• Title/Summary/Keyword: CLO

Search Result 200, Processing Time 0.026 seconds

The Design Development of Family Formal Clothes Using 3D Virtual Clothing Software (3D 가상의상 소프트웨어를 활용한 가족예복 디자인 개발)

  • Lee, Nayeon;Sung, O kjin;Kim, Sookjin
    • Journal of Fashion Business
    • /
    • v.23 no.3
    • /
    • pp.35-50
    • /
    • 2019
  • Modern family culture manifests various different social phenomenon due to shifts caused by increased societal response to industrialization in our country. It is noted that as our lifestyle patterns have shifted from being work-oriented to family-oriented, by focusing on the trend where there is an increase in families enjoying hobby and leisure activities together and where families go shopping together, I attempted to propose various different family-look' designs. In this research study we designed and planned family normal clothes designs that are required and desired for family gatherings and family events, and these designed were produced using 3D virtual clothing design software technology. The research method used the formative features of natural plants and textiles containing a symbolic motif as an element of design, and the creation of family formal clothes were designed and planned based on the method. The development of family formal clothes designs was implemented using CLO 3D virtual clothing design software. Because utilizing 3D virtual clothing design software enables prototyping various types of designs, silhouettes, fabrics and textiles, and color schemes etc. in a short amount of time, it was possible to utilize an advantage from using the software as leveraged to propose designs with a strong symbolic motif and symbolism . Also, by confirming and examining the strengths and weaknesses of the design process when using CLO 3D, It can improve the utilization of IT technologies, and this study aims to provide that efficiency.

A Study on the Comparison of Fit Similarity Between the Actual and Virtual Clothing According to the Pants Silhouette (팬츠 실루엣에 따른 실제착의와 가상착의의 유사도 비교 연구)

  • Won, Yunhae;Lee, Jeong Ran
    • Fashion & Textile Research Journal
    • /
    • v.23 no.6
    • /
    • pp.826-835
    • /
    • 2021
  • The purpose of this study was to compare the similarity between actual and virtual pants using a virtual 3D CLO program. A subject corresponding to the average size of a women in her twenties was selected and an avatar with the same specifications was produced. Silhouettes of the pants were classified into trousers, slacks, and wide pants and images of actual and virtual pants were evaluated from the front, side, and back. The results were as follows: Overall, the resemblance of the trousers was evaluated higher than that of other pants. The average similarity of trousers was 4.20 at the front, 3.98 at the side, and 4.17 at the back, which was much like the actual clothing. In contrast, that of the slacks was 3.62, 3.73, and 3.79 and of the wide pants was 3.81, 3.53, and 3.97. The similarity between the actual and virtual clothing was relatively well reproduced when the shape of the pants was like the silhouette of the human body. However, if the pants were tight or loose, virtual fits failed to display the wrinkles caused by the tightness or the excessive slack. The virtual fit showed fewer wrinkles and did not depict the location and the shape of hemlines as accurately as the actual fit, although virtual fits adequately displayed the baseline and dart on the pants.

Historical Study and 3D Visualization of Mrs. Jo Ban's Clothing and Textile Patterns (조반(趙胖) 부인의 복식과 직물 문양 고증 및 3D 재현 연구)

  • Seo-Young Kang;Yonkyu Lee;Jeong Min Kim
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.48 no.2
    • /
    • pp.193-210
    • /
    • 2024
  • The portrait featuring Jo Ban(1341-1401), a scholar-official from the late Goryeo and early Joseon period, and his wife is the oldest surviving couple portrait in Korea. It is of great value in uncovering the clothing culture of the period given the limited number of historical artifacts and records. This study examines the historical clothing and textile patterns of Jo Ban's wife and reproduces them using 3D fashion design software program CLO. She wears jokduri, chima, and baeja over layers of jeogori, a mixture of traditional Korean and Chinese styles. Her clothing illustrates eight patterns-one flower, five geometric, and two cloud. Records and relics of similar periods show that flower and geometric patterns in her clothing follow the prevailing styles of Goryeo, while the cloud patterns are representative of early Joseon. These details are used to reproduce six different styles of Jo Ban's wife with CLO tools. Various visualizations of textile patterns are applied to materials, generating a more realistic look than her existing 3D character created with the portrait. Results of this study are expected to help promote the use of Goryeo clothing and patterns in numerous designs and enhance intuitive understanding of Goryeo clothing based on 3D visualization.

