• 제목/요약/키워드: Check Instructor

검색결과 17건 처리시간 0.028초

Development of a Structured Debriefing for Business Simulation Games and Its Effect on College Students' Business Knowledge and Entrepreneurship Competencies

  • Jieun LEE;Yugyeong KIM;Hyunwoo HWANG
    • Educational Technology International
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    • 제25권1호
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    • pp.93-127
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    • 2024
  • This study evaluates the effect of structured debriefing for a business simulation game for university students. The program provides an authentic learning experience of real-world business management by allowing learners to make decisions related to R&D, marketing, production, and finance through a business simulation game, and check the results in real time. In 2022, University A and B each ran a business simulation game-based program as an extra-curricular activity. University A conducted a traditional instructor-led debriefing where the instructor explained the summarized process and results, while University B implemented a structured debriefing which had been developed based on Gibbs' and 3D models. To assess the effect of the structured debriefing compared to the traditional instructor-led debriefing, business knowledge and entrepreneurship competencies were measured three times. Repeated measures ANOVA was used to test for the differences between the two groups and to examine interaction effects between group and time. The structured debriefing group achieved statistically significantly higher academic scores than the traditional instructor-led debriefing group at the post-test and in 2 weeks. There was no statistically significant difference between the groups in terms of entrepreneurship competencies. There was no interaction effect between group and time, both in academic achievement and in entrepreneurship competencies. In conclusion, the simulation game-based program integrated with the structured debriefing session is more likely to have a stronger impact on academic achievement and its retention.

Analyses on the Perception's Differences of Online Teaching Activity according to the Level of Self-Directed Learning in Higher Education Using the IPA Technique

  • SUNG, Eunmo;CHOI, Jieun
    • Educational Technology International
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    • 제22권1호
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    • pp.57-85
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    • 2021
  • The purpose of this study was to identify learners' perception of teaching activities in online classes that were forcibly switched due to COVID-19, and to compare and analyze differences in importance and performance of online teaching activities according to the level of self-directed learning in university students. To address these goals, 31 university students who took courses operated as online classes at university participated in this study, and the collected data were analyzed according to IPA procedures and methods. As a result, for online teaching activities, class attendance check and encouragement, clarity of class objectives, the ability to deliver the content of learning, and the ability of the instructor to deliver lectures were identified as factors to be constantly emphasized. Depending on the level of self-directed learning, there were significant differences between importance and performance in high level learners' interaction strategy with instructor, interaction strategy with learner, and timely provision of instructor's feedback. On the other hand, there was no significant difference between the importance and performance of online teaching activities for learners with a low level of self-directed learning. Based on these research results, several implications for the design of effective online teaching activities in future university education were proposed.

e-teaching portfolio development : Scoping Review

  • Kim, Jungae;Kim, Milang
    • International Journal of Advanced Culture Technology
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    • 제10권3호
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    • pp.220-225
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    • 2022
  • The purpose of this study is to develop an e-teaching portfolio to perform a teaching portfolio of an instructor on the web. I order to carry out this study, an initial model of the e-teaching portfolio was developed through systematic literature review, and the final e-teaching portfolio was developed by selecting and applying five students, then modifying and supplementing them. The study period was from May 1 to May 20, 2022. As a result of the study, the components of the finally developed e-teaching portfolio are Step 1: Understanding oneself, Step 2: Goal setting, Step 3: Learning strategy, Step 4: Self-check. In conclusion, the program developed through this study is a convenient function that can process everything in one place by connecting the fragmented teaching results, and the developed e-teaching portfolio can promote interaction between individuals by building a community. It has possible characteristics. In order to systematically activate the e-teaching portfolio developed through this study, it is necessary to establish an online management system for systematic operation. Furthermore, an institutional device is needed to guarantee the result of the developed e-teaching portfolio. In order to continuously manage the quality of the teaching portfolio, extrinsic rewards that stimulate the instructor's intrinsic motivation should be provided.

