• Title/Summary/Keyword: Characteristics of User

Search Result 3,136, Processing Time 0.058 seconds

A Method of Risk Assessment for Multi-Factor Authentication

  • Kim, Jae-Jung;Hong, Seng-Phil
    • Journal of Information Processing Systems
    • /
    • v.7 no.1
    • /
    • pp.187-198
    • /
    • 2011
  • User authentication refers to user identification based on something a user knows, something a user has, something a user is or something the user does; it can also take place based on a combination of two or more of such factors. With the increasingly diverse risks in online environments, user authentication methods are also becoming more diversified. This research analyzes user authentication methods being used in various online environments, such as web portals, electronic transactions, financial services and e-government, to identify the characteristics and issues of such authentication methods in order to present a user authentication level system model suitable for different online services. The results of our method are confirmed through a risk assessment and we verify its safety using the testing method presented in OWASP and NIST SP800-63.

Effects of Contents Quality on User's Satisfaction and Continuous Usage Intention in UCC Services (UCC 서비스의 콘텐츠 품질이 사용자 만족과 지속이용의도에 미치는 영향)

  • Jung, Chul-Ho;Jung, Duk-Hwa
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.7
    • /
    • pp.294-303
    • /
    • 2009
  • The primary purpose of this study is to examine the effects of contents quality characteristics on user's satisfaction and continuous usage intention in UCC services. Based on relevant literature reviews, this study posits five contents quality characteristics, that is, accuracy, completeness, variety, playfulness, and timeliness as key determinants of user's satisfaction and continuous usage intention. And then we structured a research model and hypotheses about relationship between these variables. A total 315 usable survey responses of UCC service users have been employed in the analysis. The major findings from the data analyses are as follows. Firstly, four contents quality characteristics of completeness, variety, playfulness, and timeliness had a positive influence upon user's satisfaction. Secondly, four contents quality characteristics of accuracy, completeness, playfulness, and timeliness had a positive influence upon continuous usage intention. Lastly, user's satisfaction had very significantly related to continuous usage intention in UCC services. From this study, we expect to suggest practical and managerial implications to UCC service providers.

An Empirical Study on the User Experience Model of Music Streaming Service (음악 스트리밍 서비스 사용자 경험 모델에 관한 실증 연구)

  • Lee, Jeonga;Kim, Hyung Jin;Lee, Ho Geun
    • Informatization Policy
    • /
    • v.30 no.3
    • /
    • pp.92-121
    • /
    • 2023
  • As music streaming services (MSS) involve various interactions with users during the music consumption process, it is important to understand the user experience and manage the service accordingly. This study developed a user experience model for MSS by theoretically linking the quality characteristics considered important by music service users with the structure of user experience. PLS analysis was then performed using survey data to test the model. As a result, functionality (search, browsing, and personalized recommendation), UI usability, content quality (currentness, sufficiency, relevance), and monetary cost were found to be key experience factors that determine the experience consequence, i.e., user satisfaction. In addition, in a supplementary analysis comparing domestic and global services, differences in user experience were found between the two groups in terms of functionality and content quality. The user experience model of MSS proposed in this study serves as a new foundation for theory-based research in this field and provides meaningful implications for the competitive landscape among music streaming service platforms and for their competitive strategies.

Effect of the Affordance Characteristics of VR Game UI on the User Experience (VR 게임 UI의 어포던스 특성이 사용자 경험에 미치는 영향)

  • Park, Jun-Hong;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.2
    • /
    • pp.252-258
    • /
    • 2020
  • Advances in IT technologies are developing VR content technologies that provide five senses information to users and interact with them. These VR content technologies are widely used by users not only for time and space limitations but also for providing immersion experiences. VR contents are contents that allow users to experience images that are played on the screen through five senses such as augmented reality, virtual reality, and holograms as well as visuals. VR games are also becoming more diverse in interfaces for the interaction of users with VR games. This study recognized the importance of the interface and analyzed the impact of the application characteristics of VR game UI on user experience and satisfaction from the user perspective. Research shows that VR game UI interacts with user experience and satisfaction. This appears to affect user experience based on how well people using VR game UI can understand and utilize the characteristics and functions of UI.

An User Authentication Mechanism in the OSGi Service Platform Environment (OSGi서비스 플랫폼 환경에서의 사용자 인증 메커니즘)

  • 전경석;문창주;박대하;백두권
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.9 no.2
    • /
    • pp.191-204
    • /
    • 2003
  • In the home gateway environment, several characteristics for the user authentication mechanism should be reflected separately from the existing distributed service environment. First, the platform of a home gateway is a component based system that its services are installed dynamically. Second, the convenience that user can use several services by authentication of once should be offered. Finally, the system resources of a home gateway are restricted. However, a user authentication mechanism that reflected these characteristics is not shown at the user admin service specification of the OSGi service platform.(OSGi is the representative standardization organization of hone gateway.) Also, there is no existing authentication protocol that satisfies these qualities at the same time. In this paper, we propose a new user authentication mechanism considering those characteristics for the home gateway environment. We also design and implement an independent authentication service bundle based on the OSGi service platform so that it can perform user authentication operations for each bundle service. We supplement and extend the Kerberos Protocol that can apply.

