• Title/Summary/Keyword: Client-side

Search Result 232, Processing Time 0.026 seconds

An Efficient and Secure Query Processing on Valid XML Streams (유효한 XML 스트링에 대한 효율적이고 안전한 질의 처리)

  • Byun, Chang-Woo;An, Eun-Ju;Park, Seog
    • Journal of KIISE:Databases
    • /
    • v.36 no.3
    • /
    • pp.235-246
    • /
    • 2009
  • As demands intending to treat an access control on a client side that was conventionally controlled at a server are surged. it needs a way to treat query processing in effective and secure manners in an environment that has limited resources. Because the access control having been previously performed was only focused on safety, there was little effort to consider the access control in terms of efficiency. Researches about security including access control are started as the security issues are cropped up in a recent stream environment. This paper proposes a method for efficient and secure query processing of XML data streams like a PDA and a portable terminal at the client that is in limited resources. Specifically, this study suggests (1) an access control processing that possesses small overhead for attaining a secure result in a limited memory and (2) a way to enhance the performance, finding the parts being capable of optimizing in each processing step for offsetting the overhead caused by an addition of the access control processing. Superiority of the new method was analyzed by experiment.

A Consistency Control of Method for Spatial Data Cached in Mobile Clients (모바일 클라이언트에 캐쉬된 공간 데이터의 일관성 제어 기법)

  • 안경환;차지태;홍봉희
    • Journal of KIISE:Databases
    • /
    • v.31 no.3
    • /
    • pp.274-286
    • /
    • 2004
  • In mobile client-server environments, mobile clients usually are disconnected with their server because of high cost of wireless communication and keep their own local copies to provide efficient updating the cached map. The update of the server database leads to invalidation of the cached map in the client side. To solve the issues of invalidation of the cached map, it is not efficient to resend part of the updated server database to clients whenever the updating of the server database occurs. This paper proposes a log-based update propagation method to propagate the server's update into its relevant clients by using only update logs. Too many logs increasingly accumulate as the sever database is updated several times. The sequential search of the relevant log data for a specific client is time-consuming. Sending of unnecessary logs should be avoided for reducing the overhead of communication.'re solve these problems, we first define unnecessary logs and then suggest log reduction methods to avoid or cancel creating unnecessary logs. The update log index is used for quickly retrieving relevant logs.

Implementation of Mobile Digital Signage System on the Moving Vehicle (차량 탑재형 모바일 디지털 사이니지 구현)

  • Kim, Hee Dong;Kim, Cha Sung
    • Journal of Information Technology Services
    • /
    • v.14 no.4
    • /
    • pp.257-267
    • /
    • 2015
  • We propose a vehicle-mounted, location-aware mobile digital signage system that can be used for public transportation through mobile communication. This paper proposes the installations of the LED display panels at the backside of the bus., which display traffic information to cars behind the bus. Information to be displayed would include, but is not limited to, road information, public commercials and private commercials. We propose the system architecture and further implement the prototype of mobile digital signage system for demonstration. The system is based on the Client-Server system. Each bus has a client terminal which detects the current location by a GPS receiver and sends its location information to the server using mobile communication function. The terminal device receives advertisements and traffic information from the server and displays it to the large LCD or LED panel installed at the inside and outside of the bus. We use the Android smartphone as a client system, which inherently equipped with GPS and mobile communication function. GPS detects the location of bus and reports its geo-location data to the traffic information center server via a wireless communication network. On the server side, we developed a specially designed control server, where it communicates with the other traffic information center and updates and manages the databases contents being displayed by each position. The server contains location dependent variable information and returns selected information back to the vehicle in real time. Spatial database is used to process location based data. Server system periodically receives the real time traffic information from the road information center database. And it process the information by bus location and bus line number. In this paper, we propose a mobile digital signage service and explain the system implementation of this service.

