• 제목/요약/키워드: CLO

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코르셋 타입 하네스의 신체 하중압력 분포 측정 및 가상착의 적용 (Investigation of the body distribution of load pressure and virtual wear design according to the corset type harness)

  • 권미연;최솔아;김주혜
    • 한국의상디자인학회지
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    • 제23권3호
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    • pp.1-10
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    • 2021
  • Harnesses are used in a variety of industries, such as rescue operations, medicine, and entertainment. However, conventional harnesses have problems as they are uncomfortable to wear and causes continuous pain. Therefore, in this study, the load and pressure applied to the body in the flying state when using a conventional harness were measured in real time and the distribution change was observed. Load and pressure were measured using a modified corset harness, a pressure sensor, and a human mannequin to measure the maximum and average pressure on the waist. As a result, it was confirmed that the load concentrated on the waist in the flying state was 104 N, and the pressure was applied to the left and right sides was 800 kPa or greater. The pressure distribution showed a pressure of 3-45 kPa in 73% in all measurable pressures. The results of the load and pressure distribution are presented as basic data for improving the wearability and reducing the discomfort of harnesses in the future, aid in the development of a harnesses that can minimize discomfort for various activities, and increase the concentration on experiential activities. In addition, using the CLO 3D program, which is a 3D virtual wearing system, a harness was put on a virtual model, and the compression level was checked and compared with the actual pressure distribution. As a result of comparing the measured pressure values in the flying state with the clothing pressure wearing the harness in the CLO 3D program, the total pressure value was found to be about 68% of the actual measured value. This helps develop a harness that can minimize discomfort during activities by predicting the load and pressure on the body by first applying new designs to a virtual wearing system during development. These new harness patterns can solve the problems of conventional harnesses.

고령자의 인지력에 미치는 조도의 영향 (Illuminance Effects Affecting to Cognitive Ability of the Elderly)

  • 김명호
    • 한국산학기술학회논문지
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    • 제20권3호
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    • pp.507-512
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    • 2019
  • 조도가 고령자의 인지력에 미치는 영향을 연구하기 위하여, 온도 $25^{\circ}C$, 상대습도 50RH% 및 기류속도 0.02m/sec의 측정실에서 조도를 100lux, 300lux, 600lux, 1000lux 및 1500lux로 변화시키면서 고령자의 뇌파, 집중력, 심박동변이 및 진동 이미지를 측정하였다. 활동이 활발한 남성 고령자 10명을 피험자로 선정하였다. 측정 조건은 의자에 착석하여 안정을 취하고 있는 1met의 활동량으로 하고, 착의량은 약 0.7clo로 통일하였다. 측정 결과 고령자가 1000lux에 있을 때 미드 베타파가 66.35%가 증가했고, 슬로우 알파파는 31.57%가 증가된 것으로 미루어 고령자에게 1000lux가 가장 쾌적한 조도라는 것을 알았다. 또한 집중력은 100lux에서 보다 1000lux에서 8.83%가 증가했고, 집중력의 패턴도 균일하게 유지되었다. SDNN은 100lux에서 보다 1000lux에서 74.94%가 증가하였다. 신경과민은 100lux에서 보다 1000lux에서 97.23%가 감소되었다. 이외에도 1000lux에서 HRT는 뚜렷하게 증가되었고, 공격성은 현저하게 감소되었다. 따라서 고령자가 1000lux에 있을 때 쾌적성, 집중력 및 심장 안정도 등이 가장 높아지는 것을 기반으로 향후 노인복지시설을 설계하는 경우에는 무엇보다도 조도를 가장 우선하여 설계를 해야만 고령자들의 안전과 자립도를 높일 수 있다고 판단된다.

비선형 강성 모델을 위한 드레이프 시뮬레이션 결과 추정 (Drape Simulation Estimation for Non-Linear Stiffness Model)

  • 심응준;주은정;최명걸
    • 한국컴퓨터그래픽스학회논문지
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    • 제29권3호
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    • pp.117-125
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    • 2023
  • 가상 시뮬레이션을 이용한 의류 디자인 개발에서는 가상과 실제의 차이가 최소화되어야 한다. 가상 의상과 실제 의상의 유사성을 높이는 데에 가장 기본이 되는 작업은 의상 제작에 사용될 옷감의 물성을 최대한 유사하게 표현할 수 있는 시뮬레이션 파라미터를 찾는 것이다. 시뮬레이션 파라미터 최적화 절차에는 전문가의 수작업으로 이루어지는 튜닝 과정이 포함되는데, 이 작업은 높은 전문성과 많은 시간이 요구된다. 특히 조정된 시뮬레이션 파라미터를 적용한 결과를 다시 확인하기 위해 시뮬레이션을 반복적으로 실행할 때 많은 시간이 소요된다. 최근 이 문제를 해결하기 위해 파라미터 튜닝에 주로 사용되는 드레이프 테스트 시뮬레이션 결과를 빠르게 추정하는 인공신경망 학습 모델이 제안되었다. 하지만 기존 연구에서는 비교적 간단한 선형 강성 모델을 사용하였으며 드레이프 시뮬레이션 전체를 추정하는 대신 일부만 추정하고 나머지는 보간하는 방식을 사용하였다. 실제 의류 디자인 개발 과정에서는 주로 비선형 강성 모델이 적용된 시뮬레이터가 사용되지만, 이에 대한 연구는 아직 부족하다. 본 논문에서는 비선형 강성 모델을 대상으로 드레이프 시뮬레이션 결과를 추정하기 위한 새로운 학습 모델을 제안한다. 본 연구에서 제안된 학습 모델은 시뮬레이션 결과인 고해상도 메시 모델 전체를 추정한다. 제시하는 방법의 성능을 검증하기 위해 세 가지 드레이프 테스트 방식을 대상으로 실험을 진행하여 추정 정확도를 평가한다.

