• Title/Summary/Keyword: Client

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Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

A Secure Authentication Model Using Two Passwords in Client Server Systems (클라이언트 서버 시스템 환경하에서 2개의 패스워드를 사용하는 안전한 인증 모델)

  • Lee, Jae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1350-1355
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    • 2011
  • It is very important issues to protect many system resources using authorized client authentication in distributed client server systems. So it is not enough to prevent unauthorized opponents from attacking our systems that client authentication is performed using only the client's identifier and password. In this paper, we propose a secure authentication database modeling with two authentication keys such as a client authentication key and a server authentication key. The proposed authentication model can be used making high quality of computer security using two authentication keys during transaction processing. The two authentication keys are created by client and server, and are used in every request transaction without user's extra input. Using the proposed authentication keys, we can detect intrusion during authorized client's transaction processing because we can know intrusion immediately through comparing stored authentication keys in client server systems when hackers attack our network or computer systems.

A study of Client Response Time Collection Method by changing the Dynamic HTML in the Web Application Server System (Dynamic HTML 변경을 통한 Web Application Server 시스템에서의 Client Response Time 수집 방식에 관한 연구)

  • Jung, Dong-Ki;Min, Sung-Gi
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.305-307
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    • 2012
  • World Wide Web (WWW)의 지속적인 성장으로 인해 Web Service의 Response Time을 수집하는 방식에 관한 연구가 진행되고 있다. 현재 Client Response Time을 수집하는 방식은 sniffer[1] 를 이용한 Agent 방식을 사용하고 있다. 하지만, 기존의 방식은 클라이언트 PC에 설치되어 수집하게 되므로 Agent의 설치가 쉽지 않고, 관리 또한 어려운 문제점을 갖고 있다. 이러한 문제점을 개선하기 위하여, 본 논문에서는 Web Application Server (WAS)[2] 에서의 Dynamic HTML 변경을 통해 Client에 추가적인 Application을 설치하지 않고도 Client의 Response Time을 Collection하는 방식에 대하여 제안하였다. 이를 통해, 사용자 (End-User)에게 추가적인 응용 프로그램을 설치하지 않고도 Dynamic HTML 을 이용하여 Client Response Time을 수집함과 동시에 Server에 Feedback할 수 있다.

The Controls of Client-Server System: Case Studies of Banks (클라이언트-서버 시스템에 대한 통제: 은행업체에 대한 사례연구)

  • 이상재
    • Korean Management Science Review
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    • v.17 no.2
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    • pp.97-113
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    • 2000
  • The introduction of client server systems raises some serious IS control concerns. Although client server systems increase system flexibility and compatibility, and facilitates system downsizing and process restructuring, multiple operating systems, database management systems, and platforms of client-server system increase th potential exposures and risks of the system. It is needed to recommend the effective control framework to mitigate risks. This paper suggests risks and control framework for client server system. The results of two case studies indicate that program and database management are important as program and data should be located and maintained in client and servers. It becomes difficult to manage divided programs and data logic that are distributed across clients and servers that have different platforms. The case studies of two banks show that the extent of distribution of program and data logic affects the importance of program and database management controls.

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Design of ClientCA Operation and Mechanism for e-Commerce Certificate Management (전자거래 인증서 관리를 위한 ClientCA 운영 메커니즘 설계)

  • 김점구;나상엽
    • Proceedings of the Korea Information Assurance Society Conference
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    • 2004.05a
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    • pp.71-76
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    • 2004
  • A certificate is important media for the purpose of offering user-authentication service on PKI system. In the paper we analyzed management implement which could make the efficient use of a certificate. This implement called ClientCA will make efficient use of the service about user-authentication consisting of the basis in the age of information through efficient management and partial use of each certificates. Especially, ClientCA could be used efficiently by grafting a small group of PKI system which is operated with particular purposes.