A Study on Developmental Directivity of the Design with UX(User eXperience) Characteristics (UX(User eXperience) 특성을 갖춘 디자인 발전 방향성에 대한 연구)

  • Lee, Dong-Min;Jeon, Hu-Hyun
    • Journal of the Ergonomics Society of Korea
    • /
    • v.29 no.4
    • /
    • pp.595-604
    • /
    • 2010
  • Reaching up the present from the past, the design was reflected in our life, thereby having brought about great development in the aesthetic harmony or functional part. In the present era, it is advancing in order to seek for the better direction without being satisfied with formativeness. What comes to represent it is UX design, namely, user-experience design. If a user has confusion in using product or environmental facilities, or if a user needs to utilize by analyzing function, this cannot help being inconvenient. Only what a user's behavior is caused by which the cognitive and sensitive attributes interact without inconvenience can be said to be design for a user. Given explaining easily, UX implies to design and develop the designed product or space from the position of a client who uses. Also, it also implies to offer service of being satisfied. For one example, a work can be said that distributes logo to the upper part of web site. That is because of allowing client to be much confused if logo is distributed to the different position. The designed web site in consideration of user's position is developed much now. However, it is the real situation of being still much insufficient in the public facilities that have UX characteristics amid the living environment. There is great interest in UX of the public facilities. However, there are many cases of facing mostly for the first time. The understanding level is thought to be much different. This study examines about a concept of UX design, and about UX design, which considered from the user's position, and analyzes a case. Thus, the aim is to suggest good directivity in designing by efficiently approaching UX that can be difficult theoretically.

A Study on Composition of User-Centered Space in Community Library - Focused on Community Libraries in the United States and Britain - (커뮤니티 도서관의 사용자 중심 공간 구성에 관한 연구 - 미국과 영국의 커뮤니티 도서관을 중심으로 -)

  • Teng, Teng
    • Korean Institute of Interior Design Journal
    • /
    • v.27 no.3
    • /
    • pp.62-70
    • /
    • 2018
  • The rapid development of information technology makes people's lifestyles constantly changing, bringing great changes to the library building. As a product of the development of public libraries, community libraries have an important impact on community cohesion and revitalization through providing targeted learning and leisure services to residents. Under the trend of social and community development, the community library's user-centered space must adapt to the diverse needs of community users and make the self-improvement. First of all, this study summarizes the concept of community and community libraries through literature review, and then make a theoretical investigation on the composition of user-centered space. Finally this study bases on the cases of community library buildings in the United States and Britain, and initially explores the composition of user-centered space in these libraries, and then analyzes and summarizes the architectural characteristics of it. Exploring how community can be activated and cohesive through community libraries user-centered space. Hope that this study can provide some reference to the contemporary community library design.

Experience Innovation and Business Strategy : Design for User Experience(UX) in New Product Development(NPD) (경험 혁신과 경영 전략 : 신제품 개발 과정에서의 사용자 경험 디자인(Design for User Experience))

  • Shin, Youngsoo;IM, Chaerin;Lee, Sunwha;Kim, Jinwoo
    • Journal of Information Technology Services
    • /
    • v.14 no.2
    • /
    • pp.231-251
    • /
    • 2015
  • User Experience (UX) and Experience Innovation have been emphasized in the process of New Product Development (NPD). However, previous works which were conducted within the theme of UX mostly focused on the fragmentary aspects of user's experience in a specific usage-context only. For this reason, it is always hard to deal with questions on how to define the abstract concept of UX and how to apply this important keyword in actually NPD process both for satisfying potential users and for setting a market strategy. To address this issue, we focused on the fact that UX has an aspect of composition like pattern and structure. It means that we can understand the context of UX with clarifying characteristics of relations between user and experiential objects. Also, we referred to two sub-concepts of Complexity, Density and Centrality, as representative characteristics of relations in usage-context. Based on this theoretical background, we attempted to find UX design principles and concepts for NPD from the actual example cases of products and services in the real market. From these whole study process, we expect that our findings could have implications for academic and practical areas within the theme of Human-Centered Innovation.

A Study on the User′s Pattern and Characteristics of Jeol-young Seaside Park (절영해안산책공원 이용객의 이용패턴과 특성에 관한 연구)

  • Lee, Myung-Kwan
    • Journal of Navigation and Port Research
    • /
    • v.28 no.5
    • /
    • pp.455-462
    • /
    • 2004
  • Recently, according to the increase of personal income and enough time to spare. people demand the expansion of waterfront space in the city and the development of waterfront's possibility. In this study, which takes a place of the Jeol-young seaside park in young-do investigated for the user's pattern of seaside park located in coastal area And analyzed into user's attributes and a feeling of satisfaction The results of this study were as follows : 1) The Jeol-young seaside park is facilitated for taking a walk. It also tends to be preferred for the ocean view, jogging, relaxation, and so on 2) The Jeol-young seaside park has to be ensured with its safety and convenience of esplanade. In order to provide the user's high satisfaction, more facilities of expansion and parking area are demanded to be developed.

A Study on the Factors Affecting Personal User's Acceptance of On-demand Software (개인 사용자의 On-demand Software 수용에 영향을 미치는 요인에 관한 연구)

  • Jun, Byoung-Ho;Lee, Ju-Hyung;Kang, Byung-Goo
    • Journal of Information Technology Services
    • /
    • v.7 no.2
    • /
    • pp.41-57
    • /
    • 2008
  • The development of service-based software and web-based application aims for providing user-demand service. On-demand software is emerging for same reason. Software delivery models like on-demand software is expected to change the software industry as an important technical revolution with the firm's strategy. Few research, however, has been done on the on-demand software. While much research on ASP and SaaS focused on firm' use, this study intends to examine the intention of using on-demand software targeting personal user. The intention to use of on-demand software was empirically examined in terms of quality, user characteristics, usefulness, easy of use, and security. Results shows that usefulness and easy of use are most significantly related to the intention of using on-demand software. Other factors are also found to affect the intention to use of on-demand software. This study contributes to improve the understanding and interest in on-demand software and it is expected to spread widely for individual user.