Stateless Randomized Token Authentication for Performance Improvement of OAuth 2.0 MAC Token Authentication (OAuth 2.0 MAC 토큰인증의 효율성 개선을 위한 무상태 난수화토큰인증)

  • Lee, Byoungcheon
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.28 no.6
    • /
    • pp.1343-1354
    • /
    • 2018
  • OAuth 2.0 bearer token and JWT(JSON web token), current standard technologies for authentication and authorization, use the approach of sending fixed token repeatedly to server for authentication that they are subject to eavesdropping attack, thus they should be used in secure communication environment such as HTTPS. In OAuth 2.0 MAC token which was devised as an authentication scheme that can be used in non-secure communication environment, server issues shared secret key to authenticated client and the client uses it to compute MAC to prove the authenticity of request, but in this case server has to store and use the shared secret key to verify user's request. Therefore, it's hard to provide stateless authentication service. In this paper we present a randomized token authentication scheme which can provide stateless MAC token authentication without storing shared secret key in server side. To remove the use of HTTPS, we utilize secure communication using server certificate and simple signature-based login using client certificate together with the proposed randomized token authentication to achieve the fully stateless authentication service and we provide an implementation example.

An Adaptive Server Clustering for Terminal Service in a Thin-Client Environment (썬-클라이언트 환경에서의 터미널 서비스를 위한 적응적 서버 클러스터링)

  • Jung Yunjae;Kwak Hukeun;Chung Kyusik
    • Journal of KIISE:Information Networking
    • /
    • v.31 no.6
    • /
    • pp.582-594
    • /
    • 2004
  • In school PC labs or other educational purpose PC labs with a few dozens of PCs, computers are configured in a distributed architecture so that they are set up, maintained and upgraded separately. As an alternative to the distributed architecture, we can consider a thin-client computing environment. In a thin-client computing environment, client side devices provide mainly I/O functions with user friendly GUI and multimedia processing support whereas remote servers called terminal server provide computing power. In order to support many clients in the environment, a cluster of terminal servers can be configured. In this architecture, it is difficult due to the characteristics of terminal session persistence and different pattern of computing usage of users so that the utilization of terminal server resources becomes low. To overcome this disadvantage, we propose an adaptive terminal cluster where terminal servers ,ire partitioned into groups and a terminal server in a light-loaded group can be dynamically reassigned to a heavy-loaded group at run time. The proposed adaptive scheme is compared with a generic terminal service cluster and a group based non-adaptive terminal server cluster. Experimental results show the effectiveness of the proposed scheme.

Suffering and Spiritual Approach (고통(suffering)과 영적접근)

  • Kim, Myung-Ja;Jo, Kae-Hwa
    • Women's Health Nursing
    • /
    • v.7 no.2
    • /
    • pp.121-130
    • /
    • 2001
  • Although the general concept of suffering care includes palliative care technology for terminally ill person to alleviate his pain, it is much more holistic including emotional, spiritual and other life dimension. This inclusive concept of caring can be possible with the fundamental reflection on the human suffering. Far from the concept of pain understood in the context of materialist medical approach, human suffering has many dimensions including aesthetic, psychological, and religious: its meaning is holistic. With this perspective, the experience of the suffering client must be reconsidered before one starts with an objective side or a subjective side of suffering. Indeed, the actual strategies of suffering care can be different depending on the definition of human suffering accepted by practicians. In this caring perspective, the body, mind and spirit are integrated so the objectivity and subjectivity can merge; the extended awareness with inner resource or energy, and the positive thinking about the God is meaningful especially for dying person, his family members and the caring team. Despite this impending importance of the inclusive understanding of human suffering, the actual nursing practice still does not reflect this growing understanding of human suffering. This approach, which tried to pursuit the more fundamental meaning of human suffering, can contribute to the development of nursing education and practice which pay attention to the more inclusive view of human suffering.