Analysis on Living Factor and Actual State of Indoor Thermal Environment in Apartment Units during Winter (아파트의 겨울철 실내온열환경 실태와 생활요인 분석)

  • Choi, Yoon-Jung;Jeong, Youn-Hong
    • Journal of the Korean housing association
    • /
    • v.19 no.4
    • /
    • pp.97-105
    • /
    • 2008
  • The purposes of this study were to determine the actual state of the indoor thermal environment in apartment units and to analyze the relationship between the living factors and indoor thermal elements. The field surveys consisted of measurements of physical elements and observations of living factors. In addition, the residents of 20 apartment units were interviewed to survey their subjective response. Field surveys were carried out from January to March 2007. Measuring elements were air temperature, globe temperature, and relative humidity. The results showed that the average of indoor temperature for the houses was $21.2{\sim}27.2^{\circ}C$, while 4 houses exceeded the comfort zone. The average of globe temperature for the houses was $21.3{\sim}27.5^{\circ}C$, while 6 houses exceeded the comfort zone. The mean relative humidity was $19.5{\sim}58.8%$, which is a relatively dry condition. The residents' average clothing value was $0.39{\sim}0.89$ clo(average 0.68 clo). The average thermal sensation vote on each room was $4.2{\sim}4.8$, which is 'neutral' to 'slightly warm'. Living factors had significant effect on indoor temperature in regression analysis were ventilation time(outdoor air exchange), opening time of door through balcony, and gas cooker use time.

An Analysis of Women's Somatotype and Virtual Fitting Model Size for the Development of Virtual Fitting Models for Consumer (소비자용 가상모델 개발을 위한 성인여성 체형구분 및 가상모델치수 분석)

  • Kang, Yeo Sun
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.40 no.5
    • /
    • pp.894-909
    • /
    • 2016
  • This study analyzed a somatotype that was more suitable to a virtual fitting model and to improve the reality of a virtual model size. We analyzed 1,868 women 18-59 years old from the 6th Size Korea data. First, factor analysis was done for abstracting new criteria for dividing the somatotype; subsequently, we selected the waist height proportion to stature (body proportion) and drop (torso shape). Next, the cluster analysis was done with these criteria and 7 body proportion types and 11 torso shapes were distinguished. A virtual model size for the most common somatotype was also developed by a regression analysis of constituting sizes of each factor that was compared with body sizes well as with Clo's virtual model size. The model of this research showed a high similarity in sizes with body as well as improved better realisty than the Clo model which presented size problems such as longer limbs, bigger bust, smaller waist and a smaller arm circumference than the real body.

The Comparative Study on a Characteristic Expressivity of Movie Clothings and 3D Virtual Clothings - Focusing on the Software : CLO 3D & Mavrelous Designe2 - (영화 의상과 3D 가상 의상의 표현 특성 비교 연구 - CLO 3D와 Marvelous Designer2 소프트웨어를 중심으로 -)

  • Na, Yoon-Hee;Kim, Sook-Jin
    • Fashion & Textile Research Journal
    • /
    • v.14 no.1
    • /
    • pp.1-12
    • /
    • 2012
  • This research was analyzed regarding comparing features of expressions between clothes in movie, , and cyber clothes that were made by Marvelous Designer2 which is a design CAD. This research was studied to experiment an expressing possibility of clothes simulation software which was developed currently. Therefore, we picked clothes that are good at movement and detail in the movie. The dress theory of the renaissance which is the period background of movie, was considered and studied as pattern, silhouette, material, color, detail and animation. The movie's dresses are made with 3D virtual and compared so 3D virtual clothes's benefits and weaknesses can be analyzed. As a result, we found that 3D virtual dress can show the real movie's feature accordingly with current developed IT standard. This will assist a development in fashion industry and become a new indicator for 3D movie clothing.

An Analysis of Young Girls' Somatotype and the Design for Virtual Fitting Model (여자 청소년용 가상모델 개발을 위한 체형구분 및 설계방법 연구)

  • Kang, Yeo Sun
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.41 no.6
    • /
    • pp.1109-1123
    • /
    • 2017
  • This study analyzed a somatotype of teenager's that was suitable to improve the reality of a virtual model size. We analyzed 843 teenagers 12-18 years old from the 6th Size Korea data. First, factor analysis was done for abstracting new criteria and dividing the somatotype; subsequently, we selected the waist height proportion to stature (body proportion) and drop (torso shape). Next, the cluster analysis was done with these criteria; subsequently, 5 body proportion types and 7 torso shapes were distinguished. A virtual model size for 4 somatotype with more than 50 persons was also designed by a regression analysis that constituted sizes for each factor. The designed model size was compared with body size as well as with Clo's virtual model size. The research model showed a high similarity in sizes with body as well as improved reality over the Clo model that presented size problems such as low waist height, bigger bust, and smaller thigh circumference than the real body.

