• Title/Summary/Keyword: Character Display

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Implementation of Target Object Tracking Method using Unity ML-Agent Toolkit (Unity ML-Agents Toolkit을 활용한 대상 객체 추적 머신러닝 구현)

  • Han, Seok Ho;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.3
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    • pp.110-113
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    • 2022
  • Non-playable game character plays an important role in improving the concentration of the game and the interest of the user, and recently implementation of NPC with reinforcement learning has been in the spotlight. In this paper, we estimate an AI target tracking method via reinforcement learning, and implement an AI-based tracking agency of specific target object with avoiding traps through Unity ML-Agents Toolkit. The implementation is built in Unity game engine, and simulations are conducted through a number of experiments. The experimental results show that outstanding performance of the tracking target with avoiding traps is shown with good enough results.

Development of Sunlight Basking Scheduling Service (햇빛쐬기 일정관리 서비스 개발)

  • Ko, Jang Hyok
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.4
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    • pp.76-80
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    • 2023
  • This study is about a service that allows people to naturally learn to bask in the sun, which is a habit to relieve depression. Modern people do not have enough time to bask in the sun due to their busy lives, and as a result, depression and fatigue are increasing day by day. Therefore, in order to relieve depression, there is a need for the development of technology to manage the schedule of sunlight basking so that users can experience sunlight more naturally. The sunlight service developed through this study can help you easily plan your sunlight schedule by recommending good dates, times, and locations for sunbathing. In addition, users can receive coins as much as they bask in the sun, and they can be motivated by the act of basking in the sun by raising their character with those coins.

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Hangeul detection method based on histogram and character structure in natural image (다양한 배경에서 히스토그램과 한글의 구조적 특징을 이용한 문자 검출 방법)

  • Pyo, Sung-Kook;Park, Young-Soo;Lee, Gang Seung;Lee, Sang-Hun
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.15-22
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    • 2019
  • In this paper, we proposed a Hangeul detection method using structural features of histogram, consonant, and vowel to solve the problem of Hangul which is separated and detected consonant and vowel The proposed method removes background by using DoG (Difference of Gaussian) to remove unnecessary noise in Hangul detection process. In the image with the background removed, we converted it to a binarized image using a cumulative histogram. Then, the horizontal position histogram was used to find the position of the character string, and character combination was performed using the vertical histogram in the found character image. However, words with a consonant vowel such as '가', '라' and '귀' are combined using a structural characteristic of characters because they are difficult to combine into one character. In this experiment, an image composed of alphabets with various backgrounds, an image composed of Korean characters, and an image mixed with alphabets and Hangul were tested. The detection rate of the proposed method is about 2% lower than that of the K-means and MSER character detection method, but it is about 5% higher than that of the character detection method including Hangul.

A Study on a Phase of Clothing in Korean Proverb (한국의 속담에 표현된 복식양상 연구)

  • 김재임;박춘순
    • Journal of the Korean Society of Costume
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    • v.54 no.4
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    • pp.85-95
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    • 2004
  • The Purpose of this study was to find a phase of clothing in Korean proverb. The results of the analysis of this research was as follows: In the case of headgear, was expose that symbolize handsomeness, conduct of life, personality that display charm and position which is not usage as only head protection. Upper wear was expressing aspect and person's similarity, and was symbolizing conduct of life by meaning of dress and its ornaments according to a person that dress displays that change. Trousers(bottom wear) was expose that it means aspect or conduct of life(a 4 case, 40%) through site. Overcoat showed that overcoat that is clothes that is symbolizing wearer's situation, aspect and wear most on face because is involved with behavior that is not right in clothes usage is used by standard that foretell personality. Underwear can know that expressed being involved with right behavior, nature by the basic clothes. I was able to know that I express an attitude of a life or a form through shoe, and the accessories won an minor order but that I have a large influence on a character or the appearance of a person. Silk fabrics expresses Position, and hemp cloth expressed by symbol that display ability. Also, silk fabrics had meaning that hint person's background. Dress and its ornaments that is used in proverb by these result can know that have function as symbolic symbol that display Person's nature or situation, aspect that is wearing clothes that is not function as only simple clothes.