학습자-교수자 상호작용을 위한 교내 푸시의 활용 사례 연구 (A Case Study on the School Push Used for Learner-instructor Interaction)

  • 최미양
    • 스마트미디어저널
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    • 제12권3호
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    • pp.102-111
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    • 2023
  • 본 연구의 목적은 비대면 영어 수업에서 교내 푸시를 활용한 후 푸시의 학습자-교수자 상호작용 효과를 파악하는 것이다. 본 연구는 학기말에 실시한 설문조사를 토대로 이루어졌으며 연구 대상은 교양영어 두 교과목의 수강생 144명 중 설문 응답자 127명이다. 연구를 위하여 듣기 녹화강의에서 푸시를 활용한 한 문장 받아쓰기를 시행하였다. 연구결과 학생들은 푸시를 잘 활용하였으며 푸시를 통하여 학습자-교수자 상호작용이 원활해지는 효과가 나타났다. 또한 본 논문은 푸시가 더 효과적인 상호작용 도구가 되기 위하여 교수자들은 학생들과 적극적으로 소통할 의지와 MIM과 조직기반 앱으로서 푸시의 장점에 대한 확신이 있어야 하며, 학생들에게 푸시 이용방법에 대한 충분한 안내가 필요하다는 점을 논의하였다.

항공전문인력 양성을 위한 교육 시스템 개선에 관한 연구 (An Anslysis on the Pilot Training System for the Generation of Aviation Professionals)

  • 조영진;최연철
    • 한국항공운항학회지
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    • 제23권4호
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    • pp.66-72
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    • 2015
  • Recently due to shortage of pilots from aviation developed countries such as America, Japan and etc, not even regional airlines but also major airlines are facing difficulties of pilot shortage. Through statistic data, ICAO and Boeing Company are predicting that roughly 8 thousands of new pilots will be short per year. Therefore, to solve this pilot shortage, countries are searching solutions like reducing air route, and extending regular retirement. This study analyzes domestic pilot supply market and compares systems of pilot training between the domestic system and the system of America and Japan. From the comparison, the study has deducted improvements for the role of domestic certification system, ATO(Approval of Training Organizations) operation, and related organizations including the government.

자작문제 발표방식이 수학과 학력신장에 미치는 영향 (The Effects of the Presentation of Self-Made Problems on the Enhancement of Scholastic Achievement in Mathematics and Logicial Thinking)

  • 류재환
    • 한국학교수학회논문집
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    • 제1권1호
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    • pp.139-149
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    • 1998
  • The purpose of this study is to check out whether the method that students make problems and anouence them to both students and teacher in the next class influence on the students' intersts, attitudes, logical thinking ability and lerning achievement in mathematics. The following is the experimental design and procedure. First, the author divided students into two groups. One is the experimental group and the other is the control group. These two groups' students consist of the advanced level, the intermediate level and the elementary level according to the students' learning proficiency Second, the author used the different teaching method between the experimental group and the control group. The author gave the experimental group's students the learning assignment problems according to their three levels and made students present the problems to the instructor and classmates in the next class. On the other hand, the author gave the control group's students learning assignment problems according to their three levels, and made them only submit their assingment to the instructor. The results of this study are as follows : 1)The method of solving and presenting the self-made problems on the basis of the informations to solve the given preceding model learning problems according to students' levels made students' learning attitudes more positive even though the method couldn't enhance the students' interests in mathematics. 2)The method of solving and presenting the self-made problems was effective to improve the logical thinking ability for especially the intermediate level's students among the three levels. In addition, the intermediate level's students showed great positive changes in their improvements of the learning achievment. It is assumed that this result is caused by two major factors(reasons). One is students' confidence that they can solve the fundamental problems without difficulty. And the other is students' desire to solve the problems of the intermediate level or more advanced level.

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학습자 참여를 유도하기 위한 얼굴인식 기반 지능형 e-Learning 시스템 (Intelligence e-Learning System Supporting Participation of Students based on Face Recognition)

  • 배경율;정진우;민승욱
    • 지능정보연구
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    • 제13권2호
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    • pp.43-53
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    • 2007
  • e-Learning 시스템은 원격지에 위치하여 학습자의 원격교육 및 멀티미디어 교육을 지원할 수 있는 차세대 교육 기술로 주목받고 있다. 그러나 학습자가 원격지에 위치하기 때문에 학습일탈 여부나 다수의 학습자에 대한 확인이 어려운 문제점을 안고 있어 이러한 문제점들에 대처하기 위하여 실시간 동영상 전달을 통한 학습자의 감시나 실시간 메시지 교환과 같은 대안들이 시도되고 있다. 반면에 이러한 대안들은 학습자의 인권 침해 소지와 다중 사용자의 영상 전달이라는 측면에서 시스템에 커다란 비용을 초래하게 되며, 수시로 전달되는 메시지는 학습의 효과를 반감시킬 수 있다. 따라서 학습자의 상태를 실시간으로 확인하는 동시에 시스템의 비용을 줄일 수 있는 방안으로 얼굴인식기술 기반의 지능형 시스템을 제안하고자 한다. 웹 상에서 이뤄지는 얼굴인식 기반 지능형 e-Learning 시스템은 학습자가 지속적으로 교육에 집중하는 동안 학습자의 얼굴을 이용해 학습일탈 여부를 확인하고, 확인된 학습자의 얼굴 영상은 중앙에서 학습자를 지도하는 교수에게 통보하게 된다. 본 시스템의 실험을 위하여 20명의 학습자와 1명의 교수가 각각 원격지에 위치한 PC를 사용하여 얼굴 등록 및 인식에 참여하였으며, 학습자의 일탈 방지 및 인식 성공을 위한 주의력 향상의 결과를 얻을 수 있었다.

