• Title/Summary/Keyword: Character Migration

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Development Migration Agent Server for Seamless Virtual Environment (Seamless 가상 환경을 위한 Migration Agent 서버 개발)

  • Won, Donghyun;An, Dongun;Chung, Seungjong
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.223-228
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    • 2016
  • Nowadays users of Virtual Environment are want to play with thousands of players in an evolving virtual world at the same time over the internet. So, the load of this kind of Virtual Environments is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a Migration Agent application server architecture using to help migration of player character between field servers and to reduce response time between clients and field servers. Migration Agent is reduce Player Character's responds time as Cache Server, if Player Character move to another Field Server, Player Character need the synchronization process in the DBMS approach, to minimize response time by reducing the period for cross - Player Character Field Server to perform the role. Field Server by placing them in form of a stack existing form of grid, for load concentrated on a specific server.

Design of Secure Game Character Migration System Between Online Game Servers using Dual Signature (이중 서명을 이용한 온라인 게임 서버 간의 안전한 게임 캐릭터 이주 시스템 설계)

  • Suk, Jin-Weon;Lim, Ung-Taeg
    • Journal of Advanced Navigation Technology
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    • v.14 no.6
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    • pp.882-889
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    • 2010
  • The development of network technology has made rapid growth for online gaming industry on the Internet. Recently, game players have been wanting for a free migration on the game character for game player managed by online game servers of different types. Existing research on the acceptance of the game players demands have suggested migration model of the game character. However, the game Character Migration Process between the game server of different types migration is focused only, and safety issue that is necessary in an online transaction is overlooked. Therefore, ensure the safety of transactions information and when a dispute arises is necessary countermeasures. In this paper, Secure game Character Migration System (SCMP) using dual signature method when migrating game characters between the game servers of different types based on existing research is propose and looks to examine the safety.

Design and Implementation of Web Service System for Game Character Migration between Different-type On-line Game Servers (이종 온라인 게임 서버 간의 게임 캐릭터 이주를 위한 웹 서비스 시스템 설계 및 구현)

  • Suk, Jin-Weon;Kim, Ju-Yeon;Kang, Joon-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.219-228
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    • 2011
  • In the online game, a game character to replace game player exists within the same game and it is very difficult to migrate to another on-line games. Also, players have taken a lot of time and effort in the character's growth. In recent years, it has raised many social side effects. Therefore, in order to solve these problems, this paper was implemented web services system based on previous studies for the migration of game character between different-type on-line game severs, and the proposed system verified through the experiment focused on 4 capability numerical value (money, HP:Hit Point, MP:Mana Point, level) between migration element of game character.

Migration Agent for Seamless Virtual Environment System in Cloud Computing Network (클라우드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트)

  • Won, Dong Hyun;An, Dong Un
    • Smart Media Journal
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    • v.8 no.3
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    • pp.41-46
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    • 2019
  • In a MMORPG, a typical application of virtual environment systems, it is a common desire to play in a more realistic environment. However, it is very difficult to provide a latency-free virtual environment to a large user base, mainly due to the fact that the real environment must be configured on multiple servers rather than on single server and that data must be shared on the real server when users move from one region to another. Experiencing response delays continuously in the process of information synchronization between servers greatly deteriorates the degree of immersion. In order to solve this problem, it is necessary to minimize the response delay occurring in the information synchronization process between the servers. In this paper, we propose Migration Agent for efficient information synchronization between field servers providing information of virtual environment and minimizing response delay between Field Server and PC(Player Character) and implement it in cloud computing network. In the proposed system, CPU utilization of field server increased by 6 ~ 13%, and response time decreased by 5 ~ 10 seconds over the existing system in 70,000 ~ 90,000 PCs

A comparative study on the language of food related to rice and wheat in East Asia (동아시아의 쌀과 밀 관련 식품의 언어 비교)

  • Han, Sungwoo
    • Food Science and Industry
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    • v.50 no.2
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    • pp.74-85
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    • 2017
  • This paper aims to compare the language of food related to rice and wheat in Korean, Chinese and Japanese. These three countries in East Asia are very close in terms of geography, history, and culture. As of language, Korean and Japanese are classified as a same language family, while Chinese, to another. However, since three countries have been sharing Chinese character and words composed of it, there are many alike things in their languages. It is natural that food and the language of food are shared in neighboring areas. Among many food, I will explain the names of rice and wheat and the details of the names of various food made of them. In particular, rather than a simple comparison, the language of food is analyzed in the viewpoint of migration. And I will look into the names of food not only in relation to language, but also in culture, society and history.

Degine of MigAgent System for Load Balancing in Seamless Game (Seamless Games 에서의 부하 분산을 위한 MigAgent 시스템 설계)

  • Won, Dong-Kee;Lee, Jeong-Jin;Hwang, Ho-Jeon;Doo, Gil-Su;Kim, Beob-Kyun;An, Dong-Un;Chung, Seung-Jong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.466-468
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    • 2005
  • MMORPG enables thousands of players to play in an evolving virtual world at the same time over the internet. So, the load of this kind of games is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a game architecture using MigAgent to help migration of player character between field servers and to reduce message traffic between clients and field servers.