서울시 및 수도권 거주자의 침실환경과 침실 사용자그룹 세분화에 관한 연구 (A Study on Sleep Environment in Bedroom and Segmentation of Sleepers in Seoul and Metropolitan Area)

  • 김비나;전정윤
    • 한국주거학회논문집
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    • 제20권1호
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    • pp.37-44
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    • 2009
  • Sleep has big influence on our life, for example productivity, character formation of babies, mortality and the people who suffered from sleep problem are also diverse. Therefore, indoor environmental supports for good sleep, might be different with the situation and need of respective person. The objectives of this study are: 1) to investigate the current bedroom condition, sleep problem, and life pattern of Korean. 2) to classify Korean into several groups and explain their characteristics relevant to sleep, in order to understand Korean's need for good sleep. The questionnaire was sent out to Seoul and its environs in Jan.$\sim$Feb. 2008, and total of 702 questionnaires were collected. The research on the bedroom condition was conducted around perceived influence of environmental factors, opening and closing of the door, cooling and heating strategy, clo value during sleep, bedding type, lighting, sharing bedroom. People are divided into 6 groups by 8 factors, and 5 groups could be seen that they need some management for good sleep because of their sleep problem.

19~59세 성인여성과 비교한 가상인체의 부위별 치수분석 (A Study on the Reality of Avatar Sizes Comparing with Body Sizes of Women Aged 19 to 59)

  • 강여선
    • 한국의류학회지
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    • 제38권6호
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    • pp.896-912
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    • 2014
  • This study analyzed the reality of avatar size when it was automatically changed by different height and waist circumference inputs. This study focused on analyzing 22 of 28 avatar parts created by the 3D Clo virtual fitting program, based on the height and 'waist circumference of 2,247 woman samples from the $6^{th}$ Size Korea survey data. The 'waist back L'. and 'bishoulder L'. of the avatars were shorter than the bodies; however, the avatars' 'waist H'. and 'arm L'. were longer. Differences between the avatar and body increased in the taller groups. The body proportion of tall avatars was more distorted than small avatars. There were also some exaggerations in some circumferences. The 'bust C'. of the avatar was larger in the group with thin upper torsos; however, the 'hip C'. and 'upper arm C'. were larger in the group with thick upper torsos. The avatar torso silhouette of each somatotype was not representative of the real body silhouette as the 'hip C'. and 'bust C'. always increased together.

3차원 가상착의 시스템을 이용한 북아메리칸 스모킹 디자인 재현 연구 (A Study on Reproductions of North American Smocking Design Using a 3D Virtual Clothing System)

  • 김민경
    • 패션비즈니스
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    • 제24권5호
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    • pp.106-124
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    • 2020
  • The purpose of this study was to analyze the three-dimensional (3D) characteristics and reproducibility of the effective expression of North American smocking pleats in the process of making clothes using a 3D virtual clothing system (CLO) and present a method of expression according to the types of North American smocking. In this study, lattice, lozenge, and flower smocking were produced as real smocking and 3D virtual content, and actual muslin properties were measured using a Fabric Kit and reflected using an emulator. The results of this study confirmed that a dense puckered design such as North American smocking could be expressed depending upon the internal line, fold angle, and reinforcement setting for 3D smocking. To partially apply pleats to flat fabrics, it was necessary to set fold lines. The fold line setting could be expressed by designing the internal line in horizontal, vertical, and diagonal directions according to the North American smocking design, and then setting the fold angle for each internal line. By setting fold angles of 0 degrees and 360 degrees according to the folding direction of the set internal line, the fabric was clearly folded and stable pleats were created. This study will contribute to the vitalization of the 3D virtual fashion content industry by analyzing and presenting the optimal expression method of sophisticated and complex pleats generated according to the North American smocking design pattern.