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지능을 이용한 스마트 이러닝 (Smart E-Learning using Intelligence)

  • 홍유식;강정진;이영대;김천식
    • 한국인터넷방송통신학회논문지
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    • 제8권6호
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    • pp.133-139
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    • 2008
  • 가상대학은 언제어디서나 컴퓨터만 소지하고 있다면 단순히 마우스나 키보드를 몇 번 클릭함으로서 강의를 쉽게 학습할 수 있다. 많은 사람들이 가상대학이 시간을 절약할 수 있고 학습을 향상시킬 수 있다고 믿고 있다. 가상대학 강좌를 선택한 학생이 얼마나 학습했는지를 점검하기 위해서 강사는 얼마나 많은 학생이 이해했으며 학생들의 어려운 문제점이 무엇인지 반드시 알아야 한다. 이러한 조건들이 점검되지 못한다면, 가상대학 강좌는 매우 어렵고 지루하게 느껴질 것이다. 본 논문에서는 이해한 학생과 이해하지 못한 학생을 가르치는 쌍방향 지능형 강의 시스템을 소개한다. 컴퓨터 모의 실험결과 쌍방향 가상 수업 시스템이 이해하지 못한 학생을 고려하지 않은 기존의 단방향 가상 수업시스템보다 훨씬 효과적인 것을 입증했다.

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A Study on Intelligent Contents for Virtual University

  • Hong You-Sik;Choi Myeong-Bok
    • 한국컴퓨터산업학회논문지
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    • 제5권4호
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    • pp.435-442
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    • 2004
  • 가상대학에서는 언제 어디서나 마우스나 키보드를 몇 번 누름으로써 쉽게 강의를 듣고 공부 할 수 있다. 많은 사람들은 가상대학이 시간을 절약할 수 있으며, 학습을 향상시킬 수 있으리라고 믿고 있다. 가상대학 강좌를 선택한 학생이 얼마나 학습했는지를 점검하기 위해서 강사는 얼마나 많은 학생이 이해했으며 학생들의 어려운 문제점이 무엇인지 반드시 알아야 한다. 이러한 조건들이 점검되지 못한다면, 가상대학 강좌는 매우 어렵고 지루하게 느껴질 것이다. 본 논문에서는 이해한 학생과 이해하지 못한 학생을 가르치는 쌍방향 지능형 강의 시스템을 소개한다. 컴퓨터 모의 실험결과 쌍방향 가상 수업 시스템이 이해하지 못한 학생을 고려하지 않은 기존의 단방향 가상 수업시스템보다 훨씬 효과적인 것을 입증했다.

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학습자의 경험 분석을 통한 플립 러닝의 재해석 (Reconstructing the Meaning of Flipped Learning by Analyzing Learners' Experiences)

  • 이예경;윤순경
    • 공학교육연구
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    • 제20권1호
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    • pp.53-62
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    • 2017
  • This paper explored how university students viewed flipped learning from their own perspectives. Using qualitative research methods, 5 students from a Computer Graphics course at a mid-scale university in Seoul were interviewed for this purpose. Researchers collected data about their learning experiences, emotions, and reflections about flipped learning in general and its components such as online materials, in-class activities, and instructor guidance. Research findings indicated that students were not so much conscious about the unfamiliarity of the class, the increased work load, nor the online lectures. They rather prioritized 'what they could actually learn' from the course, and thus defined flipped learning as a method which enabled students to constantly check and fill in the gaps in their learning through team-based activities and prompt feedback from the professor. A combination of students' positive attitude and active participation in team-based activities, the overall atmosphere of the department which supported interactivity and collaboration, the professor's emphasis on learning-by-doing and student-centered learning appeared to form their notions of flipped learning. The use of technology did not appear to heavily impact students' conceptions of flipped learning. Researchers suggest that pedagogical beliefs of the professor, culture surrounding the learner, and the good match between the course content and instructional strategies are central for designing a successful flipped learning class.