• Title/Summary/Keyword: CPU Processing Time

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Parallel Design and Implementation of Shot Boundary Detection Algorithm (샷 경계 탐지 알고리즘의 병렬 설계와 구현)

  • Lee, Joon-Goo;Kim, SeungHyun;You, Byoung-Moon;Hwang, DooSung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.76-84
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    • 2014
  • As the number of high-density videos increase, parallel processing approaches are necessary to process a large-scale of video data. When a processing method of video data requires thousands of simple operations, GPU-based parallel processing is preferred to CPU-based parallel processing by way of reducing the time and space complexities of a given computation problem. This paper studies the parallel design and implementation of a shot-boundary detection algorithm. The proposed shot-boundary detection algorithm uses pixel brightness comparisons and global histogram data among the blocks of frames, and the computation of these data is characterized with the high parallelism for the related operations. In order to maximize these operations in parallel, the computations of the pixel brightness and histogram are designed in parallel and implemented in NVIDIA GPU. The GPU-based shot detection method is tested with 10 videos from the set of videos in National Archive of Korea. In experiments, the detection rate is similar but the computation time is about 10 time faster to that of the CPU-based algorithm.

Development of Network Event Audit Module Using Data Mining (데이터 마이닝을 통한 네트워크 이벤트 감사 모듈 개발)

  • Han, Seak-Jae;Soh, Woo-Young
    • Convergence Security Journal
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    • v.5 no.2
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    • pp.1-8
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    • 2005
  • Network event analysis gives useful information on the network status that helps protect attacks. It involves finding sets of frequently used packet information such as IP addresses and requires real-time processing by its nature. Apriori algorithm used for data mining can be applied to find frequent item sets, but is not suitable for analyzing network events on real-time due to the high usage of CPU and memory and thus low processing speed. This paper develops a network event audit module by applying association rules to network events using a new algorithm instead of Apriori algorithm. Test results show that the application of the new algorithm gives drastically low usage of both CPU and memory for network event analysis compared with existing Apriori algorithm.

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Inspection of guided missiles applied with parallel processing algorithm (병렬처리 알고리즘 적용 유도탄 점검)

  • Jung, Eui-Jae;Koh, Sang-Hoon;Lee, You-Sang;Kim, Young-Sung
    • Journal of Advanced Navigation Technology
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    • v.25 no.4
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    • pp.293-298
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    • 2021
  • In general, the guided weapon seeker and the guided control device process the target, search, recognition, and capture information to indicate the state of the guided missile, and play a role in controlling the operation and control of the guided weapon. The signals required for guided weapons are gaze change rate, visual signal, and end-stage fuselage orientation signal. In order to process the complex and difficult-to-process missile signals of recent missiles in real time, it is necessary to increase the data processing speed of the missiles. This study showed the processing speed after applying the stop and go and inverse enumeration algorithm among the parallel algorithm methods of PINQ and comparing the processing speed of the signal data required for the guided missile in real time using the guided missile inspection program. Based on the derived data processing results, we propose an effective method for processing missile data when applying a parallel processing algorithm by comparing the processing speed of the multi-core processing method and the single-core processing method, and the CPU core utilization rate.

Efficient Collaboration Method Between CPU and GPU for Generating All Possible Cases in Combination (조합에서 모든 경우의 수를 만들기 위한 CPU와 GPU의 효율적 협업 방법)

  • Son, Ki-Bong;Son, Min-Young;Kim, Young-Hak
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.9
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    • pp.219-226
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    • 2018
  • One of the systematic ways to generate the number of all cases is a combination to construct a combination tree, and its time complexity is O($2^n$). A combination tree is used for various purposes such as the graph homogeneity problem, the initial model for calculating frequent item sets, and so on. However, algorithms that must search the number of all cases of a combination are difficult to use realistically due to high time complexity. Nevertheless, as the amount of data becomes large and various studies are being carried out to utilize the data, the number of cases of searching all cases is increasing. Recently, as the GPU environment becomes popular and can be easily accessed, various attempts have been made to reduce time by parallelizing algorithms having high time complexity in a serial environment. Because the method of generating the number of all cases in combination is sequential and the size of sub-task is biased, it is not suitable for parallel implementation. The efficiency of parallel algorithms can be maximized when all threads have tasks with similar size. In this paper, we propose a method to efficiently collaborate between CPU and GPU to parallelize the problem of finding the number of all cases. In order to evaluate the performance of the proposed algorithm, we analyze the time complexity in the theoretical aspect, and compare the experimental time of the proposed algorithm with other algorithms in CPU and GPU environment. Experimental results show that the proposed CPU and GPU collaboration algorithm maintains a balance between the execution time of the CPU and GPU compared to the previous algorithms, and the execution time is improved remarkable as the number of elements increases.

Accelerating Medical Image Processing on Integrated GPU Using OpenCL (OpenCL을 이용한 내장형 GPU에서의 의학영상처리 가속화)

  • Kim, Beom-Jun;Shin, Byeong-seok
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.2
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    • pp.1-10
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    • 2017
  • A variety of filters are applied to improve the quality of noise and low resolution medical images. This is necessary to reduce the radiation dose of the patient and to improve the utilization of the conventional spherical imaging equipment. In the conventional method, it is common to perform filtering using the CPU of the PC. However, it is difficult to produce results in real time by applying various calculations and filters to high-resolution human images using only the CPU performance of a PC used in a hospital. In this paper, we analyze the structure and performance of Intel integrated GPU in CPU and propose a method to perform image filtering using OpenCL parallel processing function. By applying complex filters with high computational complexity to medical images, high quality images can be generated in real time.