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Critical Factors Affecting Successful Client Satisfaction Management of Companion Animal Hospital (반려동물병원의 고객만족경영 성공요인에 관한 연구)

  • Baik, Choong-Ki;Shin, Cheol-Ho;Kim, Bo-Young
    • Journal of Veterinary Clinics
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    • v.29 no.1
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    • pp.49-57
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    • 2012
  • Success of any business solely is dependant on how to satisfy clients in healthcare-related industry. In the short history of Korea pet-care industry, there were not many guidelines on client satisfaction management of companion animal hospitals. The studies on many pet healthcare facilities were conducted based on their cost-benefits and the advantages of medical operation within special features of the traditional hospital management system. However the companion animal hospitals recently need to improve the service quality and client closed communication in keen competition on pet healthcare market. This study explores client satisfaction management could be the new issue of the veterinary hospital business. And it finally suggests of the critical factors affecting successful client satisfaction management of companion animal hospital based on the eight case studies.

Application of CRM to Mobile Communication Industry

  • Tian, Liang;Zhang, Xian-Hua
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2007.02a
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    • pp.40-46
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    • 2007
  • Established CRM system provides a powerful help for maintaining existing client, attracting new client, making profit from client or mobile communication industry. In the system structure of CRM eye, the mobile communication industry of CRM can be divided into three levels. : channel layer; operation layer, analysis layer. The data mining of CRM in mobile communication industry fall into six stages. Finally article gives some CRM's examples to illustrate how to gain client, enhance client's value, and how to maintain existing client.

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A Design of Client BBS System for Secure HVA

  • Park, Jae-Kyung;Kim, Young-Ja
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.73-80
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    • 2018
  • In this paper, we propose a new type of client server environment to improve the architecture vulnerable to hacking in an existing client server environment. On the server side, move the existing Web server to the client side and This is a way for clients to communicate only the data they need and suggests a structure that completely blocks the web attack itself to the server. This can completely prevent a server from being hacked, spreading malicious code and hacking data on a server. It also presents a new paradigm that will not affect servers even if malware is infected with client PCs. This paper validates the proposed environment through BBS (Big Bad Stick) hardware in the form of USB on the client side. This study proof that secure services are provided through encryption communication with server-side security equipment, indicating that this study is a system with new security.

Performance Analysis of Service Model between server and client on PMSS System (PMSS 시스템에서 서버/클라이언트 간 서비스 모델의 성능분석)

  • Lee, Min-Hong;Kim, Kyung-Hoon;Nam, Ji-Seung
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.207-212
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    • 2004
  • This paper provides the higher user QoS(Quality of Service) by analyzing media service model between server and client in single VoD(Video on Demand) environment and applying it to parallel VoD environment. Media service model is divided into the Client Pull, Server Push, and IPP(Interleaving Pull & Push) model. A server sends data based on client's request in the Client Pull Model. A server one-sidedly sends data without client's request in the Server Pull model. And the WP model unites above two models. For a parallel VoD environment, We built the PMSS system which provides the parallel media streaming services that one client is simultaneously served by several servers. In the single and parallel VoD environment, We compare and analyze the performance of service models with respect to network delay and data size in buffer. In this experiment, we found that IPP service model keeps the least network delay and stable client buffer in the parallel VoD environment. This result shows that PMSS can provide the more quality of service.

A Study on Data Caching and Updates for Efficient Spatial Query Processing in Client/Server Environments (클라이언트/서버 환경에서 효율적인 공간질의 처리를 위한 데이터 캐싱과 변경에 관한 연구)

  • 문상호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.6
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    • pp.1269-1275
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    • 2003
  • This paper addresses several issues on data caching and consistency of cached data in order to process client's queries efficiently in client/server environments. For the purpose, first of all, materialized spatial views are adapted in a client side for data caching, which is called client views. Also, an incremental update scheme using derivation relationships is applied to keep cached data of clients consistent with the rest of server databases. Materialized views support efficient query processing in a client side, however, it is difficult to keep consistent their contents by the update of a server database. In this paper, we devise cost functions on query execution and view maintenance based the cost of spatial operators so as to process client's queries efficiently. When request the client's query, in our query processing scheme, the server determines whether or not materialize it as a view due to evaluation using the related cost functions. Since the scheme supports a hybrid approach based on both view materialization and re-execution, hence, it should improve query execution times in client/server environments.