• Title/Summary/Keyword: Caching System

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SDCDS: A Secure Digital Content Delivery System with Improved Latency time (SDCDS: 지연시간을 개선한 디지털콘텐트 전송 시스템)

  • Na Yun Ji;Ko Il Seok
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.303-308
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    • 2005
  • Generally, the overloaded server problem and the rapidly increased network traffic problem are happened in a center concentrated multimedia digital content service. Recently, a study about the CDN which is a digital content transmission technology to solve these problems are performed actively. In this study, we proposed the SDCDS which improved a process latency time and a security performance on a digital content delivery and management. The goal of the SDCDS is the digital content security and the improvement of the processing time. For that, we have to design the security and the caching method considering the architecture characteristics of the CDN. In the SDCDS, the public key encryption method is designed by considering the architecture characteristics of CDN. And we improved the processing latency time by improved the caching method which uses the grouped caching method on the encrypted DC and the general DC. And in the experiment, we veryfy the performance of the proposed system.

Implementation and Evaluation of Proxy Caching Mechanisms with Video Qualify Adjustment

  • Sasabe, Masahiro;Taniguchi, Yoshiaki;Wakamiya, Naoki;Murata, Masayuki;Miyahara, Hideo
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.121-124
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    • 2002
  • The proxy mechanism widely used in WWW systems offers low-delay data delivery by means of "proxy server". By applying the proxy mechanisms to the video streaming system, we expect that high-quality and low-delay video distribution can be accomplished without introducing extra load on the system. In addition, it is effective to adapt the quality of cached video data appropriately in the proxy if user requests are diverse due to heterogeneity in terms of the available bandwidth, end-system performance, and user′s preferences on the perceived video quality. We have proposed proxy caching mechanisms to accomplish the high-quality and highly-interactive video streaming services. In our proposed system, a video stream is divided into blocks for efficient use of the cache buffer. The proxy server is assumed to be able to adjust the quality of a cached or retrieved video block to the request through video filters. In this paper, to verify the practicality of our mechanisms, we implemented them on a real system and conducted experiments. Through evaluations from several performance aspects, it was shown that our proposed mechanisms can provide users with a low-latency and high-quality video streaming service in a heterogeneous environment.

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A Design of Redirection System for Server Selection on the Content Distribution Environment (콘텐츠 분산 환경에서 서버 선택을 위한 리다이렉션 시스템의 설계)

  • Kim, Seon-Ho;Ko, Hoon;Shin, Yongtae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2C
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    • pp.283-290
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    • 2004
  • With the development of Web technologies, the demand for multimedia contents and network bandwidth is increasing explosively. In this situation, Caching, P2P and CDN are using for fast transmission with low traffic. In this research, we designed and implemented a redirection system for best replica selection where contents are distributed to multiple replicated web servers. This redirection system selects a close and least loaded replica and redirect a client's request to the replica. As a result, this system improved user-perceived performance. It is expected that this redirection system will contribute to the faster and more stable transmission of massive multimedia contents.

A P2P Based Tactical Information Sharing System for Mobile Nodes (P2P 기반의 모바일 노드간의 전술 정보 공유 시스템)

  • Lee, Hyun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.4
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    • pp.501-509
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    • 2014
  • In NCW(Network Centric Warfare) environment, mobile nodes communicate through wireless link. But wireless link provides limited networking performance due to signal interferences or mobility of nodes. So it is quite challenge to acquire enough networking resources and use the resources efficiently. In this paper, we have proposed a P2P based tactical information sharing system which provides satisfactory visual information playout for mobile nodes(i.e., military personnel, vehicle,..) in NCW environment. Our proposed system consists of two components. One is caching-enabled switch which stores tactical information segments at its internal storage and then transports them to mobile nodes when require. Another is centralized scheduling algorithm which exploits networking resources more efficiently. To validate performance of proposed system, we performed series of experiments in wireless network testbed. Results show improved performance in terms of segment-missing ratio, networking resources usage, sharing time, and number of simultaneous playout mobile nodes with acceptable playout continuity(i.e., over 95%).

File-System-Level SSD Caching for Improving Application Launch Time (응용프로그램의 기동시간 단축을 위한 파일 시스템 수준의 SSD 캐싱 기법)

  • Han, Changhee;Ryu, Junhee;Lee, Dongeun;Kang, Kyungtae;Shin, Heonshik
    • Journal of KIISE
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    • v.42 no.6
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    • pp.691-698
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    • 2015
  • Application launch time is an important performance metric to user experience in desktop and laptop environment, which mostly depends on the performance of secondary storage. Application launch times can be reduced by utilizing solid-state drive (SSD) instead of hard disk drive (HDD). However, considering a cost-performance trade-off, utilizing SSDs as caches for slow HDDs is a practicable alternative in reducing the application launch times. We propose a new SSD caching scheme which migrates data blocks from HDDs to SSDs. Our scheme operates entirely in the file system level and does not require an extra layer for mapping SSD-cached data that is essential in most other schemes. In particular, our scheme does not incur mapping overheads that cause significant burdens on the main memory, CPU, and SSD space for mapping table. Experimental results conducted with 8 popular applications demonstrate our scheme yields 56% of performance gain in application launch, when data blocks along with metadata are migrated.

