• 제목/요약/키워드: Characteristics Perception

검색결과 2,379건 처리시간 0.028초

서울시 임차가계의 임대료부담과 가계경제문제지각 (A Study on Rent burden and Family Economic Problem Perception - Focus on Seoul City's Rental Households -)

  • 이기춘;배순영
    • 가정과삶의질연구
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    • 제9권1호통권17호
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    • pp.241-257
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    • 1991
  • The objectives of this study are : to measure the level of rent burden. to examine the independent influences of the variables related to rent burden. to measure the level of family economic problem perception. to examine the differences in the level of family economic problem perception due to rent burden, household characteristics, housing characteristics and rent incresing. For these purpose, a survey is conducted using questionaires. The data used in this study included 369 renters living in Seoul. Statistics uses for data analysis were Frequency Distribution. Percentile, men, Pearson's Correlation, Partial Correlation, One-way ANOVA, Breakdown and Multiple Regression Analysis. Major findings are as follows : The average score of rent burden was 35.87, Therefore rent burden of large cities, rental households is very heavy. Family income, housing facility quality, rent type, and rent incresing have independent influences on rent burden. The average of family economic problem perception is above the mid-point of the scale. The level of family economic problem perception differs due to rent burden, family income, family life cycle, family size, occupation of household head, education leval of household head and homemaker, rent type, housing type, housing size, housing facility quality and rent increases. If the level of rent burden is below 25, family economic problem perception is adequate.

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제한적 인지 기반의 맵핑을 이용한 가상인간의 항해 특성 (Navigation Characteristics of a Virtual Human using a Limited Perception-based Mapping)

  • 한창희;김래현;김태우
    • 한국시뮬레이션학회논문지
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    • 제14권2호
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    • pp.93-103
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    • 2005
  • This paper presents characteristics of a virtual human's navigation using a limited perception-based mapping. Previous approaches to virtual human navigation have used an omniscient perception requiring full layout of a virtual environment in advance. However, these approaches have a limitation on being a fundamental solution for a human-likeness of a virtual human, because behaviors of humans are basically based on their limited perception instead of omniscient perception. In this paper, we integrated Hill's mapping algorithm with a virtual human to experiment virtual human's navigation with the limited perception. This approach does not require full layout of the virtual environment, 360-degree's field of view, and vision through walls. In addition to static objects such as buildings, we consider enemy emergence that can affect an virtual human's navigation. The enemy emergence is used as the variable on the experiment of this present research. As the number of enemies varies, the changes in arrival rate and time taken to reach the goal position were observed. The virtual human navigates by two conditions. One is to take the shortest path to the goal position, and the other is to avoid enemies when the virtual human encounters them. The acquired result indicates that the virtual human's navigation corresponds to a human cognitive process, and thus this research can be a framework for human-likeness of virtual humans.

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아동복 주부 소비자의 위험 지각과 위험 감소 행동에 관한 연구 (Risk Perception and Risk Reduction Behavior of Housewife Consumer as a Children's Wear Purchaser)

  • 최수진;정성지;장남경
    • 복식문화연구
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    • 제14권6호
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    • pp.900-916
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    • 2006
  • The purposes of this study were to define housewife's risk perception and risk reduction behavior when purchasing children's wear, and to identify the differences according to the clothing buying behavior and demographic characteristics. Data were gathered through survey with 429 housewives in Seoul and metropolitan area, and then statistically analyzed by descriptive statistics, factor analysis, Analysis of Variance (ANOVA), Duncan's test, and Pearson's correlation analysis. The results showed partially significant differences in risk perception, especially economic risk and social psychological risks, among housewife consumer groups according to the clothing buying behavior and the demographic characteristics. There were significant differences in risk reduction behaviors among the groups, especially brand preference/industry information, observation/experience, and media information. Also, correlations between risk perception and risk reduction behaviors were found. The social psychological risk perception was highly correlated to the risk reduction behaviors, while the time/convenience loss risk was not correlated to any risk reduction behavior. The results of this study provide insight into children's wear business through suggesting marketing implication.

