Journal of the Korean Society of Clothing and Textiles
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v.23
no.1
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pp.3-13
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1999
This study was performed for purpose of getting fundamental information requisite to wear velvet clothes that is more comfortable for the human body and also the environment. It was carried out in a human wearing test and thermal manikin test at the same time in a controlled-condition chamber. The experimental environment had a ambient temperature of 15$\pm$0.5$^{\circ}C$ with the relative humidity at 5$^{\circ}C$$\pm$5% and with air velocity at less that than 0.2m/sec. Velvet differ from common plain weaves in thermal properties because it's constructed in two parts one is ground part and the other part is pile part. In order to investigate the thermal resistance of velvet eight different combination of 4 velvet kinds and 2 lings kinds as experimental clothes. [(4 velvet kinds : Acetate cuprammoium Rayon Cotton Wool) (2 lining kinds : acetate viscose rayon)longrightarrow8 combination: Aa, Av, Ra, Rv, Ca, Cv, Wa, Wv: the simplified character] The results of this study can be summarized as follows : 1. For the regional thermal resistance the differences in eight clothes as well as differences in each part were significant. As a whole the breast part showed the highest thermal resistance and the leg part was higher than the shank part. The rank of the total thermal resistance was put at Wa>Wv>Ca>Cv>Aa>Av>Ra>Rv in this order. 2. Considered clothing microclimate microclimate temperature has a similar tendency to the total thermal resistance. It showed a significance in the differences of eight clothes and each parts. the belly part was highest in every combination. On the other hand for clothing humidity there was a significance between back and breast part only in the human wearing test. 3. It was indicated that CLO value was highly positively correlated with the clothings' weight and showed a high negative correlation with the air permeability.
This study aims to use the avatar sizing system of the 3D apparel CAD program instead of the existing 3D body scanners, and to commercialize 3D personal avatars. Towards these ends, the study examined a difference between a 3D avatar and actual body was determined to verify the 3D avatar sizing system. For the experiment, three subjects were selected, were measured as they were, and were made to undergo 3D body scanning and photographing. Then, using avatar sizing system on the 3D apparel CAD program, three types of virtual bodies, namely 3D avatars. The 3D avatar and actual body measurements were compared, and 3D avatars and 3D body-scanned shapes were likewise compared. As a result, the three types of actual bodies and their 3D avatars that were created based on the sizing system of the 3D apparel CAD program were overall similar. but, the thin body-YY type and the normal body-A type were different from their avatars. In the case of type B, who had a bulging abdomen, the 3D avatar was bigger than the actual body as measured. Also, in all body shapes, the girths around the chest, waist and abdomen were produced with exaggerated muscular amounts compared to their actual muscular amounts.
Interests in 3D virtual clothing technology and its application in online shopping malls are increasing with the advent of the Fourth Industrial Revolution. Most studies on 3D virtual clothing, however, are focused on observing drapes or ease of virtual clothing depending on fabric properties of representative clothing items. Therefore, the purpose of this study is: first, to determine if current input of typical material characteristics in 3D CLO are sufficient to formulate virtual skirts with different front and back silhouettes; second, to determine if subjective appearance evaluation matched physical shape characteristics of those skirts. In this study, appearances of typical cotton, wool, silk, rayon, and polyester skirts with different front and back pattern were compared between actual and virtual clothing depending on fabric materials. Subjective appearance evaluation was conducted by 7 experts regarding similarity between actual and virtual clothing with a 5-point scale. For objective evaluation of the both types of skirt shape, degree of roundness at the cross section, displacement of side seam, position of back waistline, and the number of folds at the skirt back were observed. In the case of cotton and wool, not the subjective appearance evaluation as well as shape characteristics of virtual skirts were well matched to the actual shape of skirts with a few material inputs. However, current material inputs for silk, rayon and polyester were insufficient to cover material differences in formation of virtual skirts with different front and back silhouettes.
