• Title/Summary/Keyword: Capture Frame

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Recognition and Machining for Large 2D Object using Robot Vision (로봇 비젼을 이용한 대형 2차원 물체의 인식과 가공)

  • Cho, Che-Seung;Chung, Byeong-Mook
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.2 s.95
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    • pp.68-73
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    • 1999
  • Generally, most of machining processes are done according to the dimention of the draft made by CAD. However, there are many cases that a sample is given without the draft because of the simplicity of the shape in the machining of 2D objects. To cut the same shape as the given sample, this paper proposes the method to extract the geometric information about a large sample using the robot vision and to draw the demensional draft for the machining. Because the resolution of one frame in the vision system is too low, it is necessary to set up a camera according to the desired resolution and to capture the image moving along the contour. And the overall outline can be compounded of the sequentially captured images. In the experiment, we compared the product after the cutting with the original sample and found that the size of two objects was coincided within the allowed error bound.

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Nonlinear shear-flexure-interaction RC frame element on Winkler-Pasternak foundation

  • Suchart Limkatanyu;Worathep Sae-Long;Nattapong Damrongwiriyanupap;Piti Sukontasukkul;Thanongsak Imjai;Thanakorn Chompoorat;Chayanon Hansapinyo
    • Geomechanics and Engineering
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    • v.32 no.1
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    • pp.69-84
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    • 2023
  • This paper proposes a novel frame element on Winkler-Pasternak foundation for analysis of a non-ductile reinforced concrete (RC) member resting on foundation. These structural members represent flexural-shear critical members, which are commonly found in existing buildings designed and constructed with the old seismic design standards (inadequately detailed transverse reinforcement). As a result, these structures always experience shear failure or flexure-shear failure under seismic loading. To predict the characteristics of these non-ductile structures, efficient numerical models are required. Therefore, the novel frame element on Winkler-Pasternak foundation with inclusion of the shear-flexure interaction effect is developed in this study. The proposed model is derived within the framework of a displacement-based formulation and fiber section model under Timoshenko beam theory. Uniaxial nonlinear material constitutive models are employed to represent the characteristics of non-ductile RC frame and the underlying foundation. The shear-flexure interaction effect is expressed within the shear constitutive model based on the UCSD shear-strength model as demonstrated in this paper. From several features of the presented model, the proposed model is simple but able to capture several salient characteristics of the non-ductile RC frame resting on foundation, such as failure behavior, soil-structure interaction, and shear-flexure interaction. This confirms through two numerical simulations.

Seismic design of irregular space steel frames using advanced methods of analysis

  • Vasilopoulos, A.A.;Bazeos, N.;Beskos, D.E.
    • Steel and Composite Structures
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    • v.8 no.1
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    • pp.53-83
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    • 2008
  • A rational and efficient seismic design methodology for irregular space steel frames using advanced methods of analysis in the framework of Eurocodes 8 and 3 is presented. This design methodology employs an advanced static or dynamic finite element method of analysis that takes into account geometrical and material non-linearities and member and frame imperfections. The inelastic static analysis (pushover) is employed with multimodal load along the height of the building combining the first few modes. The inelastic dynamic method in the time domain is employed with accelerograms taken from real earthquakes scaled so as to be compatible with the elastic design spectrum of Eurocode 8. The design procedure starts with assumed member sections, continues with the checking of the damage and ultimate limit states requirements, the serviceability requirements and ends with the adjustment of member sizes. Thus it can sufficiently capture the limit states of displacements, rotations, strength, stability and damage of the structure and its individual members so that separate member capacity checks through the interaction equations of Eurocode 3 or the usage of the conservative and crude q-factor suggested in Eurocode 8 are not required. Two numerical examples dealing with the seismic design of irregular space steel moment resisting frames are presented to illustrate the proposed method and demonstrate its advantages. The first considers a seven storey geometrically regular frame with in-plan eccentricities, while the second a six storey frame with a setback.

Unmanned Patient Monitoring System Using Frame Difference Method and Decibel Threshold (프레임 차이법과 데시벨 임계치를 이용한 무인 환자 감시 시스템)

  • Lee, Kee-Woo;Lee, Hyuk-Soo
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.1
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    • pp.1-5
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    • 2007
  • In this paper, we propose an unmanned patient monitoring system design and performance of a motion capture and sound detection. Unmanned patient monitoring system can be used in the greek koma and meaning deep sleep patient to need 24 hour surveillance. To monitoring, we used laptop, CCTV camera (or PC camera), A/D converter, microphone and detection program. The detection program based on the frame difference method and sound level meter. It had several functions such as data collecting and storing. All of this system was tested in several the simulations of emergency situations. It can be expected that an unmanned patient monitoring system can be used in emergency situation and patient care.

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Bipeds Animation Blending By 3D Studio MAX Script (맥스 스크립트를 이용한 바이페드 애니메이션 합성)

  • Choi, Hong-Seok;Jeong, Jae-Wook
    • Science of Emotion and Sensibility
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    • v.12 no.3
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    • pp.259-266
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    • 2009
  • Today, the 3D character animation is easily accessible from most of the film such as an actuality film, animation, games, or advertising. However, such a smooth movement of characters is a result obtained by Key Frame operation which skilled animators worked with data obtained through expensive equipment such Motion Capture for a long time. Therefore, to modify or to give other effects is not easy. In some cases, character's action made according to the personal feeling could be different with universal expectations of audiences, because it might be not appropriate to make regulations generalized between character's action by animater's design and emotional reaction of audience. In this research, it is aimed to show the way which is easily to blend and modify 2-3 Biped animation data by offering the operation tools of 3-D rotation using 3D Studio MAX Script. By this tool E.A.M., we can have various researches for quantities relation of between walking and emotional reaction.

