• Title/Summary/Keyword: C2B2C Business Model

검색결과 96건 처리시간 0.023초

e-비즈니스 구현 모델에 관한 연구 : 가구산업 중심으로 (A Study on e-Business Establishment Model : Furniture Industry)

  • 이영민;주상호
    • 한국IT서비스학회지
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    • 제1권1호
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    • pp.67-80
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    • 2002
  • This study aims to explore the ways of reinforcing the competitive edge and substance of company through e-business in furniture industry by presenting the e-business model of furniture industry which faces the opportunity of challenge in the course of industrial restructuring. e-business model can take various types depending on the environment, feature and competitive edge that each company faces. For example, it is general in the fields of manufacturing company to study the model by dividing into Sell Side for sales to the customers, and Buy Side for purchase of raw materials, Integrating both sides. In furniture industry, Sell Side has the feature of giving a priority in the quality and price rather than brand image in the purchase type of consumer. Especially, it shall not be overlooked that majority of furniture is delivered to the consumer indirectly through the construction company. As such, e-business should be promoted in a way to expand the point of contact for consumers, rather than to construct its own point of contact for consumers. The percentage of importation of raw lumber is high and the standardization was insufficient in Buy Side.

P2P(peer-to-peer) 모델의 e비즈니스 적용 가능성에 관한 연구 (A Study on the Possibility of Applying Peer-to-Peer(P2P) Model to e-Business)

  • 문형남
    • 통상정보연구
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    • 제6권3호
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    • pp.63-79
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    • 2004
  • Peer-to-peer(P2P) has potential strength and possible factors which enable it to develop toward a new business by supplementing the limitation of the existing central server-type network. In various business sectors, various attempts have already been made to apply P2P. The computing power which was possible to be formed through peer-to-peer networking will become a powerful tools for expanding toward new business area depending the utilization methods by sector. Although the technology-centric P2P concept is a major interest now, its development direction will head toward service-centric P2P concept for satisfying desires of end-users(individual peers) for reliable contents and improving their purchasing convenience. But the solution requisites should be solved for the efficient application of P2P to business such as the establishment of and supplement for the industrial standard and legal system for P2P, the enhancement of peers recognition of P2P. Presently e-commerce using P2P is being implemented by a few enterprises locally by means of B2C. But if many enterprises enter this type of e-commerce, and the standardization of peer programmes, goods and documents is made, it will be able to be extended to B2B. Also it seems that it can be utilized in international transactions as well as in domestic transactions. So there is much room for the application of P2P to be extended further. Also there has been presented the necessity for related industries to support their work with theories and for academic studies to be made actively to set the direction of its development. It is hoped that multi-angled and in-depth studies on the utilization of P2P and various attempts to application of it to business be made on the basis of this study. For the development of P2P, continuous study and attempts are needed. The field of P2Ps application is very large and it will become a powerful tool, depending upon its application methods.

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A Study on the Business Feasibility of Marine Leisure Ship

  • Jung-Suk Choi;Kyoung-Hoon Choi
    • 해양환경안전학회지
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    • 제29권3호
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    • pp.288-295
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    • 2023
  • The purpose of this study is to evaluate the feasibility of the new marine leisure ships. In order to achieve the research purpose, the cost and income were calculated based on the operating of other marine leisure ships, and the feasibility of the project was empirically analyzed. This study established a research model that applies the values derived by empirically analyzing ships with similar specifications, to the new marine leisure ships. We then calculated the cost-benefit analysis, net present value, and internal return, and evaluated the feasibility of the project based on this. As a result of the business feasibility analysis of investing in marine leisure ship, it was found that economic feasibility exists with a B/C of 1.042 and 1.049 for new and secondhand ships, respectively; however, considering the stability of the ship and the publicity and continuity of the business operation, it is recommended to invest in new ships compared to secondhand ships. The total benefit over the 10-year operating period using a social discount rate of 4.5% was evaluated to be about KRW 292.0 billion, which is higher than the total cost of KRW 256.6 billion. In conclusion, the profitability analysis showed that the B/C was 1.042, the NPV was KRW 193 billion, and the IRR was 2.1%, which indicates that profitability is weakly secured.