  • PDF

Design and Implementation of Web Programming Learning System (웹프로그래밍 학습시스템 설계 및 구현)

  • Jean, Byeong-Ho
    • The Journal of Korean Association of Computer Education
    • /
    • v.5 no.3
    • /
    • pp.69-77
    • /
    • 2002
  • It has been important of a web programming education with the rapid development of the internet. The learning system for the web programming education needs that develops web programming and can check the results on the web. In this paper. I suggested the learning system that can confirm the editable script result on the web client-side languages as well as server-side languages. The reference scripts that refer the web elements to study the web language make a database with an hierarchical structure. The reference script database enhances the utility of the script as managing the database system. The reference scripts can verify the results with the editable state that the structure of the web documents is altered and the elements, attributes, attributes's values of web languages is changed. The reference script tests can ascertain the adaption of it with the frame test and the window test.

  • PDF

Development of a Document-Oriented and Web-Based Nuclear Design Automation System (문서중심 및 웹기반 노심설계 자동화 시스템 개발)

  • Park Yong Soo;Kim Jong Kyung
    • Journal of Information Technology Applications and Management
    • /
    • v.11 no.4
    • /
    • pp.35-47
    • /
    • 2004
  • The nuclear design analysis requires time-consuming and erroneous model-input preparation. code run. output analysis and quality assurance process. To reduce human effort and improve design quality and productivity. Innovative Design Processor (IDP) is being developed. Two basic principles of IDP are the document-oriented desigll and the web-based design. The document-oriented design is that. if the designer writes a design document called active document and feeds it to a special program. the final document with complete analysis. table and plots is made automatically. The active documents can be written with Microsoft Word or created automatically on the web. which is another framework of IDP. Using the proper mix-up of server side and client side programming under the LAMP (Linux/Apache/MySQL/PHP) environment. it e design process on the web is modeled as a design wizard style so that even a novice designer makes the design document easily. This automation using the IDP is now being implemented for all the reload design of Korea Standard Nuclear Power Plant (KSNP) type PWRs. The introduction of this process will allow large reduction in all reload design efforts of KSNP and provide a platform for design and R&D tasks of KNFC.

  • PDF

Design and Implement of Active Server-based Anti-Virus System (능동서버기반의 안티바이러스 시스템 설계 및 구현)

  • Lee, Sang-Hoon;Kim, Won;Jeon, Moon-Seok
    • Journal of the Korea Computer Industry Society
    • /
    • v.5 no.1
    • /
    • pp.29-38
    • /
    • 2004
  • It was fast and easily used limitless information as a development of information technology, but it was increased side effects. There are hacking or cracking, personal information leakage in these side effects. A computer virus is stated in a serious problem recently. The best solution about a computer virus is an anti-virus. An anti-virus downloads and is updated virus signature in server after it was installed in a client computer. Products interworking with server are released recently. However, if signature isn't aptly updated, anti-virus program doesn't normally operate these anti-virus systems, and remote management is impossible. Therefore, in this paper, an active server-based anti-virus system which is installed in server and was able to be managed remotely was designed and implemented in order to solve these problems.

  • PDF

Server Side Solutions For Web-Based Video

  • Biernacki, Arkadiusz
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.10 no.4
    • /
    • pp.1768-1789
    • /
    • 2016
  • In contemporary video streaming systems based on HTTP protocol, video players at the client side are responsible for adjusting video quality to network conditions and user expectations. However, when multiple video clips are streamed simultaneously, an intricate application logic implemented in the video players overlays the TCP mechanism which is responsible for a balanced access to a shared network link. As a result, some video players may not obtain a fair share of network throughput and may be vulnerable to an unstable video bit-rate. Therefore, we propose to simplify the algorithms implemented in the video players, which are responsible for the adjustment of video quality and constrain their functionality only to sending feedback to a server about a state of the player buffer. The main logic of the system is shifted to the server, which is now responsible for bit-rate selection and prioritisation of the video streams transmitted to multiple clients. To verify our proposition, we performed several experiments in a laboratory environment which show that when the server cooperates with the clients, the video players experience fewer quality switches and the system achieves better fairness when allocating network throughput among the video players. However, this comes at the cost of worse utilisation of network bandwidth.