The optical character analysis of the direct typed BLU for LCD TV

  • Yoon, D.K.;Park, D.S.;Han, J.M.;Oh, Y.S.;Bae, K.W.;Kim, Y.H.;Lim, Y.J.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.1058-1061
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    • 2004
  • Recently, According to companies of TFT LCD are making large sized products more and more. In the vortex of Products with a monitor and LCD TV is applied in a technique of a high viewing angle(FFS, IPS, VA). Also, as a high luminance, high speed response time, high degree of a color purity, and so on are continuing to develop a high performance, it is necessary to improve a specific character of high luminance that apply to LCD TV as a LCD BLU. Because a LCD panel for TV usually has a lower resolution that compare to a monitor, the structure of present backlight system can't put out its power even though it has a merit in transmission. Therefore, the examination of improvement about the high luminance direct typed BLU for LCD TV that presupposes several uses of CCFL(Cold Cathode Fluorescent Lamp) or EEFL(External Electrode Fluorescent Lamp)is actively being progressed. Although it is necessary to increase the number of lamps for applying high performance by the direct type, in this case, because we can design the character of luminance for adoption of high performance. We can satisfy with a level of luminance for LCD TV. Accordingly, we analyzed a change of the number of CCFL, mechanical and optical character to produce the direct typed backlight in 32inches spec. Consequently, we achieved luminance of 6597nit,which was including polarization film, and secured the standard for LCD TV.

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A Study on Manipulating Method of 3D Game in HMD Environment by using Eye Tracking (HMD(Head Mounted Display)에서 시선 추적을 통한 3차원 게임 조작 방법 연구)

  • Park, Kang-Ryoung;Lee, Eui-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.49-64
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    • 2008
  • Recently, many researches about making more comfortable input device based on gaze detection technology have been done in human computer interface. However, the system cost becomes high due to the complicated hardware and there is difficulty to use the gaze detection system due to the complicated user calibration procedure. In this paper, we propose a new gaze detection method based on the 2D analysis and a simple user calibration. Our method used a small USB (Universal Serial Bus) camera attached on a HMD (Head-Mounted Display), hot-mirror and IR (Infra-Red) light illuminator. Because the HMD is moved according to user's facial movement, we can implement the gaze detection system of which performance is not affected by facial movement. In addition, we apply our gaze detection system to 3D first person shooting game. From that, the gaze direction of game character is controlled by our gaze detection method and it can target the enemy character and shoot, which can increase the immersion and interest of game. Experimental results showed that the game and gaze detection system could be operated at real-time speed in one desktop computer and we could obtain the gaze detection accuracy of 0.88 degrees. In addition, we could know our gaze detection technology could replace the conventional mouse in the 3D first person shooting game.

Gender Display in Music Videos: Gender Image and Sexuality by Genre and Gender (국내 뮤직비디오에 나타난 성역할 고정관념: 노래 장르와 성별 차이를 중심으로)

  • Joe, Susan
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.58-69
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    • 2014
  • The purpose of this study was to examine stereotype of gender role in music video, comparing of gender image, sexuality(body exposure & sexual expression) by genre and gender difference. A content analysis of 300 songs and 517 characters was conducted between 2004 and 2013. Results were including followings. While women engaged in classic image, man engaged in naive image. R&B and Ballad demonstrated more classic image of women. Ballad, R&B, and Rock demonstrated more naive image of men than other genre. Sexuality was more prominent in dance and hip-hop genre. Compared to male character, female character was more sexually objectified, held to exposer herself and more likely to demonstrated sexually alluring behavior.

A Study on Facial expressions for the developing 3D-Character Contents (3D캐릭터콘텐츠제작을 위한 표정에 관한 연구)

  • 윤봉식;김영순
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.478-484
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    • 2004
  • This study is a fundamental research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a rich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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A Study on the Style of Expression in Performance-art Costuming - Focusing on Musical Costumes - (공연 예술 의상의 표현 방식에 관한 연구 -뮤지컬 의상을 중심으로-)

  • Kim, So-Young;Kim, Kyung-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.2
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    • pp.147-162
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    • 2011
  • The performance-art costume is a tool for expression that can dynamically display the intention of a production. The purpose of this study is to examine the whole costume for performance arts targeting musical works, to which were added such elements as music, dance, and drama, among performance arts in several genres. This study aims to consider how the symbol contained in the costume was intended to be expressed by inferring a change in performance costume and character as the stage costume. Accordingly, the following research problems were established in this study. First, Which role does the costume play in performance art? Second, into which types can the performance-art costume be classified depending on the kind of performance art? Third, what is the expressive method for the performance-art costume? To examine the types of performance-art costume, the acting costume, the singing costume, the dancing costume and the rhythmic performance costume were considered. As a result, the performance costume can be seen to have been designed through the effect of a change in color by lighting, through the differentiation of character caused by excessive decoration, through the differentiation in material for free movement, and through symbolic expression.

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