In Search of Corporate Growth and Scaleup: What Strategies Drive Unicorns and Hyper-Growing Companies?

  • Lee, Young-Dall;Oh, Soyoung
    • 한국벤처창업학회:학술대회논문집
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    • 한국벤처창업학회 2021년도 춘계학술대회
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    • pp.33-42
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    • 2021
  • Based on the findings of Lee et al.(2020) and Lee & Oh(2021), this paper aims to fill the gap in our knowledge regarding the relationship between strategic choices and corporate growth by utilizing a novel dataset of 'Unicorn' and 'Hyper-growing' companies. Two previous studies provide coherent findings that the relationship between firms' strategies and their performance should be explored under a more comprehensive framework with consideration of both internal and external factors. Therefore, in this study, we apply a single conceptual framework to two different datasets, which considers the strategy factors as independent variables, and the industry(market) and the firm age as moderating variables. For our dependent variables, valuations for unicorn companies and revenue CAGR for hyper-growing companies are used after categorizing them into three uniform groups. The strategy variables include 'Generic (Cost-leadership, Differentiation, focus) strategies', 'Growth(Organic, M&A) strategies', 'Leading(Pioneer, Fast-follower) strategies', 'Target market(B2B, B2C, B2G, C2C) strategies', 'Global(Global, Local) strategies', 'Digital(Online, Offline) strategies.' For industry(market) factors, it consists of historical growth rate for industries and economic, demographic, and regulatory aspects of states and countries. To overcome the differences in their units, they are also uniformly categorized into multiple groups. Before we conduct a regression analysis, we analyze the industry distribution of the 'Unicorn' and the 'Hyper-growing' companies with descriptive statistics at the integrated and individual levels. Next, we employ hierarchical regression models on Study A('Unicorn' companies in 2019) and Study B('Hyper-growing' companies in 2019) under the same comprehensive framework. We then analyze the relationship between the 'strategy' and the 'performance' factors with two different approaches: 1) an integrated regression model with both the sample of Study A and B and 2) respective regression models on Study A and B. This empirical study aims to provide a complete understanding and a reference to which strategy factors should be considered to promote firms' scale-up and growth.

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플랜트 산업의 e-Biz화를 위한 구매 Process System 개발 (The development of the procurement process system for e-Biz of the plant business)

  • 김회섭;이주표;한상훈;조세형;박창현;한재범;김성호;김규태
    • 인터넷정보학회논문지
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    • 제4권5호
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    • pp.11-19
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    • 2003
  • B2B(Business to Customer)로 시작되어온 전자상거래가 B2B로 대체되면서 e-Business영역에서 빠른 속도로 성장하고 있다. 최근 국내에서는 대기업을 중심으로 자체 구매조달 시스템을 자사 ERP와 연계하여 1:n개념의 e-Procurement가 발전되고 있다. 그러나 플랜트 산업의 e-Biz의 활성화를 위하여서는 동시에 많은 구매자와 판매자가 활동할 수 있는 e-marketplace의 구축이 확장된 기업개념으로 비즈니스의 성공을 위한 핵심요인이 되었다. 이에 본 연구에서는 플랜트 산업의 e-Biz화의 핵심 요소인 구매 Process System 및 관련 Module을 개발함으로써 플랜트 산업의 e-Transformation전략의 기틀을 마련하고 기업의 전자상거래의 시범적인 사례가 될 것으로 기대한다. 구매 Process System은 견적요청서를 중심으로 입찰정보와 계약정보를 관리하는 e-Purchasing Module, 납기준수를 위한 정보활동 내역을 관리하는 e-Expediting Module, 사용자인증 권한 제어 정보를 관리하는 e-Certification Module, 게시판과 Q&A 등을 관리하는 e-Basic Module로 구성된다.

