• Title/Summary/Keyword: Camera Presence

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Tele-presence System using Homography-based Camera Tracking Method (호모그래피기반의 카메라 추적기술을 이용한 텔레프레즌스 시스템)

  • Kim, Tae-Hyub;Choi, Yoon-Seok;Nam, Bo-Dam;Hong, Hyun-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.3
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    • pp.27-33
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    • 2012
  • Tele-presence and tele-operation techniques are used to build up an immersive scene and control environment for the distant user. This paper presents a novel tele-presence system using the camera tracking based on planar homography. In the first step, the user wears the HMD(head mounted display) with the camera and his/her head motion is estimated. From the panoramic image by the omni-directional camera mounted on the mobile robot, a viewing image by the user is generated and displayed through HMD. The homography of 3D plane with markers is used to obtain the head motion of the user. For the performance evaluation, the camera tracking results by ARToolkit and the homography based method are compared with the really measured positions of the camera.

A Study on User Presence and Satisfaction according to the Position and Height Difference of 360-degree VR Cameras in Exhibition/Performance VR Content (전시·공연 VR 콘텐츠에서 360도 VR 카메라의 위치와 높이 차이에 따른 사용자 프레즌스 및 만족도에 관한 연구)

  • Kim, Sang-il;Lee, Jae-Hyun
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.508-518
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    • 2021
  • Recently as a result of covid 19, it has emphasis on the importance of non-contact. VR content has been attracting attention as an alternative to visual arts, media art, new media exhibitions and performances with limited offline activities. Although interest in 360 VR video contents such as VR contents for exhibitions and performances is increasing, research on immersion and satisfaction is focused on games and animation VR contents. In this paper, it verified the effect of the difference in the position and height of the VR camera in exhibitions and performances on the user's presence and satisfaction. For this experiment, the presence and satisfaction were measured after experiencing the VR contents of the convergence exhibition and performance filmed at different locations and heights. As a result of the experiment, the difference of VR camera's position had a significant effect on presence and satisfaction, the difference of VR camera's height had a significant effect only Realistic immersion of the presence.

Comparison of experience recognition in 360° virtual reality videos and common videos (360° 가상현실 동영상과 일반 동영상 교육 콘텐츠의 경험인식 비교 분석)

  • Jung, Eun-Kyung;Jung, Ji-Yeon
    • The Korean Journal of Emergency Medical Services
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    • v.23 no.3
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    • pp.145-154
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    • 2019
  • Purpose: This study simulates cardiac arrest situations in 360° virtual reality video clips and general video clips, and compares the correlations between educational media and experience recognition. Methods: Experimental research was carried out on a random control group (n=32) and experimental group (n=32) on March 20, 2019. Results: The groups where participants were trained with the 360° virtual reality video clips and a higher score of experience recognition (p=.047) than the group where participants were trained with the general video clips. Moreover, the subfactors of experience recognition including the sense of presence and vividness (p=.05), immersion (p<.05). experience (p<.01), fantasy factor (p<.05). and content satisfaction (p<.05) were positively correlated. Conclusion: Enhancing vividness and the sense of presence when developing virtual reality videos recorded with a 360° camera is thought to enable experience recognition without any direct interaction.

Stereo Calibration Using Support Vector Machine

  • Kim, Se-Hoon;Kim, Sung-Jin;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.250-255
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    • 2003
  • The position of a 3-dimensional(3D) point can be measured by using calibrated stereo camera. To obtain more accurate measurement ,more accurate camera calibration is required. There are many existing methods to calibrate camera. The simple linear methods are usually not accurate due to nonlinear lens distortion. The nonlinear methods are accurate more than linear method, but it increase computational cost and good initial guess is needed. The multi step methods need to know some camera parameters of used camera. Recent years, these explicit model based camera calibration work with the development of more precise camera models involving correction of lens distortion. But these explicit model based camera calibration have disadvantages. So implicit camera calibration methods have been derived. One of the popular implicit camera calibration method is to use neural network. In this paper, we propose implicit stereo camera calibration method for 3D reconstruction using support vector machine. SVM can learn the relationship between 3D coordinate and image coordinate, and it shows the robust property with the presence of noise and lens distortion, results of simulation are shown in section 4.

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Generation of an eye-contacted view using color and depth cameras (컬러와 깊이 카메라를 이용한 시점 일치 영상 생성 기법)

  • Hyun, Jee-Ho;Han, Jae-Young;Won, Jong-Pil;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1642-1652
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    • 2012
  • Generally, a camera isn't located at the center of display in a tele-presence system and it causes an incorrect eye contact between speakers which reduce the realistic feeling during the conversation. To solve this incorrect eye contact problem, we newly propose an intermediate view reconstruction algorithm using both a color camera and a depth camera and applying for the depth image based rendering (DIBR) algorithm. In the proposed algorithm, an efficient hole filling method using the arithmetic mean value of neighbor pixels and an efficient boundary noise removal method by expanding the edge region of depth image are included. We show that the generated eye-contacted image has good quality through experiments.

