• 제목/요약/키워드: Changing voice

Search Result 83, Processing Time 0.026 seconds

A Study on the Meaning of Mies van der Rohe's Aphorism that "Less is More" in Terms of Space (공간적 측면에서 본 미스 반 데어 로에의 경구 "less is more"의 의미에 관한 연구)

  • Kim, Ran-Soo
    • Journal of architectural history
    • /
    • v.16 no.2
    • /
    • pp.43-58
    • /
    • 2007
  • This paper attempts to interpret the meaning of Mies van der Rohe's famous aphorism that "less is more" in terms of space. From his assertion that the art of building is the spatial execution of spiritual decisions, one can presume that his art of building was revealed through his spatial execution consciously guided by creative principles. One of his spatial principles was less is more a representative motto for the creation of sparsely furnished space with few objects and little perceptible architecture. After his awareness of an open plan, Mies intended to create less architecture by designing a minimal form of structural frames and maximum openness of open plans and glazed walls. This study posits that Mies created more potential space, for which he intended his open plans and neutral frames to be viewed as less. His building was designed to serve as the background of works of art and the changing nature outside so restrained its own existential voice in favor of the achievement of total harmony.

  • PDF

An Exploration of Adolescents' Daily Lives during the COVID-19 Pandemic: A Photovoice Study (포토보이스를 통해 살펴본 코로나 시대 청소년의 일상생활)

  • Kwon, Boram;Choi, Saeeun
    • Human Ecology Research
    • /
    • v.60 no.2
    • /
    • pp.211-230
    • /
    • 2022
  • The purpose of this study is to understand the daily lives of adolescents during the COVID-19 pandemic and to provide educational implications for enhancing the competencies of adolescents living in rapidly-changing environments. To this end, the photovoice method, consisting of orientation, documentation, discussion, and analysis, was employed to study nine adolescent participants, who were interested in sharing aspects of their daily lives. The results yielded four themes and nine sub-themes. The first theme is "home life", which is composed of two sub-themes: most comfortable to be alone and EA (eating alone) for lunch. The second theme is "leisure life", which consists of two sub-themes: the virtual world of playing with friends and exercise is the only way out to breathe. The third theme is "school life", which consists of three sub-themes: time for inner exploration and reflection, cracks in daily life due to excessive autonomy, and pros and cons of virtual classes. The fourth theme is "the voice of adolescents", which consists of two sub-themes: requiring adults to set a golden example and anxious voices due to an uncertain future. This photovoice method of study is meaningful in that it explores the daily lives of adolescents during the COVID-19 pandemic and provides valuable educational implications.

A Study on the Development Plan to Increase Supplement of Voice over Internet Protocol (인터넷전화의 보급 확산을 위한 발전방안에 관한 연구)

  • Park, Jae-Yong
    • Management & Information Systems Review
    • /
    • v.28 no.3
    • /
    • pp.191-210
    • /
    • 2009
  • Internet was first designed only for sending data, but as the time passed, internet started to evolve into a broadband multi-media web that is capable of transmitting sound, video, high-capacity data and more due to the demands of internet users and the rapid changing internet-communication technology. Domestically, in January, 2000 Saerom C&T, launched a free VoIP, but due to limited ways of conversation(PC to PC) and absence of a revenue model, and bad speech quality, it had hit it's growth limit. This research studied VoIP based on technological enhancement in super-speed internet. According to IDC, domestic internet market's size was 80,800 million in 2008, and it formed a percentage of 12.5% out of the whole sound-communication market. in case of VoIP, it is able to maximize it's profit by connecting cable and wireless network, also it has a chance of becoming firm-concentrated monopoly market by fusing with IPTV. Considering the fact that our country is insignificant in MVNO revitalization, regulating organizations will play a significant roll on regulating profit between large and small businesses. Further research should be done to give VoIP a secure footing to prosper and become popularized.

  • PDF

The Visual Counterpoint immanent in Production of Animated Characters' Changing Role -With Focus on the Lighting Design of 3D Animation Toystory3 Digital Colorscript - (애니메이션 캐릭터의 역할변화 연출에 내재된 시각적 대위법 - 3D 애니메이션 <토이스토리 3> 디지털 칼라스크립트의 조명디자인을 중심으로 -)