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E-Business Platform for SMEs in GMS Countries

  • Yi, Hong;Zhou, Yue;Wang, Yuan-liang;Liu, Qian-Hua
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2007년도 춘계학술대회
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    • pp.213-223
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    • 2007
  • E-Business Platform for SMEs in GMS Countries(GMSEB) is a E-business service portal which based on Yunnan, face to ASEAN, connect with China's mainland. lt is established by Kunming Dongxun Sic&Tech Co.,Ltd and E-Business Centre of Yunnan University of Financial & Economics, who get supports from UNESCAP, Science and Technology Department of Yunnan Provincial and Yunnan SMEs Bureau. The portal will bulid a B2B & B2C E-business and. ASP portal to provide service of e-business and enterprise management informatization according with the different languages and situation to China and GMS countries. The paper starts with analysis of the policy in China of promoting GMS cooperation and exchanges, importance of Yunnan and cultural universality in GMS countries. It expounds the necessity of establishing such a regional e-commerce platform. The project explores how to develop the model of e-business and enterprise management informationization for SMEs under the condition of weak economic strength and scarcity of Information Technology talents. To promote the SMEs in GMS countries participate in the integration with the global economy through the international SMEs'E-business Platform, make a fairly rapid progress by full play to its advantages.

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핀테크무역결제의 플랫폼 사업모델에 관한 방안 - 한국무역보험공사의 FIP 중심으로 (Academic Business Model for Fintech International Payment Platform - Focusing on FIP of Korea Trade Insurance Corporation)

  • 김희경;박광서;송수련
    • 무역학회지
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    • 제45권1호
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    • pp.241-257
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    • 2020
  • Globally, Fintech, which acts to replace existing intranational payment methods, is actively used, and such Fintech payments are widely accepted in international B2C trade. However, Fintech for B2B trade has not been released to the market thus far, and previous attempts at electronic international payment systems, such as Bolero, TradeCard, and Identrus, have not succeeded, and most of them have completely disappeared. On the other hand, there are continuing attempts to introduce Fintech technologies such as blockchain to international payments, and these attempts are more widely pursued in foreign countries. If international payments using Fintech are marketed through foreign services and such Fintech services become the de-facto standard for international payments, then Korea in which dependency on international trade is high will be vulnerable due to a dependency on foreign services such as relying on foreign SNS platforms like Facebook and Instagram. Therefore, this paper proposes a business model that can be used as a legitimate B2B trade international payment system on the basis of domestically provided services, focusing on various services afforded by K-SURE, which is the Korea Trade Insurance Corporation.

미술관 이미지저작권 아카이브 모델 연구 (A Study on Image Copyright Archive Model for Museums)