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농업인의 정보 수용경로 분석 및 정보수용 제고 방안 (Analysis of Information Adoption Pathways and Strategies of Raising Information Adoption of Farmers)

  • 최상호
    • 농촌계획
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    • 제15권1호
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    • pp.73-87
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    • 2009
  • This study analyzed the characteristics of diverse information adoption pathways per pathway of information composition category including 'information perception', 'information assessment', and 'information adoption' and examined information adoption characteristics per pattern. In addition, differences among agricultural researchers and farmers per information adoption stage were analyzed. According to these analyses, as for farmers' information adoption pathways, while the formal extension type and the situational reaction diffusion type used the direct pathway of 'information perception ${\rightarrow}$ information adoption,'the agriculturist connection type and the systematic approach type did not use the direct pathway of 'information perception ${\rightarrow}$ information adoption' but, instead, adopted information by moving from the 'information perception ${\rightarrow}$ information assessment' pathway to the 'information assessment ${\rightarrow}$ information adoption' pathway, with information assessment as the intermediation. In the case of farmers, information adoption was the highest in comparison with information assessment and information perception in all patterns whereas, in the case of agricultural researchers, the results were exactly opposite those of farmers. By suggesting an information adoption pathway appropriate to each pattern, this study sought to enhance information adoption.

모바일 쿠폰 특성 지각에 따른 소비자 반응과 변인간 인과관계 연구 (Consumer responses towards mobile coupon characteristics perception and causal relationships among variables)

  • 김재희;여은아
    • 복식문화연구
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    • 제28권1호
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    • pp.15-29
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    • 2020
  • Purpose of the study is to explore the effect of the types of mobile coupons(text- vs. image-focused coupons; free-gift vs. discount coupons) on characteristic perception of mobile coupons, and the causal relationships among characteristic perception, attitude, and use intention of mobile coupons. A total of 140 university students participated in experiments with questionnaires including one of the four stimuli. Important findings are as follows. First, image-focused mobile coupons generated more enjoyment than did text-focused coupons. However, the text/image-focused coupons were not different in perception of informativeness and credibility of mobile coupons. Second, enjoyment perception was significantly increased when image-focused contents were combined with discount coupons whereas enjoyment perception was decreased when text-focused contents were combined with free-gift coupons. This interaction effect reflects that the level of enjoyment of consumers can be changed in terms of the combination of the value-provision types of coupons and the text-image focused contents. Third, it was found that consumer perception of coupon characteristics formed attitudes toward mobile coupons, and use intention of mobile coupons was determined by attitudes toward mobile coupons. Study findings may fill the void of research investigating the effect of text-image contents and the types of coupons on consumer reponses toward mobile coupons. Mobile coupons have limited quantity of information within a small size of mobile phone screen, therefore, the results were not consistent with prior research tested with mobile advertisements indicating the effect of text-image contents on perception of informativeness and credibility.

평면에서 공간지각 단서를 이용한 심볼 마크의 조형성 연구

  • 유재균
    • 디자인학연구
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    • 제9권
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    • pp.901-906
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    • 1994
  • 근래에 와서 심볼 마크는 조형성에 있어서 그 어느 때보다 차별화 되고, 개성적이며, 다양한 양상으로 발전하고 있다. 이러한 양상 중의 하나로서 보여지는 것이 공간지각 단서에 의한 심볼 마크 디자인이다. 본 연구에서는 Coren 등의 공간지각 단서를 중심으로 심볼 마크에 표현된 사례를 분석, 고찰하고, 공간지각 단서에 의한 심볼 마크 디자인이 갖는 의의를 살펴보았다.

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보육시설의 질적 기준에 대한 어머니의 인식 (Mother's perception for the quality criteria of day care center)

  • 박인전
    • 대한가정학회지
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    • 제33권6호
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    • pp.43-59
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    • 1995
  • the purposes of this study were to ecamine mother's perception for the quality criteria of day care center, and to estimate the differences of these according to the demographic characteristics, For these purposes, the data were collected by using questionnaire distributed to 568 mothers with children enrolled in day care center be located in Taegu. The data were analyzed by frequency, percentage, F-test, Scheffe test, regression analysis. The major findings of this research were as follows : 1. Generally, there were significant differences in the mother's perception for the quality criteria of day care center according to the demographic characteristics. 2. Among the independent variables, mother's educational level had significant influences on the all domains of mother's perception for the quality criteria of day care center.