Chung, Ihn Hee;Kweon, Soo Ae;Lee, Yun Jung;Lee, Joo-Young;Jeong, Woon Seon
Journal of the Korean Society of Clothing and Textiles
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v.37
no.1
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pp.64-75
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2013
This study suggests basic data on optimum thermal insulation for spring wear through an investigation of subjective thermal sensation, self-health image and actual wearing conditions. A survey of university students using a self-administered questionnaire was conducted to collect data on subjective thermal sensation, self-health image, wearing conditions, demographics and physical characteristics. The variable of wearing conditions was measured as the response to the clothing they were wearing. Garment items (26 types for males and 41 types for females) were suggested and the items worn by the students were converted into the thermal insulation values for clothing. The main results are as follows. As for the body type perception, males perceived themselves as not fat while females perceived themselves as not thin. As for the health perception, males perceived themselves healthier than females. As for the climate adaptability perception, females were more sensitive to cold than males. The average thermal insulation of clothing was 0.97clo (0.34-1.95clo) with higher insulation for males than females. Students were more sensitive to the cold when their BMI was lower, their body surface area per body weight was larger, and the more they perceived themselves as not healthy. There was a significant correlation between the self-health image of sensitiveness to cold and the thermal insulation of clothing. The results were synthetically discussed in terms of environmental physiology.
This study aimed to categorize women's body shapes by type after extracting prototypes of 25~34 year old Korean woman. The standardizing research service project conducted by the Ministry of Commerce, Industry and Energy in 2005, divided the age ranges of adult women into three groups: 18~24 years (young), 25~34 years (young-adult) and 35~49 years (adult). This study utilized this age division method to create a concrete body type categorization schema with the most marriageable period, 25 to 34 years old as target age the target age group. We used, measurement data from the 7th Korean Human Body Size Survey (Size Korea) for the body shape analysis. We completed a statistical analysis using the statistical program SPSS 21. After creating the body types using CLO 3D, which is based on the 7th Korean human body measurements, we input data for the average size for each type into the Avata. We then compared and analyzed the cross sections using the Rapidform XOR program. The results of the type-specific characteristics are as follows: big square body of obese body, small square body of plain flat body with tall, plain square body of plain flat with short, triangular body of lower body obesity there was. Significantly, the results of this study should facilitate the development of various apparel products using mass customization or easy-order systems.
Six healthy female volunteers twice undertook an experiment with different types of clothing leaving the arms and legs covered or uncovered at $24{\pm}0.5^{\circ}C$ and $50{\pm}5%$ RH to study how different thermal stimulation to the distal extremities during the afternoon could modulate circadian parameters of body temperature rhythm. One type of clothing consisted of long-sleeved shirts and full-length trousers (Type I, 989 g, 0.991 clo); the other type consisted of half-sleeved shirts and knee-length trousers (Type II, 750 g, 0.747 clo). Subjects wore Type I or Type II clothing during the afternoon (14:00 h - 19:00 h), and Type I clothing during the evening (19:00 h - 22:30 h) and the night sleep (22:30 h - 06:00 h). Rectal temperature and skin temperatures at the arm and leg were measured continuously. Results were as follows: 1) The circadian amplitude of rectal temperature tended to be greater, and the acrophase was significantly earlier when wearing Type II rather than Type I clothing. 2) The circadian nadirs of skin temperatures of the arm and leg were significantly lower and the amplitudes were significantly greater with Type II clothing. In addition, the acrophase and bathyphase of the circadian rhythm of arm skin temperature were significantly earlier with Type II than Type I clothing. 3) The amplitude of rectal temperature was related closely with that of arm and leg skin temperature. These results suggest that a slightly cool thermal stress during the afternoon to the arms and legs exerted by wearing half-sleeved shirts and knee-length trousers induces a greater amplitude and a phase advance of the overt circadian rhythm of body temperature.