Analysis on Living Factor and Present Condition of Indoor Thermal Environment in Apartment Units during Winter (아파트의 겨울철 실내온열환경 실태와 생활요인 분석)

  • Choi, Yoon-Jung;Jeong, Youn-Hong
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2008.04a
    • /
    • pp.281-284
    • /
    • 2008
  • The purposes of this study were to make clear the present condition of indoor thermal environment in apartment units and to analyze the relation of the living factors with indoor thermal elements. The field surveys consisted of measurements on physical elements and observations on living factors and interview on resident's subjective responses were carried out in 20 apartment units. The field surveys were carried out during the $January{\sim}March$ 2007. Measuring elements were air temperature, globe temperature, and relative humidity. As results, the averages of indoor temperature each houses were $21.2{\sim}27.2^{\circ}C$, the number of houses exceed the comfort zone were 4. The averages of globe temperature each houses were $21.3{\sim}27.5^{\circ}C$, 6 houses exceeded the comfort zone. The means of relative humidity were $19.5{\sim}58.8%$, relatively dry condition. The clothing value of residents were $0.39{\sim}0.89$ clo(average 0.68 clo). The average of thermal sensation ratings each room were $4.2{\sim}4.8$, 'neutral'$\sim$'slightly warm'. The results of regression analysis on relations of living factors with the thermal elements are as follow; ventilation time(outdoor air exchange), door opening time with balcony, and gas cooker use time had significant effect on indoor temperature.

  • PDF

Development of Shirt Design Applying Traditional Clothing Design in Northeast Asia Region - Global Fashion Cultural Products - (동북아시아 지역 전통복식 디자인을 응용한 셔츠디자인 개발 -글로벌 패션문화상품-)

  • Choi, Eunjoo
    • Fashion & Textile Research Journal
    • /
    • v.22 no.4
    • /
    • pp.446-455
    • /
    • 2020
  • In order to develop high value fashion culture products capable of reaching the global market, this study developed the original traditional clothing design of Northeast Asian countries according to a global perspective. This study applied the structural formality of traditional clothing to fashion cultural products. This study developed designs using Deel of Mongolia, Makap of China Korean Dang-ui / Dan-ryung, and Haori of Japan. The research methods are theoretically examined using literature on traditional clothing in Northeast Asia. First, it designed a shirt design using Adobe Illustrator CS6 and created a pattern with the Yuka program as well as applied CLO 5.0 (a 3D virtual dressing system from CLO Virtual Fashion Co.). A survey was also conducted on individual interest for the developed fashion cultural products. The design method obtained various design effects by applying the method of adding point detail parts of the clothes to the shirt that represented each country among their traditional clothes. This research can be used as basic data for the global fashion cultural products market that can contribute to maintaining the originality of each country in the global era, expanding tourism income to succeed and develop culture and tradition.

A Study on Wearing Sensations of Girls'High School Uniforms Based on Elasticity(1) -Focusing on Mechanical Properties and Insulation- (신축성에 따른 여고생 교복의 착용감에 관한 연구(제1보) -역학적 특성과 보온성에 관하여-)

  • 민경혜;류덕환
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.27 no.5
    • /
    • pp.545-553
    • /
    • 2003
  • A good school uniform leads students to good behavior and have them enjoy desirable school life. Therefore a better fabric for girls' high school uniform suggested through two series of studies; first, examined the various aspects of current uniforms. Second, made a new fabric for uniform considering elasticity for activity and comfortableness, and compared its characteristics with those of the current uniforms. The results are as follows; 1 Most of students wanted uniforms considering elasticity for activity and wearing. 2. The measurement of the elasticities of the uniform materials showed that the material which was made using the elastic material was more elastic than the currently used material by 42.12% in summer material and 20.05% in winter one. 3. The analysis using the combination of the values of mechanical properties showed that the elastic material was better in the wearing, tactile senses, and drape properties than the current material, even though it was a little worse in shape-stability. 4. To compare the thermal insulation, clo values were measured. For winter uniform, the elastic material was better than the current one in keeping warm. However, This study did not find any big difference between summer uniform materials.