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Comparative Analysis of Linear and Nonlinear Projection Techniques for the Best Visualization of Facial Expression Data (얼굴 표정 데이터의 최적의 가시화를 위한 선형 및 비선형 투영 기법의 비교 분석)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.97-104
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    • 2009
  • This paper describes comparison and analysis of methodology which enables us in order to search the projection technique of optimum for projection in the plane. For this methodology, we applies the high-dimensional facial motion capture data respectively in linear and nonlinear projection techniques. The one core element of the methodology is to applies the high-dimensional facial expression data of frame unit in PCA where is a linear projection technique and Isomap, MDS, CCA, Sammon's Mapping and LLE where are a nonlinear projection techniques. And another is to find out the methodology which distributes in this low-dimensional space, and analyze the result last. For this goal, we calculate the distance between the high-dimensional facial expression frame data of existing. And we distribute it in two-dimensional plane space to maintain the distance relationship between the high-dimensional facial expression frame data of existing like that from the condition which applies linear and nonlinear projection techniques. When comparing the facial expression data which distribute in two-dimensional space and the data of existing, we find out the projection technique to maintain the relationship of distance between the frame data like that in condition of optimum. Finally, this paper compare linear and nonlinear projection techniques to projection high-dimensional facial expression data in low-dimensional space and analyze it. And we find out the projection technique of optimum from it.

Moving Target Detection based on Frame Subtraction and Morphological filter with Drone Imaging (프레임 감산과 형태학적 필터를 이용한 드론 영상의 이동표적의 검출)

  • Lee, Min-Hyuck;Yeom, SeokWon
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.192-198
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    • 2018
  • Recently, the use of drone has been increasing rapidly in many ways. A drone can capture remote objects efficiently so it is suitable for surveillance and security systems. This paper discusses three methods for detecting moving vehicles using a drone. We compare three target detection methods using a background frame, preceding frames, or moving average frames. They are subtracted from a current frame. After the frame subtraction, morphological filters are applied to increase the detection rate and reduce the false alarm rate. In addition, the false alarm region is removed based on the true size of targets. In the experiments, three moving vehicles were captured by a drone, and the detection rate and the false alarm rate were obtained by three different methods and the results are compared.

The Revision of Motion Capture Data using Multiple Layers (다중 레이어를 이용한 모션캡쳐 수정에 관한 연구)

  • Kim, Ki-Hong;Choi, Chul-Young;Chae, Eel-Jin
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.903-912
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    • 2009
  • There are still many difficulties in developing techniques for modifying or transforming the flickering of motion capture data or in modifying motion capture data in such a way that suits the animation timing sheet. There is a problem in the existing method of modifying motion capture data. It requires almost same time as in the key frame animation work by a very skilled animator or even more time in modifying. It is believed that this kind of problem can be a basis for a more effective problem-solving method through creating the key animation data node and direct blend layer and replacement layer nodes. This study presents a new method which enables to modify animation data in a nonlinear way without modifying the existing animation data by creating an animation layer node for a direct connection to the animation node. 'Maya' API will be utilized in order to realize this method and the research range will be limited to 'Maya' 3D software which is generally used in motion picture and animation films. According to the results of this study, the new method is much more intuitive than the nonlinear one and does not require the preceding working of making animation clips. In addition, it has enabled to modify flickering and to extract key frames, and due to the compatibility with other programs, it has been possible to modify motion capture data by creating a direct layer node. Finally, in this study, the existing method of modifying animation will be examined, compared and analyzed.

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The Direction of Improvement Non-linear Editing Software (비선형 편집 소프트웨어의 개선방향)

  • Park, Sung-Dae
    • Journal of Korea Multimedia Society
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    • v.16 no.8
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    • pp.972-981
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    • 2013
  • Non-linear editing is an editing method that, unlike linear editing, enables users to insert a new frame between existing frames. Non-linear editing systems are systems that support such method, and are composed of a computer, a software and a capture board that inputs/outputs video signals. Non-linear editing is used for modern television broadcasts and movie productions. Recorded footage and various graphic sources are combined into one visual content through a non-linear editing system. In this paper, we will look into functions of various non-linear editing softwares (mainly the most common of all; Adobe Premiere) as well as their merits and demerits during the editing process, and will also discuss their future Improvement direction.

Data-driven Facial Animation Using Sketch Interface (스케치 인터페이스를 이용한 데이터 기반 얼굴 애니메이션)

  • Ju, Eun-Jung;Ahn, Soh-Min;Lee, Je-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.3
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    • pp.11-18
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    • 2007
  • Creating stylistic facial animation is one of the most important problems in character animation. Traditionally facial animation is created manually by animators of captured using motion capture systems. But this process is very difficult and labor-intensive. In this work, we present an intuitive, easy-to-use, sketch-based user interface system that facilitates the process of creating facial animation and key-frame interpolation method using facial capture data. The user of our system is allowed to create expressive speech facial animation easily and rapidly.

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