The actual clothing conditions were surveyed to diagnose clothing condition of collegians in the view point of adaptation to the thermal environment in fall. Then, clothing climate, physiological responses, and subjective sensation were investigated through wearing trials on human subjects in climatic chamber based on the results from the survey. Factors to evaluate validity of clothing condition were clothing weight, clothing climate, physiological responses of human body, and subjective sensation. Adaptability of this research to thermal environment was compared to the results of Toda's and Duno's of Japan, Chung's results of Korea rural area, and Winslow's clo value. The standard values for wearing trials were values at comfortable zone, such as $32{\pm}1^{\circ}C$ of temperature and $50{\pm}10%$ of humidity inside clothing, $36.5{\sim}37.3^{\circ}C$ of ear temperature and $32.2{\sim}34.3^{\circ}C$ of mean skin temperature. Clothing weight per body surface area was 680.9 $g/m^2$ in male and 526.7 $g/m^2$ in women. Cold resistance ability of collegians was superior to Japanese and American, and similar to rural male in Korea. According to the examination of clothing adaptability with clothing weight from the investigation on physiological responses and the actual clothing conditions survey, following were found. Temperature inside clothing ($29.8{\sim}32.3^{\circ}C$) was normal, and humidity inside clothing (32.2~54.8%) was at comfortable zone. Mean skin temperature was at its comfortable zone. Therefore, 615 $g/m^2$ in male and 525 $g/m^2$ in female were a desirable wearing condition.
This study is designed to analyze the similarity of fit and appearance between 3D virtual torso length sloper with real torso length sloper according to three 3D virtual clothing simulation programs (Optitex, CLO 3D, i-Designer), three body types (A, N, H) and fit status. We selected three representative body type models of females aged 20~30 and got their direct body measurements. Using these body measurements, we developed three 3D avatar body models and made three torso length fitted sloper with long sleeves. Thirty expert fit judges consisting of technical designers and graduate students assessed the similarity of fit and appearance between 3D virtual clothing and real clothing by observing images classified into front, back and side scene. We conducted ANOVA and post-hoc analyses to compare fit and appearance between real clothing and virtual clothing depending on three program. The results showed that CLO 3D represented fit and silhouette most similarly among the programs, especially girths, width and length. i-Designer tended to be relatively good to represent stress fold amount and silhouette. Optitex was assessed relatively better in expressing ease amounts in torso girths and armscye girths, but relatively worse for width, length, stress fold amount and silhouette.
The purpose of this study is to establish more rational and practical planning theory for amusementpark. It analyze and considerate the fluctuation of the people who come and use a Tong-Ch'on amusementpark. The results drawn from this research work are as follows ; There are considerable correlation between use fluctuation and some factors. The factors are season (spring, summer, autumn) as a time, temperature, cloud amount, duration of sunshine, weather (rainy day) as a climate and date (weekday, holiday) as a social system. The important variables are temperature, cloud amount, duration of sunshine and date (week day, holiday) to estimate the user of amusementpark. I can reduce the following two types of regression models. 1.${\log}_eY1=6.9114+0.1135TEM+0.00002_eSUM-0.4068WI+0.4316W3$ ($R^2=0.94$) 2. ${\log}_eY2=7.2069+0.1177TEM-0.0990CLO+0.488W3$ ($R^2=0.95$) Y ; Number of User TEM ; Temperature CLO ; Amount of cloud SUN ; Duration of Sunshine WI ; Weekday W3 ; Holiday Those model is inorder to estimate the user for management of Tong-Ch'on amusementpark and use on the computation of facility size for reconstruction. Besides the amusementpark, city park and outdoor recreation area could estimate of user throuth this method. But, I am not sure about the regression models because I didn't apply the regression models to the other amusementpark, city park or outdoor recreation area. Therefore, I think that this problem needs to study in the future.
This study is to help maintain the identity of traditional Korean culture and develop fashion culture products by applying images and composition forms of traditional lattice patterns for vest designs. Lattice can be distinguished as a shape created through intersecting vertical and horizontal lines, in the form of oblique lines in vertical and horizontal structures, and in the form of an oblique line. Lattice patterns represent the overall unity and order as well as the beauty of small spaces created by simple lines. Traditional lattice patterns of the Joseon Dynasty were examined theoretically through the literature. Based on theoretical grounds, there is study illustrates vest designs using Adobe Illustrator CS6 as well as works on a 3D virtual costume using CLO Trial 4.2, a 3D virtual dressing system of CLO Virtual Fashion. This study developed an easy to wear vest design categorized as clothes for both men and women. The geometric formality of the lattice pattern has been applied to fashion culture products. In this study, the design was developed focusing on lattice, kotsal (flower pattern), sosulbitsal (diagonal), sotdaesal, tisal (horizontal & vertical). This study can be used as basic data in the domestic fashion cultural product market that can help maintain the originality of Korean culture in the global era that also assists in the successful promotion of Korean culture and traditions.
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