남성 싱글플리티드 팬츠 패턴비교분석 및 가상착의평가 (Comparative Analysis of Pants Pattern and Virtual Appearance Evaluation for Men's Single-pleated Pants)

  • 홍은희;김경아;어미경
    • 한국의상디자인학회지
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    • 제17권1호
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    • pp.105-115
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    • 2015
  • This study aims to compare the ease of men's single-pleated pants patterns, and to analyze the fit and appearance through the 3D virtual garment system. The researchers selected five(four educational materials and one industrial pattern) slim-fit single-pleated pants which is the current fashion trend in menswear. The CLO 3D Modelist program was utilized to carry out the appearance evaluation through virtual wearing, opacity, and clothing pressure. The results showed that D pants had the greatest ease on the waist circumference, while C pants had the least ease. The E pants had the greatest ease on the hip circumference, then B pants and C pants showed less ease. Also, the E pants had the longest on the pants length, then D pants showed the shortest. In the appearance evaluation, A pants received the most favorable results, followed by D, B, E, and C pants, in descending order. The clothing pressure appeared to be mainly red on the waist, crotch, and hem in all pants, so the clothing pressure was high. From the results, we can understand that each of the 5 single-pleated pants patterns has different ease amount and silhouette.

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여고생 착의습관이 기후적응에 미치는 영향 (Effect of Clothing Habit on Climatic Adaptation by Female High School Students)

  • 안필자
    • 한국의류학회지
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    • 제18권5호
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    • pp.615-621
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    • 1994
  • This study was carried out to investigate the effect of clothing habit on physiological adaptation to the change of season. The survey of clothing weight in fall '||'&'||' winter for 2 years, the frequency of cold infection in winter and degree of fatigue was performed with 110 female high school students. The actual condition of clothing and the correlations between clothing weight and cold infection, and between the clothing weight and degree of fatigue were suveyed. The results are followed as; 1. The clothing insulation was nearly same to indoor standard clothing insulation in H hun wearing normal clothing, but was higher 2 clo in S hun clothed uniform. Especially in spite of similar enviromental condition the clothing weight, minimum '||'&'||' maximum and variation of clothing weight for 2 years were showed to be heavier in S hun than H hun. Also indoor thermal sensation felt by the subjects indicated "cold", and the difference between clothing insulation and standard clothing insulation showed increase gradually. 2. L group was indicated to be lower in cold infaction ratio than M '||'&'||' H group, and the correlation between clothing group and cold infection ratio was recognized to be significant (p<0.05). And H hun and L-H group showed to be lower in cold infection ratio than S hun, H-L group. 3. The coefficience between clothing weight and degree of fatigue was recognized to be significant (p<0.05).

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Effect of Fabric Properties used for the Loop Type Decorative Elements on the 3-dimensional Shape

  • Ko, Youngmin;Kim, Jongjun
    • 패션비즈니스
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    • 제17권3호
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    • pp.30-47
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    • 2013
  • In the modern fashion industry, efficiency has been increasing thanks to development of computer graphics, IT technology, and digitalization. Unlike the past when fashion design heavily depended on handwork, digitalization of fashion industry makes fabrication time shorter and enables designers to adopt comprehensive expression, generating high value-added product. The Apparel CAD, an example of the digitalized fashion industry, has been developed from 2D system into a system providing 3D simulation. Digital clothing can be determined as an activity of designers using the tool in order to fabricate pattern and simulate its designed clothes in the virtual space of computer. In this study, physical properties of eight materials, which can be utilized on a par with current fashion trend, have been specified. For more sophisticated investigation, external appearance of the material was investigated by 3D scanning. In order to examine the physical properties of fabric specimens, KES(Kawabata Evaluation System) measurements and other physical property measurements were made. With the results, virtual material and clothes were simulated via CLO 3D, one of 3D apparel CAD systems. Then, virtual fabrics and clothes of similar types were generated and analyzed.

농촌지역 독거노인주택의 겨울철 실내환경 실태 (The Actual State of Indoor Environment in Solitary Elderly Houses at Rural District during Winter)

  • 최윤정;김윤희;김란희
    • 한국주거학회논문집
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    • 제21권3호
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    • pp.1-9
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    • 2010
  • The purposes of this study were to determine the actual state of indoor environments of solitary elderly houses in the rural district during winter and to analyze the relationship between the influencing factors and indoor physical elements. Field surveys consisted of measurements of physical elements, observations of living factors, and resident's responses in interviews. Field surveys were carried out in 4 houses from $28^{th}$ of February to $2^{nd}$ of March 2008. The elements measured were air temperature, relative humidity, floor temperature, seating-place temperature, CO2 concentration, CO concentration, and illumination. The results showed that the average indoor temperature for houses was $13.5{\sim}22.5^{\circ}C$, relative humidity was 30.6~55.4%, floor temperature was $13.9{\sim}24.0^{\circ}C$, temperature when seated was $27.6{\sim}51.1^{\circ}C$, $CO_2$ concentration was 1434.6~3305.5 ppm, CO concentration was 2.8~8.4 ppm, and illumination was 31.0~96.7 lux. The residents' clothing values were 1.10~1.78 clo. The environment was evaluated as being in an unsuitable state, and it was revealed that the main reason was the lack of heating and ventilation.