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부부의 가사노동 자기역할인식과 사회화저항감 (The Perception of Housework Self-responsibility and Attitude to Paid Labor Substitution of Wife and Husband)

  • 이기영
    • 가정과삶의질연구
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    • 제17권3호
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    • pp.171-186
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    • 1999
  • The purpose of this study is to understand the perception of housework self-responsibility and attitude to paid labor substitution of wife and husband examining empirically characteristics of couple's type classified by a complex of perception and attitude. The data of this study were collected from 83 dual-earner couples and 76 one-earner couples having more than one child younger than 18 and living in Seoul. The major findings are as follow: First Wives perceived housework self-responsibility much higher than husbands regardless of wives' employment status particularly in female-oriented housework such as food- clothing-related and managerial housework. Second Couples expressed considerable reluctancy about paid labor substitution and one-earner couples showede more reluctancy. Third Four couple types were categorized by a complex perception and attitude. The are 'PLS-oriented & Wife responsibility couple' 'PLS-reluctancy & Wife responsibility couple' ' PLS-dependency couple 'Dual responsibility couple' Fourth the characteristics of each type showed difference according to socioeconomic status sex role attitude housework performance.

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Research on Scene Features of Mixed Reality Game Based on Spatial Perception-Focused on "The Fragment" Case Study

  • Li, Wei;Cho, Dong-Min
    • 한국멀티미디어학회논문지
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    • 제24권4호
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    • pp.601-609
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    • 2021
  • This article combines literature and empirical research based on space perception theory and the case study of mixed reality game "The Fragment." It is concluded that the mixed reality scene under space perception has a three-level visual definition. This definition carries out a corresponding level analysis of the scenes of the "The Fragment" game and draws up the constituent factors of the mixed reality game scene characteristics. Finally, through questionnaire data investigation and analysis, it is verified that the three factors of virtual reality coexistence, human-computer interaction, and local serviceability can better explain the characteristics of mixed reality game scenes. At the end of the study, it is concluded that the definition of three levels of visual hierarchy and the constituent factors of mixed reality game scenes can provide reference and help for other mixed-reality game designs and a brief description of future research plans.

주시의도성 추적을 통한 카페공간의 시지각특성에 관한 연구 (A Study on Visual Perception Characteristics of the Space of Cafe through Tracing the Observing Intention)

  • 최계영;김종하
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.91-99
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    • 2013
  • It is easier to objectify the designing process with the analysis of how users perceive any space depending on the purpose of space visiting in the interactions of them and images. This study analyzed the observation characteristics perceived through observation frequency and time depending on the purpose cafe customers to understand what effect the design factors constructing the space has on the observation characteristics which are the results obtained as information through visual perception. The followings are the results of this study. First, The time range for searching or wandering and the observation characteristics could be estimated by the meaning of observation time by grade with the setup of time-range out of the distribution of sections. Second, at the time distribution by section, when there was intention, the observation time was found to have higher occupation. Third, though the higher section frequency is likely to have more observation time, the grades of II/V had higher frequency of [Intention] and the time had higher [Non-Intention], which revealed that there is a tendency for the observation characteristics vary in a large degree depending on whether there was intention or not. Fourth, by the application of the observation characteristics of each grade for interrelation analysis depending on whether there is any intention to the space of cafe, the detailed space characteristics could be compared with observation tendency. The difference of obtained information has an effect on obtaining perceived information, and since the intention may affect any information which is obtained, it is necessary for design information suitable to visit purpose or users' observation intention to be transferred in the process of designing. Analyzing the effect of any change to designing factors on the sight inducing intention and synchronization will help to understand the emotional design focused on users.