  • Park, Hyoung-Dong
    • Cartoon and Animation Studies
    • /
    • s.35
    • /
    • pp.155-180
    • /
    • 2014
  • The roles of the characters of 3D animation Toystory3, which was released in 2010 and achieved worldwide success, can be classified into typical, simple and easy-to-understand roles such as hero, villain, princess, and assistant. However, the process, in which each character's role is finally recognized by the audience, is embodied in a very colorful and exquisite manner and makes the curiosity of the audience continue effectively. The stream of the diverse role changes of the characters of Toystory3 is represented through "visual rhythm of the lighting design" and such rhythm can be confirmed most clearly in the digital colorscript stage. This researcher analyzed the characters' role changes in the work based on Propp's folktale character analysis theory, and extracted the core scenes that lead to inference, doubt, performance, reinforcement by character in order to grasp how the audience gasps major characters' role changes. The visual differences of the lighting design, which the four core scenes of each character show, were represented in graph and analyzed, and the results showed that the changes that one character has constituted rhythmical, visual contrast gradually and the rhythms of each independent character achieve visual contrast and harmony each other like the voice part of polyphony. This researcher calls this "the visual counterpoint of character's changing" and derives the conclusion that a dual visual counterpoint is hidden in the character production of the full-length animation Toystory3. Along with this, this researcher proposes the production of full-length animation that actively utilizes constructive aesthetics.

Environmental Management : Based on CU's ESG Management (유통산업의 환경경영 : CU의 ESG경영을 중심으로)

  • Kim, So Hyung;Seo, moon Sol;Kim, Yu Jin
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.2
    • /
    • pp.37-46
    • /
    • 2022
  • Recently, our society and environment has changed rapidly due to the pandemic caused by the COVID-19 virus. In this rapidly changing environment, companies fulfill their social responsibilities and require non-financial elements of transparent management activities. ESG has become one of the non-financial factors, and interest of ESG management is increasing worldwide. In this paper, we examine the importance of ESG concept and ESG management performance and the correlation with companies, and examine the necessity of ESG management for companies in the future. The literature reviews are conducted on CU which is currently best practicing ESG management through various secondary data. Also, we used interview articles so that reflect the rich voice of the distribution industry. In addition, after examining ESG characteristics through examples of global companies, we looked at BGF Retail's CU convenience store ESG activities, which is a leader in ESG management, in distribution industry. CU was divided into all sectors of E, S, and G, and all sectors were actively engaged in activities and flexibly coping with changing environments and social needs. In particular, it was confirmed that CU's environmental management, which focuses the most, achieved successful results due to the increase in actual consumption of customers. ESG management activities at CU convenience stores are currently ongoing and future tasks. As a leading company in ESG management in the current industry, it is meaningful to understand the process of growing into a company that shares concerns, efforts, and practical activities and fulfills social responsibility. Through this study, the changes and growth of CU and domestic companies to ESG and sustainable management are expected in the futures.

Handover Latency Improvement & Performance Analysis over Inter-LMA (Inter-LMA 이동시 Handover Latency 개선 방안 및 성능 분석)

  • Chang, Jae-Cheol;Park, Byung-Joo;Kim, Dae-Young
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.46 no.8
    • /
    • pp.34-42
    • /
    • 2009
  • Mobile communication traffic is changing from voice to data/internet, e.g. wireless internet access, SMS/MMS. more and more. Therefore many data services are coming out over 3G, Mobile WiMAX(WIBRO), LTE etc. Wireless internet market is growing and MIPv6 is more important and many protocols being studied and developed from MIPv6 to Fast MIPv6, Hierachical MIPv6, Proxy MIPv6, etc. The significant factor over MIPv6 is Hand-over latency and Packet-loss PMIPv6 is efficient for reducing mobility related messages and hand-over latency, but it considers single LMA domain. If mobile node is moving inter-LMAs, hand-over delay time affects the real-time communications. To overcome this hand-over delay, we propose present and new enhanced schemes and analize the performance and show the results.

Mobile Guidance System for Evacuation based on Wi-Fi System and Node Architecture

  • Raju, Timalsina;Kim, Woo Sung
    • Journal of Information Technology Applications and Management
    • /
    • v.26 no.5
    • /
    • pp.41-56
    • /
    • 2019
  • Recently great loss of life and property is occurring because of fire, natural disaster, earth quake, tsunami and so on. People spend 80~90% of their time indoor environment like office, supermarket, campus. Therefore Indoor navigation and guidelines system became so essential for most of all. Incase of emergency we must be careful earlier, in such a cases 5G kind of new technology may also cannot work. So immediate action and quick routing notification for guidelines and protection is the most. Considering this issue We proposed indoor evacuating guidance system based on microcontroller Wi-Fi board for Indoor APP using mobile. Focusing various kind of technology like, ok google, voice search APP we purposed node architecture based system. When we listen fire alarm while living inside the room. Then to be safe we connect with server and start Arduino UNO+IoT ESP8266 Wi-Fi shield version1-IoT module to store data in MySQL DB server. We make application to escape out from the building up-to the three exits giving information from source point to destination. Our program can send information to the users emergency location and situations. For this when the user get sound or vibration in their mobile device it indicate fire out near by. At that time we update message from Arduino to DB server for the fixed current position inside the building which give routing signal for that fire out location by changing values from 0 to 1. We have user in point 10 where user is near by. Later we detect Wi-Fi signal form Nodemcu as room of each floor and try to connect with user. Main purpose of this paper is to save life of people in short time and find out the shortest path up to nearest exits in the time of emergencies and rescue them.

