• Title/Summary/Keyword: Character Archives

Search Result 148, Processing Time 0.026 seconds

A Study on Construction Plan for Character Archives (캐릭터 아카이브 구축 방안 연구)

  • Pyeon, Hyunchang;Rieh, Hae-young
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.29 no.2
    • /
    • pp.149-168
    • /
    • 2018
  • In modern society, the economic and cultural influence of characters is increasing day by day. However, there is no comprehensive records management system for characters in Korea. The purpose of this study is to identify the necessity of comprehensive character records management system and requirements for records producers and users, and suggest a construction plan for archives that reflects this idea. Related cases in domestic and overseas were identified and analyzed, survey was conducted of character designers and users participating in the '2017 Character Licensing Fair' in order to understand their needs on character archives, and it was followed by interviews of two character designers. From the implications of the related cases and the analysis results of the questionnaire survey and the interviews, plans for records collection, management, and services were suggested for constructing character archives. Specifically, preparation of collection policy, insertion of watermark to prevent pirating, online sales of characters, and one-stop service that can provide licensing for copyright protection and record utilization were suggested.

A Study on Establishment and Management of 'University Archives' (대학기록관'의 확립과 운영에 관한 연구)

  • 최정태
    • Journal of Korean Library and Information Science Society
    • /
    • v.31 no.2
    • /
    • pp.1-19
    • /
    • 2000
  • The purpose of this study is to investigate the current situations of 'university archives' in the North America, Japan including Korea. First of all, to understand basic concepts and character of university archives and archival institution, Next, to make establishment of the university archives's name, a role, function and management activities of them.

  • PDF

A Negative Effect of Animation Character in Mass Culture of Korea (한국의 대중문화에 Animation Character가 미치는 부정적인 영향)

  • 김홍산;신정숙
    • Archives of design research
    • /
    • v.14 no.2
    • /
    • pp.147-154
    • /
    • 2001
  • The Animation Character is high value-added industry in an aspect of economic value. Because Animation Character creates various synergic effects. First and most importantly, the value of animation character is role of communicator in mass culture. The diverse personality and behavior of Animation character affects masses's a way of thinking and act. But the personality and behavior of Animation character express an extreme inclination, for the most part. And presentation of role's model that is necessary for maintenance and continuance of mass society is Auctioning wrongfully.

  • PDF

A Study on 3D Character Animation Production Based on Human Body Anatomy (인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구)

  • 백승만
    • Archives of design research
    • /
    • v.17 no.2
    • /
    • pp.87-94
    • /
    • 2004
  • 3D character animation uses the various entertainment factors such as movie, advertisement, game and cyber idol and occupies an important position in video industry. Although character animation makes various productions and real expressions possible, it is difficult to make character like human body without anatomical understanding of human body. Human body anatomy is the basic knowledge which analyzes physical structure anatomically, gives a lot of helps to make character modeling and make physical movement and facial expression delicately when character animation is produced. Therefore this study examines structure and proportion of human body and focuses on character modeling and animation production based on anatomical understanding of human body.

  • PDF

A Study on the Strategy of Character Marketing Based Marketing PR (Marketing PR을 응용한 캐릭터마케팅전략 연구)

  • 임창윤
    • Archives of design research
    • /
    • v.16 no.4
    • /
    • pp.59-68
    • /
    • 2003
  • Character industry which introduces marketing techniques into cultural level and recreational tendency owned by man and which develops them to industrial aspects is not simple sale of goods, but knowledge-intensive industry which asks consumers intangible symbolic elements. In other words, it is a field of soft business which concretizes and maximizes ideas, goods and services which can satisfy pleasure and recreational tendency internal to human mind. For Korean character industry, forms or expressions proper to character not only have weak character, meaning or values as goods from the stage at which they are developed, but the absence of strategies about media by which to develop these or integrative character marketing strategies and tactics makes a ripple effect of character or strategies of merchandising it relatively inferior compared to the advanced countries in character such as the United States, Japan, England and so on. 1 want to contribute to developing Korean character industry to the levels of developed countries by applying the strategies and tactics of MPR, the strategic marketing method which worldwide famous enterprises or brands are positively utilizing in the condition of the lad(Eng study on character marketing with character as the subject, to character marketing strategies by which they can be grafted directly into fields of character business.

