• Title/Summary/Keyword: Coach

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Review of Comparative Test Results of Ride Evaluation for Railway Vehicle (철도차량의 승차감 평가법에 의한 시험결과 고찰)

  • Lee Chang-Hwan;Lee Won-Sang;Kim Jin-Tae;Yoo Wan-Suk
    • Proceedings of the KSR Conference
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    • 2003.10c
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    • pp.28-35
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    • 2003
  • In this paper, the ride comfort of a passenger coach installed with a KT23 type bogie was measured and evaluated through field test in operation routes. The ride comfort level was evaluated and analysed by ISO method and DIC method that were applied generally at railway fields. Particularly three evaluation methods, i.e., a simple method, a full standing method, and a full seating method of UIC513R standard, were fully applied to evaluate the ride quality. Also the vertical and lateral vibration levels on the floor were evaluated by peak-to-peak analysis method.

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A psychophysical evaluation of passenger preferences of coach interior design (Psychophysics를 이용한 고속전철 객실내장설계의 승객 선호도 평가)

  • 한성호;정의승;박성준;곽지영;최필성
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.134-144
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    • 1993
  • The psychophysical magnitude estimation thechnique can provide a useful tool for determining the best design features of a product in terms of user preference, especially when it is difficult or almost impossible to obtain objective and quantitative data on the user performance. In this research, several interior design features of a high speed train such as arrangement of passenger seats, and availability of interior facilities were examined quantitatively to provide interior design recommendations for the high speed train. A train simulator was built to provide a realistic interior enviror enviroment of the high speed train, and individual design features were manipulated by using a three-factor within-subject experimental design. At the same time, a psychophysical scale of verbal descriptors ranging from "extremly like" to "extremly dislike" was developed to explain the magnitude estimates of the design features in ordinary language.n ordinary language.

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A Systematic Approach to Ergonomic Seat Design and Evaluation for a Highspeed Train (고속전철 객실의자의 인간공학적 설계를 위한 체계적 접근방법)

  • 정의승;한성호;최재호;강동석;안정희;신용탁
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.124-133
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    • 1993
  • Porper ergonomic design of a passenger seat for the highspeed train is one of the essential design components that is directly related to passenger comfort. This study investigated a systematic approach to ergonomic passenger seat design and evaluation for the Korean highspeed train. To design an ergonomic passenger seat that improves passenger comfort, seat dimensions, Korean anthropometry, passenger activities in the coach, body postures and body contours were considered. The interrelationship of these factors was analyzed and seat dimensions were suggested. To properly evaluate the dimensions suggested, four prototypes were made and iteratively evaluated as a feedback procedure. This approach is expected to be applicable to the passenger seat design of other transport vehicles as well as a train.

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Plyometric Exercises (프라이오메트릭 운동)

  • Choi, Byung-Ok
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.3 no.1
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    • pp.29-42
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    • 1997
  • The theory of plyometric exercise was introduced by Soviet Jump Coach Yuri Verhoshanski in 1967. Plyo comes from the Greek word pleythein, which means to increase. Plyo is the Greek word for "more", while metric means "to measure". The practical definition of plyometrics is a quick powerful movement involving a prestretching or countermovement that activates the stretch-shortening cycle. The purpose of plyometric training is to heighten the excitability of the nervous system for improved reactive ability of the neuromuscular system. The success of plyometric exercise is based on the utilization of the serial elastic properties and stretch-reflex properties of the muscle.

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Development of an Evaluation System for Ride Comfort and Vibration on Railway Vehicles (철도차량의 승차감-진동 평가 시스템 개발)

  • 이창환;유완석
    • Journal of the Korean Society for Railway
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    • v.6 no.2
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    • pp.114-121
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    • 2003
  • In this paper, a new evaluation system was developed for ride comfort test and vibration level test on railway vehicles. These tests are carried out by applying different equipments and test procedures before now. But this developed system is capable of ride comfort test and vibration test by a single integrated system. Also, the evaluation algorithm for the ride comfort was compared and verified by simulation results with VAMPIRE software. With this developed system, the comfort in a passenger coach and the vibration in a freight car were verified by the results in field test.

Effect of Dry Lubrication to Reduce Wheel Flange Wear of Railcars in Railway of Iran (Case Study: Green Plour (GPIG) Passenger Train Coaches)

  • Ashofteh, Roya Sadat;Samari, Farhad
    • International Journal of Railway
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    • v.7 no.3
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    • pp.65-70
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    • 2014
  • In this paper, the reduction effect of dry (solid) lubrication on wheel flange wear rates is studied. The solid / dry lubricator systems were attached to the most front and furthest back axles of a coach in order to examine the wear behavior of the equipped wheels. An attempt is also made to make a comparison between wear behaviors of these wheel flanges having dry lubrication devices with non-lubricated wheels in other railcars. Finally, a comparison is made between life-cycle of wheels under investigation and other similar wheel types.