  • 남현우;정성인
    • 한국과학예술포럼
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    • 제23권
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    • pp.111-122
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    • 2016
  • 본 연구의 배경 및 목적은 다음과 같다. 미술관에서 생성되는 미술 콘텐츠 생명주기 전반에 걸친 저작권 서비스 연구개발의 필요성과 창조산업에서 이미지저작권 콘텐츠 유통시장 활성화와 저작권 서비스 관리체계 수립의 필요성에 의해, 이미지저작권 보호 및 이용 활성화를 위한 미술관 이미지저작권 아카이브 모델을 설정하기 위해 다학제적으로 진행된 융복합 연구이다. 본 연구의 연구방법 및 내용, 결과는 다음과 같다. 국내 1,000여개의 뮤지엄(박물관, 미술관, 전시관 등)의 저작권료에 대한 산정, 분배, 정산, 모니터링에 대한 기준체계를 제안하여 이미지 저작물의 이용 활성화 및 재활용을 통한 미술콘텐츠 생태계 투명화 및 효율성 향상화를 위해서 다양한 제안이 이루어졌다. 우선, 이미지저작권 아카이브 모델의 내용설계 및 구조설계를 제안하였으며, 프로토타입 시뮬레이션, 실현 시뮬레이션, 모델 가동 시뮬레이션을 위하여, 미술관 미술콘텐츠 유통 서비스 플랫폼을 제안하여, 미술 콘텐츠 저작권료 프로세스 모델을 설정하였다. 미술관 소장품 및 미술작품 유통 과금 기술 개발과 저작권 자동분배 및 정산 엔진 개발은 이미지 콘텐츠에 대한 과금 체계 및 기술 개발이 미약하기 때문에 기본 프레임워크는 기존 콘텐츠 과금 프레임워크를 모델로 사용하였다. 궁극적으로는 미술작가, 미술관 학예사, 유통업체 등이 사용가능한 이미지저작권 아카이브 모델을 제안하였다. 사업화 전략에서는 미술관 이미지저작권 아카이브 모델의 틈새시장 침투전략(Niche penetration strategy)을 제안하였다. 판매확대 전략에서는 미술관 아카이브 시스템의 유동적 연결을 통하여, B2B, B2G, B2C, C2B 형태의 이미지 거래를 효율적으로 진행되게 하며, 이미지 저작물의 관리가 통제 가능한 비즈니스 모델이 수립되었다. 향후 혹은 앞으로의 과제는 미술관에서 소장하고 있는 소장품 및 신규 창작 작품의 미술 콘텐츠 분쟁 예방 및 유통 및 활용에 대한 정보 제공을 통해, 미술작품에 대한 이미지저작권자와 소유자간의 분쟁 등을 최소화하고, 미술품 저작물의 관리성이 향상될 것으로 기대된다. 또한 미술관의 소장품 및 신규작품에 대한 아카이브에 대한 가이드라인이 제공되어, 이미지저작권 등록 증대가 예상되며, 이미지저작권 유통 서비스에 대한 저작권료, 과금, 분배, 정산 등 다양한 융합적 비즈니스 활용이 가능해 질 것이다.

AraProdMatch: A Machine Learning Approach for Product Matching in E-Commerce

  • Alabdullatif, Aisha;Aloud, Monira
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.214-222
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    • 2021
  • Recently, the growth of e-commerce in Saudi Arabia has been exponential, bringing new remarkable challenges. A naive approach for product matching and categorization is needed to help consumers choose the right store to purchase a product. This paper presents a machine learning approach for product matching that combines deep learning techniques with standard artificial neural networks (ANNs). Existing methods focused on product matching, whereas our model compares products based on unstructured descriptions. We evaluated our electronics dataset model from three business-to-consumer (B2C) online stores by putting the match products collectively in one dataset. The performance evaluation based on k-mean classifier prediction from three real-world online stores demonstrates that the proposed algorithm outperforms the benchmarked approach by 80% on average F1-measure.

UML 클래스를 이용한, 관계형 데이터베이스 기반의 XML 응용을 위한 통합 설계 방법론 개발 (A Unified Design Methodology Development For XML Application based on Relational Database using UML Class)

  • 방승윤;주경수
    • 한국전자거래학회지
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    • 제8권1호
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    • pp.85-102
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    • 2003
  • Nowadays an information exchange on XML such as B2B electronic commerce is spreading. Therefore the systematic and stable management mechanism for storing the exchanged information is needed. For this goal there are many research activities for connection between XML application and relational database. But because XML data have hierarchical structures and relational database can store only flat-structured data, we need to make the conversion rule which changes the hierarchical architecture to 2-dimensional information. Accordingly the modeling methodology for storing each structured information in relational database is needed. In this paper, we introduce a XML modeling methodology to design W3C XML schema using UML and we propose a unified design methodology for relational database schema to store XML data efficiently in relational databases. In the second place, in order to verify objectivity of a unified design methodology. By the way of Ronald Bourret, First we introduce the method of the transformation from XML schema to object model and second we translate object model into relational database schema. Therefore we show the mutual consistency between those consequence, and so can verify a unified design methodology.

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