  • PDF

A Study on Proportion Distort System for Idea generator (아이디어 산출을 위한 자율 비례 변형 시스템에 관한 연구 - 3Dimension Character 중심으로)

  • 조동민;최원재
    • Archives of design research
    • /
    • v.14 no.3
    • /
    • pp.155-164
    • /
    • 2001
  • Under the ambiguous situation that Id character design aim is not defined, this study would help designers with 1. overcoming the limitation of character form generation ability by establishing visual application system, 2. accepting users'opinions by generating character images dynamically, analysing and giving information on the preferred ones on the web on real time, 3. identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. this system would play a role as an idea or character form generation application in the 3d character design development process

  • PDF

A Study on the Status of 3Dimension Character Animation Industry (3차원 캐릭터 애니메이션 산업현황에 관한 연구)

  • 백승만
    • Archives of design research
    • /
    • v.14 no.2
    • /
    • pp.87-94
    • /
    • 2001
  • 3D character animation grow rapidly with the development of computer graphic technology and software. Nowadays 3D character animation holds a important position in the various industry fields including movie, advertisement, animation, and game. With the rapid growth of computer graphic, real time animation of complex characters as well as high quality rendering, which was impossible before, are now prevailing. What is remarkable in this growth is the appearance of virtual idol. The virtual idol plays a leading role in 3D character animation and has a synergy effect in the field of fancy and theme park industry. The aim of this inquiry is to examine the status of computer graphic skill and media related to the 3D character animation to search out the problems in the fields and to propose the solution of the problems

  • PDF

A Study on the Establishment of Digital Character Archive - Case Study of Geum-nam Kim as the head of Christian Donggwangwon Monastery - (디지털 인물 아카이브 구축 방안 - 기독교 동광원 수도회 김금남 원장을 중심으로 -)

  • Kim, Hee-Sook;Chang, Woo-Kwon
    • Journal of Korean Library and Information Science Society
    • /
    • v.50 no.4
    • /
    • pp.469-491
    • /
    • 2019
  • The purpose of the study is to establish a plan for the development of digital person archives with the case of Geum-nam Kim, the third-generation head of the Christian Donggwangwon Monastery Society. The step-by-step strategy for building digital character archives for Geum-nam Kim is as follows. 1)The reason and expected effect of the character selection are analyzed. Since he was a survivor, he has recorded and typed his life history through several interviews. Considering that the memory of Geum-nam Kim, who is over 90 years old, could be mixed up in the time of the incident, the advice of Sister Donggwangwon and Maj. Gen. Gyuillwon, the lower unit of Donggwangwon, was obtained and verified for accuracy. 2)The contents of the records and the place of collection were identified, and the total content composition(proposal) was presented by reclassifying and relocating the records identified records. The entire contents are divided into recorded contents and explanatory contents, so that they can be linked to each area and collection.

The study of the business archives management in POSCO (포스코 보존기록물 관리에 대한 연구)

  • Ko, Sunme
    • The Korean Journal of Archival Studies
    • /
    • no.8
    • /
    • pp.96-136
    • /
    • 2003
  • To understand modern society, I think we should know both public records and corporate records. However, the business archives are in private sector for their great importance of current value. The corporates expect cost-benefit effect, management of the business archives are relatively inferior. In this article, I would study the archival management in the POSCO, a similar public corporation, through the archival theory and the research papers for the business archives management in the United States. I examined the POSCO's records category and management department to prescribe in the POSCO's related rules. And I map out organizational status of the POSCO Museum in the POSCO I examined activities of the POSCO's archives acquisition method about the records which left out the records management rules, unavoidably scattered and lost, or the records related the POSCO are created outer the corporation. I made up arrangement scheme of the archives with it and gave the code to mix the character and the figure. In accordance with the arrangement scheme of archives, I extracted the description elements of organizational structure and function and of real records. The former is guide level and the latter is in detail. The POSCO Museum used the business archives to publish the corporate history and to exhibit, but in another corporation, usage of the business archives was various, it is contacted current activities of the corporation. Through the case study, the archivist in the corporate archives developed the contemporary values to use the archives of the corporation. And I presented the potential of the POSCO's Museum to become corporate archives in the POSCO.

A study on the Semiotic about 3D animation (3D애니메이션 <슈렉2>에 관한 기호학적 연구)

  • Jung, Joo-Youne
    • Archives of design research
    • /
    • v.17 no.4
    • /
    • pp.327-336
    • /
    • 2004
  • The cultural production of meanings is becoming more and laden with the intricacies of signs and symbols in our times. The idea of 'character' is important as an intermediation for information and an essential characteristic of "the object" experienced through the sence of sight. Character is symbolicin its form but also in its iconic markings. Motion Picture Animation makes Character not just an expression of an image but visual communication that expands the action of meaning piled up, sign upon sign. The analysis of 'character' suggests that motion picture animated characters could play an important role as a cultural mode leading to new styles not merely as an aesthetic mechanism. The study there with analyzed animated character systematically to discem where the sign phenomena shows up in social conventions under the semiotic rigor of Peirce's concepts of icon, index, and symbol.

  • PDF