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Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network (그리드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트 구현 및 성능 평가)

  • Won, Dong Hyun;An, Dong-Un
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.11
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    • pp.269-274
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    • 2018
  • MMORPG is a role-playing game that tens of thousands of people access it online at the same time. Users connect to the server through the game client and play with their own characters. If the user moves to a management area of another server beyond the area managed by the server, the user information must be transmitted to the server to be moved. In an actual game, the user is required to synchronize the established and the transferred information. In this paper, we propose a migration agent server in the virtual systems. We implement a seamless virtual server using the grid method to experiment with seamless server architecture for virtual systems. We propose a method to minimize the delay and equalize the load when the user moves to another server region in the virtual environment. Migration Agent acts as a cache server to reduce response time, the response time was reduced by 50% in the case of 70,000 people.

Study of Atomic Migration in $Ni_{0.5}Co_{0.5}Fe_{2}O_{4}$ Using the $M\"{o}ssbauer$ Spectroscopy ($M\"{o}ssbauer$ 분광학을 이용한 $Ni_{0.5}Co_{0.5}Fe_{2}O_{4}$의 Atomic migration 연구)

  • 이승화;홍성렬;박승일;김철성
    • Journal of the Korean Magnetics Society
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    • v.5 no.1
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    • pp.58-63
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    • 1995
  • The crystallographic and magnetic properties of the ferrimagnetic $Ni_{0.5}Co_{0.5}Fe_{2}O_{4}$ have been studied by X-ray and $M\"{o}ssbauer$ measurements. The Crystal structure is found to be spinel structure with the lattice constant $a_{0}=8.346{\pm}0.005\;{\AA}$. $M\"{o}ssbauer$ spectra of $Ni_{0.5}Co_{0.5}Fe_{2}O_{4}$ have been taken at various temperatures rallging from 13 to 780 K. The isomer shifts indicate that the valence states of the Fe ions for tetrahedral(A) and octahedral(B) sites have ferric character. Debye temperatures for the A and B sites are found to be $441{\pm}5\;K$ and $321{\pm}5\;K$, respectively. Atomic migration from the A to the B sites starts near 500 K and increases rapidly with increasing temperature to such a degree that 51 % of the ferric ions at the A sites have moved over to the B sites by 700 K.

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Design and Implementation of Conversion System Between ISO/IEC 10646 and Multi-Byte Code Set (ISO/IEC 10646과 멀티바이트 코드 세트간의 변환시스템의 설계 및 구현)

  • Kim, Chul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.319-324
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    • 2018
  • In this paper, we designed and implemented a code conversion method between ISO/IEC 10646 and the multi-byte code set. The Universal Multiple-Octet Coded Character Set(UCS) provides codes for more than 65,000 characters, huge increase over ASCII's code capacity of 128 characters. It is applicable to the representation, transmission, interchange, processing, storage, input and presentation of the written form of the language throughout the world. Therefore, it is so important to guide on code conversion methods to their customers during customer systems are migrated to the environment which the UCS code system is used and/or the current code systems, i.e., ASCII PC code and EBCDIC host code, are used with the UCS together. Code conversion utility including the mapping table between the UCS and IBM new host code is shown for the purpose of the explanation of code conversion algorithm and its implementation in the system. The programs are successfully executed in the real system environments and so can be delivered to the customer during its migration stage from the UCS to the current IBM code system and vice versa.

Multi-Cultural Space and Glocal Ethics : From Cultural Space of Transnational Capitalism to Space of Recognition Struggle (다문화공간과 지구-지방적 윤리 : 초국적 자본주의의 문화공간에서 인정투쟁의 공간으로)

  • Choi, Byung-Doo
    • Journal of the Korean association of regional geographers
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    • v.15 no.5
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    • pp.635-654
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    • 2009
  • Recently, concepts of multicultural society and/or multiculturalism have been not only widely discussed across several disciplines, but also actively promoted in government's policy, as the in-flow of foreign immigrants has increased rapidly. This paper suggests the term 'multicultural space' instead of multicultural society in a sense that both international migration of immigrants and their accommodation to a certain locality presuppose a spatial dimension. This paper also points out that the term multiculturalsim should be used very carefully, because this term includes a normative character implied in a sense of recognition of ethnic and cultural diversity and difference on the one hand, and an ideological one reflected on strategic policies of capital and the state on the other. On the basis of recognition of these problems, this paper tries to reformulate spatially the concept of muticultural society which has been supposed to be constructed due to rapidly increasing foreign immigrants, emphasizing some usefulness of multi-scalar approach. It then analyzes economic and political contexts of transnational migration, providing a criticism of multiculturalism as an ideological logic of capital and the state in transnational captialism. Finally it put a stress upon importance of struggle for spaces of recognition as a new glocal ethics in the age of post-globalization.

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