An XML-based Content Management System supporting Dynamic Content Caching (동적 컨텐츠 캐싱을 지원하는 XML 기반의 컨텐츠 관리 시스템의 구현)

  • Koo Heung-Seo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.7
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    • pp.794-799
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    • 2005
  • In this paper, We describe the XML-based Web content management system that supports the efficient dynamic content publishing environment. EasyCM is designed based on Cocoon2 that is the XML publishing framework. We propose the publishing mechanism to support the efficient dynamic content publishing environment to expand into the available dynamic content caching to Cocoon2. Publishing mechanism of EasyCM draws XML object from content repository, associates XML with XSLT, creates and caches content components preprocessing HTML transformation process, and publish web pages constructed into cached content component. For supporting more efficient caching, EasyCM supports also content component update, two update method that is immediately-update and delay-update for updated content component.

Flash Node Caching Scheme for Hybrid Hard Disk Systems (하이브리드 하드디스크 시스템을 위한 플래시 노드 캐싱 기법)

  • Byun, Si-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1696-1704
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    • 2008
  • The conventional hard disk has been the dominant database storage system for over 25 years. Recently, hybrid systems which incorporate the advantages of flash memory into the conventional hard disks are considered to be the next dominant storage systems. Their features are satisfying the requirements like enhanced data I/O, energy consumption and reduced boot time, and they are sufficient to hybrid storage systems as major database storages. However, we need to improve traditional index management schemes based on B-Tree due to the relatively slow characteristics of hard disk operations, as compared to flashmemory. In order to achieve this goal, we propose a new index management scheme called FNC-Tree. FNC-Tree-based index management enhanced search and update performance by caching data objects in unused free area of flash leaf nodes to reduce slow hard disk I/Os in index access processes. Based on the results of the performance evaluation, we conclude that our scheme outperforms the traditional index management schemes.

Enhanced ANTSEC Framework with Cluster based Cooperative Caching in Mobile Ad Hoc Networks

  • Umamaheswari, Subbian;Radhamani, Govindaraju
    • Journal of Communications and Networks
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    • v.17 no.1
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    • pp.40-46
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    • 2015
  • In a mobile ad hoc network (MANET), communication between mobile nodes occurs without centralized control. In this environment the mobility of a node is unpredictable; this is considered as a characteristic of wireless networks. Because of faulty or malicious nodes, the network is vulnerable to routing misbehavior. The resource constrained characteristics of MANETs leads to increased query delay at the time of data access. In this paper, AntHocNet+ Security (ANTSEC) framework is proposed that includes an enhanced cooperative caching scheme embedded with artificial immune system. This framework improves security by injecting immunity into the data packets, improves the packet delivery ratio and reduces end-to-end delay using cross layer design. The issues of node failure and node malfunction are addressed in the cache management.

Analysis of Optimistic Cache Protocols based on broadcasting for Mobile Computing Environments (이동 컴퓨팅 환경에서 방송기반의 낙관적 캐쉬 프로토콜들에 대한 분석)

  • Cho, Sung-Ho
    • Journal of Internet Computing and Services
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    • v.6 no.5
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    • pp.177-185
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    • 2005
  • Caching in mobile computing environments Is an important technique that will reduce the effects such as limitation of bandwidth, restriction of resources and frequent disconnection. To reduce limitation and disconnection problems in mobile computing, a new form of caching system have been proposed based on a broadcast approach. This paper proposes a broadcast based cache protocol and examines the behaviors of the proposed scheme and well known schemes such as multiversion based scheme and Certification Reports. By a detailed simulation, we show some characteristics of different approaches to detect and resolve conflicts. We also show proposed scheme out performs other schemes with a low space and operation overhead.

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New Drowsy Cashing Method by Using Way-Line Prediction Unit for Low Power Cache (저전력 캐쉬를 위한 웨이-라인 예측 유닛을 이용한 새로운 드로시 캐싱 기법)

  • Lee, Jung-Hoon
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.2
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    • pp.74-79
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    • 2011
  • The goal of this research is to reduce dynamic and static power consumption for a low power cache system. The proposed cache can achieve a low power consumption by using a drowsy and a way prediction mechanism. For reducing the static power, the drowsy technique is used at 4-way set associative cache. And for reducing the dynamic energy, one among four ways is selectively accessed on the basis of information in the Way-Line Prediction Unit (WLPU). This prediction mechanism does not introduce any additional delay though prediction misses are occurred. The WLPU can effectively reduce the performance overhead of the conventional drowsy caching by waking only a drowsy cache line and one way in advance. Our results show that the proposed cache can reduce the power consumption by about 40% compared with the 4-way drowsy cache.

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