Transition-based Data Decoding for Optical Camera Communications Using a Rolling Shutter Camera

  • Kim, Byung Wook;Lee, Ji-Hwan;Jung, Sung-Yoon
    • Current Optics and Photonics
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    • v.2 no.5
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    • pp.422-430
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    • 2018
  • Rolling shutter operation of CMOS cameras can be utilized in optical camera communications in order to transmit data from an LED to mobile devices such as smart-phones. From temporally modulated light, a spatial flicker pattern is obtained in the captured image, and this is used for signal recovery. Due to the degradation of rolling shutter images caused by light smear, motion blur, and focus blur, the conventional decoding schemes for rolling shutter cameras based on the pattern width for 'OFF' and 'ON' cannot guarantee robust communications performance for practical uses. Aside from conventional techniques, such as polynomial fitting, histogram equalization can be used for blurry light mitigation, but it requires additional computation abilities resulting in burdens on mobile devices. This paper proposes a transition-based decoding scheme for rolling shutter cameras in order to offer simple and robust data decoding in the presence of image degradation. Based on the designed synchronization pulse and modulated data symbols according to the LED dimming level, the decoding process is conducted by observing the transition patterns of two sequential symbol pulses. For this, the extended symbol pulse caused by consecutive symbol pulses with the same level determines whether the second pulse should be included for the next bit decoding or not. The proposed method simply identifies the transition patterns of sequential symbol pulses other than the pattern width of 'OFF' and 'ON' for data decoding, and thus, it is simpler and more accurate. Experimental results ensured that the transition-based decoding scheme is robust even in the presence of blurry lights in the captured image at various dimming levels

Determination of Camera System Orientation and Translation in Cartesian Coordinate (직교 좌표에서 카메라 시스템의 방향과 위치 결정)

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    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.109-114
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    • 2000
  • A new method for the determination of camera system rotation and translation from in 3-D space using recursive least square method is presented in this paper. With this method, the calculation of the equation is found by a linear algorithm. Where the equation are either given or be obtained by solving five or more point correspondences. Good results can be obtained in the presence if more than the eight point. A main advantage of this new method is that it decouple rotation and translation, and then reduces computation. With respect to error in the solution point number in the input image data, adding one more feature correspondence to required minimum number improves the solution accuracy drastically. However, further increase in the number of feature correspondence improve the solution accuracy only slowly. The algorithm proposed by this paper is used to make camera system rotation and translation easy to recognize even when camera system attached at end effecter of six degrees of freedom industrial robot manipulator are applied industrial field.

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The Mediality of Live Cinema Theatre -Katie Mitchell's Stage Constructs- (라이브 시네마 연극의 매체성 연구 -케이티 미첼(Katie Mitchell)의 프로덕션 체계 분석을 중심으로-)

  • Baik, Youngju
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.27-40
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    • 2015
  • Live cinema theatre is the latest installment of multimedia show where the filming of the performance of dramatic texts becomes the live stage event. Here, the actors perform before the camera and all the audio-visual effects are produced and constructed live. Mediated through the camera and projection screen, the stage image becomes a real-time production situation where all the scenes are put together right in front of a live audience. The very concept of live cinema as dramatic theatre has been developed by English stage director Katie Mitchell who attempts to present the stage as a cohesive representation system; this is more than a provisional experimentation where the ever-changing notion of in-betweenness is constantly tested. It is rather a predetermined operational system where the relationship between cinema and theatre is governed by the logic of synchrony, therefore maintain their own individual institutional reality. Here, the presence of camera has an effect not only on the organization of stage but also an affect on how human body exists within the situation.

A Study on the Rotation Angle Estimation of HMD for the Tele-operated Vision System (원격 비전시스템을 위한 HMD의 방향각 측정 알고리즘에 관한 연구)

  • Ro, Young-Shick;Yoon, Seung-Jun;Kang, Hee-Jun;Suh, Young-Soo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.3
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    • pp.605-613
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    • 2009
  • In this paper, we studied for the real-time azimuthal measurement of HMD (Head Mounted Display) to control the tele-operated vision system on the mobile robot. In the preexistence tele-operated vision system, a joystick was used to control the pan-tilt unit of the remote camera system. To give the sense of presence to the tele-operator, we used a HMD to display the remote scene, measured the rotation angle of the HMD on a real time basis, and transmitted the measured rotation angles to the mobile robot controller to synchronize the pan-tilt angles of remote camera with the HMD. In this paper, we suggest an algorithm for the real-time estimation of the HMD rotation angles using feature points extraction from pc-camera image. The simple experiment is conducted to demonstrate the feasibility.

A study on optimal design of tele-existence system (원격 현장 제어시스템의 최적 설계에 관한 연구)

  • 이창훈;도미선;박민용;이상배
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.222-225
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    • 1989
  • A method is proposed to design a mobile tele-existence system, which can be remotely driven with the auditory and visual sensation of presence. The system consists of mobile robot with camera and two microphones. The effectiveness of the proposed system was evaluated by navigation experiments of the tele-robot through an obstructed space.

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