Construction of a CPU Cluster and Implementation of a 3-D Domain Decomposition Parallel FDTD Algorithm (CPU 클러스터 구축 및 3차원 공간분할 병렬 FDTD 알고리즘 구현)

  • Park, Sungmin;Chu, Kwang-Uk;Ju, Saehoon;Park, Yoon-Mi;Kim, Ki-Baek;Jung, Kyung-Young
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.25 no.3
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    • pp.357-364
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    • 2014
  • In this work, we construct a CPU cluster to implement a parallel finite-difference time domain(FDTD) algorithm for fast electromagnetic analyses. This parallel FDTD algorithm can reduce the computational time significantly and also analyze electrically larger structures, compared to a single FDTD counterpart. The parallel FDTD algorithm needs communication between neighboring processors, which is performed by the MPI(Message Passing Interface) library and a 3-D domain decomposition is employed to decrease the communication time between neighboring processors. Compared to a single-processor FDTD, the speed up factor of a-CPU-cluster-based parallel FDTD algorithm is investigated for the normal mode and the hypermode and finally analyze an electrically large concrete structure by the developed parallel algorithm.

Implementation of Particle Swarm Optimization Method Using CUDA (CUDA를 이용한 Particle Swarm Optimization 구현)

  • Kim, Jo-Hwan;Kim, Eun-Su;Kim, Jong-Wook
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.5
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    • pp.1019-1024
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    • 2009
  • In this paper, particle swarm optimization(PSO) is newly implemented by CUDA(Compute Unified Device Architecture) and is applied to function optimization with several benchmark functions. CUDA is not CPU but GPU(Graphic Processing Unit) that resolves complex computing problems using parallel processing capacities. In addition, CUDA helps one to develop GPU softwares conveniently. Compared with the optimization result of PSO executed on a general CPU, CUDA saves about 38% of PSO running time as average, which implies that CUDA is a promising frame for real-time optimization and control.

Implementation of FFT on Massively Parallel GPU for DVB-T Receiver (DVB-T 수신기를 위한 대규모 병렬처리 GPU 기반의 FFT 구현)

  • Lee, Kyu Hyung;Heo, Seo Weon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.204-214
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    • 2013
  • Recently various research have been conducted relating to the implementation of signal processing or communication system by software using the massively parallel processing capability of the GPU. In this work, we focus on reducing software simulation time of 2K/8K FFT in DVB-T by using GPU. we estimate the processing time of the DVB-T system, which is one of the standards for DTV transmission, by CPU. Then we implement the FFT processing by the software using the NVIDIA's massively parallel GPU processor. In this paper we apply stream process method to reduce the overhead for data transfer between CPU and GPU, coalescing method to reduce the global memory access time and data structure design method to maximize the shared memory usage. The results show that our proposed method is approximately 20~30 times as fast as the CPU based FFT processor, and approximately 1.8 times as fast as the CUFFT library (version 2.1) which is provided by the NVIDIA when applied to the DVB-T 2K/8K mode FFT.

A Study of Dark Photon at the Electron-Positron Collider Experiments Using KISTI-5 Supercomputer

  • Park, Kihong;Cho, Kihyeon
    • Journal of Astronomy and Space Sciences
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    • v.38 no.1
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    • pp.55-63
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    • 2021
  • The universe is well known to be consists of dark energy, dark matter and the standard model (SM) particles. The dark matter dominates the density of matter in the universe. The dark matter is thought to be linked with dark photon which are hypothetical hidden sector particles similar to photons in electromagnetism but potentially proposed as force carriers. Due to the extremely small cross-section of dark matter, a large amount of data is needed to be processed. Therefore, we need to optimize the central processing unit (CPU) time. In this work, using MadGraph5 as a simulation tool kit, we examined the CPU time, and cross-section of dark matter at the electron-positron collider considering three parameters including the center of mass energy, dark photon mass, and coupling constant. The signal process pertained to a dark photon, which couples only to heavy leptons. We only dealt with the case of dark photon decaying into two muons. We used the simplified model which covers dark matter particles and dark photon particles as well as the SM particles. To compare the CPU time of simulation, one or more cores of the KISTI-5 supercomputer of Nurion Knights Landing and Skylake and a local Linux machine were used. Our results can help optimize high-energy physics software through high-performance computing and enable the users to incorporate parallel processing.

A Real-time Copper Foil Inspection System using Multi-thread (다중 스레드를 이용한 실시간 동판 검사 시스템)

  • Lee Chae-Kwang;Choi Dong-Hyuk
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.6
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    • pp.499-506
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    • 2004
  • The copper foil surface inspection system is necessary for the factory automation and product quality. The developed system is composed of the high speed line scan camera, the image capture board and the processing computer. For the system resource utilization and real-time processing, multi-threaded architecture is introduced. There are one image capture thread, 2 or more defect detection threads, and one defect communication thread. To process the high-speed input image data, the I/O overlap is used through the double buffering. The defect is first detected by the predetermined threshold. To cope with the light irregularity, the compensation process is applied. After defect detection, defect type is classified with the defect width, eigenvalue ratio of the defect covariance matrix and gray level of defect. In experiment, for high-speed input image data, real-time processing is possible with multi -threaded architecture, and the 89.4% of the total 141 defects correctly classified.