Research on the Application of Gamification in Fitness App Based on Kano Model

  • Jing Ren;Chang-wook Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.136-148
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    • 2024
  • In recent years, public attention to health and wellness issues has increased. The integration of smart fitness hardware and innovative technologies have made the development of smart fitness a trend. The number of fitness applications in the market has surged, and demand for an optimal experience is increasingly high. This study selects Sweatcoin, Home Workout, Six Pack in 30 Days, and Fitness Coach & Diet as research subjects from the top ten global mobile health and fitness apps in 2022 based on download rankings. The research is based on eight gamification elements: motivation, challenge, achievement, relationships, sharing, reward, level, and competition, identified through preliminary studies. We distributed a total of 166 questionnaires to users and collected 163 valid responses for data analysis. The Kano Model was used to study the desires of fitness enthusiasts using fitness apps. To reduce the limitations of the research results, the Better-Worse Method was employed for satisfaction index analysis. Based on the final analysis, we propose suggestions for improvement for the four fitness apps to better meet user needs and create a more attractive and efficient application experience.

Analysis of different types of turnovers between winning and losing performances in men's NCAA basketball

  • Han, Doryung;Hawkins, Mark;Choi, HyongJun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.7
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    • pp.135-142
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    • 2020
  • Basketball is a highly complex sport, analyses offensive and defensive rebounds, free throw percentages, minutes played and an efficiency rating. These statistics can have a large bearing and provide a lot of pressure on players as their every move can be analysed. Performance analysis in sport is a vital way of being able to track a team or individuals performance and more commonly used resource for player and team development. Discovering information such as this proves the importance of these types of analysis as with post competition video analysis a coach can reach a far more accurate analysis of the game leading to the ability to coach and correct the exact requirements of the team instead of their perceptions. A significant difference was found between winning and losing performances for different types of turnovers supporting current research that states that turnovers are not a valid predictor of match outcomes and that there is no specific type of turnover which can predict the outcome of a match as briefly mentioned in Curz and Tavares (1998). Significant differences were found between winning and tied and losing and tied performance for some types of turnovers, however due to the lack of data collected in this area they cannot be considered valid. Further research could also be conducted in other areas relating to performance indicators where there is currently minimal research in some areas such as assisted baskets, stated about the performance indicators in their own study the performance indicators are inadequate for explaining the complexities of the game suggesting that one indicator will not be constant in every game an research into performance analysis areas would be more appropriate.

Effective Mentoring Platform Alternative to lead a Successful Startup: In the Center of Hanbat Innopolis Campus Program (성공창업 실현 지원을 위한 효과적인 멘토링 플랫폼 구축방안: 한밭대 이노폴리스캠퍼스 육성사업을 중심으로)

  • Yang, Youngseok;Kim, Myungsuk
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.6
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    • pp.143-152
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    • 2016
  • Mentoring program for startup is recognized as one of the most preferred alternative of helping would-be entrepreneur. In recent, this concessions leads the skyrocketed increase of mentoring program. However, lots of doubt falls on the effects of mentoring for startup. This paper is presenting Hanbat Innopolis program, which is evaluated the best practice case of mentoring ending up with seed investment for the last 5 years, including overview, structure, organization, and process. This program suggest the core elements of platform as fully involved mentor group joining with coach, functional experts in contingency, and operation group. It also require more problem solving based system approach as to operation, more qualified coach and problem solving process in mentoring system as to structure, delivering missions of defining problem of startup, setting milestones for its solution, and benchmarks in each phase as to process. This paper deliver the best practice case getting through the full process of Hanbat Innopolis Campus program, recognized ad the prototype of best mentoring program and on step forward, suggest the future direction of the effective mentoring program.

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Process evaluation of a mobile healthcare program among employees with overweight and obesity: a 12-week intervention study investigating the role of engagement (과체중 및 비만 직장인 대상 모바일 건강관리 프로그램의 참여도에 따른 과정 평가: 12주 중재연구)

  • Imhuei Son;Jiyoun Hong;Young Hee Han;Bo Jeong Gong;Meng Yuan Zhang;Woori Na;Cheongmin Sohn;Taisun Hyun
    • Korean Journal of Community Nutrition
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    • v.28 no.6
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    • pp.466-479
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    • 2023
  • Objectives: A mobile health intervention program was provided for employees with overweight and obesity for 12 weeks, and a process evaluation was completed at the end of the program. We investigated participant engagement based on app usage data, and whether engagement was associated with the degree of satisfaction with the program. Methods: The program involved the use of a dietary coaching app and a wearable device for monitoring physical activity and body composition. A total of 235 employees participated in the program. App usage data were collected from a mobile platform, and a questionnaire survey on process evaluation and needs assessment was conducted during the post-test. Results: The engagement level of the participants decreased over time. Participants in their 40s, high school graduates or lower education, and manufacturing workers showed higher engagement than other age groups, college graduates, and office workers, respectively. The overall satisfaction score was 3.6 out of 5. When participants were categorized into three groups according to their engagement level, the upper group was more satisfied than the lower group. A total of 71.5% of participants answered that they wanted to rejoin or recommend the program, and 71.9% answered that the program was helpful in improving their dietary habits. The most helpful components in the program were diet records and a 1:1 chat with the dietary coach from the dietary coaching app. The barriers to improving dietary habits included company dinners, special occasions, lack of time, and eating out. The workplace dietary management programs were recognized as necessary with a need score of 3.9 out of 5. Conclusions: Participants were generally satisfied with the mobile health intervention program, particularly highly engaged participants. Feedback from a dietary coach was an important factor in increasing satisfaction.