Formative Characteristics Regarding Traditional Cultural Identity and Development of Fashion Culture Products - Past, Present, and Future - (전통문화 정체성에 관한 조형성 특성과 패션문화상품 개발연구 - Past, Present & Future -)

  • Jon, Ji-Hyon;Raftery, Andrew
    • Journal of the Korean Society of Costume
    • /
    • v.59 no.7
    • /
    • pp.65-76
    • /
    • 2009
  • Korea has established a code for the economic and cultural industry that covers a wide range of classes unlike the old information era which was limited to the simple knowledge, technology, tools, morals, and customers that had been established in our society. On the other hand, 'culture marketing' is a series of marketing activities in which value-added items are created and shared. The combination of business management and culture seemed pretty awkward considering how rapidly the world was changing, however, the nature of today's culture has changed and the economic nature of culture products has resulted from those changes. In this paper, two authors who expressed the cultural identity in the culture products are studied through a comparison analysis; the author Min Yeongsoon expressed the identity confusion that she experienced in a foreign country and how she overcame homesickness in her work; and the author Kim Ata expressed his confidence in Asia and used his clear and loud voice to express the culture in his work. In addition, today's culture products are affected by the surrounding cultures such as the member's traditional society, environmental culture, and individual's culture. It is a good source for good works of art. In this study, the efforts of seeking the cultural identity, structuring the concept, seeking a new market and possibilities are used to make a consistent process in order to make a series of the systems required for planning and developing culture products.

Information and Communication Management Systems (ICMS) in India -Connecting the Resource Poor Farmers to Knowledge and Institutions

  • Mudda, Suresh K;Ravikumar, NK;Giddi, Chitti B
    • Agribusiness and Information Management
    • /
    • v.8 no.1
    • /
    • pp.1-10
    • /
    • 2016
  • Information and communication technologies (ICTs) have always mattered in agriculture too. In day-to-day practices of agriculture and allied sectors, the farmers often share their information. Changing weather patterns, soil conditions, pests and diseases always throw challenges to small and marginal farmers. So, the farmer needs up-dated information to cope with and even benefit from these changes. In the developing countries like India, where agriculture still plays a crucial role (over 58% of the rural households depend on agriculture as their livelihood) and the rising population from 1027 million to 1419 million during 2001-16 (a total rise of 38 percent or 1.3 percent per year) pose a lot of pressure on land and other resources to meet the food security needs on one hand and to meet the challenges of globalization on the other. Understanding and addressing these challenges are very crucial, in which ICT can play a major role. With the booming mobile, wireless, and Internet industries, ICT has found a foothold even in poor marginal and smallholder farms and in their activities. The survey conducted among the 120 farmers in Srikakulam district in India revealed that, ICT has revolutionized the agriculture in the modern days. Production and marketing information is accessed by 91% of the sample farmers through mobile in 2015, where it was only 5% in 2005. The extent of use of mobile phones by the farmers varied with the decision to be taken by them like Harvesting, packing, and storing (94%), Selling Decision (91%), Seed purchase (89%), Application of fertilizers and pesticides (88%) and Land preparation and planting (84%), other package of practices (77%). The farmers further opined that, 'Voice' was the dominating source of communication (96%) compared to Short Message Service (SMS) (only 27%) and Internet access (10%), as majority are illiterate. The use of camera (71%), Bluetooth (33%), Radio (61%) TV (41%) are the other means of sharing the information. In this context of importance of ICTs in Indian agriculture, greater attention justifies about the applications of ICT's to alleviate poverty and promote economic growth of the farming population.

Adjusting Local Network Speed by Using Fuzzy Theory with An Illustration in WebRTC Environment (퍼지이론과 예증을 이용한 WebRTC환경의 로컬 네트워크 속도 조정)

  • Van, Linh Ma;Jang, Jong-hyun;Kim, Jinsul
    • Journal of Digital Contents Society
    • /
    • v.16 no.6
    • /
    • pp.917-925
    • /
    • 2015
  • WebRTC is one of the most recent technologies that supports browser-to-browser for voice calling, video chat, and P2P file sharing without the need of either internal or external plugins. However, there has some limitation which lets our development deal with many problems. This research will focus just on a small field of that problem which is bandwidth. While the bandwidth for downloading and uploading is fixed by service providers, but the number of users in a certain area is increasing largely by the time. In this paper, we propose a model to overcome the limitation of the bandwidth based on fuzzy control to adjust utilized bandwidth by changing frame rate and resolution of streaming video in the client itself.