstral coefficient (MFCC), and to finally recognize the corresponding vowel using hidden markov model (HMM). In addition a virtual mouse is operated by mapping each vowel to the mouse command. Finally, we show the various mouse operations on the desktop PC display with the implemented smartphone application.

The Design of Optimal Filters in Vector-Quantized Subband Codecs (벡터양자화된 부대역 코덱에서 최적필터의 구현)

  • 지인호
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.1
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    • pp.97-102
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    • 2000
  • Subband coding is to divide the signal frequency band into a set of uncorrelated frequency bands by filtering and then to encode each of these subbands using a bit allocation rationale matched to the signal energy in that subband. The actual coding of the subband signal can be done using waveform encoding techniques such as PCM, DPCM and vector quantizer(VQ) in order to obtain higher data compression. Most researchers have focused on the error in the quantizer, but not on the overall reconstruction error and its dependence on the filter bank. This paper provides a thorough analysis of subband codecs and further development of optimum filter bank design using vector quantizer. We compute the mean squared reconstruction error(MSE) which depends on N the number of entries in each code book, k the length of each code word, and on the filter bank coefficients. We form this MSE measure in terms of the equivalent quantization model and find the optimum FIR filter coefficients for each channel in the M-band structure for a given bit rate, given filter length, and given input signal correlation model. Specific design examples are worked out for 4-tap filter in 2-band paraunitary filter bank structure. These optimum paraunitary filter coefficients are obtained by using Monte Carlo simulation. We expect that the results of this work could be contributed to study on the optimum design of subband codecs using vector quantizer.

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Development of teaching and learning materials using Arduino and piezo buzzer

  • Lee, Eun-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.349-357
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    • 2020
  • In this paper, I propose a presentation examples of the development of teaching materials using Arduino. For this purpose, a six-step low-cost microcontroller teaching-learning development model was used, the steps being topic selection, exploration of implementation methods, experimentation, production of teaching and learning materials, implementing lesson plans, and improvement. After analyzing the composition of the source code and circuits introduced in the existing Arduino book, this content was reconstructed to fit the programming education context. A simple method of constructing a circuit using materials such as Arduino and a piezo buzzer is proposed to save time on circuit composition. Using this circuit, examples of use in teaching-learning activities for various programming content elements are presented. The core concept of this study is that it provides a direct experience of the content of C language programming exercises that can only be found on existing screens.

Exploratory Case Study for Key Successful Factors of Producy Service System (Product-Service System(PSS) 성공과 실패요인에 관한 탐색적 사례 연구)

  • Park, A-Rum;Jin, Dong-Su;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.255-277
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    • 2011
  • Product Service System(PSS), which is an integrated combination of product and service, provides new value to customer and makes companies sustainable as well. The objective of this paper draws Critical Successful Factors(CSF) of PSS through multiple case study. First, we review various concepts and types in PSS and Platform business literature currently available on this topic. Second, after investigating various cases with the characteristics of PSS and platform business, we select four cases of 'iPod of Apple', 'Kindle of Amazon', 'Zune of Microsoft', and 'e-book reader of Sony'. Then, the four cases are categorized as successful and failed cases according to criteria of case selection and PSS classification. We consider two methodologies for the case selection, i.e., 'Strategies for the Selection of Samples and Cases' proposed by Bent(2006) and the seven case selection procedures proposed by Jason and John(2008). For case selection, 'Stratified sample and Paradigmatic cases' is adopted as one of several options for sampling. Then, we use the seven case selection procedures such as 'typical', 'diverse', 'extreme', 'deviant', 'influential', 'most-similar', and 'mostdifferent' and among them only three procedures of 'diverse', 'most?similar', and 'most-different' are applied for the case selection. For PSS classification, the eight PSS types, suggested by Tukker(2004), of 'product related', 'advice and consulancy', 'product lease', 'product renting/sharing', 'product pooling', 'activity management', 'pay per service unit', 'functional result' are utilized. We categorize the four selected cases as a product oriented group because the cases not only sell a product, but also offer service needed during the use phase of the product. Then, we analyze the four cases by using cross-case pattern that Eisenhardt(1991) suggested. Eisenhardt(1991) argued that three processes are required for avoiding reaching premature or even false conclusion. The fist step includes selecting categories of dimensions and finding within-group similarities coupled with intergroup difference. In the second process, pairs of cases are selected and listed. The second step forces researchers to find the subtle similarities and differences between cases. The third process is to divide the data by data source. The result of cross-case pattern indicates that the similarities of iPod and Kindle as successful cases are convenient user interface, successful plarform strategy, and rich contents. The differences between the successful cases are that, wheares iPod has been recognized as the culture code, Kindle has implemented a low price as its main strategy. Meanwhile, the similarities of Zune and PRS series as failed cases are lack of sufficient applications and contents. The differences between the failed cases are that, wheares Zune adopted an undifferentiated strategy, PRS series conducted high-price strategy. From the analysis of the cases, we generate three hypotheses. The first hypothesis assumes that a successful PSS system requires convenient user interface. The second hypothesis assumes that a successful PSS system requires a reciprocal(win/win) business model. The third hypothesis assumes that a successful PSS system requires sufficient quantities of applications and contents. To verify the hypotheses, we uses the cross-matching (or pattern matching) methodology. The methodology matches three key words (user interface, reciprocal business model, contents) of the hypotheses to the previous papers related to PSS, digital contents, and Information System (IS). Finally, this paper suggests the three implications from analyzed results. A successful PSS system needs to provide differentiated value for customers such as convenient user interface, e.g., the simple design of iTunes (iPod) and the provision of connection to Kindle Store without any charge. A successful PSS system also requires a mutually benefitable business model as Apple and Amazon implement a policy that provides a reasonable proft sharing for third party. A successful PSS system requires sufficient quantities of applications and contents.

A study of collection evaluation using conspectus methodology (컨스펙터스방법을 이용한 장서평가연구)

  • 박진희
    • Journal of the Korean Society for information Management
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    • v.15 no.2
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    • pp.163-191
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    • 1998
  • The im of the present study is to introduce and develop the concept and theory of conspectus for the first time in Korea, and to propose a new evaluation model for book collection by actually applying the developed methodology to the collection of a special library dedicated to Biblical Studies. Conspectus is a standardized and objective evaluation method that classifies the main collection according to the division, category, subject, and then gives each collection ots appropriate collection level code by analyzing the classified collection in terms of three different dimensions, which are Current Collection Level(CL), Acquisition Commitment Level(AC), and Collection Goal Level(GL). To evaluate the collection of the sample library, shelflist analysis, list checking, acquisition data in ordering process by their main subject, and survey of its users have been carried out, and all of their results ahve been indicated in terms of eleven collection level codes developed by WLN Conspectus. T e collection of sample library was evaluated as '3cW' for CL, '4W' for AC, and '4W' for GL when the Conspectus methodology was applied for evaluation. This study could be utilized as an collection evaluation model for theological libraries, and become a basis to bring about more active cooperative collection development among related libraries.

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